Pipes
#1 posted by pushplay on 2004/07/24 02:36:22
Well
#2 posted by HeadThump on 2004/07/24 03:32:03
Crates are like square, and barrels are groovy, man. Barrels all the way.
Painkiller Monster With Crotch
#3 posted by Zwiffle on 2004/07/24 03:32:34
just slam into their crotch when they die and watch the physics-engine fun begin
Well If You Want My Opinion...
A barrel is essentially a round crate, so you're comparing apples to apples!
Hmm
But would that maze in Doom's E2M2 (or was it E2M3?) have been as tense if it had been barrels?
Crates.
its always crates.
Barrels
#7 posted by . on 2004/07/24 10:39:27
Crates can be stuffed with player items or even creatures for a sneaky ambush... barrels can be filled with water or explosive fluids... what's more fun, hacking open crates or igniting barrels?
*ahem*
#8 posted by R.P.G. on 2004/07/24 10:55:25
Crates can be stuffed with player items or even creatures for a sneaky ambush... barrels can be filled with water or explosive fluids... what's more fun, hacking open crates or igniting barrels?
Duke3D had two kinds of barrels: tattered barrels had items, and sludge-filled barrels exploded.
Also, some of the Quake 2 crates both exploded and had items in them. I never understood how the crate would explode but leave the rocket ammo untouched.
~
#9 posted by CETME on 2004/07/24 11:16:21
I never understood how the crate would explode but leave the rocket ammo untouched.
Suspend your disbelief ;)
Hehe
crates > 1000*barrels.
crates are essential.
barrels are merely optional.
end of discussion. =)
Waitaminute.
#11 posted by Biff_debris on 2004/07/24 19:18:08
Barrels haven't gotten their fair shake yet, dammit. I forsee much fun with them sliding, gliding, bumping and banging cylinders of fun.
Mmm
When brainstorming ideas for Ontranto, I had visions of being able to pick up barrels, move them around to make barriers, or throw them at approaching beasties, either knocking them back (indestructible), inflicting damage from shrapnel (normal), or blowing them up (explosive).
But obviously I gave it away as too much trouble.
But you try rolling a crate down a slope into a pack of monsters - with all those sticky-outy corners and all.
Barrels
#13 posted by pope on 2004/07/24 19:51:48
can be pushed downhill and roll!
thus becoming rolling explosives !!
i guess crates can kinda roll, but it just aint so easy.... maybe on some stairs...
Crates
#14 posted by spentron on 2004/07/25 13:59:08
Crates are essential to avoid. Barrels are merely desirable to avoid. Crates win. What was the question?
I've managed to make 15 maps without one crate, come on it isn't that hard.
Hmm
#15 posted by nonentity on 2004/07/26 06:10:06
Hollowed out balls
#16 posted by - on 2004/07/28 22:32:14
crate = lower r_speeds
And The Winner Is...
#17 posted by Kinn on 2004/07/29 06:27:42
Bees.
Actually, have you seen those screens of the Doom3 crates? They're awesome - not merely simple six-sided cubes - they have cool bevelled edges. It's obvious id wanted to pioneer the next stage in the evolution of the crate. Although personally I think pipes are set to become the next big FPS cliche.
And The Winner Is...
#18 posted by Vodka on 2004/07/29 07:16:28
PIPE
Kinn
#19 posted by - on 2004/07/29 10:10:06
The true answer is that there is no winner. Doom3 shows us that barrels, crates, and even pipes can live together in the same game! using the same unified lighting system! all equally bumpmapped!
PEACE.
Who Will Win?
http://userpages.umbc.edu/~roneil2/cvb.jpg
(crate wins, CRATALITY (flawless victory) )
Crate!
#21 posted by MisYu on 2004/07/29 11:42:16
Crates are very helpful, when you can't make a nonsquareish architecture. Then, instead of curveish, slanted and detailed walls, you're adding squareish crates and you're getting a nonsquareish architecture, because crates are even rotated, ergo- they aren't too squareish !!
Poland loves crates.
Kinn:
#22 posted by metlslime on 2004/07/29 14:35:30
Are they really bevelled in the geometry, or is that just a nice use of the normal mapping?
Metlslime
#23 posted by Kinn on 2004/07/29 15:57:23
Yes, the actual model is bevelled quite a lot. In addition, the normal mapping adds all sorts of extra geometrical details on top of this. Crates have never looked so good.
Kinn
#24 posted by starbuck on 2004/07/29 16:28:52
post pics!!
Here You Go
#25 posted by Kinn on 2004/07/29 17:31:02
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