News | Forum | People | FAQ | Links | Search | Register | Log in
Quake Halloween Mapping Contest
I'm proposing something partway between a speedmapping session and a fullblown mapping contest (Coagula etc).

The rules: Make a map using the theme "haunted house." You have the month of October and should submit the map on Halloween. The map should support single player; cooperative and deathmatch are optional. There are no restrictions on size, texture set, or number of brushes.

I propose instead of the usual judging panel, everyone simply sends me a link to where their map can be downloaded, and I will post all of the links on Halloween. Who "won" will be a matter of popular opinion.
First | Previous | Next | Last
This Was A New Submission... 
but i thought it would do better as a discussion thread. 
Hmm 
/me envisions maps with a similar theme to sm49_starbuck

Argh!!!
It's a crate!
A crate!
Oooh!
A crate! 
Most Terrifying Thing In The World. 
Ah, a crate.
But what's inside the crate?

*gasp*

doilies! Back! Back, damn you, back! 
What Is Inside The Crate 
Not Much Headroom 
I'd have to hunch forward while I do my business. Unless that toilet is the size that it looks like. :) 
Oh So Scary 
I won't be mapping. But I think the Speedmap theme for Sept. 25th (Saturday before Halloween) should be horror.

btw, you should call it an 'event' not a 'contest' if there is no winner/prizes. Not a big issue, but saves you the hassle if news gets out around that there is a 'contest' going on. 
Um... 
that obviously should say October 25th. Guess I'm stuck in the past. 
I Like This Idea... 
...because I like making houses in Quake. Perhaps a nice diversion from my current work. Hmmm... 
Contest Aspect 
Doesn't have to mean a prize. It could mean that maps are graded and scored and thus compared to one another.

Mansion plus crypt. Zombies. Wrought iron fences and dead trees. You are a 'ghost-buster' sent in to clear the village menace before the kiddies go trick-or-treating. Wouldn't it be nice if someone volunteered a pak file for all to use with custom models (trees, jack-o-lanterns, skulls, etc.) and sounds. I'm too unskilled to use anything other then regular Quake stuff. 
One Other Thing... 
Sorry for 3 posts when one would do. For unsophisticated sorts like me who don't have a web page - could I send my map to someone who could then provide the link? That is if the maps aren't collected and put into a single group ala 100 brush. 
Yeah 
I could provide downloads for the maps on PlanetQuake.

Also, what would be better: releases seperately, or in a pack?

I do like the idea of a pack of custom models & stuff too :) 
 
pack. seems silly to have them all seperate.

might be good to seperate maps from models/sounds/etc tho, if it comes to that. 
Hm... 
i don't know if i'll participate. i won't say i will because i'm pretty bad when it comes to respecting deadlines...

i'll say it has me interested, and that i may start a map in the future on this theme, but i can't promise that that map will ever see the light of day. 
Yay... 
Who "won" will be a matter of popular opinion.

...and double yay! 
Tronyn: 
i think a pack release would be better. 
You Can Use Voidents 
http://static.condemned.com/files/voidents_progs.zip

It has an "eye_candy" entity where you can create an entity with any model (even custom ones you make) in your map. You can also give them values to make them spin (for fans, etc), glow, or play frames. It has custom sounds too. Each mapper can grab whatever sounds and models he wants and include them with his map, and not rely on the models included in any pak (though they can use those too).

And I'd be happy to code other entites you may need, and personally explain the entites if they're confusing.

I know y'all dislike including qc code, but this might be very helpful. 
Well, For Contests, 
qc's not too bad. we used custom code on the coagula contest so that i could get my funky func_trains working and stuff.

just don't turn the mapping contest into one big mod. 
Agreed 
Adding too much stuff doesn't help anything. Just a few handy entities should suffice. 
Who May Be In? 
I've just spent two evenings working on a pretty cool house. It's all one texture for the moment but it has spooky architecture. I'm trying to keep a reign on myself to hit the 25th since I don't have my PC on weekends. I plan on SP only and very basic gameplay - again to fit the time I have before the deadline. It will likely feel like a map that is bigger then a 100Brush entry (I hope anyway) but smaller then an E1M1 level.

Anyone else mapping for this? 
Quietly Raises Hand To... 
...another E. A. Poe inspired level using IK2K.wad and some extras. This time Doctor Tar & Professor Feather... yep, the inmates have taken over the asylum.

1100 brushes in the can, and some brutal gameplay ideas, along with what will hopefully be "scary" set pieces. If I can close up this major "hub" tonight then it should be ready for the 25th.

Wish me luck. 
Distrans 
Good luck.

Where do you live and what exactly do you teach anyways? 
Thanx Pushplay... 
Melbourne
Australia

Critical Thinking
History & Philosophy of Science...

Although I think I'll ditch the second next year to spend more time on the thesis. I've only got till Aug06 to finish it 8^0 
Distrans 
where at?

I remember you saying that you were visiting Melbourne uni one time, still there? 
Distrans 
So do you cover things like Popper and Deutsch, or is it more focused on inventions/inventors? 
Heh... 
nitin: good memory! but I was just visiting MU (must go back soon to get another architecture fix).

pushplay: Popper, Khun, Lakatos (and Feyerabend for the really keen). In the context of "studies in generation" from the Hippocratic Writers through to Darwin. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.