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Quake Halloween Mapping Contest
I'm proposing something partway between a speedmapping session and a fullblown mapping contest (Coagula etc).

The rules: Make a map using the theme "haunted house." You have the month of October and should submit the map on Halloween. The map should support single player; cooperative and deathmatch are optional. There are no restrictions on size, texture set, or number of brushes.

I propose instead of the usual judging panel, everyone simply sends me a link to where their map can be downloaded, and I will post all of the links on Halloween. Who "won" will be a matter of popular opinion.
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One Other Thing... 
Sorry for 3 posts when one would do. For unsophisticated sorts like me who don't have a web page - could I send my map to someone who could then provide the link? That is if the maps aren't collected and put into a single group ala 100 brush. 
Yeah 
I could provide downloads for the maps on PlanetQuake.

Also, what would be better: releases seperately, or in a pack?

I do like the idea of a pack of custom models & stuff too :) 
 
pack. seems silly to have them all seperate.

might be good to seperate maps from models/sounds/etc tho, if it comes to that. 
Hm... 
i don't know if i'll participate. i won't say i will because i'm pretty bad when it comes to respecting deadlines...

i'll say it has me interested, and that i may start a map in the future on this theme, but i can't promise that that map will ever see the light of day. 
Yay... 
Who "won" will be a matter of popular opinion.

...and double yay! 
Tronyn: 
i think a pack release would be better. 
You Can Use Voidents 
http://static.condemned.com/files/voidents_progs.zip

It has an "eye_candy" entity where you can create an entity with any model (even custom ones you make) in your map. You can also give them values to make them spin (for fans, etc), glow, or play frames. It has custom sounds too. Each mapper can grab whatever sounds and models he wants and include them with his map, and not rely on the models included in any pak (though they can use those too).

And I'd be happy to code other entites you may need, and personally explain the entites if they're confusing.

I know y'all dislike including qc code, but this might be very helpful. 
Well, For Contests, 
qc's not too bad. we used custom code on the coagula contest so that i could get my funky func_trains working and stuff.

just don't turn the mapping contest into one big mod. 
Agreed 
Adding too much stuff doesn't help anything. Just a few handy entities should suffice. 
Who May Be In? 
I've just spent two evenings working on a pretty cool house. It's all one texture for the moment but it has spooky architecture. I'm trying to keep a reign on myself to hit the 25th since I don't have my PC on weekends. I plan on SP only and very basic gameplay - again to fit the time I have before the deadline. It will likely feel like a map that is bigger then a 100Brush entry (I hope anyway) but smaller then an E1M1 level.

Anyone else mapping for this? 
Quietly Raises Hand To... 
...another E. A. Poe inspired level using IK2K.wad and some extras. This time Doctor Tar & Professor Feather... yep, the inmates have taken over the asylum.

1100 brushes in the can, and some brutal gameplay ideas, along with what will hopefully be "scary" set pieces. If I can close up this major "hub" tonight then it should be ready for the 25th.

Wish me luck. 
Distrans 
Good luck.

Where do you live and what exactly do you teach anyways? 
Thanx Pushplay... 
Melbourne
Australia

Critical Thinking
History & Philosophy of Science...

Although I think I'll ditch the second next year to spend more time on the thesis. I've only got till Aug06 to finish it 8^0 
Distrans 
where at?

I remember you saying that you were visiting Melbourne uni one time, still there? 
Distrans 
So do you cover things like Popper and Deutsch, or is it more focused on inventions/inventors? 
Heh... 
nitin: good memory! but I was just visiting MU (must go back soon to get another architecture fix).

pushplay: Popper, Khun, Lakatos (and Feyerabend for the really keen). In the context of "studies in generation" from the Hippocratic Writers through to Darwin. 
Heh 
People are always more studied after they're dead. 
Pff! 
Couple of years ago I would say: "YAY" and participate it.

Couple of months ago I would say: "YAY", participate it and don't releasy anything.

Nowadays I'm not going even to participate it because I suck, kthx =)

Anyway, like I said before, there's no scariness in Q1 and there's no scary monster in that evil demonical game :(

Besides, modelling that famous halloween pumpkin would be a bitch ;PP 
...but! 
It doesn't mean I whine or prestidigate bad or wish you to goawaey or something, kthxbyedie =)

Ask Vondur to join, his pumpkin would be totally squareish I suppose ;) 
Halloween Pumpkin Challenge For Brush Wizards 
model that freaking pumpkin !

"Ask Vondur to join, his pumpkin would be totally squareish I suppose ;)"

rolf 
.III EkauQ Rof LedoM NikpmuP 
Hmmm I found some pumpkin mdls for quake 3
anyone know how to convert them to Q1 ?

http://fps.brainerd.net/downloads/models/others/MD3-CASE03.zip 
!em Gniypoc PotS 
I'd participate, esp. since my birthday's on Halloween.. and this idea is quite festive, but I suck as well. 
Lol 
lol

(Beleive me, I typed the above backwards, but it didn't work some how ;)........) 
Converting Quake3 To Quake1 
They know how at Inside3d, ask there:
http://forums.inside3d.com

They were talking about it just recently.

It involves something like opening it in Quark, saving it as a Quake2 model, then saving it as a quake1 model, then importing/cleaning up the skin. But there's also some other tricks to it... 
The Trick Being: 
getting permission to do it rather than just stealing everything you happen to find on the net. I mean really, what's the differance between converting someone's model without their permission and converting someone's map without their permission?

but beyond that, what's so difficult about a pumpkin in bsp form? I'll do it for the Oct. 25th speedmap session. 
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