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Posted by Snagglegrass on 2004/07/14 16:42:58 |
IT'S DONE!!!!!!!
Yes, this is the official word that DOOM 3 has been code released and has been approved for manufacturing!
It won't be long now until the anticipation ends and the PH34R begins ;-) We literally just hung up with
Activision and have confirmed that our latest release candidate has been mutually approved and is finally
GOLD. Thanks to everyone for their patience (yeah right! =) and for everyone at id, Activision and our
numerous partners for helping us create what I believe is absolutely the best game we have ever made.
So, the next question is release dates. Retailers in the States will be allowed to pick up games starting
at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of
your favorite stores will probably have it early for those of you who have to have it first. Check with
your local retailer for that information.
Internationally, the game will take a few more days to make it to the store shelves. The UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (que Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland). This isn't
because we don't have love for you folks outside the U.S., but the localization and manufacturing process
takes a bit longer outside the U.S. where we will have JVC run 24/7 to get the units built. I guess the
European manufacturers prefer to give their employees nights and weekends off. Go figure!
The champagne is flowing here at id and smiles abound!
I'll update again with some DOOM 3 preparation tips (not what hardware to buy - you'll have to wait for
a programmer for that sort of thing). In the meantime, I want to see those "DOOM 3 GOLD!!!" threads set
new records for swamping message board servers, destroying productivity, and post counts ;-)
Recapping today's headlines....DOOM 3 GOLD!!!
Can you believe it? No -- I can't either. Pinch me, somebody. |
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And
#277 posted by Jago on 2004/08/12 11:02:30
This isn�t exactly surprising, considering the amount of cpu/gpu horsepower Doom 3 requires. Carmack has long ago stated that XBOX is the onlt console with fast enough hardware to run the game and they will still (obviously) have to cut down on texture/world detail and resolution. I don�t think that you will see Thief: Deadly Shadows on any other console than XBOX either.
Gamecube
Isn't it on par with the XBox too, besides being stupidly more difficult to program for?
Nope
#279 posted by Maj on 2004/08/12 12:24:02
AFAIK, bump mapping on GC isn't powerful enough to do Doom3 justice.
Maybe Another ATI Performance Boost
#280 posted by pushplay on 2004/08/12 15:29:11
Re: Maybe Another ATI Performance Boost
#281 posted by pushplay on 2004/08/12 20:18:09
Got me a 3fps boost. More over it does feel noticeably faster.
Same
#282 posted by GibFest on 2004/08/12 22:13:03
I got that ati boost thingymabob and it seemed to smooth everything out nicely, running 800x600 medium detail. I have a rad 9600pro tho, I think it benefits the lwoer end cards better than say a radeon 9800pro.
PC Performances...
#283 posted by JPL on 2004/08/13 02:41:32
Definitively, I will not be able to play DooM3... My PC have less memory than required (it's not a problem in fact I just have to buy 256Mo RAM more and I will have enough), but it seems, according to the requirements of the game, that ATI Radeon 9200 graphic cards will not fully support DirectX9.0... I have one, and so i'm fucked... grrr... I don't like this feeling...
Furthermore I only have a PS2... and I will not buy an XBox just for DooM3.... I just can wait for HalfLife2 hoping it will work either on my PC or my PS2...
DirectX9
#284 posted by VoreLord on 2004/08/13 03:01:54
You don't need to have a DirectX9 card to play DooM3, you will just miss out on a few things like "The heatwave" effect. There are many people playing with cards that are not DirectX9, GF4 ti 4200-4600 etc even lesser. I don't know about ATI cards, I don't follow them, I just stick with Nvidia, so I don't know how fast your card is, but if it is comparable to the above mentioned Nvidia cards, I see no problem. You will have to play at a lower resolution and detail settings, but hey.
VoreLord
#285 posted by JPL on 2004/08/13 03:10:08
Well, the DirectX9.0b full compatibility is mentionned in DooM3 system requirements... (see http://www.amazon.co.uk/exec/obidos/tg/stores/detail/-/videogames/B000067NYP/system-requirements/ref=ed_tec_dp/026-2656080-7504427) Take a look at the note below the requirements concerning Video cards, and you will understan why I'm a little bit worry... It seems my video card is on a black list that should be able to crash the game !!! Hmmmmm, I'm not sure I will buy the game if I will not be able to ply it correctly...
Yes, But
#286 posted by VoreLord on 2004/08/13 03:32:58
You Do Not Need a DirectX9 card to run the game, the GF4 ti series are not DirectX9 and they are running the game. You just miss out on the DirectX specific stuff.
Like I said, I don't know about ATI cards, but if yours is on the Black List well. Go to some DooM3 forums and see if others are using your card
Some 3D accelerator cards with the chipset listed here may not be compatible with the 3D accelerator features utilized by Doom 3. That is what I am saying, you will just miss out on the DirectX9 specific stuff, because your card does not support DirectX9.
SUPPORTED CHIPSETS:
ATI Radeon 8500
ATI Radeon 9000
ATI Radeon 9200
ATI Radeon 9500
ATI Radeon 9600
ATI Radeon 9700
ATI Radeon 9800
All nVidia GeForce 3/Ti series
All nVidia GeForce 4/Ti series
All nVidia GeForce FX series
nVidia GeForce
And notice it says Supported Chipsets your card IS listed as Supported
VoreLord
#287 posted by JPL on 2004/08/13 03:47:05
Thanks for these explanations... As many times, I didn't understand the language subtility, or I was reading too quickly the stuff... I really need to improve my english... or take much more care about what I read...
Anyway, sorry for this waste of time.. I will wait for the game, when avalaible (in few days now..) here in France, and I will see if I will buy it or not, regarding the requirements in french this time... obviously it will be easier for me to understand...
JPLambert
#288 posted by VoreLord on 2004/08/13 03:52:25
Anyway, sorry for this waste of time..
You did not waste my time, far from it.
VoreLord
#289 posted by JPL on 2004/08/13 05:08:18
Happy to hear that, thanks...
Hell (spoilers)
#290 posted by necros on 2004/08/14 13:42:08
um... was i the only person disappointed in hell?
there are some great things there, so i'm not saying it sucks outright. great atmosphere, and the usual d3 coolness from effects and whatnot, and sounds are downright amazing.
but i've yet to see any real architecture there yet.
i've seen some rather nondescript arches and such, but for the most part, it's just tunnels with bricks and dirt.
some areas are wide open and look kind of cool, (like the area where you pick up the bfg) but nothing as spectacular as the tech stuff before it.
i hope there's some cool stuff before hell is over... :\
now i'm convinced d3 really needs some proper gothic maps. :P
Well
#291 posted by Zwiffle on 2004/08/14 15:33:06
I was surprised hell was as short as it was, i thought it would have been a lot bigger part of the game. As it was, I beat Hell in about 10 minutes, the Guardian in about the same. To stuff all those Hell ideas in one tiny portion of the game, where each could easily be a level in itself, seemed like a waste to me. But, I think it was intended to be like that just so it could be a derivation from the normal base-style level. Maybe they'll expand upon it in an expansion pack.
Stuff
#292 posted by . on 2004/08/16 15:19:08
I Notice In One Of The Pics, Phait
#293 posted by HeadThump on 2004/08/16 16:05:02
in that first thread (there are no enumeration of the postings, unfortunately) that there is a pic showing glossy looking caution posts. Gloss on rubber? Well, maybe on used condoms, but on non sexed up caution posts this looks unrealistic.
Recursion & Maze Generator
#294 posted by . on 2004/08/16 20:21:55
This Is Wrong:
#295 posted by . on 2004/08/20 02:55:43
From PlanetDOOM:
"Argo from the DOOM 3: Hell on Earth Mod Team sent word that they are having a "Spider Mastermind" Competition over at their site. Here's the pitch:
"You all remember the Spider Mastermind (SM), dont you? Well, we decided to let it return in our mod as a big bad ass Boss. Your creativity is welcome! Design your ideas, how it should look like, and post it here, in this thread. You can go with original designs for D1+2 or use the concept of the SM for D3 by id, or go by your own ideas. Everything is welcome!
The winner will earn an appearance in the mod storyline, as well as a lead artist position on their mod development team. The contest will end in 3 weeks, on September 9th and all entries must be posted in this thread on their forum."
Lead artist position, just for (re)designing an old DooM monster. Please. That's like "You're promoted to Detective because you found my keys!"
#296 posted by - on 2004/08/20 07:29:45
It's just a mod team. Not like it's a real company. They probabally have no artists on the team as of yet and found a way to get some publicity to get some.
Lets Get This Straight...
#297 posted by starbuck on 2004/08/20 12:22:55
if you "win" you get to work on a (probably shit) Doom 3 mod for no money?
#298 posted by - on 2004/08/20 12:34:36
yes.
Wasn't That Big Spider
The Vore from Quake? Maybe it's just me, but it looked and attacked a lot like a Vore (without conjuring up spike balls)
#300 posted by Vermeulen on 2004/08/20 17:33:22
heh, i am suprized planetdoom would post that crap
http://mods.moddb.com/3636/ <<< just like every startup mod they have one render of a unskinned shitty weapon
Ugh . . .
#301 posted by HeadThump on 2004/08/20 18:19:37
http://mods.moddb.com/3636/
Based in the same Time frame as Doom 3, you play as the son of the space marine you play in Doom 3. You will in Long Beach, California with your mom.
If this doesn't appeal to your inner badass, I don't know what will.
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