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New Quake Map: Tower Of Dal Gurak
here is a new map its remake of Blade of Darkness' level Tower of Dal Gurak special thanks to Kinn as author of Marcher Fortress I have used Marcher's contents in my map (progs.dat, mdls, ents, sounds). Aguirre for glquake and compile tools, sielwolf for beta testing, and RickyT23 for beta testing.

the map 7z: http://shub-hub.com/files/maps_singleplayer/bod.7z

zip: http://shub-hub.com/files/maps_singleplayer/bod.zip

screenshots:
http://shub-hub.com/files/images/quake00_01.JPG
http://shub-hub.com/files/images/quake01.JPG
http://shub-hub.com/files/images/quake02.JPG
http://shub-hub.com/files/images/quake03.JPG
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Well, I have 2.4GHz Celeron with some GF 7300 GS (!?) and yeah, it runs fine when standing. Then it's 40-80 fps in the start area. But when moving and/or looking around it drops down to 5-15 fps... Also had this bug with big, black square around explosion.

I played it in "slutquake", runs smooth there (and looks like in '96 ;). 
Black Squares On Explosions 
It might be that the particular engine you are using is trying to draw the .tga versions of the sprites, and is doing it incorrectly for whatever reason.

I know DP worked fine with this at the time of Marcher's release, so something has changed in DP since then. 
Lazy_bum 
its probably your gpu 
No It's An Old 
DP bug, the tga sprites are fine. 
Maybe It's Just Me 
The posts are more positive than negative but for me not so good. (trying to be polite and not curse).
The read me didn't tell how to run the map and I forgot so I installed an old quake front end and when it loaded it gave an error.
Couldn't find anything online about running a map with a pak file either.
Apparently you need something more than just quake. I use Fitzquake because it works good for me and brightens the game and has mouse look - crosshair etc.
Guess I'll just have to pass this one up.
Free is free but it don't work for me.
Hey I'm a poet. 
Lizard 
Unzip bod.zip(7z) to quake\bod and run quake with the command line glquake -game bod
-heapsize 65536 (or more)
if won't run with a fitzquake
glquake here its aguirRe's engine (regular or
neh version) for neh version you should include
-id1 in your cmd line
link http://user.tninet.se/~xir870k 
 
I'm unable to use aguirRe's engine.

I get this error:
"Couldn't set fullscreen DIB mode"

Quake then dies. Vista (ick), Intel 945GM integrated graphics thing. I've tried -refreshrate 60 on the command line as a very quick googling suggests... anyone have any ideas? 
 
try adding
-bpp 32 -nocdaudio -window -width 1024 -heapsize 48000



will run in a window 1024x768 
I've Heard 
that Intel gfx cards are tricky with OpenGL. You could try -window with -width set to the same as the desktop (e.g. "-window -width 1280" if your desktop is at 1280x960).

If you can't get it to work, you can hopefully always use WinQuake 1.33 (my version also handles big maps like this one). 
Lizard Says Thanks 
Heapsize 66000, aguirRe's glquake and I'm playing. Getting my butt kicked but I'm playing. Looks good so far. Thanks again 
Spy 
So, well, I'm disappointed... there are nive details touch, and some pure crap area...
Gameplay is weird... you can touch monsters, and they don't react at all: you have to hit them, and then the fun starts... As well, the spawning is visible...
And finally, the lightning effects are flat as Hell...

This map really need a complete rework... sorry man... 
Jpl 
>Gameplay is weird... you can touch monsters, and they don't react at all: you have to hit them, and then the fun starts... As well, the spawning is visible...

please demo

>This map really need a complete rework...

ok. by your request i'll rework it 
Demo 
Here it is...

http://lambert.jeanphilippe.free.fr/Divers/stucked.zip

And well, don't feel hurted if my comments sound hard, but for a first map, it is not that bad ;) I did worst you know :P 
Amoe 
Go to your display settings and change the screen resolution to (say) 800 x 600, accept the change, then change it back to what it was, then run Quake again.

This happens regularly with my ATI cards and the above fixes it immediately, no re-boot required. 
... 
...I should have said that it often happens to me if I have been using some other application beforehand that displays in full-screen mode e.g. another game. 
Jpl 
Jpl 
maybe you have a virus? 
Ooooh A New Map... 
SWEET MOTHER OF FUCKING CHRIST WHERE IS THE "NO BELL" OPTION???????????????? 
JPL 
The reason why the monsters don't attack you is because the Marcher progs automatically sets god mode and notarget if developer cvar is set. It's the same as in Marcher.

Set developer 0 and restart. 
AguirRe 
It sucks :P 
>It sucks :P

jpl , are you feeling happy, now? 
Haha 
Forgive JPL, he is just pissed that his recent ego boost from playing your map without taking any damage has been a mistake. ;p

I would not advise you to rework this map. It is a nice work just with some quirks, that's completely normal. Now just move along and take any criticism with you for new works! That's the path to glory and babes. 
Spy 
What sucks ? The fact that enabling developer c_var stucked the monsters, and I had no fun at all...
Now the surprise is over, and I'm disapointed... sorry ;) ...

Anyway, I didn't really like your map architecturally speaking, while it seems you put a lot of efforts in it....
Well, it is difficult to please everybody, maube with a different texture set selection, it could have been better... thought...

Anyway, don't take my nasty comments as "stop mapping"... no no no, just take that as a "damned, I have to improve myself" and please persevere in Quake mapping...

I'll look forward for your next release ;) 
 
>ok. by your request i'll rework it

it was a sarcasm (ofcource i won't rework it)

>What sucks ? The fact that enabling developer c_var stucked the monsters, and I had no fun at all...

this map uses the progs,dat (property of kinn) from the marcher fortress, so its not my fault if you've enabled developer 1 its automatically sets godmod on and notarget on (its hardcoded in the progs.dat), i should make it clear 'bout it (just forgotten)

as a fact that you didn't like the map i can live through it :) its just a matter of taste

as previously i have said the layout of the map is not original, its remake of the blade of darkness' level 'todg'
install the bod and compare two maps :)

when i have played the bod back in 2005 i thought it would be cool to make a remake of "todg"

the only shame i'm feeling now, that my map has a lot of ammo (especially start area) i would remove half of it now (but watching mr.Richard's demo i see sometimes(often) he runs out of the ammo, so i've decided to add the ammo) 
 
spy

I agree with Spirit. No need to spend any more time on this map. You got it done, you released it - time to move on! Good job on getting a full map done, lots of people never reach this step to begin with.

We all had first maps. Look up "Eye Socket" some day if you want to see my first Quake release from way back in the day.

Can't wait to see your next creation! 
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