THIS MAP REQUIRES BENGT JARDRUP'S GLQUAKE
*WARNING* THIS MAP REQUIRES BENGT JARDRUP'S GLQUAKE
This map is beautiful! Been a real pleasure to playtest, congrats on the release :D :D
This map is fucking epic dude!
speeds, "������� ��� ������� ���" :)
once agan thank you for the real help
Ok Beat It
this is very much like doom2 in all the aspects good and bad, except more linear maybe
Oh And For Some Justice
unlike the readme says, the textures are taken from Quake 3, (original author of all the textures being Adrian Carmack or Kevin Cloud or I dunno who else)
Oh And For Some Justice -2
>unlike the readme says, the textures are taken from Quake 3, (original author of all the textures being Adrian Carmack or Kevin Cloud or I dunno who else)
yes the textures (most of them) are from Q3
but afaik Kinn modified 'em for a best suited
with quake's palette
so textures are taken directly from his map
if i've abused somebody someone i'm sorry
Does it do something weird to brightness (looks almost like fullbright, even conback etc) or is it just me?
second run (1st was godmode)
skill 1, extremely low fps, squished by lift (no thanks)
some abusage :-)
about brightness, play with gamma 1 or just delete palette.lmp from the pak to enable regular id palette
Why does this require aguirRe's engine? It did not make any extraordinary technical impression on me. Surely monster spawning could have been tweaked somehow?
Yeah, I'm on a Mac so requiring an engine other than Fitz is a non-starter for me.
it appears to have too many lightmaps, marksurfaces, and clipnodes. (might exceed other limits too)
it's not a bad map, so if you can run the engine somehow (or hack your own), play it.
spy, you should seriously consider removing the palette and reuploading this.
Its a very good map, I dont know what you're all talking about! Its like a mid-evil warpspasm style map! Just get over the fact that it requires AguirRe's engine to run and play it!
I mean Mac users cant play it. But Mac users cant play Warp either.
Spy - People in this community are old - they just like complaining about things. People come along with exciting new stuff and they just sit and dis-dis-dis. They can be bothered to come on this forum and shit all over something, but they can't be arsed to just play the damn map and not be such fucking arseholes!
OK Maybe I'm Getting A Bit Carried Away
Spy - I would have released this as a bsp in a zip with a readme, saying it was a "custome map to be run with Kinns Marcher Fortess Mod"
I wouldnt have put it as a pak, just put the required files in the zip, so that they would be installed to the Marcher dir.
is it a pig map or a hippo map?
Definately A Hippo!
A big cuddly hippo! Its got pretty good r_speeds, its just massive!
I've tested it about ten times!
I would have thought this map would be right up your alley - big Mid-Evil Fantasy style map with good style and epic gameplay.
>I would have released this as a bsp in a zip with a readme, saying it was a "custome map to be run with Kinns Marcher Fortess Mod"
maybe i should do it,but...
i've dedicated almost three fucking years of my life to this map and now i'm realize i shouldn't do it so massive. its just a litte tribute to the blade of darkness game
I already played it and I was not that impressed. Sure it is kinda huge but that's it.
The gameplay mostly consists of horde combat, ammo is quasi unlimited until the end. Most func_s (buttons, lifts, doors) felt somehow rushed. There is no (feeling of) connectivity, one walks and shoots and walks and shoots. Enemy encounters are always the same, a horde of minors, two or three of those flying things. Many monsters "hey, peekaboo, here i am"-teleport in right in your face.
Texturing is so-so, lots of sloppy alignment. Lighting is quasi non-existant.
A good effort but way not in the league of its spiritual grandparents.
For A First Release?!
For a first release its fucking incredible!!!