No!
#1 posted by czg on 2003/05/24 10:05:59
No!
No!
Fthaggn....
Hehe
so we might see DRANZ_BAR ?
Stolen Map Layout
#3 posted by R.P.G. on 2003/05/24 11:55:47
Anyone else used real life buildings as map layouts?
Unfortunately, yes.
What kind of buildings work well?
None.
Did you learn anything about the buidling by trying to build it in a game?
No.
Did anything funny happen while you where building the map or thinking about something vaguely related to this?
No.
Diary Of A Mapper
#4 posted by madfox on 2003/05/24 13:52:36
In the beginning of Quake I once got so curious
why my own maps always got much bigger on data-account than those of ID.
So I decided to take the challenge of remaking
"the palce of the two deaths" e1m2
Don't ask how I made it, but I did.
That's maybe a kind of "robin hood", but it
explained me much about the hows and ifs of
Quake mapping.
Later made a splendid level, by tossing the
pieces into another layout.
But I can't call that stealing, as anyone see
immedeatly it's Quake own "furnish".
But stealing maps from others seems a lack of
fantisy to me, as sur as the shambler's catch-if-catch-can.
Dude!
#5 posted by Drannerz on 2003/05/24 14:02:35
...that was the most random post ever. MORE!
I've Stolen Many Layouts
#6 posted by cyBeAr on 2003/05/24 15:02:06
only one from real life though when I didn't know better and did awefull maps in thred.
?
#7 posted by madfox on 2003/05/24 15:34:58
in answer to #5
see #1
you start the topic, you make it random...
Um, What?
#8 posted by Scampie on 2003/05/25 00:22:56
MadFox... I think Drannerz was saying that you sounded like a rabid monkey on crack.
and that you killed Jesus.
#9 posted by Vodka on 2003/05/25 22:22:41
word
Yeah This Is A Pretty Popular Practice
#10 posted by Aardappel on 2003/05/26 04:49:33
hence the endless stream of "this is a map of my school/house" releases you get at the start of any game.
compare the layout of your favourite dm maps with some common normal architecture layouts. nuff said.
Chorstorphine Hill Bunker
#11 posted by Kell on 2003/05/26 08:14:08
Nuff indeed. I kinda wrote about this on my page for my HL map Ashpit - it's the closest I ever got to 'basing my map on a real place'. The fallout shelter that was its inspiration is not like any other kind of building most of us spend our time in ( house, office, school, mall, hospital - all of which have been the basis for maps at some time or other ). The shelter was mostly subterranean, concrete and military in design - all ideal qualities for a FPS map.
However, I never tried mapping it accurately in Quake. I did try in HL, specifically for CS, and it failed utterly. The max viewdistance was an immediate hinderance because for a CS scenario to work, the players needed to be able to move around on top of the hill as well as under it. The layout, though absolutely real and totally appropriate to the HL theme, wouldn't neccessarily have made for good gameplay.
It was worth trying, though, just to learn.
Dranz...
#12 posted by Shambler on 2003/05/27 16:57:57
Try the cathedral for inspiration , the new , modern bit. Kinda cool, shows how rightangled stuff can work pretty well.
Lol
#13 posted by daftpunk on 2003/05/28 13:49:53
scampie, i think he might be offended at the religious remark!
top mappers prolly can take good inspiration from something real but most things will be a bit boring like telling a joke you heard from a comedian. it might not work in another situation.
picking bits and assembling them like a jigsaw is prolly more successful
Nuts
#14 posted by MadFox on 2003/06/07 11:53:08
"Strange Jesus" answered the rabid, "you just blew a good opinion to cracks..."
I Think I
#15 posted by pope on 2003/06/07 13:56:20
stole the layout for a box map.
�_�
Madfox
#16 posted by wrath on 2003/06/10 05:40:30
the enter key is your friend, but not your horse-dealer.
Wrath
#17 posted by pushplay on 2003/06/10 21:34:42
I would never make my enter key my horse-dealer.
Title Cannot Be Empty
#18 posted by Friction on 2003/06/11 04:23:57
Taking ideas from real buldings doesn't really work, except for those 'realistic' games. And even they tend to look bit bland. Thats my two base currency units anyways.
Blah
#19 posted by Drannerz on 2003/06/11 16:25:48
The map I built using a real life layout will be released in about three weeks. Just in case anyone wanted to know.
Drannerz
#20 posted by pushplay on 2003/06/11 17:04:51
Maybe you'll be the exception. For just about any 'rule' you could make up about mapping someone will know a good map that breaks it.
Or...
#21 posted by distrans on 2003/06/11 23:31:10
the difference might lie in what the function of the building was for. The Borchardt library at La Trobe uni would make a crap level, but when Kell makes a 'library' it rocks. Consider the nightclub as real life inspiration: nooks, several levels (either joined directly or via a "cornered & staired" corridoor), variety of large atrium like spaces and smaller chill out areas (usually with more than one access/exit point, dead ends (toilets), a consistent theme and scheme with just enough variation in design to keep the patrons interested in their down moments.
Add some guns and it sounds like a DM level to me =)
Distrans :
#22 posted by metlslime on 2003/06/11 23:37:41
i challenge you to a duel on rich_bar!!!
Distrans:
#23 posted by Drannerz on 2003/06/12 10:39:47
..yeah! you got the idea completely!
Confession To Make
#24 posted by zippie on 2003/06/13 06:58:05
the layout of my geocomp2 entry was completely copied from fbdm5 brutal force, but mirrored so ppl wouldnt recognise it (well noone did recognise it it think, mainly because only 5 ppl downloaded the map i think)... i tried to contact the author about it but got no reaction. well it was mainly because of the deadline that i needed a good layout fast that would work without playtesting. oh and i ripped the slopy concept from aardappel but he was okay with that :) what can i say... better to copy a good concept than thinking of a crappy one yourself
didnt know qmap still existed btw
Confession To Make
#25 posted by zippie on 2003/06/13 06:59:37
the layout of my geocomp2 entry was completely copied from fbdm5 brutal force, but mirrored so ppl wouldnt recognise it (well noone did recognise it it think, mainly because only 5 ppl downloaded the map i think)... i tried to contact the author about it but got no reaction. well it was mainly because of the deadline that i needed a good layout fast that would work without playtesting. oh and i ripped the slopy concept from aardappel but he was okay with that :) what can i say... better to copy a good concept than thinking of a crappy one yourself
didnt know qmap still existed btw
|