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Retro Jam 4: Episode 4 Released. Boo!
Retro Jam 4 is a pack of eight Elder World themed, old school designed levels created just in time for All Elders Day. Err...

Thanks to everyone who took part in this spontaneous mapping outburst:

ericw
FifthElephant
ItEndsWithTens
PuLSaR
Scampie
skacky
Text_Fish
Zwiffle

� Screenshot Gallery �
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Should I Pretend I'm Not Constantly Checking This Thread? 
Nah, screw it.

Eric, your demos taught me something about Quake! Apparently a trigger can be fired from the opposite side of an edge where two brushes meet. That door with the "opens from the other side" message isn't supposed to open just by walking into the darkened alcove; the corner of the alcove happens to meet the corner of the trigger in the adjacent room.

Glad to see my map doesn't completely fall apart in cases like that! Also like that you stumbled into my little E4M3 tribute at the exit. :) 
Haha 
Yeah, at first I thought I hit a secret switch in that alcove, but then I re-read the message and realized it was probably a bug. Sorry, I should have tried looking for the proper route in the next demo, but for some reason I kept redoing the exploit route ;).
Anyhow, enjoyed your map a lot!

It was especially fun in this retrojam to notice all of the references to specific details e4 maps that people put in. Love those underneath-lit staircases. 
 
Love those underneath-lit staircases.

Me too, so much. 
Some Quick Skill 2 Demos 
I tried all of the maps and recorded skill 2 demos. Some maps I didn't want to finish because I didn't feel like fighting a lot of spawns or miscellaneous hordes. Apologies to mappers who download my demos only to find I give up too easily! I do complete several of the maps also.

In Fifth's map, if I remember right, it took several tries to get past a certain trap without taking too much damage, so I ended up not recording all the attempts. There's a small skip between two demos because of this.

I hope I didn't screw up the demos in any other way while recording them. Here they are:

http://www.quaketastic.com/files/demos/retrojam4-demos-pekka.7z

Recorded with the newest Quakespasm on Windows and packaged with 7-Zip.

Thanks to all the mappers who took part and Onetruepurple for organizing the Retrojam. People got the E4 vibe down very well in many ways. 
Custom Derper Imminent 
Well I'll Be Damned 
Daz beat my map on skill 2. Without dying once. 
The Bots Are Getting Weird. 
Awesome Pack! 
demos of most of my runs (Missed a few, sorry! They are in my stream vod that will be on my youtube channel in a bit)

https://dl.dropboxusercontent.com/u/33279452/daz_retrojam4_demos.zip

So good to get a whole bunch of levels that really scratch the "actually hard on hard skill" itch.

I have no idea how I survived Skacky's level.

Fantastic turn out! Thanks to everyone who went and mapped! :) 
Thank All Of You... 
...getting my arse kicked on these is fun! Tens, awesome! 
Wow 
What a fun-packed pack! Many thanks to everybody who made and played, and especially OTP for running it. Hoping the DLC comes true. :)

<href="http://www.text-fish.co.uk/mappingstuff/retrojam4_demos_tf.zip">here</a> are my terrible demos! I forget to quicksave, so there is a lot of repetition, especially in Skacky's map which repeatedly kicked my arse! I also included a 100% nightmare run on my map, for anybody who's curious about the RoS secret, as I've yet to see anybody get to it.

I was going to pick a favourite but I actually can't, they all thoroughly entertained me in different ways. :) 
^a 
 
Avoid URL Troubles 
Text_Fish: you can avoid URL troubles by just directly putting the link to your post and letting the board software make it a link. Like so:

http://www.text-fish.co.uk/mappingstuff/retrojam4_demos_tf.zip 
 
I haven't played all the maps (properly) yet, but I just wanted to express my appreciation for Fifth's map - this actually feels like Romero guest-authored an E4 map, and the unused id textures really make it something special. 
Spot On 
this actually feels like Romero guest-authored an E4 map 
Ah Cool, Thanks Primal! :) 
 
All... 
...unplayabley awful, apart from Scampie's. Skacky's and Pulsar's looked nice, at least the brief bits I saw. 
Ayy Lmao 
 
Shambler Sucks 
lol 
^ This 
Overall I enjoyed all the maps tremendously and have a hard time picking a favorite. The most memorable is perhaps Scampie's. Some comments on the maps (with demos later)

ericw: One of the most E4 of the pack. Really damn difficult on skill 3, very entertaining and anus-clenching situations (especially on the lower floor). I even had to axe a Shambler at one point! Short and sweet.

Fifth: It indeed felt like Romero guest-authored an E4 map now that I think about it! Really enjoyed that one as well. It has some really hidden secrets. I especially liked the slight elevation differences with stairs keeping the rooms fresh, and the SNG ambush was top notch.

Pulsar: Great. I really liked the re-interpreted areas, especially E4M4's. The end fight was really really difficult but entertaining. I'd love to see it expanded even more, especially how you interpret E4M7.

Scampie: What if Sandy took acid while designing Episode 4? Excellent map with a fun twist. Had me laughing really hard, especially the end.

Skacky: Gonna comment on my own map for once. The base idea was to make a map without using Ogres nor Hell Knights at all. I had a list of things I wanted to do (start with an SSG+Quad arena, mash-up E4M6 and E4M8's pits of doom, have a healing pool, have an E4M5 retracting teleporter, have an unholy altar, etc). I also wanted to fuck with the players a bit; for instance, the first arena is better beaten by not fighting in it at all but retreating with the Quad in hand, especially when the 3 Shamblers spawn on Skills 2/3). I also wanted to blow off some steam and go crazy with the encounters, the amount of Tarbabies, the monsterjumps and the monster teleports, since most E4 maps are really over the top. I think I mostly succeeded even if the map is really fucking hard and sometimes a bit unfair.

Tens: Excellent. Loved this one, although the layout was a bit confusing and probably needed some func_walls with arrows to guide the player, spawning/despawning once you accomplish tasks, etc. Other than that it was really neat and a joy to play. I LOVED the room that went dark with Tarbabies in cages, that will stick as one of the most memorable moments in the pack.

TextFish: Enjoyable as well, if a bit unfair at times. The terracotta bit is by far the best part of the map imo, with really well designed encounters and gimmicks that kind of reminded me of E4M8.

Zwiffle: The hardest on skill 3. Loved the aesthetic, and the yellow lights against the rock look pretty cool actually. The 'Tarbaby cave' as I call it killed me several times. The hidden Tarbaby had me laughing out loud when I watched it on Daz's stream. 
Thanks For The Compliments 
I really appreciate it. It's one of my most favourite maps I've made to be honest. Making the thing is almost a blur since I bashed it together so quickly. 
 
All unplayabley awful, apart from Scampie's.

The highest fucking praise I'll ever get from Shambler. 
Slapstick Plug 
So i was preparing ox cheeks for dinner, because they are tasty and all that. Chopping veggies, dreaming.. I chopped into my finger and thumb, hell i saw the blade goin right into them.

No time to loose, ox cheeks required my attention, i spray-glued and taped my cuts, the food, the food!

Disabled like that i managed to burn my other hand with the hot oven 10 minutes after i cut myself.

Swearing like a russian sailor i did complete the meal, tasted fine.

My hands are now taped/swollen, can't even type proper at the moment.

I want to play these maps badly, what i saw on twitch.tv (erics and pulsars map i think) looked awesome and brutal.

But for now they have to wait.

All hail OTP!

Go map! 
Mfx 
That was one wild ride you just took me on. 
Zwiffle 
Mfx 
That sounds like a very Quakey meal - both in the ingredients and in your preparation technique. 
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