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Retro Jam 4: Episode 4 Released. Boo!
Retro Jam 4 is a pack of eight Elder World themed, old school designed levels created just in time for All Elders Day. Err...

Thanks to everyone who took part in this spontaneous mapping outburst:

ericw
FifthElephant
ItEndsWithTens
PuLSaR
Scampie
skacky
Text_Fish
Zwiffle

� Screenshot Gallery �
� DOWNLOAD � (7.43 MB)
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Get Well Soon Mfx 
 
O.O 
Best wishes, mfx. Get well soon. 
So Far, I've Beaten Scampie's Map 
This pack is great fun, will take me some time to beat all maps. 
#skacky 
Daz beat my map on skill 2. Without dying once.

Fascinating. And if you DON'T get the second Pent secret????? 
Lol Mfx 
best part, food tasted fine. 
Tens 
Ok, Tens' map is the most E4 of the lot. In fact, it's more E4 than E4 itself. It's pure, distilled E4 and if someone told me that it was an original map that was cut for whatever reason, then I would believe them.

Not sure about the random scaling of textures though. 
Shambler 
You can survive the arena without taking it. 
So Scampie 
How the bloody 'ell does that teleport twist hack work? 
Oh 
you can fuck with the "roll" of the player view angles when teleporting. I never knew that! 
 
Have you never played that SM map with the angled door?! 
Nope Wassat? 
 
There Was One Speedmap 
That had you walking on the walls, briefly. 
Right 
I never bothered playing speedmaps. Seemed a bit of a low signal-to-noise ratio with those chaps. 
That Scampie's Angled Teleporter 
was the second wow moment of this jam. I walked 3 or 4 times there just to enjoy that effect.
The first wow moment for me was Tens' "lights off and spawn sounds nearby". I was sure that quake maps could not scare me anymore. But I was wrong.

I love surprises in quake maps (if they don't insantly kill you). I hope to see more sudden things like those in quake maps in future. 
A Lot 
Of wacky ideas all cool stuff was explored though - Negke's stuff comes to mind. 
Nothing New Under The Sun. 
Many thanks to Daz and Elgu for streaming and showing the skills:)

Nightmare 100% on Red Hatred:
http://quaketastic.com/files/demos/retrojam4_skacky_nm100_paru.zip

Playthrough on nightmare in two parts with loading a save before the pit:
http://quaketastic.com/files/demos/retrojam4_skacky_nm_nosecrets_paru.zip

Shambler, you could also choose not to jump down into the pit.

The effect in Scampie's can be found in the first 100brush competition: stamppot by zippie is the map.
https://www.quaddicted.com/reviews/100brush.html

Hard 100%demo on retrojam4_pulsar:
http://quaketastic.com/files/demos/retrojam4_pulsar_hard100_paru.zip

I recall what I read in the Nehahra thread:

#82 posted by HeadThump [65.140.53.229] on 2005/10/25 15:22:53

'Inside of every player is a masochist, inside of every mapper is a sadist, and most often they cohabitate in the same specimen --'

Inside Of Every Mapper Is A Sadist
#83 posted by PuLSaR [80.80.111.129] on 2005/10/25 16:17:03

'yeah it is' 
I Wonder 
why negke didn't make a map for this jam, considering his love to spawns.

So that makes me a spawn king of this jam =) 
 
Don't remember the session, must have been in the early 2000s. There was a angled door with fantasy (Alice?) textures iirc. 
100 Brush Map, In The First Pack 
Not a sm. 
 
 
Yep, that was the one.

All it takes is an 'angles' '0 0 -90' key on the teleport destination. Sadly it seems the view angle can only be tilted so much in either direction... But it does rotate monsters!

Originally the map was going to be 'just give the player all the powerups in the world', and I just had a shit ton of monsters and quads and pents and all 4 runes everywhere... but a tarbaby kept accidentally going into that teleporter and rotating which was absolute nightmare fuel. Also the map wasn't interesting at all, you need so much space for 'lots of powerups' to really work... so I changed it to be more of a small lowkey puzzle. 
Retrojam4_PuLSaR Easy Runs 
http://quaketastic.com/files/demos/rjam4_pulsar_easyruns_paru.zip
I think the second route should be faster, though much harder too.
The quad gj might be doable without the RA. It should be possible
to do it much farther from the exit, possibly off a fiend. 
Are We Certain That Tens Isn't French? 
 
Are We Certain That Parubaru's Second Route... 
...isn't just the same as the first route with a very slow Quad gj added? 
You're Right, It's Pretty Much The Same. Apologies. 
Also, my quad gj is very slow indeed.
However, taking the RA makes the beginning a bit slower, but the quad boost should more than compensate for it, I thought. Unfortunately I lack the skill to demonstrate it clearly. 
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