News | Forum | People | FAQ | Links | Search | Register | Log in
Latest News
Submit news | News archive | RSS
Re:Mobilize Jam 2: Re:Visions
A set of 6 maps, plus a start map, created for a map jam event held from January 1, 2025 to February 8, 2025, using the Re:Mobilize mod. The objective of this jam was to re:imagine multiplayer maps from different games as single player experiences, all while making use of the three Re:Mobilize mechanics (trampolines, wiremeshes, and lighthooks/lightpanels).

Download: https://www.slipseer.com/index.php?resources/re-mobilize-jam-2-re-visions.439/
0 Comments
Map-Center Retrojam3: Maps Inspired By E2M2, E2M3 And E2M4
RetroJam 3 is out!

- https://www.moddb.com/addons/map-center-quake-retrojam-3

Dumptruck reviews some of the maps that are part of this great collection:

- https://www.youtube.com/watch?v=3_Qe3FFqN6Q

I've played 2 maps so far, and they are intense even when played at normal.
1 Comments
Kick Start 2025 At ..::LvL
What a way to start 2025 at ..::LvL - We have an amazing and visually rich new release from Requiem. We also continue the hunt for missing older releases with another Dead Simple remix.

* Blast from the Past by Requiem
* Dead Simple (6) by CUTTER

LiveView, video and panorama for each.

..::LvL - https://lvlworld.com/
0 Comments
New Game: Threat Vector
Battle across the solar system as annihilation looms over mankind in this action sci-fi horror FPS. Powered by id Tech, THREAT VECTOR delivers classic FPS combat throughout a suite of concise, potent levels infested with deadly horrors… and loaded with enough firepower to destroy them all.

Watch on YouTube
Wishlist on Steam
Share on X
6 Comments
Q1SP: November-Schlacht By Vanisch
Vanisch writes: My first release of a single player map for Quake 1. It is a small map with a selectable level of difficulty. I tried to incorporate a lot of details into the map to see variety. After the map was previously tested on Discord, I have now refined it a bit and finished it.

**********
Author: Vanisch

**********
Download:
https://www.quaketastic.com/files/vanisch01.zip

**********
Screenshots:
https://www.quaketastic.com/files/vanisch01.jpg
https://www.quaketastic.com/files/vanisch01_2.jpg
https://www.quaketastic.com/files/vanisch01_3.jpg
https://www.quaketastic.com/files/vanisch01_4.jpg
5 Comments
RIP Kevin Johnstone AKA Rorshach
I'm sad to report that Kevin Johnstone, better known online as Rorshach, has passed away. He was probably best known to some of us for his awesome texture sets for Quake 3, especially the work his did for the HeadHunters 3 mod. But he had a long career in games, mostly at Epic, doing art for games in the Unreal Tournament series and Gears of War series, among others. I knew him personally for a short time, as we both worked at Jar of Sparks. He was always humble, easygoing, and irreverent.

Here's the obituary and a link to a GoFundMe to support his family.

If you're not familiar with his work, here's his artstation page and an archive of his old planetquake site.
4 Comments
Ritual - A Quake Single Player Episode
A new release to start the New Year!

RITUAL

A single player episode with 6+4 levels and start map.

The pak is compatible with original quake.exe and winquake.

Base and Medieval themes with mostly ID textures with plenty of new edits.

Includes a new ambient soundtrack by The Inhuman Host.

============

Authors:

Zothique and Sock

============

Download:

https://www.quaketastic.com/files/ritual_v0_96.zip

=============

Trailer:

https://www.youtube.com/watch?v=CCfRqpIObtw

=============

Screenshots:

https://www.quaketastic.com/files/ritual001.png
https://www.quaketastic.com/files/ritual002.png
https://www.quaketastic.com/files/ritual003.png
https://www.quaketastic.com/files/ritual004.png
https://www.quaketastic.com/files/ritual005.png
12 Comments
Qrusty Quake - A Modern WinQuake Port
Just released the first version of a port I've been working on for a few weeks, purely as a hobby project. Very raw, largely untested on windows, but with enough new features to justify a public showcase. Pasta from the git readme:

- A "New Options" menu, can be toggled with "newoptions 0/1"

- Integer scaling

- Borderless window with -borderless parameter

- Auto-resolution fullscreen with -fullscreen_desktop

- Hardware-accelerated frame > screen rendering

--- Boosts performance massively on systems with GPUs

--- Tanks performance on machines without GPUs

--- Use the new -forceoldrender flag to disable

- High resolution support

--- Maximum tested is 16K, 2000 times bigger that 320x200

--- Defined by MAXHEIGHT and MAXWIDTH in r_shared.h and d_ifacea.h

--- Can probably be set higher for billboard gaming

- Non-square pixels for 320x200 and 640x400 modes

--- Can be forced on other modes with -stretchpixels

- General feature parity with the original WinQuake

--- "Use Mouse" option in windowed mode (also _windowed_mouse cvar)

--- Video configuration menu (mostly for show, use -width and -heigth)

- Proper UI scaling

- Advanced audio configuration

--- The default audio rate is 11025 for more muffled WinQuake sound

--- New flags -sndsamples and -sndpitch (try -sndpitch 5 or 15)

- vim-like keybinds that work in menus, enable with -vimmode flag

- Mouse sensitivity Y-axis scaling with sensitivityyscale cvar

Building on Linux is trivial and only requires SDL2, windows binary is available at

https://github.com/cyanbun96/qrustyquake/releases/tag/v0.1

All feedback and experience reports are appreciated!

--CyanBun96 <3
1 Comments
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.