Waitaminute.
#11 posted by Biff_debris on 2004/07/24 19:18:08
Barrels haven't gotten their fair shake yet, dammit. I forsee much fun with them sliding, gliding, bumping and banging cylinders of fun.
Mmm
When brainstorming ideas for Ontranto, I had visions of being able to pick up barrels, move them around to make barriers, or throw them at approaching beasties, either knocking them back (indestructible), inflicting damage from shrapnel (normal), or blowing them up (explosive).
But obviously I gave it away as too much trouble.
But you try rolling a crate down a slope into a pack of monsters - with all those sticky-outy corners and all.
Barrels
#13 posted by pope on 2004/07/24 19:51:48
can be pushed downhill and roll!
thus becoming rolling explosives !!
i guess crates can kinda roll, but it just aint so easy.... maybe on some stairs...
Crates
#14 posted by spentron on 2004/07/25 13:59:08
Crates are essential to avoid. Barrels are merely desirable to avoid. Crates win. What was the question?
I've managed to make 15 maps without one crate, come on it isn't that hard.
Hmm
#15 posted by nonentity on 2004/07/26 06:10:06
Hollowed out balls
#16 posted by - on 2004/07/28 22:32:14
crate = lower r_speeds
And The Winner Is...
#17 posted by Kinn on 2004/07/29 06:27:42
Bees.
Actually, have you seen those screens of the Doom3 crates? They're awesome - not merely simple six-sided cubes - they have cool bevelled edges. It's obvious id wanted to pioneer the next stage in the evolution of the crate. Although personally I think pipes are set to become the next big FPS cliche.
And The Winner Is...
#18 posted by Vodka on 2004/07/29 07:16:28
PIPE
Kinn
#19 posted by - on 2004/07/29 10:10:06
The true answer is that there is no winner. Doom3 shows us that barrels, crates, and even pipes can live together in the same game! using the same unified lighting system! all equally bumpmapped!
PEACE.
Who Will Win?
http://userpages.umbc.edu/~roneil2/cvb.jpg
(crate wins, CRATALITY (flawless victory) )
Crate!
#21 posted by MisYu on 2004/07/29 11:42:16
Crates are very helpful, when you can't make a nonsquareish architecture. Then, instead of curveish, slanted and detailed walls, you're adding squareish crates and you're getting a nonsquareish architecture, because crates are even rotated, ergo- they aren't too squareish !!
Poland loves crates.
Kinn:
#22 posted by metlslime on 2004/07/29 14:35:30
Are they really bevelled in the geometry, or is that just a nice use of the normal mapping?
Metlslime
#23 posted by Kinn on 2004/07/29 15:57:23
Yes, the actual model is bevelled quite a lot. In addition, the normal mapping adds all sorts of extra geometrical details on top of this. Crates have never looked so good.
Kinn
#24 posted by starbuck on 2004/07/29 16:28:52
post pics!!
Here You Go
#25 posted by Kinn on 2004/07/29 17:31:02
Kinn:
#26 posted by metlslime on 2004/07/29 19:57:15
ah, cool.
Even Better Than...
#27 posted by metlslime on 2004/07/29 19:57:26
the Riddick crates.
Ooh! Check Out These Crates...
#28 posted by Kinn on 2004/07/31 07:29:52
Yeah
#29 posted by starbuck on 2004/07/31 08:47:07
i almost posted that shot :)
they look like the unreal 2 crates actually, wich were one of the only good things about the game.
Mmm
#30 posted by Kell on 2004/07/31 11:03:10
I like them thar crates...they have lil yellow logos on 'em an' evreefing.
Barrels
#31 posted by [Jimbo] on 2004/07/31 16:56:18
definitly barrels, you can't fill a crate with beer ;-)
Jimbo
#32 posted by HeadThump on 2004/07/31 17:09:25
The most logical answer thus far
Sweet Graphics
i am with kell here!
very good crates in that screenshot [post #28]
CRATES!
#34 posted by Shambler on 2004/08/01 08:50:36
Gotta be the crates. Barrels are good, and I agree pipes are the next stage in FPS evolution, but currently the crates still reign, with their tradition, history, variety, and solid dependability.
Barrels = Violent
#35 posted by El Squish! on 2004/08/03 00:32:43
In my tinkerings with Quake C I got the barrels (I made a BSP model that looked like a 45 gallon drum, with nukage swirling around inside) to explode and shoot flaming globs of debris every where. If there was a cascade explosion, the blast would be so violent the engine would crash ;-)
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