One Other Thing...
#10 posted by Scragbait on 2003/10/01 19:54:26
Sorry for 3 posts when one would do. For unsophisticated sorts like me who don't have a web page - could I send my map to someone who could then provide the link? That is if the maps aren't collected and put into a single group ala 100 brush.
Yeah
#11 posted by Tronyn on 2003/10/01 19:58:25
I could provide downloads for the maps on PlanetQuake.
Also, what would be better: releases seperately, or in a pack?
I do like the idea of a pack of custom models & stuff too :)
#12 posted by Scampie on 2003/10/01 20:00:08
pack. seems silly to have them all seperate.
might be good to seperate maps from models/sounds/etc tho, if it comes to that.
Hm...
#13 posted by necros on 2003/10/01 20:28:07
i don't know if i'll participate. i won't say i will because i'm pretty bad when it comes to respecting deadlines...
i'll say it has me interested, and that i may start a map in the future on this theme, but i can't promise that that map will ever see the light of day.
Yay...
#14 posted by distrans on 2003/10/01 22:59:27
Who "won" will be a matter of popular opinion.
...and double yay!
Tronyn:
#15 posted by metlslime on 2003/10/01 23:32:20
i think a pack release would be better.
You Can Use Voidents
#16 posted by Wazat on 2003/10/02 10:50:22
http://static.condemned.com/files/voidents_progs.zip
It has an "eye_candy" entity where you can create an entity with any model (even custom ones you make) in your map. You can also give them values to make them spin (for fans, etc), glow, or play frames. It has custom sounds too. Each mapper can grab whatever sounds and models he wants and include them with his map, and not rely on the models included in any pak (though they can use those too).
And I'd be happy to code other entites you may need, and personally explain the entites if they're confusing.
I know y'all dislike including qc code, but this might be very helpful.
Well, For Contests,
#17 posted by necros on 2003/10/02 19:37:58
qc's not too bad. we used custom code on the coagula contest so that i could get my funky func_trains working and stuff.
just don't turn the mapping contest into one big mod.
Agreed
#18 posted by Wazat on 2003/10/02 19:46:20
Adding too much stuff doesn't help anything. Just a few handy entities should suffice.
Who May Be In?
#19 posted by Scragbait on 2003/10/07 23:25:44
I've just spent two evenings working on a pretty cool house. It's all one texture for the moment but it has spooky architecture. I'm trying to keep a reign on myself to hit the 25th since I don't have my PC on weekends. I plan on SP only and very basic gameplay - again to fit the time I have before the deadline. It will likely feel like a map that is bigger then a 100Brush entry (I hope anyway) but smaller then an E1M1 level.
Anyone else mapping for this?
Quietly Raises Hand To...
#20 posted by distrans on 2003/10/08 02:21:00
...another E. A. Poe inspired level using IK2K.wad and some extras. This time Doctor Tar & Professor Feather... yep, the inmates have taken over the asylum.
1100 brushes in the can, and some brutal gameplay ideas, along with what will hopefully be "scary" set pieces. If I can close up this major "hub" tonight then it should be ready for the 25th.
Wish me luck.
Distrans
#21 posted by pushplay on 2003/10/08 02:28:20
Good luck.
Where do you live and what exactly do you teach anyways?
Thanx Pushplay...
#22 posted by distrans on 2003/10/08 04:50:14
Melbourne
Australia
Critical Thinking
History & Philosophy of Science...
Although I think I'll ditch the second next year to spend more time on the thesis. I've only got till Aug06 to finish it 8^0
Distrans
#23 posted by nitin on 2003/10/08 05:57:13
where at?
I remember you saying that you were visiting Melbourne uni one time, still there?
Distrans
#24 posted by pushplay on 2003/10/08 14:23:57
So do you cover things like Popper and Deutsch, or is it more focused on inventions/inventors?
Heh...
#25 posted by distrans on 2003/10/09 00:08:16
nitin: good memory! but I was just visiting MU (must go back soon to get another architecture fix).
pushplay: Popper, Khun, Lakatos (and Feyerabend for the really keen). In the context of "studies in generation" from the Hippocratic Writers through to Darwin.
Heh
#26 posted by pushplay on 2003/10/09 00:54:22
People are always more studied after they're dead.
Pff!
#27 posted by MisYu on 2003/10/11 12:21:27
Couple of years ago I would say: "YAY" and participate it.
Couple of months ago I would say: "YAY", participate it and don't releasy anything.
Nowadays I'm not going even to participate it because I suck, kthx =)
Anyway, like I said before, there's no scariness in Q1 and there's no scary monster in that evil demonical game :(
Besides, modelling that famous halloween pumpkin would be a bitch ;PP
...but!
#28 posted by MisYu on 2003/10/11 12:25:07
It doesn't mean I whine or prestidigate bad or wish you to goawaey or something, kthxbyedie =)
Ask Vondur to join, his pumpkin would be totally squareish I suppose ;)
Halloween Pumpkin Challenge For Brush Wizards
#29 posted by Vodka on 2003/10/11 23:31:10
model that freaking pumpkin !
"Ask Vondur to join, his pumpkin would be totally squareish I suppose ;)"
rolf
.III EkauQ Rof LedoM NikpmuP
#30 posted by [Jimbo] on 2003/10/12 13:14:38
Hmmm I found some pumpkin mdls for quake 3
anyone know how to convert them to Q1 ?
http://fps.brainerd.net/downloads/models/others/MD3-CASE03.zip
!em Gniypoc PotS
#31 posted by . on 2003/10/13 00:39:19
I'd participate, esp. since my birthday's on Halloween.. and this idea is quite festive, but I suck as well.
Lol
#32 posted by Abyss on 2003/10/13 02:50:55
lol
(Beleive me, I typed the above backwards, but it didn't work some how ;)........)
Converting Quake3 To Quake1
#33 posted by Wazat on 2003/10/13 15:10:57
They know how at Inside3d, ask there:
http://forums.inside3d.com
They were talking about it just recently.
It involves something like opening it in Quark, saving it as a Quake2 model, then saving it as a quake1 model, then importing/cleaning up the skin. But there's also some other tricks to it...
The Trick Being:
#34 posted by Scampie on 2003/10/13 18:14:58
getting permission to do it rather than just stealing everything you happen to find on the net. I mean really, what's the differance between converting someone's model without their permission and converting someone's map without their permission?
but beyond that, what's so difficult about a pumpkin in bsp form? I'll do it for the Oct. 25th speedmap session.
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