Sorry
#114 posted by RickyT33 on 2009/03/15 05:55:21
i tried to do it the other night but it must have failed.
according to googlemail its sent now! tell me what you think :P
404
#115 posted by inertia on 2009/03/15 07:16:22
Not Found
The requested URL /files/images/sickbase1.jpg was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
#116 posted by yhe1 on 2009/03/15 07:25:17
Thanks, got the demo now!
Inertia
#117 posted by RickyT33 on 2009/03/15 16:18:04
I dont know if you've been keeping up with current events, but the shub hub went offline in January. :( But Willem replaced it with Quaketastic.com :)
yhe1 - would like to know what you think of that demo! :P
Inertia
#118 posted by nitin on 2009/03/16 09:01:44
that means the files arent physically available from that address anymore.
Nor
#119 posted by Ijed on 2009/03/16 12:18:54
Metaphorically.
#120 posted by yhe1 on 2009/03/16 22:36:17
@ Ricky:
He played it opposite of how I'd imagine it would be played. He went for the fast and furious route rather than the slow and cautious route. I would have tried to snipe the enforcers from far away.
Wellmake A Demo And Post It :D
#121 posted by RickyT33 on 2009/03/17 01:35:26
I cant do this map on hard.
#122 posted by yhe1 on 2009/03/17 02:08:57
lol, I can't do the map in one go either. Also, I had to use -nomtex to make the map playable.
Ehhhhh....
#123 posted by Shambler on 2012/11/20 16:12:55
What fucking crack was I smoking when I was saying the gameplay was fine in this?? Cos it must have been some stronnnnng shittttt.
This is the worst abuse of Quouth annoying base monsters in any Quoth map, and the 3 towers are some of the worse gameplay in modern Quake. I don't know why there needed to be monsters in those bits, just put an instant trap that knocks off 80-100% health and save the player the bother.
The rest of it was fine as was the finish.
#124 posted by Spirit on 2012/11/20 17:44:20
I want to add a nostalgic wtf at myself too for not being completely anal about keeping original releases no matter what.
#125 posted by negke on 2012/11/20 19:16:50
Keep in mind that the controversial enforcer backpack change in Quoth2 may well throw off the ammo balance in older base maps that were designed for Quoth1. In consequence, there'll be much less thunderbold and plasma gun ammo which makes them harder or even impossible to finish if they rely on these weapons in later parts.
Add this to an already hard level like this one and the mess is complete.
It's True
#126 posted by RickyT33 on 2012/11/21 22:56:17
This map is too hard (was my second release TBF).
Didn't stop a couple of players from proverbially pissing all over it though....
Original Map+Sielwolf Demos
#127 posted by parubaru on 2015/03/17 19:11:02
After reading the interview on Quaddicted and the discussion here,
I got really interested. RickyT23, do you still happen to have the old version of the map?
What about Sielwolf's demos?
I'd be glad to see them.
I uploaded a demo:
Skill 2, all kills, no secrets, 20:13
http://www.quaketastic.com/files/demos/sickbase_hard_20m13s.zip
It was ok... Bit laggy in areas cause it's so open.
I Remember This
#129 posted by Orl on 2015/03/18 04:10:53
It took several attempts but I did beat it on hard and record.
Now I feel compelled to do it on nightmare. I have to.
Just Replayed On Hard
#130 posted by ericw on 2015/03/18 04:34:25
This was fun.. Died a few times but didn't have real trouble, though I got stuck with the last two enemies and not enough ammo. Quoth is easier now than it was in 2007, right?
Love the sense of all hell breaking loose towards the end.
Nightmare!
#131 posted by parubaru on 2015/03/18 15:01:46
This took at least a dozen attempts.
Skill 3, 268/269 kills, 0/6 secrets:
http://www.quaketastic.com/files/sickbase_nightmare.zip
Difficulty
#132 posted by Preach on 2015/03/18 21:16:44
Latest version Quoth is easier on most difficulties, but harder on nightmare. So basically, very good job!
Nightmare Run
#133 posted by Orl on 2015/03/19 00:59:57
Took two attempts, but I did it. I believe I used the old, first release of sickbase, the one dated 10/20/2007.
http://www.stjohninthewilderness.org/wp-content/uploads/2015/03/orl_sickbase_nightmare.7z
267/274 kills, 3/6 secrets, 24 minutes. Recorded in Quakespasm.
Request
#134 posted by parubaru on 2015/03/19 16:47:35
Orl, could you please mail me the first release
version of the map?
Hey Man
#135 posted by RickyT33 on 2015/03/19 20:53:48
Cheers for the demo. Not sure how SW would feel about this, but here's some stuff:
http://rickyt23.com/files/sickbase2_sw19.zip
http://rickyt23.com/files/sickbase.zip
I am using this version of Quake to run the map + demo:
http://user.tninet.se/~xir870k/glquakebjp.zip
Thanks A Lot.
#136 posted by parubaru on 2015/03/19 21:14:08
Revisited This Map
#137 posted by Orbs on 2015/03/19 22:41:03
I doubt i'll be the rotten egg!
shaved off about a minute of what i had on my disk from ages ago
(must have missed that quad before)
http://members.upc.nl/verorber/demos/sickbase_121.rar
#138 posted by RickyT33 on 2015/03/21 15:08:37
I can't get the demo to run. :(
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