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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

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How To Make Door Not Stop? 
How to make door not stop opening or closing if it mashes some enemy to the pieces, I have been trying to create zombie masher, but soon as it touches zombie, masher stop and goes back up immediate. How to make it go all the way to the ground? 
Give the door "wait" "-1" (along with the toogle spawnflag and a trigger to keep it going.
Or use a func_train. 
If -1 wait basically makes it stay open/closed after triggering it once.. is this "toggle spawnflag" something different? 
Should I trigger at the same time also trigger_relay and make that rise the crusher back up later, after waiting couple seconds (delay)? 
The wait value makes it crush things to death in order to fully close, the additional toggle flag allows it to open/close multiple times.

For permanent, constantly moving crushers the func_train solution is better. 
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