News | Forum | People | FAQ | Links | Search | Register | Log in
Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
I'm playing Katamari Damacy and X-Men Legends both for PS2.

Katamari Damacy is a crazy japanese game where you roll up a sticky ball of everything to a specified size within a timelimit. Lots of fun and a great sense of scale and style. It's great starting out being able to roll over thumbtacks, then eventually getting big enough to roll over people. They make great screams :D

X-Men Legends is a cool action/RPG game featuring the X-men characters. Kind of like a Diablo 2 type game, but you have a team of 4 most of the time, and can switch on the fly between which you control, the computer taking control of the others. I don't have any friends, but I guess it also allows other players to jump in whenever and control someone else from the team. So far, it's been great fun blasting through levels and beating up sentinels. Wolverine has been my character of choice so far, but I just rescued Gambit and hope to start using him more often. 
i'm playing dungeon siege: legends of aranna
and w40k:dow
I finished yesterday night Red Faction 2 (on PS2)... There are lot of various weapons, and during some level, you can kill your ennemies from helicopter, tank, and sub-marine... Even if I found gameplay rather simple (kill / destroy, destroy everybody / everything you can kill / destroy), sometimes you need to take care to civilians... Globaly, I had fun.. this game is really worth played...

I also play Return to Castle: Wolfenstein (on PC, and not yet finished...). It's a little more tricky and hard I think.. Ennemies are more efficient to trap the player... There are again various weapons, and I found gameplay is really cool...

Q3 on PS2 as well... closed last year...

Recently I Have Mostly Been Playing... 
Dungeon Siege 
I'm currently playing Dungeon Siege in my spare time. It's cool because for the most part your skills are auto-managed, so I can't mess it up.

I like the camera, and the visuals are pretty cool; although the fog can be a little annoying sometimes. Details are cool. It might be better if there were just a few more things to interact with--a few more puzzles and secrets.

Gameplay has some nice variety, and includes some hoard combat, plus combat against fewer but tougher monsters. It's pretty balanced, and has most, if not all, of the RPG elements that people usually enjoy.

The only problem is the one that plagues most RPGs: walking 5 minutes back to town to sell your loot, buy another party member, and upgrade your equipment. A town portal feature, or even a game-time slider would be useful to make the trip better. Come to think of it, I think there is a slider that controls the gamespeed, but it's buried in the options menu. 
Sounds interesting, but I don't have a PS2. I'll check it out anyway.

Since I'm broke I'm stuck in demo land and have just been playing demos of Colin Mcrae 03, 04, 04 and GTR and recording videos of lap replays and crashes: 
It's kind of fun to see games you worked on mentioned (X-Men and DS:LoA).

I'm currently playing KOTOR--I started over after not playing it for a couple of months, since I kinda forgot what was going on, and am now back to where I was before (just killed the Rancor in the sewers).

I'm also playing Morrowind on and off (still), and will probably get back to Doom 3 at some point--I basically played the crap out of it for a couple of weeks there and am kind of burnt-out. Occasional bouts of Painkiller too.

Also still playing Trackmania, which I love, and just made a new track a couple of weeks ago.
My tracks:

(if anyone plays the game and/or cares) 
Morrowind And Blokettiblok 
The latter's a fun little Pengo clone, best in small doses. But Morrowind's been consuming me of late. Maybe it should have been called Better Than Life.

One day I'll understand the editor too. Then I'll be truly stuffed. 
I'm playing Mafia for PC and it's pretty fun. There's alot of different sub-games in it that you do as part of your missions. It's like GTA3 but set in the 1920s. Good graphics, although sometimes it looks kind of dodgy when it's drawing the buildings and bridges. You'll be driving down the street and suddenly a 2 mile long bridge appears 100 ft in front of you. And that's with drawing distance set to 'Highest'

I think it also would have benefitted from a first person mode, but it's still alot of fun despite the above mentioned shortcomings. 
I Bin Playang... 
Burnout 3 - as I said in GA, it's Burnout 2 except with extra shitness.

Ninja Gaiden - despite its flaws, pretty much pisses over every sp fps of the last five years in terms of fun and interesting combat. Just goes to show what can be achieved when the emphasis is on "pure" gameplay rather than atmospherics and scripted sequences. 
MtGO - Great game, lots of people that play. Only bad side is I'm addicted to Draft, so I end up paying a $39 a week or so... but anyway, that's fun.

DoW demo - Can't wait for the real game, probably get it this weekend. Woot.

PS2 stuff - Lots of games here. Silent Hill 2, Onimusha 2, THUG, Megaman Anniversary, etc.

GBA - Like 3 Zelda games (Oracle games and the NES release), FFTactics Advance, Fire Emblem, Advance Wars 2, Yugioh card games... errrr nevermind that last one. Looking for Link's Awakening, and Tactics Ogre. 
I picked up Viewtiful Joe and F-Zero GX recently, but I haven't had much time to play them. However, from what I played both are kinda cool, but not great.

I'm interested in that Katamasi Damacy game too, but I don't have a PS2... 
Viewtiful Joe gets better, until it gets worse. Episode 5 (or is it 6) is really hard. Once I got into the controls and after I got all the special moves, it was pretty fun until that point. 
Arx Fatalis 
just finished and going back to play it again. it rules. 
Arx Fatalis 
I liked it too. Of course it brought back all the fun of playing Ultima Underworld and then some. It had some truly suspensful moments (you probably know what I am refering to stopping a human sacrifice while being persued by an invisble stalker) , yikes.

I'll probably play it again soon too. 
I started playing Prince of Persia (sands of time) recently. When it first came out I was still finishing my degree and had to resist temptation. It's a great game with attractive visuals, well though out levels, and excellent mechanics. I love not being punished for sloppy mistakes or misreading the length of a jump. It frees you up to really explore the game and try out wacky moves. And you still feel bad ass when you pull it off. I hope the sand dagger becomes a staple of the PoP series. 
Just beat Call Of Duty: United Offensive singleplayer. Its...ok. Definitely NOT as good as all the hype and previews lead it to be. Typical call of duty stuff with arbitrary ridiculously-hard to cakewalk-easy difficulty. Multiplayer is so far so good. Bigger maps, vehicles and cool new weapons. Here's to hoping they don't fuck up the weapons like regular CoD is now.

Also I bought Diablo II but haven't tried it yet as I STILL haven't finished doom3. I know I will get sucked in so I'm waiting for the right time to jump in.

Also been playing quite a bit of Point of Existence, a mod for Battlefield: Vietnam. Good stuff. Occasionally some UT2K4 (onslaught usually). 
Games I Am Playing 
Great Thread

I'm in a bit of a game slump and have mostly been playing Diablo 2 alone with the Amazon and Necromancer. I'd like to play more Half-Life, Deus-Ex and RtCW addons but nothing is calling me right now.

Games I Have On Que: Painkiller, DX2 - Invisible War

Games I Expect to Buy Soon (because they are becoming cheap): Prince of Persia - Sands of Time (I loved the 1st Prince - played on Hercules monochrome monitor with 8MHz 8088.; Thief 3 (I actually want to try it despite not going far with Thief 1.) 
Oh And... 
lots of Robotron (we have it here at work.) 
Oh Yeah? 
Well I just played through Halo for the third time. Not because it was particularly spectacular (it is great fun, but it seems Bungie only had one level designer working there and all he could do to save time was c'n'p a lot), but simply because I'll be sitting in the living room with a sketch or assignment I have to do, and I'll look up and go "ooh, xbox!" 
Currently playing:

Wh40K: Dawn of war.

I am loving this game atm, the space marines just rock, and dreadnaught powerfist kills just bring up some sort of childish glee locked inside me somewhere, played a bit of skirmish too and the eldar rock. Purple explosions were never so cool :)


On my brothers xbox, really fun game (never played the prequels). Crash modes are great fun and the aftertouch and crashbreakers add some "tactical" proceedings to the chaos. Good sense of speed too.

Recently played:

Doom 3

Pretty much commented about this in the "offical" thread, loved the game bar some minor annoyances, am currently mapping like a fuquer for it too. 
Nethack, as usual.


May the RNG bless my samurai. 
Well Now, That Was Unexpected Behaviour! 
fuck yes. arx fatalis rules hell. agh. im on my 2nd play through it now. i love the whole feel of the game, everything feels so damn dirty, and it all looks like its gonna fucking fall apart! :)

sadly i never got to play ultima underworld, altho i have read alot about it and seen lots of screenies, but that doesnt really makes up for not playing it :(

agh. gonna go play some more arx 
I Forgot To Mentionned... 
... that sometimes, I play with my "old game" which are Granturismo2, Tomb Raider 2-4, , Nightmare Creatures I and II, Ace Combat 3, WipeOut 2/3, on PX1, and Tomb Raider Angel of Darkness, WipeOut Fusion, Crash Bandicoot - The Revenge of Cortex on PS2... I've some others which are definitively lost and forgotten, because too much crappy... ;) 
I, Yes I 
am playing Tribes Vengeance Multiplayer Beta, soon official Multiplayer Demo
Wh40K:DoW which is just fantastic
a dash of Dungeon Keeper 2
and ive got games of Fallout 2, Dungeon Siege, Freespace 2, morrowind and SShock2 one the cooker (started too many cant focus on 1) 
V8 Supercars 2, and GTR Press Demo. GTR should be the nuts when finished, if they don't stuff it up. Grand Prix 4.

Waiting for Richard Burns Rally to show up 'cause Colin Mcrae sucks it big time :( 
- farcry FFA or Teamplay DM has been played weekly by myself since it came out. Now that the game has been out a while players are learning that camping away in the mountains never fares well, and so matches are alot more fun.

- Nethack awww yeah

- Soul Calibur 2 has also been getting a healthy dose of button mashing lately. Maxi vs Taki, 200% health, 4 rounds to win, standard weapons only. It's the trash talk between me n my friend come up with that just makes it so much fun. 
I'm looknig forward to both RBR and GTR. I've been liking the Colin demos but once I realised they are a balance between accessible arcade and sim, the allure isn't as much. Can still be fun though, I've been recording and uploading videos of runs and crashes. For some reason though in any series Colin demos the control feels different than it did a week or more ago.. I wonder if it's cause of GTR's realism warping my senses/reflexes or if my controller is giving out (the brake paddle has a weird feeling now). 
Besides Doom3 
q2 DM at work, civ2 when Im really bored at home

but lately I prefer clubbing and socialising to gaming, barely have time for doom3 
Still Diablo 1 
I rented Burnout3 over the past weekend and could not put it down. I felt like a kid playing it. The Road Rage mode I thought was the most fun. Just trying to crash other vechiles was good times. And like someone mentioned it has a great sense of speed.

Besides that I've been playing the Sims 2 like mad as well. While it is good fun, I wish there were more objects to interact with. Currently I'm trying to make every sim Bisexual and sleep with one another, it's fun to see everyone get pissed at each other by breaking each others hearts. It's like a daytime soap, only with that guy from the Real World Chicago to ruin it.

I also downloaded the demo of Tribes Ven, and I can't say that I'm impressed yet. The user interface for the stations is ugly and clunky and just doesn't do it for me. Graphically it's great I guess, but with the PixelShader 2.0 stuff turned out, the blurness that is supposed to look like a perspective thing just kind of blends everything together. It doesn't feel like either of the Tribes games. Which I guess is fair, 2 never felt like 1 either. I need to play it a bit more. As a side note, the demo ships with 3 or 5 of the 11 TOTAL MAPS... That just isn't cool.

I tried the Rome Total War demo too, it was cool to see the epic battles played out in front of me, but at the same time I wish the character animation was a little more varied. I only played through it a few times so gameplay wise I can't see much about it. Worth a try if you looking for a demo to play around with.

I also am beta testing The Matrix Online right now with Monolith. I obviously can't say what it's like but a recent new patch really overhauled part of it, and actually makes the game fun... it wasn't before. I'm hoping if I test this and what not, maybe I'll call Jason Hall and be like "Hey remember that kid in Michigan you wanted to hire years back, well I want a job now".

With my roommates I've playing Mario Kart 64 and Mario Tennis pretty religiously. Also on my emulator for DC we've gotten back into Dr.Mario and Bomberman II. 
Hey Vorelord... 
Burnout 3 
My brother is playing that right now and the music is atrocious. It's making me live under my headphones.

Speaking of music, here's the latest and greatest illegal hiphop mashup:
Think Grey Album but good. 
Oh, I Forgot 
The other game I'm playing right now is texas hold 'em poker. Lots of it, and for money. I'm not kidding. 
Thank You, I hope it is as good as they say. 
I just tried it.

Yes, it's rather challenging, but you get used to having to be more aware. The physics are pretty nice, a tad over-the-top with the rolling/flipping it seems. You may notice the windshield never seems to crack, someone at a RBR forum mentioned I probably don't have the damage set to real, because if I do - the windshield does crack. I couldn't find it in the demo, it might be in one of the INI files, or maybe they just opted it out for the demo. I'm a bit upset that they claim it's a simulation, yet the interior is rather bland. I know the actual cars don't resemble the production cars as far as interior, but they could have at least had a HUD in front of the wheel area. And I was a little annoyed by the slight off-hue blue of the Impreza, should've been darker (yeah I'm an Impreza WRC fanboy). I guess you should note that it is, after all, a "Quicky Rally" mode, so there is no setup screen, and maybe some things are just toned down a bit. There is a mod to place the gear number ahead of the steering wheel, I tried it (check ) but didn't like it - for one my door was missing. Anyway, with patience, RBR can be fun, I'll buy it. 
That will do nicely. Feels much, much better than CM, looks pretty nice to. I only wish they would make the stages longer, like in Rally Championship 2000, most of the stages were 15, 20 up to 30 minutes long. (wish I never got rid of it now) But RBR will most likely surpass RC2000 in everything except for the stage length. Supposed to be released here today, 1/10/04, will go down and check in the morning.

I don't really ever see the interiors, I only use the views where you just see the bonnet, or the road (bumper view?). And I haven't experienced rolling/flipping yet, I try to stay on all fours ;) but I'm sure I will.

Oh, something else I didn't like that much was the sound, engine sound, but maybe it will grow on me, or maybe just needs to be mixed in with the other sounds differently, have to experiment. 
I just finished Katamari Damacy's storyline the other night. Still a bunch of challenges to do, like finding hidden packages, getting better times on levels to unlock the 'eternal' stages, getting better results on the various constallation side areas, and filling out the 'objects rolled up' thing which is totally cool and gives descriptions of all the things you've picked up in the game. I totally recommend this game to anyone with a PS2. and speaking of music, the game has the best soundtrack ever made for a game. A mix of J-pop, jazz, lounge, and light electronic. Great stuff, hope they make a CD availible.

Now I'm looking for a recommendation... Anyone played Gradius V? I loved Gradius 3 on SNES, and the V looks to be awesome. I'm thinking of getting Burnout 3 too, but everyone's already been talking about that. 
RBR has some utilities out there for editing - one you can extract all the audio.dat files and repack them: 
I see what you mean about the interior, you couldn't get much more plain than that dash :)

Rolling and flipping, yes, it may be a little over the top, but not to bad. You ever play VRally back in the day, now that was over the top, but still fun back then. 
Since I haven't owned a console for a couple of years, I wonder has anyone played the game 'Manhunt', PS2, XBox. I just came across this,
The Australian Office of Film and Literature Classification has sent through notice that Manhunt, the controversial console title from Rockstar Games, has now been Refused Classification:

This means the game, which has been freely available on the Australian Market since Late 2003, has now been banned and "cannot be legally sold, hired, advertised or exhibited in Australia. Any existing stocks of this game held by retailers must be removed from shelves immediately

Just wondering what all the fuss is about, and if it is any good. If it is any good I'd go out and buy a PS2 or XBox to have a gander 
Manhunt == Crap 
Yeah, bloody, gruesome and goory as hell, but without any substance whatsoever 
Thank You, you haved saved me some money. I also see it is for PC, so may try demo if/when available. 
Re: Manhunt 
I've only played slightly past the first level. It can be kind of tense, but I haven't gotten far enough into it to really know. Some of the kill scenes make me feel downright guilty, but what can you expect from the concept? Not bad from what I've played, but I wouldn't go by that.

Other people have said that it's good up until you get guns, then it becomes just a regular shoot 'em up kinda game. 
I Look Forward.. 
to Paper Mario 2
and oddly enough, Def Jam fight for NewYork
I seems like it would be a fun party kinda game. Get together 3 of my whitest friends and kick eachothers asses to the gritty rythms of the ghetto. 
Alien Hominid 
m'oh yeah 
More Other Games 
I just ordered my copy of Katamari Damacy. I was also playing the Rogue expansion for Quake until I realized that it was sucking and wasn't going to get any better. 
Currently Eagerly Waiting For... 
Tony Hawk's Underground 2, Need for Speed Underground 2, Prince of Persia 2 (the sequel to Sands of Time), and GTA: San Andreas (obviously). All for PS2, which, I think, says plenty about my gaming habits. Hopefully will get a new PC 'soon'.

At the moment however, I'm trying to decide whether or not I should buy Burnout 3: Takedown, and am currently finishing Hitman: Contracts and Need for Speed Underground.

And if I do get that new PC... I'll go ahead and admit it: I'm a heretic, a pagan, a traitor. I'm not nearly as excited about Doom3 or HL2 as I am about Rome: Total War and even WH40k: Dawn of War. Especially the former seems really, really cool and worth playing.

Yeah, blasting away some freaks from Xen/Hell is nice enough, but to command the might of Rome on epic battlefields! To defeat Hannibal before he reach the gates of the great Roman cities, the last beacons of light and civilization for humankind! To crush the Greek phalanges as they try to stop my legionnaires. To plunder, pillage and burn Carthage for the second time, sprinkling salt over the ruins! To rule over all Mediterranean!

That's what I'm waiting for. 
It's starting to piss me off that I don't have a ps2 - seemingly so many cool (and exclusive) games are coming out for the damn thing. I'm still holding back on consoles because of the whole region lockout thing. It's ok with DVDs because you can easily get a good multi region player, but you can't do shit with a console, unless you want to get it chipped by some dodgy bloke on the market or something.

Fucking Gamecube. It has plenty of great exclusive titles, but they are mostly Nintendo's own stuff, which, let's face it, we already played when we had a snes or N64. I'm not saying their GC games are bad, but they really do follow a formula, which does piss me off after a while.

Damacy should be on the GC ffs. Gradius IV should too. I'm going to have to wait half a fucking year for GTA: San Andreas on PC. Unless.... 
The Best PS2 Emulator Plays Like 5 Games 
the dodge blokes probably aren't that dodgy though, at least not all of them 
Formulaic GC Games 
I think Nintendo is far and away one of the most innovative game makers. Don't be fooled by the reuse of franchise characters. 
what dont you like about mod chips? 
Okay, A General In Subject Discussion Idea 
We all know the many short comings of Counter-Strike, I myself have never been able to get into it. The only multi-player game I have gone hard core for was Team Fortress, but Counter-Strike took my LAN buddies away from me.

Grudge aside, and faults aside, what are the qualities of Counter-Strike that have made it such a gaming success.

If you really detest the game and find that question hard to give an objective treatment, how about the question, 'what are the major disfunctions of people who play Counter-Strike that make such a commonly played game', instead. 
it's easy to play first up. The speed of the game makes it easy for many first timers to get into it straight away (sure tactics etc come into play but you can survive for a fair while first up).

Contrast this with quake, UT etc. Most first timers would get slaughtered first up if they played online against anyone half decent. 
Dirty Camperstrike 
I must confess that I did like Day of Defeat, though.

Also, what's up with the pricing on the HL2 packages when you buy it via STEAM? You'd think it'd be cheaper than buying a boxed copy at a retail store, and yet the prices range from $50 to $80 USD? Correct me if I'm wrong, but isn't $50 the going price for most new games in stores in the US? If that's the case.. wtf? 
Contrast this with quake, UT etc. Most first timers would get slaughtered first up if they played online against anyone half decent.

This is very true.
:X ( ;) )

anyway, i *like* cs. i think it's a lot of fun, really. probably because i have lots of friends who play the game and i'm getting fairly good at it too.
i find the greatest aspect of cs is when you are playing with people you know, instead of nameless pubs, plus the voice chat thing is really cool. q3 would be a lot more fun if it had built in voice chat... playing q3dm with teamspeak or similar program is really fun.

as far as !faults and faults (what is the opposite of fault? O_O)
it's fun for me because there is more situational awareness than q3dm.
while using sound is fairly effective in q3dm, it is vital in cs, and i like being able to use this aspect of the gameplay to my advantage.

but really, that's about the only thing i can positively say why i like cs more than q3dm (or any other game with this type of fast paced gameplay).
All i know is i can play cs for 5 hours without getting bored, but only 2 or 3 on q3dm.

well, maybe it's because i was getting pwned in q3dm. :P 
Thanks For The Responses, 
I have been invited to a LAN this weekend, and it has been so long that I have set down and played Counter-Strike that I'm weary whether I'll have fun doing it. The last time I played CS was at the Anarchy On-Line Release party a few years back. Anarchy-OL wasn't quite set up correctly so they had to fall back on CS. Kind of a weird dissapointing evening.

That matter of Steam pricing. Well, in normal circumstances, the manufacturer can't really afford to step on the retailer price because the retailer buys in bulk and being undercut like that is a big disensentive for the retailer to do business with the developer/manufacturer in the first place. 
SNES Nosferatu 
Has anyone played this SNES game, Nosferatu? It's like Prince Of Persia meets Castlevania - the character actions are fluid, the control just feels perfect. Maybe the running/jumping could be better, but it's fun. What's weird is... this game as old as it is, is actually kinda creepy. The screenshot(s) don't do it justice here though... 
Discworld 2 
just found dled a copy of discworld II
(an adventure game based on Terry Pratchet books)
very funny stuff.
got it to work with vdmsound and vbeplus 
New GTR Official Demo 

Same track (Spa) and cars (Lister and Morgan) as the press demo, but this time you can race against up to 19 cars, no time limit and at the site they say "The new official demo also shows the incredible details on the tracks and cars that have become the hallmark of SimBin Development Team. Explore the innovative new features on and off the track and experience the feedback and response of the cars' natural feeling controls." 
Thanks !! 
My Copy Of Katamari Damacy Just Got In 
Hidden And Dangerous 2: Sabre Squadron 
I was never really interested in H&D2 single player, although I did enjoy the demo of the first H&D, despite it's many bugs (and ladders that were more lethal than nazis with mp40s.)

H&D2 had no coop mode, wheras the original did. Sabre Squadron adds 9 new SP missions, although it now includes coop play for all the missions. This is the reason I've started playing it. It's absolutely brilliant. I've played the game in a squad of two and three, and every occasion has been a lot of fun. However, we have been using voice comms, and I doubt it would be so much fun if we had to use the keyboard to coordinate our strategies.

Also, as my workmate has pointed out to me on MANY occasions, the effort and research that must have gone into the art side of H&D2 is staggering. H&D2 really puts every other WW2 based FPS to shame. Everything seems to be immaculately researched, modelled and textured, and there is just so much variety in the game it makes you want to weep. The textures may not be particularly crisp, but frankly, when every building seems to have its own textures and mesh (no c&ping stuff all around the levels) I don't care.

The gameplay is great too, although I can't be bothered to write anymore, so I won't go into it.

Anyone else played H&D2? (Sabre Squadron in particular.) 
Did I Mention Already That... 
MekTek released MechPack2 for Mechwarrior 4: Mercenaries already? I was awestruck, it's the best thing since sliced sex. The amount of new stuff will keep things interesting for a long time. 
Where Can 
I get a copy of 'sliced sex' ?

google shows up nothing. (nothing I want to see anyways) 
What I've Been Playing Lately... 
Phantom Brave (PS2). SRPG using 3d levels and 2d sprite characters. Been pretty cool so far, it's the 'kinda sequel' to Disgaea, same way Q2 was a sequel to Q1. If you're unfamilar with these types of games, basically you command a team against a team (or sometime multiple teams) of baddies and use attacks and special moves to defeat them. You create all but a few of your team's characters in tons of differant classes, many of which need to be unlocked by defeating that class type in battle. Getting stronger is standard RPG fare, level up after defeating enemies, and your weapons get more powers as you use them more. The game is great for people who like doing cool flashy attacks, doing tons of damage and leveling up like mad... I believe the game lets you level up to 999 and do tens of thousands of damage per attack... course, that's a ways into the game... I have 23 hours spent so far, and my main character is level 24 :D

The other game I just started playing last night (and have been playing all day today) is Neo Contra. This isn't a sideshooter like most of the previous Contras, but it's a top down shooter using the same '3 weapon switchable' scheme that Contra: Shattered Soldier used. Unlike that game, you can pick between differant sets of weapons and unlock more as you play. Play is great, tons of running and gunning and explosions and dodging tons of shots... been loving every second of it. You're ranked at the end of the level on how well you did and the rankings are what unlock stuff (like, the last 2 levels... need to get an A ranking average on the first 5 levels to open them up.) It's not so hard to get rank B-D, but Rank A pretty much means shooting damn near every baddie, and only dying a few times (instant hit deaths make this a challenge). The toughest rank is S, which means every baddie killed, and you get 1 or 2 deaths, depending on the level. I've so far beaten the first 5 levels with a rank of B... and even that was a challenge.
Beyond the gameplay, the cutscenes, some of the battle sequences, and alot of the bosses seem totally over the top and are at times kinda cheesy, or just plain 'wtf'. But the game seems to revel in it... Just the opening cutscene shows the two main heros blasting away millions of baddies, one the the heros holding his katana while riding on top of an airplane spitting an incoming missle in two and it flys directly into his blade... then shows the two running down a corridor, barely escaping a series of firey explosions behind them, jumping in the nic of time from it, falling down a huge shaft... at the bottom of the shaft, a missle shoots out and the guy with the katana has stuck his blade in and is holding onto the other guy as they rocket out and it explodes.

They are of course, fine.

A good example of a stange battling place? How about the beginning of Level 4? Where you are running on top of the blades of a helicopter, shooting down alien hornets. Also, the final boss of this area is a talking dog and you fight him while surfing on a torpedo. :D

I've laughed at all this silly and weird seqeunces and cheesy story/drama bits, but in a way, I think it was meant to be exactly like this, a completely non-realistic, over the top shooter that's just pure fun. 
Neo Contra 
yes I'd been oogling this title since the trailer was out 
It Needs A GameCube Port 
Halo 2 
Just been playing it for the last 3 and a half hours, and I am impressed. Its great fun and fixes pretty much all the niggles I had about the 1st Halo. Recommended perchase.

+ Levels are much more detailed and varied.
+ More enemies and varieties of enemies.
+ Cool set pieces.
+ Lots of fun new guns (people who say battle rifle is poor just have no skillz)

Variety of characters to play as in the SP campaign

World Of Worldcraft 
I've been playing the US Open Beta for a few days now and it's great fun. The character classes are pretty well balanced and there is no "best allaround character/race", which is a good thing. The game world is FUCKING HUGE, not Morrowind-huge, think Morrowind x 2 perhaps even more. I've been playing a lot during the past 3 or so days and I have a lvl 11 human paladin and I already got to defend a few human towns against the invasion of human controlled Horde characters. 
What I'm Playing Now 
DX2 - Invisible War. I like this game. It has a lot of depth and flexibility in how you solve problems. There are lots of interesting NPCs, most of whom keep you totally paranoid. I like the concept of parallel tasks that you can take on or ignore and for the most part in the order that you choose. I like the sombre mood and the occasional humorous treat. It's a good game. My biggest gripe are slow load times and an interface that hurts because they wanted something that fits PCs and consoles.

Painkiller. I'm only 4 levels in and this is a good leave-your-brain-in-New-Seattle-because-you-don't-need-it-here type of game that is good and mindless if devoid of immersion and the plot is thin enough to give you a paper cut. Okay, you need some brain for figuring out Boss puzzles. Is it me, or are secrets really hard to find (Monastery excluded)? In the Cathedral, I could see two but I suspect you need to do some serious trick jumping or fantastic feats that I'll never master. I like my secrets Quake flavour - accesible to the masses. Any general rules for PK secret hunting? I'm not looking for spoilers, just general advice and a sense of how fair they usually are. 
lets get a petition going. 
Dawn Of War obviously. The only game to be playing at the moment. Unless you like cartoons I guess.

Scraggy: Painkiller Secrets are utterly desperate, imagine they've been put together by a combination of Vondur and the 1337est of SDA speedrunners, then told by the game devs to "make them harder to find", and you have some idea... 
PK Secrets 
Some are just a matter of bothering to walk long distances though. There's a holy item hidden behind a hangar on the military base for instance, that there's just a matter of walking for 5 mins to find. But yeah, most of them are fucking impossible to find.

Other stuff been playing;
WoW beta. Gorgeous graphics in that one, and no gay space marines. Level 14 Hunter with a bear on test25, currently running around picking wood in the forest for some cheap slut that's going to make me some leather pants. Seksi.
I noticed the Link Of The Day on Blue's yesterday was some shitty flash recreation of Pang!. I'd reccomend you all to get mame and emulate some of the original Pang!, especially Super Pang! and Mighty Pang!. Jolly fucking good arcade fun.
Will be getting HL2 today, so hoorj! Some guys here are already playing it (was unlocked an hour ago) and just from seeing the first 5 mins I'm already giddy as hell.
To all you people who've got exams coming up:

In other olds, Shambler is still a frumpy old git, and has the hots for the space marines even though he says he plays as orks. 
nwn currently
waiting for heletwo 
Less smoking crack up through your asshole, more making sense.

Even Jago admits WOW looks like shite (or words to that effect). 
Metroid Prime 2... 
supposedly in stores today (in the US.) But with HL2 and all... not sure when i'll actually play it. 
MGS 3 Too? 
Metal Gear Solid 3 is out today too right? I've always liked the cinamatic approach those games have taken, even in 2 where many people were turned off. I approched it from the perspective of an interactive movie. This new one looks interesting, with some quality looking character designs. 
I never said that. I said that no MMORPG will rival the graphics of the greatest and latest in 3D shooters due to the size of the game world. That being said, WoW is the best looking MMORPG ever and I never stop to think: "gee, does this game look crappy".

How the fuck is that bad graphics? 
MGS 3 
That looks to be a good title. My nephew has already asked for it for Christmas. Of course, I'll completely take over his system for a few days as I don't have a Play Station. 
I guess the graphics are technically advanced, but the style is questionable imo. It's bright and vibrant, but very cartoony, maybe too much so. That turns me off from the game initially. 
Too Much Green Global Fog 
Already wrote my positive experiances with my Nintendo DS and Mario 64 DS in the General Abuse thread, so I'll just be brief and say that I'm totally loving the DS and love having it to mess with while I do compiles at work.

In the last few days, I beat Metal Gear Solid 3 (PS2), and loved every second of it. A little more than 64800 seconds (18 hours and something mins) to be exact. I need to go back to the other games in the series to remember exactly what all the signifigance of the story is, but the story still felt meaningful on it's own and I loved some of the turns it took. The sneaking aspects of it are just as fun as they were in MGS2, but my fave areas of the game were the bosses. A few were kinda boring, Ocelot and sadly the Bee Boss, but were completely made up for by the awesome sniper battle with The End (took over an hour to kill him cuz you had to sneak up around him without him seeing you, shoot him, then track him) and some of the final battles which I won't spoil. I will say that the bit with The Sorrow was one of the high points for me. So, if any of you liked the previous games in the series, definatly go grab this. And if you like games with some good combat and sneaking puzzles, try it out.

Also been playing a bit of Grand Theft Auto: San Andreas (PS2). What can I say, anouther awesome GTA game. Really enjoying the addition of the Bicycle and being able to change your appearance. Been fucking around and I'm still on the first island, but so far the missions have been a good mix and there are a few differant guys to get them from even at the beginning. I'll update with more about them as I go, but I will say that this game will be very enjoyable to anyone who liked the othe GTA games.

And finally, been playing Final Fantasy 1 through the Final Fantasy Origins collection (PS1). Old game, updated graphics (I think it's the engine from FF3/FF6j) with some cinimatics added too. Really been liking this as the last few times I've attempted FF1, I was either too young to really 'get' how to properly play an RPG, or just never got very far before moving onto newer games. Currently, my party is all lvl 14. I have Bal the Warrior, Metl the Theif, Biff the White Mage, and I, Scamp, am the almighty Black Mage. Got 10 hours into the game so far, and I'm just about to go into Terra Cave to restore the light to the Earth Crystal.

After FF1, I'll start on the other game on the disc, Final Fantasy 2, which is FF2 Japan, not FF2 US which was FF4 Japan. Peeked quickly at it and it looks interesting, can't wait to get to it! 
on being in your ff2 party 
I was thinking Myself, you, a female func_mapper or #terrafusionite, and someone else. 
Wouldn't It Be Apropos To Have A Character In An RPG Named RPG? 
That's stupid. 
<czg> jesus christ people! I've been sitting on f5 on func_qmap all day, and +there's only been like 2 new posts! I am so bored here people! I need some +socializing or at least some new posts to read (interesting ones and maybe +about barney and dicks)

So. Are there any other poker players out there? 

Also: I've heard Barney has a dick. 
I'm glad I brought that up. 
Metal Slug Advance 
is hip and cool 
The Sims 2 
I just got re-addicted to it over the weekend. I think it's a prime example of a game that comes in cycles for me. I'll play it none stop for a week or two, then not pick it up for a month. Strange.

The game is truely fun tho, great balanced between HL2DM.

Also I've been playing Soul Calibur on my buddies DC since my copy is scratched to hell and back. Forgot how much fun that game is. 
Riddick (PC) 
I've started playing the PC version of Escape from Butcher Bay, having previously completed it on XBox... So far I can't see any real differences, apart from I think the textures might be higher res, but it's difficult to say that for sure without comparing side by side. Also, there is a "commentary" option on the difficulty selection screen, which I haven't tried as yet. (The menus are the same crazy design as the XBox ones by the way)

The game itself is pretty good - a mix of reasonably non-annoying and often actually enjoyable stealth sections, shortish bouts of run-and-gun, and RPGish talking to people and doing 'favours' for people (which usually involves killing people). It's not showing any signs of lasting any longer than the original yet - which is a shame as the XBox version was a very short.

It's worth noting that this game has something I thought impossible - the minimum specs on the box are actually surprisingly honest! I fall somewhere between minimum and recommended and the game runs fine with everything pretty switched on - admittedly only at 640*480 though.

Oh, and sadly no printed manual except one of Sierra's cacky "keys you'll remap anyway" cards. This sucks because the manual for the XBox version was really worth reading and explained some stuff more clearly than the ingame help.

And HL2DM. Must harrass some of you for friends list addition (for those rare occasions when the Steam friends network isn't "being maintained"). I prefer to get whupped by people I already know! 
Friends List 
nick: DaZ
Email :

shame hl2dm chugs and lags like a mofo on my pc tho :( 
Cheers for the comments Starbuck, intending to get this one next.

I'm mostly playing "that game". 
Starbuck? Shallow! 
Fuckin' ell, fucn_tabbed again =/ 
Vampire: Bloodlines 
I'm now on my second playthrough on this game, and enjoying the hell out of it. It's not really a "pure" RPG (whatever that means)--it actually reminds me more of Deus Ex than anything else. You can approach problems in a number of different ways, depending on your clan/skills/attributes, the story is good, the HL2 engine keeps it looking relatively nice, and the dialogue and voice-acting is mostly really good.

Bad stuff: It could have really used another week or three of QA. The dialogue subtitles are full of misspellings, there are various small dumbass scripting issues, at least one encounter is ridiculously hard, IMO, and, although I didn't get it, there's at least one show-stopping script bug that crashes the game out and requires fixing via the console.

That being said, I really, really like the game and recommend it to one and all. If you get it, there's a fan-made patch that fixes the crash bug and a host of other bugs and dialogue problems available here: 
Cheers Pjw 
I'd been wondering about that one. Sounds like it could be my kind of thing.

Lots of people have been saying that although it is source-engine based, it is nowhere near as pretty as HL2. Would you agree with this? 
Guild Wars 
Out of all the new MMORPGS (EQ2 and WoW), this is the only one that really holds any interest for me. Plus, no online fee. I haven't played any of the open betas, but all the articles I've seen say it looks/plays amazingly well. It cracks my defense against MMORPGs. Anyone try this in open beta, and if so how does it play?? :O 
I Tried It 
Calling it a mmorpg is a sham. It's no more massively multiplayer than Diablo was. You start off in a town where you do the whole merchant / find a party thing, and then when you take a quest you end up in an instanced land or dungeon. So basically it's Diablo except you have avatars in the chat room.

For a hack and slash game it's not bad. I didn't feel that the abilities tree was particularly intricate or creative. The terrain is pretty though. 
it is nowhere near as pretty as HL2. Would you agree with this?

Yep. Don't get me wrong--it's not ugly by any means, but the aesthetics aren't as good.

But the boobs are better, complete with Boob Physics(tm), and a console variable to make them bigger. You go, Troika. 
and a console variable to make them bigger.

Come in id software, your time is up. 
Yeeeees. Hmmm.

In other news, I finished the Riddick PC yesterday. It was still really short, although there was a new combat sequence during the doublemax section which was cool, I won't spoil it by giving specifics on it though. I suspect there may be a few more cigarette packs around than there was on XBox, but I'm not certain of that (finding cigs unlocks stuff in the 'extras' menu). Directors commentary mode adds floaty icons scattered around the levels that can be used to pause the game and hear some blather from Starbreeze folks.

One thing that I've noticed is that most of the weapons are hopelessly inaccurate at ranges greater than three feet. I think that this is to encourage you to move closer to guards before initiating combat so that you can hear them swearing at you properly. 
Doom3's physics have realistic boob movement. Spawn one of the dead female actors and you can fondle her realistically with the physics grabber thing... That's totally better than just being able to increase tit size on the fly 
I actually noticed that the first time I played it. The part where you go into the lady's office...right before you have to battle a ton of Pinkys I think. The lady is a zombie, but when she's dead on the floor, shoot her a few more times and you will see her tits jiggle. 
PoP - Sands Of Time 
I'm about 2/3rds of the way through this game:

- Nice semi-fantasy settings - quite enjoyable settings to see and good variety
- Navigation puzzles are mostly fun as are most of the other in-game puzzles
- Offers some rewards for exploring and is pretty intense, especially for those who fear heights
- Good voice acting and good story so far
- Sweet East Indian female companion who travels with you and mostly stays out of the way. She's not Superfly.

- The movement of the Prince using the movement keys moves him relative to the screen view and not relative to the Prince himself. When the camera is moving around on its own (and it can really jump a lot), there are times, especially during tough multi-enemy combats, that this becomes incredibly frustrating. It is equally frustrating during timed navigation puzzles as well. I found Heretic II to have a way better 3rd person control. The funky movement frame of reference made PoP4 feel very unfair at times and really made controlling the Prince a struggle when you had to fight the controls as much as the enemies. When this wasn't a problem, the fighting was a lot more fun.

It's a good game and beautiful to look at but did it ever make me mad too.

Any other opinions on this one out there? 
Tried POP3 demo. Looked nice. Camera blew decaying goat ass. Uninstalled straight away. Basically a nice game setting rendered entirely awful to play by the deliberately shite camera (compared to Heretic2, Rune, Blade, FAKK2, Enclave, etc). 
PoP Control Issues... 
Sands of Time is basically a console port, so it is really designed to be played with a pad... I'd imagine playing PoP with keyboard and mouse is just as rank as playing the average PC FPS with a joypad would be. I think that why it feels wrong is that basically, if you're controlling a third-person game with a keyboard and mouse, your expectations are usually that the camera can be used to steer the character. If you're playing with a pad, your expectations are that you push the analog stick in the direction you want to move the character, and the camera follows. Does that make sense? I do think it sucks that completely unsuitable control modes get tacked onto so many console to PC ports. Either put a huge "REQUIRES JOYPAD" logo on it or don't fucking port it.

I haven't gone anywhere near the new PoP: Warrior Within yet, it looks like they've thrown away too much of what made Sands of Time distinctive in a misguided effort to appeal more to "the kids".

Drifting back to control issues, on the console side of things, I think that The Suffering is the only third-person game I've played recently that had FPS style controls without feeling dreadfully wrong, probably because it was mainly about shooting things (and had a first person mode you could pop into, which I didn't really use). It was an enjoyable romp, although far from flawless. There is a PC version I think, no idea how it compares. I hated the controls on XBox Enclave: It really felt like it had been built with the keyboard/mouse controls of the later PC version in mind. I did play the PC version later and the controls were indeed better, but didn't persist as I didn't find it that engaging, mainly because the melee combat felt a bit wooly. Back on PC I have previously enjoyed Rune and Heretic 2, never got around to playing Severance, and was recently frustrated to find the FAKK2 doesn't work at all in Windows 2000. 
Just curious - was that demo PoP 3D (which was pretty much considered crap compared to the 2D PoP and is now an old game) or was it a Sands of Time demo - the recent release which has been very well recieved.

I agree with your comment about the camera if you are talking about Sands of Time. 
Sands Of Time 
Was a little annoying (on xbox/gamecube) but most of the time worked. Note: the camera system did improve between the xbox demo and the xbox shipped game.

My only complaints were that the combat was a little bit too button-mashy, and that the final boss was too easy and too simple. Oh, and that the voice-overs were hard to hear when the camera wasn't really close to the characters.

I'm getting PoP5 for christmas probably; i'm worried by what i've read about it but hopefully it's still fun. 
I'm at 81% completion. Just finished the battle after the torture chamber section.

Thank god the boss is easy because the gang wars are nothing but mashing the mouse and keyboard and hoping you get lucky. It's as if there is a rotten brat on another controller trying to steer your character into certain death while you're trying to coordinate your attacks and retreats.

Also, the torture chamber had a really hard jumping puzzle section (the two timed switches for the two moving walls) due to the poor camera/control link.

This would be a truly great game if they cared enough to independently design control methods for PCs and consoles separately. Either that or have a setting to slave the character movement relative to either the Prince or the camera. It's a simple transform mathematically.

But I'm compelled to finish because the settings and puzzles are very cool.

BTW, I also finished Deus Ex 2 - Invisible war and also found the PC/XBox duality to be a pain for managing weapons and inventories. Nowhere near as bad as PoP4 but holstering your weapon in DX2-IW was clumsy.

Most of the game development money must go into content, AI and engine coding. Is it really too much to ask for more effort to go into the separate control needs between PCs and consoles since this seems to be current business model for many new titles. The perfect game would have you not even thinking about what your hands are doing - the challenge is in the game world alone.

Like Quake. 
Is it really too much to ask for more effort to go into the separate control needs between PCs and consoles since this seems to be current business model for many new titles.

Or in the case of Deus Ex 2 'we gave this a shite new name so it would appeal to the console retards - oh and shite gameplay too' ; it needed more effort put into the seperate gameplay needs between PCs and consoles i.e. the former can actually be remotely sophisticated. Only played the demo and the inferiority to DX1 put me off. Way to lose a sale, Ion. 
If you're finding the combat button-mashy then maybe you need to sit down for a second and rethink how you're doing it. Springing off of walls and jumping over heads is fun for the first third of the game, but after that blocking and retaliating is what you need. The only exception is the big fat guy who can hit you even while blocking. He takes a huge wind up you can see comming a while away and attack to interrupt it.

I didn't think the final battle needed to be hard. PoP is a puzzle game and the battle only serves to being colsure to the plot. I don't think the gaming public at large understood Sands of Time, which resulted in the sequel. I worry that gaming is being taken over by fratboys and is getting mainstreamed in a bad way. 
I've only played up to the first boss, and I'm thinking of just getting a refund tomorrow. Mushy controls. Horrendous first boss. Feels like Ninja Gaiden done by EA. 
About Riddick For Pc, 
do you actually *need* to have sp1 and sp2 installed in order for the game to work? i don't want to buy it and be forced to apply the service packs... 
Pushplay: (sands Of Time) 
The game is half combat and half puzzles. The last puzzle in the game forces you to use all of the acrobatic tricks you'd learned up until that point. The last fight in the game really should do the same for combat -- specifically, almost all fights in the game involve juggling multiple opponents, so the boss fight should involve using that skill. Fighting against 1 vizier, then 2 viziers, then 4 viziers in order to win would be a really nice way to 1. use the existing "you have to beat him three times" mechanic, 2. make each round more challenging than the previous, and 3. make the player use all of the fighting-multiple-guys skills he learned throughout the game. A boss fight is not just to provide closure; it's also supposed to be somewhat climactic. I don't think SoT's boss served that purpose at all. In fact, having the prince kill him in a cutscene might have actually been better than the current fight.

You're probably right about my button-mashy complaint; it wasn't until late in the game that i began to use the block button very much. 
Having the prince kill the boss in the cutscene probably would have made more sense. There was already a lot of cinematics before though, maybe they just wanted to break it up. I really consider the post-dagger level to be the boss. It makes sense that for a puzzle game the boss be a puzzle, not a baddie. 
PoP Thoughts 
Shambler: Dunno what your problem with the camera was exactly. I found that generally it was very well behaved and made navigating the environments fairly simple. However, there were a few spots where the camera angle changed just as I was making a jump, which also affected the controls. There was a spot where I was required to leap from some stalactites and the camera kept changing and I kept falling down into the abyss.

Also, I found fighting easier when I zoomed the camera out, but then sometimes it would close in. I'll admit that the default camera wasn't so hot for the fighting sections all of the time.

My problem with the game was the drawn out fights. Sometimes I would find myself fighting the same battle for around ten minutes, but nothing was really changing, only more monsters were appearing and I was becoming bored.

I stopped playing the game fairly near to the end because of the battle in the lift up the tower which lasts forever. That bitch kept getting killed and I just couldn't cope with the stress of losing because of her inadequate AI. "JUST STAND IN THE CORNER OUT OF THE WAY AND LET YOUR MAN TAKE CARE OF THE SITUATION!" Jesus. 
My girlfriend bought me a PSP as a combined birthday/christmas present... initially with no games, although I bought Ridge Racers and Lumines myself. So far it seems absolutely fantastic, with only a few problems.

Ridge Racers is brilliant. I never really got into the Playstation/Arcade games (mainly because I never had a PS) but I've always been a fan of arcade style driving over semi-realistic simulations like GT.

Ridge racers has a fantasic sense of speed, and really simple handling - although not so simple that you will master it straight away. There are three types of car, and each one differs in the way you can perform drifts (drifting, or sliding around corners is perhaps the main characteristic of Ridge Racer's driving model.) I think later on in the game you need to use the car which has the most drifting ability to win

My only real criticism with the game is the difficulty. I am finding progress on the PRO league very hard now, although BASIC was really easy - there hasn't really been any kind of gentle difficulty curve. The computer car in 1st place tends to start about half a lap in front, and even after driving a near flawless race, it is very hard to place first (which you need to do in order to win a league.)

Lumines is a simple puzzle game, where you groups of four blocks of two colours (orange and white) in order to create squares consisting of four blocks of the same colour. The game is played to music, and the choice of music affects the speed of a timer bar, which sweeps across the screen and deletes the blocks.

If you are skillful, you can arrange MANY groups of four or more before the timer bar sweeps the screen. This can give large bonuses - so far I've managed about 18 groups of four at once, but there is a picture in the instruction booklet of a 40 bonus multiplier, so I think I:ve some way to go yet.

The PSP also comes with a demo disc, containing game and movie trailers as well as music video clips. The PSP screen and audio capabilities do a seriously DAMN FINE job of displaying movies and although I'm unlikely to buy UMD movies for my PSP, I'd certainly consider renting them for a long train ride or something.

Which brings me onto the minor(ish) problems I've noticed with the PSP. One, the batteries don't really last long enough (anywhere from 3 to 6 hours, depending on the application, although I tend to get nearer 6 playing games.) This lack of battery stamina could be a problem on long journeys, although the rechargeable battery is removeable, so you could take a couple for a long plane journey.

The second problem is that movies are supposed to be region encoded. The only time I would be likely to use the movie playing capability of the PSP is for long plane journeys (and potentially train journeys in the UK, I've used it a lot in Japan on the train, but I'm less worried about it getting nicked by some puffer coated thug.) If I could rent a movie at Heathrow, and drop it off at Kansai or wherever, then that would be great IF they movies were special region free discs. Train journeys are less likely to present a problem, since travel would generally be limited to one country. Of course, I have a Japanese PSP, so any movie rented outside of Japan would need to be region free also.

Hopefully Sony will see this potential problem and address it (many people have said they are not interested in buying UMD movies in addition to DVDs, but IMHO, a rental market for UMDs could be successful.) Maybe then I won't have to sit through hours of awful in flight movies, viewed on the worlds smallest screen, with the worlds most uncomfortable headphones. I would sleep through it, but I can't sleep on planes for some reason.

Has anyone else managed to get a PSP that wants to give some thoughts? I'm also still interested in the Nintendo DS, although my first impression of it wasn't so great. Any thoughts on those anyone? 
I don't remember if I mentioned this before, but I:ve been playing Flat-Out a lot at work. The demo was great, but the full game is so much better, thanks to the inclusion of multiplayer. Flat-Out took over the office network as most popular game for a while, with two separate servers needed to cope with the demand (the player limit is 8, unfortunately.)

Generally, Flat-Out is brilliant, the driving model is brilliant with a great feeling of control given to the player (this was using an XBox game pad) when executing drifts and turns - although it certainly takes some practice to get used to turning so early. The single player mode is very long (with three cups, each consisting of 12 or so races) although not too difficult. The bonus games are a fun diversion, but could be better implemented. Multiplayer is where the game really comes into its own, although that may be partially due o the lack of similar competition.

There are a few problems. Sometimes the physics feel a bit random, with cars flipping at the slightest impact, and drivers flying through windscreens for seemingly no reason whatsoever (although this is more rare.)

The multiplayer set up menus are quite poor, and don't allow for any pre-race (or mid-race) chat. The option to change car class restrictions is also only available when starting a new server, which can be annoying.

Problems aside, Flat-Out is certainly the best PC racing game I've played in a while. It's well worth a try if you like your racing arcadey. 
My girlfriend bought me a PSP as a combined birthday/christmas present

she's a keeper. 
Just Bought Morrowind 
See you in.. several years! ^_________^ 
While I realize there was a community release of updated graphics packs, I'm not particularily interested right now. I'm gonna play through it like it was meant to be. 
So I read PCGamer's article about Age of Empires 3, and as an avid RTS-whore and general Ensemble fan I must say I peed on myself. That game looks incredible. Simply incredible. The graphics look great, simply incredible. They've incorporated the HaVoK physics engine in the game so when something blows up people get thrown into the sky with super neat but pointless physics. And the online looks great from what little they released. SPOOGE. 
PoP:SoT Thoughts 
Combat sucked a bit--or at least sucked a bit until I got the (spoiler) last sword and then started seriously wh00ping up on the sand baddies.

Puzzles were usually fairly nice and interesting. But I hated the bit where it was teaching you to jump from wall to wall to wall, though. It might've been nice of them to tell me not to press the jump button more than once for each wall or else he was just going to smash his face on it and fall to his death.

Graphics were absolutely lavish, though. There are some really cool vistas in there.

And re: final boss, he did get harder between the first and second iterations, if you didn't notice. But considering how much I hated the combat, and how little the game trained you with it, I think it was appropriate to have a weaker boss at the end. 
Still got Far Cry to play, but that might have to wait a bit.

Recently bought:

Vampire: The Pimperade: Hoe-lines - couldn't argue for a tenner. The more I read the booklet, the cooler it sounds. Haven't had a good FPRPG s3x0ring since Deus Ex.

The Chronicles Of Riddick: Escape From Xbox Mediocrity - looks good, reviews good. FPS business innit.

Painkiller: Battle Out Of More Irrelevant And Unthemed Hordes Of Nonsense - Vondur said it's "funneh". I must obey. Hail Comrades! 
If you like arcady racing games (and puzzle games for that matter), I really suggest checking out Trackmania. You can also make your own tracks, so that's another bonus. I think I've pimped the game here before, but *shrug*

Did you get the expansions as well, or just the base game? I highly recommend getting the expansions if you don't have them. If nothing else, they make the journal a hell of a lot more friendly to use (entries organized by quest rather than just by time--there's nothing like searching through 300 pages of journal thinking "Now where the hell was that guy who wanted this ring...?"
Let me know if you want some recommendations on mods at some point. There are nice graphics upgrades available and also gameplay tweaks that add quite a bit. IMO, I'd go ahead and add a few things now that really improve some aspects without really changing the game much...this site:
has some excellent things, especially if you're going to play a character who messes about with thiefly skills at all.

Make sure to get the patch for VtM:B. It fixes a few game-breaking bits of ugliness. Of course, you'll still have various non-game-breaking bits of ugliness that add the occasional taste of piss to an otherwise outstanding RPG concoction. Go Troika/Activision. 
I Got 
The standard version. There was a version with the expansion pack, but I was short money. 
Oh Well. 
It's certainly quite fun and playable without the two expansions. There are many plug-ins that won't function with the stand-alone version, just fyi.

I just suggest writing down important quest-related info if you don't feel like paging back through the journal. (Also, sometimes sufficient info just isn't recorded in the journal. I have a few quests that I will never finish unless I consult a walkthrough, since I have no idea where the guy is that I need to report back to.) 
DS Warioware Touch! 
Nearly bought a DS today just for this game. I actually paid for one, but then realised (or was informed) that I didn't have any money and the cash machines aren't operating in Japan until 4th January. I ended up taking it back.

Still... I'm going to get a DS just for this game - I played it in a store for five minutes and NEED to play it now :)

pjw: I've been meaning to try trackmania for a while now. I'll probably try it at work soonish. 
Cheers man will get on the patch case. 
DS And Warioware Impressions 
Here are some brief impressions of the DS. I haven't played much of anything except warioware yet, although I did buy another game with the DS (Band Brothers) which I was shit and, and I didn't like anyway and sold today.

I'll start off with the bad things I've noticed so far. First, the cheap looking silver coating is pretty scratch prone. I had the DS in my bag for a couple of hours of walking around and when I retrieved it from the gloomy depths, there were lots of little white scratches where the silver paint had come off. Crap.

The standard d^pad and buttons are tiny and I'm not looking forward to any game that requires heavy use of them. Aside from my complete lack of coordination, the small buttons were the main reason I was so bad a Band Brothers.

The touch screen is quite impressive. It seems fairly precise when used with the stylus, and has performed near flawlessly with Warioware (which uses the touch screen and mic only for input.) Band brothers didn't exactly make good use of the touch screen, which was another reason I decided to ditch it.

Warioware is absolutely awesome, I can't imagine a better suited game to the DS. The game is basically a series of minigames, which require the player to perform simple tasks. Each game lasts around 5 seconds before the player is whisked onto the next screen. If a task is failed, the player loses a chance.

The games use the stylus input really well, and are pretty instinctive, so you normally know what is required instantly. For example, the game might be putting coins into a wallet by dragging them with the stylus, cutting vegetables by slicing them as they fly across the screen, performing a circular motion on the screen to turn a crank or inflating balloons by blowing onto the microphone.

Although Warioware's USP is the use of touch screen, it makes good use of the dual screens of the DS, giving hints and info in the top screen, whilst the frantic action of the game is displayed below.

Warioware is a great game for killing time, and although you are bound to see the same minigame many times, the brevity of each task means that it is not easy to tire of them (unless you play the infinite stage challenge, which repeats the same stage over and over, increasing the difficulty each time.)

The graphics are simple and functional, but have a lot of character. The presentation is generally ace, and is bound to make you smile. 
Makes me want to get a DS, but no cash...
I'll buy one when they get photoshop running on it. =D 
Than And His DS 
Wario ware was great fun on the gba and I can imagine that the touch screen and microphone only makes it more interesting.

You haven't been able to try pictochat with anyone? 
That Trackmania game is complete and under horse shit. That's not remotely fun in anyway shape or form. I've played better racing arcade games on my PocketPC. That is complete ass and I fucking what my time back from you for trying that shit. 
Lol Prod 
I Always Offer Choices 
a) Learn that peoples' tastes differ; I liked the game quite a bit and even made a bunch of tracks for it.
b) what my time <--Learn to spell when pissed off and/or smoking the crack pipe.
c) Lick a dogs asshole until it bleeds.

I offer these options with all the kindness of my heart. I hope they help. 
Learn To Grammar, Mr Williams. 
The asshole belongs to a dog, making the correct noun usage: dog's. Not dogs.

Insult properly plz kthx moran. 

neither are words. don't use aolspeak when correcting someone's grammar. and moron is spelt like this, you moron.

now everyone quit fighting and discuss other games. 
I'll Get A DS... 
in like a year when the redesign the case to look sexy, like the PSP. In the meantime, i have lots of SP games to play. 
Conway's Game Of Life's_Game_of_Life

The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. It runs on a grid of squares ("cells") which stretches to infinity in all directions. Each cell has eight "neighbours", which are the cells adjacent to it, including diagonally. Each cell can be in one of two states: it is either "alive" or "dead". (The terms "on" and "off" are also used.) The state of the grid evolves in discrete time steps. The states of all of the cells at one time are taken into account to calculate the states of the cells one time step later. All of the cells are then updated simultaneously.

The transitions depend only on the number of live neighbours:
A dead cell with exactly 3 live neighbours becomes alive (or is "born").
A live cell with 2 or 3 live neighbours stays alive; otherwise it dies (from "loneliness" or "overcrowding").

been faszinated by this since we had to program it for uni.:) 
C) Lick A Dogs Asshole Until It Bleeds. 
My vote! 
Phait Knows His Morans 
Scampie; go lick a cellular automaton's asshole until it bleeds.

One of the things I did when teaching myself some programming was a quick'n'dirty version of Conway's Game. It was more than a little creepy seeing little blobs of pixels doing things that I really hadn't told them to... 
now everyone quit fighting and discuss other games.

Yeah, that post was a bit out of character for me; I was a bit stunned that someone would be cranky about such a thing.

Black Dog: I didn't even think about your nick; you must be embarrassed. Next time I'll suggest a moose, or manatee, or some other animal that starts with "M" so as not to include you in the proceedings. Sorry man. :(

*shifts gears*

I'm continuing to play through HL2 and am fairly near the end. Does anyone else feel that this game is more difficult (on Normal skill) than many other shooters? Seems like I am having to work a bit harder than normal. Note that's not a complaint; I'm enjoying the game a great deal. 
Aside from the Striders in the city, no. 
Odd. As one example, the various "hold the fort for X amount of time" parts. <--I don't think I've gotten *one* of those on the first try without having to reload at least once.

I get the feeling though, that I'm not making as effective use of my various weapons as I could...maybe I'll try mixing it up more. I also tend to forget about the alt-fire.

Or perhaps I just suck. :) 
My Tactic. 
I had some problems in "Entanglement", where you have to resist for a time, the zone where there are 3 turrets at your disposal...
When i was becoming to desperate and getting very angry with myself, i used a ridiculous tactic and it worked!!:
After killing 4 or 5 combines or so more or less when they started to knock down my turrets, i decided to hide into one cabin where the turrets where placed originally and simply waited... hehe an infantile tactic but it workedm, sometimes a combine crossed just in front of me and i shooted at him, no problem... i waited listening to the voices of them and Alyx, until finnally i heard her voice calling me, then i dared to get out.
I'll try that part as a brave soldier later, but now i want to finish the game =). 
Yeah, that took a few tries.


I finally ended up stacking crates which allowed me to climb up on the second floor, and placed the turrets to mow them down as they came up the stairs. That actually made it pretty easy. You have plenty of time, since the soldiers don't actually spawn in until you grab the third turret... 
Easier Still... 
On that part, you can climb up to the first floor on one side with crates and the grav gun, before the combine get there, take the turrets with you, and just wait in the back while the turrets kill them off (ocasionaly they will lob a grenade up there, which might tip over the turrets, but just put them back up, or even better, blow the grenades outta the sky with the grav gun...).

There's another turret part, where u can stop the combine soldiers from getting near you by blocking the passages with tables or other junk lying around... "Oh no boss! There's a wooder table in the way! it's at least 1 cm thick, what will we do?!?" smart AI my ass... �_� 
It's True The Second Floor! 
How didn't i think about it?!, Maybe i'm aging... I'll try that as soon as i'll finish the game.

I had thought about that way of avoiding the grenades and however never did it, don't know why, i'll have to prove it too.
Another cool use with the gravity gun is to capture a "Man Hack" (those little flying bastards) and throw it against a combine. 
Just walking around holding onto one and using it like a chainsaw is pretty cool too. 
All i did was set up two turrets to guard one door, and the other turret and myself to guard the other door. If one gets knocked down by a grenade, pick it up again. 
medium difficulty. 
2nd Floor 
I tried to get up there but couldn't. This was the section that took me the matter what configuration I setup, I could NOT fucking beat it. Finally I put all three of them in virtually the same spot out of frustration, and I had planned to quit and come back later after that try figuring it wouldn't work. Well of course that configuration worked! 
Pee Jay Woubleyou 
There's no problem with my nick and your post, I was just ribbing you.

Oh Yeah 
That bit in HL2, I fucking hated it. I hadn't realised that the turrets could be ressurected, so I was basically being swamped after the first few waves inevitably took out a turret.

After what was probably forty attempts, I gave up, switched the difficulty to easy and went shotgunning. 
BlackDog: I was just messin' back. We have no problems. :)

Shamb: I just finished the game, and oddly enough, I had *far* less trouble with the striders than I did with the "hold the fort" bits. It was a bit of rectal discomfort finding that one crate of rockets that I was supposed to find while being fired upon by everything in the world, and the one coming up behind in the subway tunnel was a bit of a shocker--that one killed me once until I reloaded and ran like a scared weasel to the cover of the building.

I think the only strider that gave me trouble was the last one that you had to take out with the gravity gun/energy balls. It took me three or four tries to get a good safe spot to sit and bank energy balls at him...

I liked the ending a LOT. 
That Hold This Against Combines Spot 
i played that when i first saw hl on a friends laptop. i have no clue what difficulty was set, but even with my 1337 lame q3 aim/movement it was hard. very hard.
maybe cause i refused to hide in a corner and camp. thats probably what made hl2gameplay so bad for me - most of the scenes ive played you just _couldnt_ run around strafing, jumping, tricking cause the ai aims 100% after a short reaction time(at least thats what it felt like[hello snipers]).

oh man, how cool the fights against the soldiers in hl1 were. pity. 
well, the game is meant to be treated a little more realistically than the original, so you're supposed to take cover in houses and whatnot and fight "smart".

yeah, i prefer strafing and going nuts too. ;) 
Actually, in retrospect there were a few damn frustrating sections, I guess I was meaning that the overall standard of the game was fine if you average it out.

Facing the last strider was gay, I quicksaved about 180 times going down the corridor.

As for the turret bit, thank fuck I had some warning about this. I took the tables and filing cabinets and shit and blocked off not one but two of the entrances. Even so it was still pretty annoying. After it was over I stacked X amount of shit to try to get on the second level, but couldn't.

P.S. How the fuck do you right turrets? Pick them up (at the same stupid angle they fell at), then what? Drop them down again? At the same stupid angle they fell at... Never got the hang of that. 
an annoying fact about turrets -- if you pick them up with the gravity gun, they right themselves. If you pick them up with the use key, they don't. 
The big question: is trackmania better than the classic stunts? 
HL2 Finished 
An excellent game, some little details could've been slightly different or better in my opinion, but it's a personal taste question.
Generally, i repeat, excellent, this is between the better games, of course.
I think, it wasn't be strange to see a third part.
I remembered, mainly in the final part, Neo and Trinity comparing with Freeman and Alyx, it's not the same story, of course, but i noticed a slight touch 
Facing the last strider was gay, I quicksaved about 180 times going down the corridor.

Heh. I quicksaved on the ledge before you jump down and tried a few things. I died once normally, then ran like hell to the other end, hoping for a hallway or cover of some kind (and noticed the energy ball stream things), then died. Then I just sat, mystified, for about 2 or 3 minutes thinking "WTF. This is kinda shitty." and finally realized that I was supposed (?) to get behind the cover near the energy streams, and grab them and bank them. It worked but it took me a couple more tries. I kept leaving a shin exposed or whatever. A designer needs a groin punch from that scenario, IMO.

cyBeAr: Are you talking about: ? (I did a little googling.) I don't think I ever played it. You can basically do everything in the demo I linked above that you can in the game.

There's a race mode (trying to get a medal time upon completion), a puzzle mode (assembling a certain number and type of track sections to connect a start and end point in the fastest way to get a medal time), and a general sandbox mode that lets you make your own race or puzzle tracks and save them off for others. The resulting map files are tiny (~10KB or less), so are easy to exchange with others.

Jaj: Yeah, I got a slight Neo and Trinity vibe every now and then too, now that I think about it. The whole "good luck, hope we don't die so I'll see you again" thing. 

i love this game! i remember way back i had discovered that, although the game didn't allow you to save a track unless it was closed off (ie: was a closed loop from start to finish) if you did a small oval, you can then fill the map with any junk you wanted without having to connect anything. i love this game! ^_^ 
If you liked that game, then you very well might like Trackmania--it looks similar. (I just spent most of the afternoon making a new track for it.)

On the other hand, you might hate Trackmania with a passion, and hope that I die in a fire after trying it. Either way.

Demo link to save you from searching back a few posts, if you do feel like trying it: 
Yes, That Is The Right Stunts 
I guess I'll have to try tackmania sometime. 
Be Forwarned... 
Trackmania may seem cool in theory, but when played online it is nothing but an excersise in frustration. All the player made tracks are nothing but poorly designed and executed mazes. I consider this a puzzle game more than any kind of arcade racer. The game might be some fun on a decent track, but the community that surrounds this title is terrible. You should never be forced to start a race over a check point because you failed to make a rediculous jumps. This isn't a racing title.

And pjw I don't hate you, but it wasn't anything like you described to me. 
I've spent all of ten minutes playing the game online. Perhaps that's part of the reason for the differing experiences? I rarely play online anyway--most people are lame and annoying, unless it's a specific group or restricted community.

There are a lot of horrible, horrible player-made tracks out there--you are quite correct. It is not as technical to make levels for this game as it is for FPS games, thus lots of really abominable shite made by silly twats.

The majority of the fun for me has been searching out the really good tracks (Trackmania Exchange: ), and playing them, and making my own tracks for it--since it requires a wholly different kind of design skill to make a good track for this than it does to make a good FPS level.

It's good to know you don't hate me. :) 
Armagetron ( Advanced )
This is me, drawing level with another cycle.
View from cockpit, glancing to my right as I overtake Photoshop.
Gimp, about to meet a problem head-on.
Taken a split second before things become terribly complicated...
Photshop, turning away as I approach. Ph34r meh :P
I rock.

Note that these shots were taken with the moviepack installed and some ( ahem ) custom textures :) 
Replaying Older Games 
Since my hardware isn't up to Doom 3 or Half-Life 2, I have been replaying my older games.

Quake 2 and Mission Packs - Good brainless fun - relaxing even on Hard skill. I'm getting every secret. The gameplay is rudimentary, there are way too many weapons and switching is slow but the sound and atmosphere still work for me.

Half-Life - I recently replayed the whole single player campaign. I played on Normal since the hitscan stuff can get annoying. I found it fun and not too stressful. I was a lot better at taking out attack helicopters. Xen seemed less unbearable but still was too jump focused and the Scrotal Beast bug had me stuck wondering if me or the game screwed up.

Wheel of Time - I'm not quite half-way though but I'm enjoying the atmosphere of this game and by playing at a more relaxed pace, I'm maintaining better health and not wasting as many Ter Angreals. I'll replay tough areas enough times that I'm able to carry on without hanging onto life by my toenails. I'm using strategy better. This is a nice enough game but handling all those Ter Angreals in a swarm battle can be a real pain.

Right now, I'm looking for a more relaxed gaming experience. I put Painkiller on pause in the train station because I am at a point where after completing several arenas in this map, I'm in a darker area with lots of hitscam enemies in the rafters. I just became tired of the gameplay. I will eventually resume as I really like studying the excellent settings in PK. Except for Towne, the physics in many of the maps isn't interesting enough to elevate the singular gameplay model that this game has voluntarily restricted itself to. Too bad, but I still want Battle Out of Hell just to see the quality environmental modelling. Too bad that the Painkiller series didn't decide to compete with Undying or Blood 1 for immersion in the single player campaign.

After WoT, I'm considering Deus Ex, Unreal and RtCW. They're sitting on my rack as I type this. 
Played this recently now that I'm not running a SB Live soundcard on Win 98 anymore (actually, both are no longer in use).

Fun stuff. Humorous. Listening to the enemies lament the daily troubles of being a henchmen in an evil organization can be funny.

Sneaking is mostly done well, but it gets annoying in spots (doesn't it always?). The attack gameplay is a nice break from the typical stuff; you can actually choose whether to hide from an enemy, sneak up on him to cap him in the head, run in guns blazing, or just distract him and sneak past.

The game also seemed to have a good length to it; though that may be because I pretty much only played it in the evenings for a couple hours every other day. Nonetheless, the story lasted for the whole game, and I wasn't tired of either before it was over. That said, the sentimental aspect of the tortured soldier didn't fit well with the story.

Overall, a good game, and the finale worked pretty well as an apropos climax. 
I Enjoyed The First NOLF 
much more than the second. The Japanese Swordlady did not fit in with the over the top personas of the other villians in the series. Like the tortured soldier, she was much too serious for the mood of the game.

Also, it was kind of odd that your character Ms. Archer would kill the swordlady's minions by the bucket full without any qualms, but hesitate to do her in as well.

There were some good moments though. The henchman conversations were still up to par ('I hate seeing another man being emasculated.'). As were the the mime troupe and wheely ride, the infinite patience of the Indian Guards you had to sneak around, and the piss in your pants tension of your first super soldier encounter while trying to undo a lock (great scripted timing there) as well.

Oh, yeah. I recall having an odd sense of Deja Vu when I was in the subbase, but I don't know why. I recall my brother saying the same. 
Some fine choices of older games there. Wheel Of Time is great IMO.

If you like 3rd person too, try to get hold of FAKK2 (exotic locations, cool monsters, nice styles, interesting 2 handed gameplay) and Blade Of Darkness (proper fantasy style, great lighting, very interesting (if challenging) combo based violence, lots of blood too). 
Nolf2 And Nolf1 
are both very good. I prefer NOLF2 because the environments are better executed and some of the annoying stuff removed but NOLF1 has cooler moments. Plus the conversations in NOLF 1 are funnier.


yeah I love replaying older games (especially since my comp cant run anything new). Its surprising how much easier and less stressful some of them seem the second time around. 
NOLF ??? 
Sorry for my lack of knowledge, but what is NOLF ?? 
No One Lives Forver

Sort of a satire on the James Bond spy series but also good FPS action games. 
Thanks !! I know the game, I see many TV advertising for it, but it's not called like this for the french version. 
Older Games, Yeah 
Started playing through System Shock 2 again yesterday. The graphics look incredibly outdated, but... damn, what a game.

Whatever happened to titles like that? 
System Shock 2 
Highly recommended.

Tons of atmosphere and a very good story. This is not a game to rush. Read every PDA and think carefully about how to develop your character. While the pace of the game is slow and it is pretty hard, the depth of design and imagination pulled me through to the very end.

What happened to such titles? As game development evolves, so does the need for revenue to fund the massive costs to produce current games. Marketing and business planners approve design docs that will likely fulfil business objective.s Looking Glass, who went bankrupt, probably just wanted to create a really good game - and they did. 
System Shock 2 
always heard good stuff about it, never played it. Will try to track a copy down when I get back. 
System Shock 2 
Didn't id software redo this one with a Hell-ish theme and call it Doom 3 or something? 
Also, it was kind of odd that your character Ms. Archer would kill the swordlady's minions by the bucket full without any qualms, but hesitate to do her in as well.

Hey, you're the one who chose to kill the minions, not Ms. Archer. ;)

And yeah, I got a strong sense of deja vu from the underwater base, too. The only thing I could figure was that it must have been similar to the space station from NOLF1. 
SS2 And Monster Spawning 
For those who play System Shock 2, I suggest reading the monster spawn section in the readme.wri file to see if you wish to adjust some of the spawn controlling parameters. SS2 is not hugely generous with ammo and too many random respawns don't help your supply situation. Since I took my time playing through, I set the parameters to minimize respawns although they are not stopped completely. 
He He 
you called me out on that one. 'It was I, your Honor who slayed the beautiful minions of HARM!'

The Venture Brothers' villians remind me of HARM.

The only thing I could figure was that it must have been similar to the space station from NOLF1.

My other theory on that is that the art director or texture artist for that section may be someone that Quake series players may be familiar with, like an HFX/evillair. 
That Reminds Me 
I still can't get SS2 running, goddamnit. I thought this Radeon 9800SE was going to do some magic (with DirectX 9.0b, I think) but no. Fooey. SS2 has to be the best damn FPRPG ever. Any ideas?

And ditto on the spawning business. Backtracking from the bridge train was horrible. Always spiders, midwives and an assassin, and me with a goddamn laser gun... 
The SE is a poorly reviewed and regarded card -- my friend made the mistake of getting one, and he can barely play Doom3. I know money is tight, but you should have like, sold some Bob Dobbs wares on Ebay or something.

Try and ditch the SE if you can, it's really not a good card. Go for a 9600-9800 PRO if you can, or a slightly older Geforce... 
New GTR Demo Released 
For those interested -

GTR Site

Blues News Discussion and Download Links 
playing riddick (odd game, far from d3 environment design wise)
and tried 'fall' (yeah fallout ripoff by germans in full 3d) 
level design reminded me often of quake2. 
true that 
btw everyone be sure to play BGE - prolly best fun I had since q1 become boring 
I agree. I liked it for that. Some of the mines bits are how I hope Q4 to be. With better controls and gameplay of course. 
Knights Of The Old Republic 2 : Sith Lords 
OMG, LOL FAP and other 3 letter acronyms!

This game is roxoring me hard... I loved the original and this seems to carry on where the original left off very nicely... Same great attention to detail and good storyline and deep characters... cant fault it yet... About 3-4 hours into it, loving every second!! 
i concur. :) 
Just finished it.

Damn, that was a good game! Movement/controls were a bit iffy at times, the ragdoll would shit itself occasionally, and there were model seams/cracks from time to time, but those minor gripes were far outweighed by the good stuff.

I played it all weekend, and really enjoyed it. Good story, good gameplay, nice mo-cap and voice talent (and gratuitous one-liners), and very elegent implementation of stuff (e.g. stealth, health, weapons) that is often done poorly. I quite liked the level design too. I don't know that I've played that enjoyable a mix of fps, stealth, and rpg since Deus Ex, and that's damn high praise from me.

I do believe I'll turn right around and play through it again with the commentary. 
I'd Like To Try Riddick 
But the idea of Vin Diesel in my computer is putting me off.

Guess I'll try the demo, if there's a demo. 
No Demo 
I want the demo too, I might buy this. 
is soo fucking great - finally got it to run on my pc ( took 3h of my life ).

the moster spawning in places is really shitty tho - i already encountered 3 or 4 places where monsters would respawn every few secs and always at the same place.. pretty much destroys the atmosphere :/

i want more research + chemical store rooms in games!

btw ss2: rebirth is quite nice, someone redid some of the models for ss2... 
Ss2: Rebirth 
megaman is it released? 
Still Beta1 
still beta1 
appears to be abandoned... too bad. still, the game is excellent nonetheless. 
Checkout the readme.wri file. There is a subheading called Monster Spawning. Here is a partial cut and paste but you'll want to read that whole section:

Monster Spawning

Not all ecologies support these new unsupported variables. A few will still respawn at their default rates. For instance, there are two ecologies on MedSci1, and only one of them is affected by these variables.

If you've killed everything in a given area, and you wait around long enough, you'll notice that more monsters are spawned to keep you busy. To minimize respawning, use the configuration variable:
Yeah, Already Seen That 
wanted to play the game the devs intended me to tho :)

hm, im now at recreation deck and i have to say it gets a bit.. tiring. all this worms everywhere shit gets on my nerves :) its just that its the same for 3 levels... 
Zoo Keeper 
Some of you will have played the Flash version of this. I'm currently horribly addicted to the Nintendo DS version. It has a Tetris-like quality to it... crack in game-cart form. 
is that related to the old arcade game of the same name? 
It's just a bejeweled clone with different graphics.

The old arcade game had some of the most hardcore air control ever, by the way. Here's a flyer with some screenshots: 
1943 (P38 plane combat against Japan Air Forces) was IMHO one of the best arcade games I ever played (before discovering Doom and Quake...) I know some guys who found an emulator in order to play the game on Linux, and it's still really funny... 
Forgive me if I stop being coherant midway through writing this, it'll likely be that Lumines has yet again eaten my soul and left me a cold, hollow man with an addiction to it's pretty lights and sounds.

Lumines is a Playstation Portable puzzle game which is somewhere near a cross of Tetris and Tetris Attack, with some of the cool audio/visual effects of Res thrown in.

Play is rather basic, you have rotatable falling squares of 4 blocks that can be 2 colors. The goal is to score points by dropping the blocks to make single color squares of 4 blocks. A 'scanline' passes by the playfield left to right constantly, and removes all the singlecolor squares you've made. Points are awarded depending on how many squares you clear in one pass. There are also 'special' blocks, which are one of the two colors and have a jewel in them. When you make a square with a special block in it, all connected blocks of the same color are also cleared, which generally will clear large areas and make big combos for you next pass of the scanline. Just like Tetris, the game is over when the play area is too full to drop a block.

The Audio and Visual effects are what makes the game so awesomely cool. Every 5-10 levels has it's own animated background and ambient song. Beats and lyrics to the song are played when rotating, dropping, and clearing blocks. There are also some special visual effects depending the the background. All and all making the game look and sound very fun to play.

Only bad thing I can say about the game is that when you play the game through, the order of the backgrounds is always the same, and the first one has a song with a very repetitive 'shinin' and shinin' and shinin' and shinin'...' lyric to it. But it's otherwise very cool.

Anyone with a PSP is going to want this game. Definately one of the best Puzzle games I've played in some time. 
Band Of Brothers On A Road To Hill 30 With Maybe Some Omaha Beach And 
Yeah BROTHERS IN ARMS : ROAD TO HILL 30 Mini/crap review!!!!! LOLOLOLOLOL aw gibbie lol!.

Yeah so its an fps that defies pretty much everything an fps tries to be. But also remains pretty fun after the fact. Lemme explain u fucking retards!!!

Ok, so. In prety much all fps games if u aim at the enemy and shoot then u score a hit!!! BUT NOT IN BROTHERS IN ARMS LOLOLOOL!!! Actually if they are behind cover u get a nicen circle that fills with colour that shows that the enemy is suppressed which means that u are owning them so u can move and fire while they are shitting their pants!!!

This is generally how u win the game, suppress the enemy then outflank them with your secondary squad and pwn them hard. It sounds wwird but if u can get used to shooting at the enemy without any real consequences other than getting them to take cover then it actually becomes quite fun after a while. Especially when u gain a 2nd squad or a tank!

Graphics are good enough and AI is good too, your dudes take cover and shoot at shit, and generally do what u want, with NOT VERY occasional glitches (tank in breakfast room etc!) its all good son!

It can get frustating at times, (shooting at germans and not scoring a hit even tho your crosshair was on them OMGLOLBBQ!!! but if worth a try imo.

It is very strategic at times too, u can give orders to your squad(s) to tell them to kick arse or SHAG EACH OTHER BY A WALL LOL CZG! etc which is nice'.

I am on level 7 and rock balls! K mini review / shit hole bright to you by DaZ!!!!!! YES I ROCK!!! see u in chav magazine with Kinn etc 
ALso lots of invisible walls eveyrwhere (sucks) but other than that is ok, now fuck you!!! 
Daz, the drunk thread is thataway. 
Currently Playing: 
kotor2. so far so good, although parts of it are a bit more frustrating than the original, which i loved playing through immensely.

that matrix online game looks/seems pretty cool, from what i've read. may have to give that a go after kotor2. and maybe finish splinter cell. speaking of which, anyone tried sc: chaos theory? 
Oh Sweet Jesus 
I felt it in #tf, but now I'm 100% positive that DaZ has been possessed by the Daemonic soul of czg.

Hang in there DaZ, we will send these blasphemous Daemons back into the abyss from whence they crawled.

(P.S. - looking forward to your photoshoot in the latest issue of Chavs ^_~ ) 
Brothers In Arms: Unnecessary Subtitle 
I played up to level 5 (I think) before getting bored. It turns out that 'genuine military tactics like they done used in the war' consists of approaching every combat situation in exactly the same way, making for very repetitive gameplay.

The graphics I thought were way below par for a current PC game. Lots of nastily washed-out textures on some of the levels as well. The character models in particular are going to look a bit sucky to you if you've played HL2 on high quality settings. Sir Daz is dead right about the shitty invisible walls "I am a well trained fit and healthy soldier yet I cannot climb over a tiny pile of twigs which is blocking this gateway OH NOES."

The first-person squad control interface is also incredibly intrusive - it looks like some kind of half-assed Flash game has been superimposed on top of World War 2. Surely this could have been designed to blend in with the rest of the game's artwork more appropriately?

So I traded it in to buy the new Timesplitters. 
So What's Pushplay Playing? 
metl: that game has some pretty neat mechanics. Glad you pointed that out.

JP: you're talking about xmame I assume. If you google romnation you can download (if you legally own the game, heh) the roms for the rest of the 1940 series. Also look into Strikers 194*. If you ask I can always recommend more.

Meanhile a friend lent me Resident Evil 4 and I've been playing that. I tried RE2 (I think) a long time ago and I didn't really care for it. I started RE4 with low-expectations and when I started getting frustrated with the first chainsaw dude I almost have up. I got through it though and now I'm 20 hours in and can't put the damn thing down.

I'm also still playing poker. I'm up a bunch online and just won $100 at the casino today. 
God Of War 
I picked this up and expected it to be another Devil May Cry rip off... and it is, but it's a lot of fun.

The design is top quality. Everything, characters, levels, story and voice acting, attacks, everything in this game is top quality. TOP of the top. Like Kilamanjaro top. Or is it Everest? I forget, one of those is top of the top, just like the quality of this game.

Levels wind back on themselves, opening new areas and what not as you progress. I expected sort of linear levels that moved only forward, but the layout of each level is truly spectacular. I'm on level 4 right now, and I am very surprised by the design so far. Very spectacular.

For example, in level 3 you're scaling down the side of a mountain village around Athens, and wayyyyy in the distance is this huge Ares being attacked by a huge army, with all sorts of missiles flying around, and Ares is just shooting fireballs and picking people up and eating them. That's all background stuff, but occasionally you get a scripted sequence fireball that comes and destroys a building in your way or something. And as you scale down the mountain, dawn peaks and the lighting subtly changes, from early morning blues to pinks to reds to oranges to yellow at dawn... very very nice.

I must say, the game has kept my interest a lot more than Katamari Damacy, which is pretty good too, but God of War is just amazing so far. If you have a PS2 I would recommend it. 5 thumbs up. 
Oh Yeah 
In case you didn't know, they got lots of boobies in there too. Tons of em. Boobies everywhere. On women and monsters. Sexy booby monsters. Boobies and blood. Good stuff. 6 thumbs up. 
God of War is perhaps the best game I've ever played... least the first stage of it after which my PS2 decided to kill itself... FUCK YOU SONY DISC DRIVE THAT STOPS SPINNING DISCS!!! 
Big Disappointment 
I tried some days ago Red Faction II in deathmatch mode... and while it was quite funny to fight against bots (like in most deathmatch contest...), I was really disappointed how item looked ingame... Weapons, health and ammos are "disco" colored in transparent-like red, white, yellow, purple, etc... colors... It was not like in the SP game where you have real items... I was really surprised to see how ugly they look... *cough* 
Cough QUAKE 3 Cough 
Hitman 3 Trick 
Maybe it's an exploit, but here's how you sneak the sniper rifle into the hotel, Traditions Of The Trade:

Before you approach the guard who checks your ID, drop the sniper case. Let him check it, pickup the sniper case. Turn sideways and strafe a bit up to the metal detector, do not pass through it! Drop the case. Go through the metal detector now. Once you're on the other side, pick up the sniper case. Enjoy! 
30 Lives In Contra: 
up up down down left right left right B A start 
Just finished: Painkiller: Battle Out Of Hell
After having to reinstall both games to get it to work. Quite good, a bit on the short and repetitive side, but some good maps and more interesting enemies this time. Just more Painkiller really.

Just started: Far Cry
A complete change of direction. So far, so good. Still looks great and plays interesting too.

Just installed: Vampire The Assquerade
A bit dark and gloomy for summer evenings but when the British summer rains start I might play it.

Just about to buy: D3: Erection of Evil
Well, yes. 
I Dropped 
vampire: the masquerade
something about the character you play just ruined it for me. maybe his piss poor jumping motions? the hokey combat & effects? I just felt so taken out of the game at times.
maybe I'll try to get back into it again...

d3: roe, I've stopped playing at the final boss. why I don't really know. Maybe it's me realizing I've seen all there is to offer by this point, why bother finishing it. If someone tells me it's actually worth playing through the final battle then maybe I'll pop that cd back in the tray. 
It's WELL worth the 5 minutes to kill Betruger. The ending is amazing - I won't spoil it though. 
Especially The Last Scene 
Where Dr Whatshername says those last 3 words, just before the credits roll, simply amazing. 
Oh My God, I Was Wrong, 
It was Earth all along... 
So Why Don't We Just Sit Here 
and wait a while...see what happens..? 
For a moment there, I thought we were in trouble. 
Been playing Far Cry, guess I am 1/2way+ through it. Very cool stuff, reminds me more of Deus Ex + a bit of HL/2 in a novel setting, rather than a tediously realistic modern conflict sim. Thank fuck! Quite hard though, definitely rewards careful but tactically aggressive gameplay.

And I've just ordered Guild Wars because Zwiffle told me to. Need a fresh game to play in the bright summer evenings and want to try some online shit - hopefully I can get involved with the #fucn people who are playing it, w3rd. 
Guild Wars Destroyed My Life 
Send help! 
Killer 7 
I watched a guy play Killer 7 during lunch break at work. I only saw about 30 minutes of the game, but it looked pretty trippy, and very cool. I'm not sure if the gameplay is going to be top notch, but the setting combined with the theme seems to be right up my alley. I'm definitely looking to buy this one. 
Guild Wars 
Tis okay.

Anyway I'm now in the main game big after Ascalon got pwnd, and I am fucking clueless already. Any #funcers wanna hit me up with some coop mission shizznit, look for Shambler The Obtuse... 
You Say You Like Vert-dragging? 
This is a pretty cool idea... 
You Say You Like Vert-dragging? 
Nice one! I was only at level 11 after 19 minutes... 
Vert Draggin' 
it's funny at first but gets boring after a while, i only played until about 40000 points and went to bed. 
Max Paybe 2 
Yeah well I've had a bit of vodka so maybe I should spout about Max Payne 2?

I bought it a while ago when I had a job. The gameplay was basically the same as the original. Take that for what you will; it's either good or bad, depending on what you thought of the original.

Anyway, basically my complaints reside with the story. At this point it's been years since I've played the original, so take my comments as you will--my memories have faded along with everything else.

They basically changed Max around completely. He went from being a good guy who wanted save the world but was turned into a victim into a total loser who deserved everything that came to him. And they changed his look?! What's up with that? Totally horrible.

Not only was the character changed both in the art and point of view, but the entire story aspect has changed. Now we have the story inserted in a combination of comic-book penals and in-game cinematics. What's up with that? Why be so inconsistant? Even something from the same story point will have a cut from a comic-book style and then cut to a in-game cutscene, which basically makes no sense since the comic-book style cutscenes were part of the original selling point.

Basically I found the entire game to be a huge disappointment. I know sequels should be different from the original in order to maintain creative originality, but why ruin a character that you could empathize with by making him into a total loser and then ruining the entire story-telling mode by taking away the creativity of the original? 
Poorly written, but I'm glad that post is off my chest. I hated that game so much. Considering the fact that I'm such a sucker for games that focus around art instead of actual substance, that game really disappointed me. The story was a total let-down, and I hate the publisher/developer for that.

If a game is story-based, try not to make it based around a character that is totally unlikable. I was basically rooting for Vlad at the end since he summed it up pretty well: "You hate life, you're miserable all the time, afraid to enjoy yourself even a little. Face it, you might as well be dead already. Do yourself a favor, give up!" Oh believe me, I wanted to. 
Yes, I beat Max 2 on hard mode in 3 hours flat. The game was a HUGE disappointment. Absolutely poor imo. 
Saint Seiya - Zodiac Knights - The Sanctuary 
I played this week-end "Saint Seiya - Zodiac Knights - The Sanctuary" on PS2... I'm not really a fan of "fist-fight games", but this games comes from a manga movie release 10/15 years ago, and I was a fan of this manga movie series... so...

Animation / video sequences are really cool: it's like in the manga movie. As well, the special effects like lights halos, etc.. are very well made
Commands are a little bit complicated and annoying sometimes (it's not like tekken), i.e. you need to learn special combo in order to have efficient damages on your ennemy... Maybe it's not so easy as I would like... or maybe I'm too old for this game ... ;)... As well, keeping in guard without attacking your ennemy is not helpfull, and after more or less 5 attacks of your ennemy: hits, and you loose health... You really have to attack to survive..
There are 3 modes: a "one vs one" as usual, the "12 house of zodiacs" like in the movie (yo have to defeat the 12 gold zodiac knights in their respective house, so if you missed an episode of the movie, it's pretty cool... ), and a third one (I don't remember the exact name..) where you are the pope (the bad guy of the movie) and you try to kill the heroes while they are progressing trhought houses of zodiac... So you are allowed to choose between the good and the evil...
The most crappy thing are the sub-titles ingame, and you are not allowed to remove them (or I still don't find where and how to remove them..)
Globally, it was fun, and I fall back in my late youth... 
Max Payne 2 
Cool game, well done and I really enjoyed it. Maybe on the short side, only took me 12-15 hours but it was a fun 12-15 hours. Gameplay was pretty standard but the atmosphere and style was distinctive and a very cool - a bit OTT but it did what it did well.

Then again, I was enjoying it on it's own merits, I hadn't played MP1 so I didn't have any preconceptions....and I've heard unbiased views are so passe these days.... 
I enjoyed MP2 a hell of a lot more than the first game. I thought the art was generally better, the gameplay much more forgiving, the dream sequences done better with regards to gameplay (although perhaps they had less impact). As a result, I actually bothered to play it on all skill modes until I got the slightly altered ending.

It's a fairly short game, but I find most games a bit too long these days, so that was a refreshing change.

As for Max, I didn't really think he was particularly likeable or dislikable, and I didn't care much since all he was there for was to allow me to run around shooting things. 
I Agree 
As for Max, I didn't really think he was particularly likeable or dislikable, and I didn't care much since all he was there for was to allow me to run around shooting things.

Max is too emotional and navel gazing for my taste but this had no effect on how I enjoyed the game play. The loony asylum haunted house set up was a particularly inspired moment of game design IMO. As was the gangster in the costum with the giant feet you have to save from a mob hit. 
Yeah, But... 
although the general idea was cool and execution was great, the mission where you have to save that guy was massively frustrating. It was the only point I remember constantly hitting quick save/load.

One nice touch is that when you go through his flat you can smash his Captain Baseball Bat Boy stuff up and he nearly starts to cry :) 
Agreed, But 
It was definitely an interesting gameplay scene. However, what bothered me about it is that in the previous game Max wasn't about saving the bad guys for any reason; he was about killing the scum and then figuring out what to do after they were all dead. It just didn't fit with the established character. 
he was in love, and not thinking clearly

blame the woman ;) 
Battlefield 2 
Ok so I've played quite a bit of this game now, so I'm gonna share my thoughts on it.

Overall I enjoy it, but there are things that bring it down from being great.

Let me elaborate, in a game such as this where you are throwing down your gameplay to the mercy of the people playing it, quality can swing from good to bad in a matter of seconds, and this is the main problem with Battlefield 2. 80% of the people playing it are just fucking stupid.

Harsh but fair, how many times have I seen a player get into a blackhawk, which has ample room for a FULL SQUAD of soldiers to ride in (which just happen to be approaching to get in) and the idiot just takes off by himself and flies into the nearest friendly tank. You would think that this happens maybe once or twice a game, but I see this happen every 30 seconds at least. And if you are one of those squad members rushing to the transport you tend to get FUCKING PISSED OFF and shoot the thing as it flies off. And its not just limited to aircraft, it happens with everything.

Now I have had the luxury of playing on a server where most of the players have been very sensible, and the game was a joy to play from start of the match to the very end. I geuss what I'm trying to say is that its a arse to find a decent server to play on, which brings me nicely to my 2nd point...

The games server browser didnt work on release.... Well it KIND OF did, but its was fucking useless. How EA could green light a ONLINE SHOOTER with a broken server browser is beyond me, but I geuss I half expected it being EA after all. Luckily this has been fixed in a patch.

The game is also quite the resource hog, I have to run everything on medium settings or it lags, chops, stops and burps more than czg after a double helping of whale meat.

If you can find that golden server, then the game is great, but its a long and dark road to this great place. A shame... 
Thief Deadly Shadows 
Any good? I'm gonna try it once I've got the time. 
Battlefield 2 
I've been playing the hell out of this. Most of what DaZ said is true, public servers are a bit of a gamble. I've found that if you've got nice phat bandwidth as I do, the pubbie servers can be pretty fun if there are 40 or more people on it and you can find one with a playable ping. This is because with the greaters numbers theres a better chance of at least one or two squads on each side actually playing with some teamwork that you can get in on. And if thats not your thing, plenty of fragbait to vent your frustration :) But for the most part I play on private servers so pubbie faggotry is a relative non-issue.

Oh, and if you're in it for teamwork, definitely stay away from public ranked servers. Most of those folks just care about increasing their rankings, above all.

Game has some issues though, the UI, while useable since the latest patch, is still slow and poorly designed. It also consumes a load of bandwidth (disconnecting my AIM session when connecting to a server *every* time, forcing an alt-tab which is way annoying) and resources in general.

I plan on checking out the map editor IF EA RELEASES IT SOMETIME THIS CENTURY. 64 player all-city map? Oh yes, please. 
Make an id base map for it and maybe I'll buy the game. 
if you make the hi-res textures and shaders :) 
Battlefield 2 
I won't repeat what has already so much, but just affirm their comments. No other game can be so supremely entertaining, and outright frustrating at the same time. When you play BF2 as intended, with an intellegent, well balanced squad, you will have an experience unlike any other currently available on pc. Teamplay like this hasn't been excuted so well in a long time.

However, within minutes of this gaming high, it's brought to a crushing low by several key design issues. First up, auto teamswitching. If you are enjoying yourself in a good squad, be prepared to be switched at a moments notice. This is so annoying, particularly when you and you're squad have gotten in a good grove.

Next, terrible terrible terrible UI. Like Notor said before, it's usable now, but that isn't saying much. Connecting to the Auth Server takes up to and over a minute, and then you're brought into one of the worst server browsing GUIs of all time. Slow, nearly unresponsive, this is just unthinkable to have considered 'good enough'.

Finally, and this maybe just my rig, but loading times are rediculously long. Granted it's loading a lot of content, but they should have been able to shave some time somewhere. I guess it wouldn't be half as bad if I didn't spend so much time just getting to a server. After the first load, things get better I'll admit.

But for all my complaining, it's worth it once you get into the squad gameplay it was designed for. Nothing feels as rewarding as playing with a great squad and accomplishing the various goals assigned to you. 
Psp Vs Ds 
Of all of you that have both a PSP and a DS, which do you prefer?

I have to say that although the DS is full of really cool game ideas, most of these seem to last me about an hour before I get bored of them. My PSP games have had a lot more playtime and I don't get bored of them on a 2-3 hour train ride.

The PSP also has all the cool media options, and if you have an original Japanese or US model, it is very easy to run emulators on it. Apparently it is very difficult to do this on the DS.

Glad the DS is outselling the PSP though. I really don't want another market to be saturated by the same games we have on consoles (no NFS extreme hardcore underground illegal edition or WWF RAW kickass ultra violent edition.) 
I Have Neither 
But the DS interests me more than PSP, at least currently. So far, the PSP is full of mediocre, uninspired games like Madden and other boring pieces of donkey spittle. The DS has some REALLY cool games (or at least interesting) and as a game machine sports some awesome hardware ideas. The PSP is neat, yes, but it's not really a gaming machine as much as a multimedia machine.

Personally, I would go with DS over PSP because I think whenever the next hand-held Zelda game comes out it'll r0x0r your mom's b0x0rz. But my opinion is invalid and pointless because
1.) I own neither system.
2.) I am Zwiffle, and no one respects me. 
Kind Of Agree 
The DS is more interesting on paper, but so far, all the games I have bought, aside from warioware, have been a dissapointment. Even warioware was dissapointing after it was completed - I did not have any urge to go back for more.

Electroplankton was the last DS game I bought and was a complete waste of money. For a fiver it would be worth it though.

There are still a few interesting PSP games, and even though there is a drought of really exciting new stuff, there are a handful of titles that are high quality and lots of fun, despite their lack of originality. 
Cave Story/Doukutsu 
That was mentioend in the GA thread is really good, some of the best 2d platform action I've experienced actually with great boss fights that really gets the arenaline going.

Exceptionally good for freeware! 
Knight Online Free MMORPG 
Anyone tried this? I'm downloading it now.... their site's download doesn't seem to connect and they provide no mirrors, but check Filefront or Fileplanet. 
Lego Starwars 
i got the Lego Star Wars game thingy
very fun game so far, dunno if I would spend money on it tho :) 
Other Games. 
I am a total GW whore now. Nuff said. 
God Of War 
Ok, I've been on a bit of a console-playing binge for the last couple of months, and I've got an arseload of games I've been meaning to do reviews of, but I'll start with God of War for the PS2 because it's fresh in my memory atm.

Summary: Ridiculously OTT Greek mythology-themed 3rd person hack-and-slash fest, with platforming and puzzle-solving elements.

Review: On the whole, this is an arse-roastingly good game, with probably the best graphics I've seen on the PS2 so far, and probably the most fun and visually impressive combat i've seen in the hack'n'slash genre as you become a whirlwind of flaming death, spinning your ridiculous fiery twin swords-on-elastic-chains about in a seemingly endless variety of ways, all akin to watching a catherine wheel on an acid trip. It's got awesome music too. I'd say the technical polish of the game is pretty much flawless.

You can level up your weapons and magic, and acquire new moves and combos as you accumulate red shit that comes out of monsters as you kill them. After twatting a monster for a bit, you can then do a sort of 'finishing move' which involves some nifty button-mashing, and if you get the combination right, it yields extra health and magic orbs. Very cool.

Some of the level designs are truly awe-inspiring. About one third of the game takes place inside a single vast temple of insanity; when you get a chance to go outside the tower and look down, you see that the temple is actually being carried across the desert on the back of a colossal crawling giant.

The platforming and puzzle-solving aspects are for the most part extremely well done, imaginative and balanced. The checkpoint/autosave points are well positioned, and you (generally) never find yourself having to spend more than a minute or two catching up if you get killed.

I say 'for the most part', because the game seems to lose the plot a bit on the penultimate level. This is the only really shitty bit I've come across so far. Maybe some hobo broke into the level designer's house and stabbed his pet dog or something, because whoever made this map was in a really, really shitty mood. Ok, imagine having to vertically navigate the most drawn-out, frustrating, impossible multiple spinning blade trap, which would take you about 10 minutes to traverse if you did it perfectly the first time without ever fucking up once, but then consider that there are approximately 12,527 unique opportunities to fuck it up along the way, and that when you do fuck up, you get kicked all the way back to the beginning. Yeah. I'm probably fine with calling it a day here to be honest, because I understand I'm basically at the end of the game, and the end boss will probably be more of the same bollocks, but even so >:{

So, yeah, in conclusion, the first 95% of the game rocks hard, but the QA guys kind of dropped the ball on the last bit - but it was fun while it lasted! 
Re: God Of War 
Yeah, Kinn, I saw a guy playing that at Red Storm this summer. It looked pretty cool, and I can attest to the cool graphics.

I wouldn't be too harsh on the QA guys, though; they can't actually change the game. 
Sounds Like It Needs... 
...quicksaving =) 
I wouldn't be too harsh on the QA guys, though; they can't actually change the game.

True dat :{ 
sounds to be some nice and inspired shit at least on the plot/art department... 
Dystopia-Mod For HL2 
I just finished a 4 hour session of the Dystopia demo for HL2, and my mind needs readjusting to reality O_O

Outrageous exaggerations aside, this is really quite spectacular. It takes about 2-3 sessions to really get familiar with it, and definitely be sure to read the instructions, or you will be totally lost.

Right now there is only 1 map, but it's quite excellent. and has a lot to explore, so you won't get sick of it quickly.

The coolest part of it though, is that an integral part of the mod involves the player 'hacking' through cyberspace to unlock doors and areas on the rival facility. It looks like Tron, but there is no gravity or friction, and you have to hit certain areas in such a manner to get right side up and "hack" your objectives. What's awesome is that the other team is hacking too, so you end battling in cyberspace while the rest of your team is battling the "real world," waiting for you to unlock doors for them. It's a really unique and great gaming experience, and I highly reccomend it. 
I Have A Feeling 
Dystopia is going to go retail.

Although I'm not remotely interested in it. 
tried ssam2 - same thing again

it just throws monsters at you, locking out areas until you kill all you are supposed to..yawn
and even at this, very limited, gameplay Sam2 is worse than PainKiller

there are some trendy "vehicles" (which dont change gameplay really)

everything looks like some cartoon that lacked good art direction

there are some spacious impressive environments (like city) but overall it seems tasteless and garish

I think I bothered to play 4 levels before giving it up

You might remember the game from ~`95 called MDK - great action with same-ish basics: fast massive combat, cartoonish designs, boss battles, humor, even some "snowboarding action
But it had more style, much more variety in gameplay and it was definitely more fun

and 10 years later we get this - plenty of pretty effects and absolutely shallow game
Fek, I would even say its less fun than many old school 2d arcades that wer about the same - brainless shoot and evade 
that was 
Re: PK 
that style of gameplay is beginning to bother me more and more now... it was fine when i first played it, but having just replayed the game a short while ago, i was a lot more frustrated with being always trapped in an area until i cleared it. 
Wow, I remember that. I think it came with my parents' iMac, or something like that. Headshots were fun :) 
Alien Arena 2006

Another id-source-based free deathmatch game. Just released a couple days ago. Has anyone tried it? 
Alien Arena 
I tried looking at the screenshots, but I couldn't really make out much beyond the all-encompassing neon-glowing bloom-haze 
Lol At That Screenshot 
Bloom aside, is it normal practice to have someone saying "die bitch" in the chatbox on publicity screenshots? :) 
dude, you know if maps could be made entirely out of bloom, someone would do it, right? ;) 
Iv been talking with local developers team making some arcade-ish racing. It looked kinda shit and they admited, that they didnt care about the visual quality of the tracks and the the cars much. They just (ab)used glows and bloom and motion blur NFS-style to hide it and get the modern look :(

To me the excessive effects are not just unpretty and usless, they are mostly unwanted cause they only obscure the view and make playing harder and even frustrating. I dont want to crash or get fragged cause couldnt see much beyond the nearby huge glowing sign or overwhelming bloom effect.
NFSs, UT2k etc - I have to turn the effects off to make it playable for me.
The only game Iv seen where it was done well is Prince of Persia, IMO 
Just bought Doom 3, $20. Yay. Haven't really been excited for this game but figured I'll give it a try. 
I'm just reaching the Hell level of Doom3, and just for it, it's really worth playing till the end ! If you like "infernal satanic" level, you will be pleased for sure... ;) 
The only game Iv seen where it was done well is Prince of Persia, IMO

The version for mobile phone? =) 
I agree with you about the Serious Sams - both of them. I remember giving up on the last map thanks to suddenly realising, "Killboxes! All I'm doing is hopping through killboxes!"

Croteam had a good idea, but their overuse of the killbox style of gameplay ruined both games. Virtually no real use of 3D either. 
Serious Sam 
Over-the-top sillyness with inconsistent game/enemy design and hordes isnt my idea of fun.

I would however, like to see the SS2 engine in something like a Chrono Trigger of 2005. 
Chrono Trigger in the Serious Engine... you on crack or something? O_o

Oh, and I must be weird, I still find playing a bit of serious sam once in a while fun, and I actually laughed a few times at the stupid jokes and secrets in SS2. 
Chrono Trigger in the Serious Engine... you on crack or something? O_o

Chrono Trigger

Serious Sam 2

Now imagine CT in 3rd person, isometric or whatever - with the colorfulness and expanse of SS2 in that screenshot. Remember that Chrono fan project that got canned? It looked quite nice... When I tried SS2 demo and the village level, I thought of CT's outdoor areas and especially it's map. 
ever heard of chrono cross?

maybe Im finding mindles shooting games boring cause I play dm online often and when it comes to slaying monster hords its just totally bleh - they dont even move much, dont have tactics, minimal use of environment cover required ..
just strafe-aim and no change of the pattern
its not that shooting is bad, just there needs to be something else

in PK atleast some foes needed different approach and the levels were not only open arenas. Still, not much variation or any involvment and 'bocked-out areas pregression' that makes halflife or quake look like nonlinear game 
Quake is a pretty non-linear game. A choice of 4 episodes that can be tackled in any order, and then within most maps there are often route choices and plenty of areas to explore. I'm still impressed when I got back and play the levels and see how many options you have as a player, compared to the games of these days. 
Yeah about that, I think what with how maps are becoming so much longer to create, most level designers just don't dare make too much content that many players might possibly just pass by without noticing (as in, areas to explores, proper secret areas, etc), cause it's not cost effective enough. And yeah, that is quite unfortunate... =(
I'd be curious in knowing if there is any precise design decision about what to do/not do with these kinds of things in popular FPS companies. 
esp notice romero maps (most of the ep2) 
Multiple Choice 
One of the bosses at Rebellion (well, probably both to be fair) said that he didn't like the idea of extra routes because he thought players would just play through the games once, so any extra content would be wasted - and to him, money would be wasted.

To be fair, I doubt that many players would play through the likes of Dredd vs. Death even once - proably deciding they had purchased a stinker by the training level or thereabouts.

Anyway, when you are spending millions of dollars on making a game (slightly less at Rebellion, since they were able to save a lot of money on salaries) you don't really want to create content that isn't going to get seen. You want to make the bare minimum that will get the game reasonable reviews, pay magazines if they won't otherwise grade it well, and then market it a bit to get people to buy it. Then profit! (fingers crossed).

That's if you are a game company or publisher that sucks anyway. By that I mean strictly in a producing good games sense, not in the sense of making money for the bosses/shareholders, which is exactly the goal of any business.

With Quake, I think there were plenty of route choices and hidden rooms, but not that much where you can just skip massive chunks of the level (without trick-jumpery). Back then, it was easy to produce a fairly large amount of content for a game quickly, because there were less assets to create. These days it requires a lot more work to make secrets and extra routes, and hence a lot more money.

Look at HL2. 4 years in the making, and with a massive budget (I can only imagine) and the only secrets I remember were areas where you had to stack some crates to find an ammo clip*. Fucking awesome. Completely linear too. Still, that's hardly a reason not to buy it.

Imagine if Mario Sunshine had a pipe early on that took you to nearly the end of the game**... you don't see that sort of secret much anymore. These days games are judged heavily on how long they are, which I suppose is fair enough considering the cost of the average game. Some people will go on about how "Max Payne only took me 8 hours to finish. That was fucking lame!" and others will say "Shit, Final Fantasty 23 lasted for 56 hours before it was over." Really it is the quality of the experience that matters, not how long it was (within reasonable limits at least) but describing the quality is more difficult than stating the average length, so some games appear to make everything overly drawn out to keep players bashing away for hours upon hours until the game is finally finished - kind of like when you have to write an essay about something you know nothing about and it has to be 5,000 words long. You just pad it out with waffle.

*or lift some boxes over a gate with the grav gun.

**Actually, you could finish the game without seeing a lot of it. I think you just needed to finish 7/8 of the levels on each chapter, rather than complete each level. 
Doom 3 
Just completed Doom 3. Thoughts:

Not even worth $20. Overrated. I knew not to expect much more than run and gun gameplay, but other such games haev stuck with me. Doom 3 just doesn't have that "keep" factor for me. I thought as a whole, it was a good game, but got boring too soon. I found myself going all out towards the later half because I just wanted to be done. The boss battles weren't so challenging either, at least once you figured out the trick to them.

Hell - bleh. It could have been done much more disturbingly (i.e. better). I did like some of the enemy animation. Running up to imp's and blasting them with the shotgun was fun. Trites were annoying. Cacodemons should've been much bigger. Hell Knight was fun to dodge and fight with. PDA scouring became annoying.

On top of that I don't really see any interesting mods out, either. I'd be interested in something that strays away from the base. Or if it retains the base, somewhere other than Mars. But whatever really, Doom 3 just isn't worth keeping. 
Anyway, when you are spending millions of dollars on making a game (slightly less at Rebellion, since they were able to save a lot of money on salaries)

LOL, you managed to get that very cutting without actually being rude... 
I'd Like To See An Fps Do Something 
similar to cave story or the 2d metroids, in other words a game that can be completed in a few hours but has a lot of stuff adding replay value and since it doesn't require a lot of time to replay the player is more likely to do it.

I guess it might also be interesting to discuss the way developers spend their ever increasing budgets where the general tendecy seems to be to add people dedicated to making great gameplay enhancements such as burger and trashcan/bags props for that extra realism everyone wants... 
Doom 3 (may Contain Spoilers) 
I thought it was good, but can't help but feel annoyed that it was far from as good as it could have been had id done a few things a little differently. My suggestions:

1. ditch the stupid mad scientist bullshit. Research going on, portal opens, satans minions start coming through and killing stuff. Why do you need more than that? The stupid betruger stuff just made the story feel b-movie and cheesy.
2. If you are going to make a horror game, try not to throw in too many stupid looking skeletons moving for no obvious reason followed by cheesy evil laughter. It isn't scary. Also, Hell was rather dissapointing, as it was pretty much exactly what everyone expects hell to look like. No original take on it or anything. Some cool visual touches in there, but nothing too special.
3. Don't save all the fun monsters right until the last 6 or so levels and leave all the boring imp/marine fighting for the levels beforehand.
4. More large monsters would have been nice.
5. The spider queen monster was shit.
6. The final boss was SO SHIT. Come the fuck on. They could have done so much more with that boss encounter. Why did they have to give THE Cyberdemon a gay looking tail?
7. I would have liked to have some more marines to fight alongside during the game, the same guys for a few levels, just so it feels like you are bonding with them, rather than them being faceless cannon fodder (with annoying floaty nametags) like in CoD. Fighting alongside the security bots was awesome whilst it lasted. Trying to escort the scientist was not awesome.
8. A bit more environment variety wouldn't have gone amiss.
9. Those crap invisible monsters could have been somthing more interesting.
10. I loved the end of the old e3 shakey cam footage when the hell knight eats the marines head. Why couldn't we have had that and more?
11. Then we have all the obvious gameplay improvements that people have beaten to death already.

It was fairly enjoyable, but I think I'm in the majority when I say it could have been so much better. 
9. Those crap invisible monsters could have been somthing more interesting.

Where? (Seriously :P) 
just make smaller 'sideways' or some alternate paths in parts of the map, it shouldnt drastically increase dev time but will enhance game experience

make it quake-non-linear, not real non-linear (like fallout or mororwind)

and don�t push player with those pesky npcs
that only pretend to be interactive
And don�t make unreachable areas that look like you could go there (HL2 had many of that, how many times had you stacked crates only to find there is clip all over the place?)

Or kind of HUB non-linear, where you need to complete all the parts, but have a choice what to do first. And hub being not just like start.bsp, but actually big map where you could do stuff (like a city in RPGs)

the bottom line: good game should have (some) freedom of choice and exploration (with reward) cause one of the reasons ppl play games is for 'being in another world' or as a sort of journey.
And it is worth spending dev money on, much more than modelling realistic trashcans.

Creating 'sense of place' and illusion of freedom of choice is worth much more than a futile attempts and mimicking reality

speaking of time - I dont want a game that takes long time to play (like some bloody RPGs) I have no time for those!
And I dont rush the games, I tend to look around alot and try to do different things

cybera: there is no way to beat supermetroid in 2hrs on the 1st try 
Speeds wrote: "speaking of time - I dont want a game that takes long time to play (like some bloody RPGs) I have no time for those!
And I dont rush the games, I tend to look around alot and try to do different things"

Couldn't agree more. Some games are just too hard-core time wise. A lot of Nintendo's major titles (Mario and Zelda games at least) take too long for me these days. I still play them, but I get a bit fed up with how much time they consume. At least the general experience in these games is good, and not some stupid random battle 500 times over 60 hours CRAP with fancy cg cutscenes and beautiful backdrops that probably consumed about 500 times more production time than the rest of the game added together. Basically, I hate most japanese rpgs...

Deus Ex... that's an RPG (role playing game - not stat building game).

Sometimes I find it amazing that people play WoW so much, but I guess that with online games there are other people to talk to, so it's ok. SP rpgs though... ffs. Can all this repetetive shit and let me feel like I have some part in the story, rather than just feeling like I am advancing a pre-determined story by completing tedious menu driven magic based random battles. 
On the subject of game length, I couldn't possibly disagree more. Games are becoming shorter and shorter whilst their price remains the same. Most new PC/console games cost 50-60 euro around here. If I am getting less than 20 hours of gameplay for that amount of money, I feel completely ripped off.

Many of these games are suffering the "Max Payne syndroma" (which I beat in less than 8 hours, loving every minute of it, never to touch it again). HL2 was another such case, was it a great game? Hell yeah. Was it worth 50 euro? FUCK NO. Pretty short, completely linear gameplay, zero replayability value and STEAM annoys the fuck out of me. I do admit that custom content and mods make HL2 worth the money, but "on it's own" it definately is not, hell it didn't even ship with a multiplayer mode.

I have this theory on why this is happening. Publishers want to increase sales, revenues and profits (like any normal business would). The problem is that the amount of people who buy computer games doesn't grow as fast as they'd like to. So in order to sustain continuous growth, they have to change the games to make them appeal to a broader casual gamer audience who want the games to be short (because many of them dont have a big attention span) and easy to get into (require little to no time to learn).

I am all for there being more PC and console gamers on this planet, but if that comes at the cost of game length and depth with the price remaining the same, I am pissed off big time.


Sometimes I find it amazing that people play WoW so much, but I guess that with online games there are other people to talk to, so it's ok. SP rpgs though... ffs. Can all this repetetive shit and let me feel like I have some part in the story, rather than just feeling like I am advancing a pre-determined story by completing tedious menu driven magic based random battles.

I am guessing you haven't played Morrowind? 
What Speeds Said... 
...I agree with, good ideas there. Not much to add except some approving nodding.

Jago....firstly if you are spending 50-60 E on a game you need to discover the joys of internet mail order. I don't think I've spent more than 40 E on a game in the last 3 years (and often a lot less when they aren't latest release games) - and the UK ain't exactly bargain bin. Secondly, you really think you are getting short changed if a game is under 20 hours? Say I spend �25 on a game and it lasts 15 hours, that's �1.60 per hour for what is likely to be jolly good entertainment. Cheaper than a lot of things. And many games offer more than that in terms of longetivity. 
Obviously �1.60 per hour is a decent deal, but it's not as good as I am used to. Why should I be queitly accepting the "inflation" of game hours per money unit? 
no inflation. about 10 hours is a standard for pc fps. rpg s are much longer of cource . dont compare them. hl 2 was proper length , it had CS included too :) 
no inflation. about 10 hours is a standard for pc fps. rpg s are much longer of cource . dont compare them. hl 2 was proper length , it had CS included too :) 
I don't think I ever wrote anything about super metroid being beatable in two hours on the first run but in any case it's shorter than your average sp game and at least metroid zero mission was really short. My point was that this doesn't have to be bad as long as it's good enough and have new challenges to offer like improving your time or finding all items. When you can play through a game in one evening you're far more likely to replay at least a couple of times and then ending up with a total playing time of a longer game you can't be bothered to replay a second time. 
I don't think I ever wrote anything about super metroid being beatable in two hours on the first run but in any case it's shorter than your average sp game

I don't think you and I have played the same Super Metroid. Metroid Zero Mission was kinda short, but Super Metroid was BIG. 
than: yeah, I dont dig j-rpgs for similar reasons. In chorno trigger it was done much better but it didnt get nearly as popular as FF, surprisingly ;/

bear: I would say, its better to have a (rather) short but quality game that has some depth and thus replayable,

rather than lengthy good game that just drags on, using repetitive sections, random-generated missions, locking player and swarming him (hi ssam) and other low-cost methods of prolonging the play time (that just make a game dull).

If the game is good and I like it - I dont mind it being short, I will replay it (on harder mode, in somewhat different way). And if the game is not my bag of shit, I jsut dont care if its long or not. I flush it after few playing sessions

But one evening (like 2-3 hrs?) I dont know, that sounds like a speedrun to me. For example you could beat fallout really fast, but that's skipping even large chunk of the main quest.

What I like, is when you can play any level of a game on its own if you just want a quick blast (loading map from a console for example, and getting all the needed items there) 
The Thing Is 
Like speeds says, the length of a game is not really relevant, it's how much you play it that counts, and that includes replayability, multiplayer etc. I also think that the right price is important. All games aren't equal. I don't think charging 30 quid for an old snes game converted to GBA is fair, and if I had know how much I would get from Quake, I would probably have been prepared to pay a LOT more for it.

I seriously didn't mind how short MP2 was. I replayed it on all the skill levels (but gave up on new york minute because by that time I was a bit bored). Then again, I'll admit that I just played a copy at work, rather than buying it myself. 
Good Point 
and if I had know how much I would get from Quake, I would probably have been prepared to pay a LOT more for it

If I had known how much fun I would be getting from Quake and the metric shitload of custom content made for it, I would've probably been ready to pay 200 euro for the game, if not more. 
At the rate of �1.50 p / hour as we mentioned before, say 2 E p / hour.....I'd be looking at paying 5000 E ? Or more? 
Of Course 
If I was being charged by the hour for quake, I probably wouldn't have played as much. Thank god id isn't Microsoft, who seem to want to move all the Office apps to an online subscription model, where you don't ever own the software and have to keep paying to keep using. 
NFS most wanted

Man, this game looks great. Awesome detailed cars (and not just asian ricers, you get real supercars now)
Very impressive seamless large city that runs without lags. Many destroyable objects and shortcuts/different routes.
The post processing is rather nice (excessive bloom but you can turn it down) Motion blur is a bit too strong (and you cant switch it!)

Cop mode is well done and reminds carmageddon, rather than racing game. And you have the whole city to fight the cops in!

But the normal racing is rather boring due to easy rubberband ai - computer cars slow down to let you catchup or run as fast as you if you are doing great (stil too easy).
You can even use slowest car in career mode and win no problem beating much better cars
(well, about 10th spot on the list you would have to use better car, cause some tasks, like speedcheck and racing against time become more demanding).

I dont like rubberband ai\dynamic difficulty change for apparent reasons, esp done so blantantly and being so easy like in this game. Caring for the console 'casuals' eh?
nfs underground 1 ai was done better (and more challanging too).
Too bad there is no difficulty settings in NFS MW and 'catchup' is switchable only in custom races :( 
no replays :((( 
Does It Resemble Midtown Madness 
I remember when I played midtown madness at a cousin's place - was quite a fun game. That was 6 years ago.
You had to race against the traffic on the left lane of a highway etc.. And the city was pretty cool.
It didn't bother me that you couldn't hit pedestrians (they'd always jump sideways high speed). I also never liked carmageddon at all. 
DooM3... And Next... 
I finished DooM3 yesterday night... I'm again very late compared to you guys, and many things have been already said on this forum.. I will not restart to enumerate all good and bad points of the game, it's useless, but I would like to give my final personal impression..

Well, globally I enjoyed to play it, just for the ambiance.. it was really frightening, the most in "Hell" level... .. Exactely what I was expecting since the very beginning (i.e taking also into account what were first DooM games... it follows very well the evilish progression of the serie... >D ...)... The only thing I really have to complain is CyberDemon weakness... How deceiving I was to defeat CyberDemon so easily at the end... BFG9000 for standard monters, and Soul Cube against CyberDemon... it was too much obvious... The Soul Cube guardian was much more difficult to kill IMHO... Anyway...

Well, I will try to replay DooM3 in Nightmare skill, just to have a real challenge this time....

Bah, now it's time to install Call Of Duty 2... and regarding all the trailers I already saw... it sounds to be a real good game, like Medal Of Honor... Maybe I will give you feedback in... 6 months... ;P 
I picked it up for very cheap. I started playing and it reminded me of the invisible snipers in MOHAA. Is this a game of find the enemy after you die (via the post death flyby) or is this a good game? 
RE: Vietcong 
The first Vietcong is fucking brilliance, if mainly for the excellent coop mode. If you find the 6th sense servers, you can have a really enjoyable game there with some really great people. However, now the sequel has been released, I think the community has become divided and the servers might not exist anymore.

You have to be prepared for a seriously full-on experience if you join a VC coop server. The goal of 6th sense and true teamplay servers is to encourage real teamwork and play at a slow pace for an immersive experience. If you die, you might be waiting 40 minutes for another game, so be careful.

As for the SP game, first make sure you patch it up to 1.6, then play, it fixes a lot of serious bugs. Even with the patch there are problems, but it becomes much more enjoyable.

The game is supposed to feel quite realistic, which is why you get picked off quite often if you aren't careful. Luckily, if you use your pointman, then you will almost always know when it is dangerous to move forward, and you certainly get picked off a lot less. Make effective use of cover and the crouch/aim mode and it is great when you are under fire.

There are a few really shitty levels (the boat mission, some of the tunnel rat sections and one of the last FA missions (stealth), but stick with it, because it's fun and the final level (of fist alpha/purple haze) is really cool.

Anyway, despite the game being rather rough, I much prefer it to games like CoD and Battlefield. It feels a lot more authentic and immersive, and you don't feel so much of a loner surrounded by completely scripted, braindead cannon fodder. 
Vietcong - Getting Into It 
I'm partway through the second SP mission and I'm liking this game. I do like the go slow, keep an eye out and use cover and prone shooting for progressing. Haste is punished.

I installed and progressively patched to 1.6 right away.

Note: I really have only just begun this game.


Jungle looks, sounds and feels like a jungle. Good foilage and lots of it. Critters are well done. Good outdoor feel.

Traps that keep you on the alert. They can be disarmed.

Limited weapons that you can carry. I like this as it prevents clutter and redundancy. It makes you chose your preferences (I'm a single shot Mosen user.)

Good backstory on missions so far. Diary in bunker fleshes out story.

Enemies seem realistic but I've really only begun.

Performance and load times are acceptable on my P4 1.2GHz with Radeon 9600 Pro. That is a modest system these days.


Some awkward clipping and can get stuck on terrain. Not always smooth but not too bad considering.

Dead enemies that protrude from terrain - clipping problems.

NPCs can get hung up. My commanding officer got very stuck walking me to my bunker.

My squadmates sometimes get in my way. They rush into battle and kill more VCs then me. But they save my ass too.

The autosaves have the benefit of creating suspense but replaying sections can get repetitive. It's a good/bad feature.

BTW, there's a Vietcong 2 or are you talking about a mission pack for Vietcong? If this is a good game, I'll look for the other one.

Any opinions on other Vietnam war games? (Single Player) 
There is Vietcong, Vietcong: Fist Alpha (expansion) and Purple Haze (pack including Vietcong and FA). REcently, Vietcong 2 was released, but I'd steer clear for now, as I am told by my super hard-core VC loving friend that it sucks. We have quite similar taste in games so I trust his opinion. The release of VC2 was also blighted with problems and the Pterodon (creators) forums were ablaze with people complaining about all the issues with the game, and also how much of a letdown it was for them. Only a handful seem to like it :(

There are issues with VC, but once you get used to them, they tend not to be a problem. When I played, I don't think I had one show stopping bug where I had to revert to a save. Of course, I did notice a lot of smaller bugs, with my teammates getting confused.

Also, don't you think that Nhut sounds like he's saying "me wait for Arthur"? He is actually saying "me wait for other (men)" but it sounds really odd.

My teammates never got many kills actually. This kind of spoiled things for me, because hornster is supposed to be some kind of hard-ass raving pscyho, but at the end of each mission, I would see that I got 40 kills and he got 5.

The bits in the bunker between missions are really cool I think. I like the authentic feel of the game. The music is really nicely done too.

Got to admit that the graphics generally suck, but some of the FA missions (with grass) look rather nice.

By the way, if you play online, try and find a teamspeak coop server playing no-respawn vietnam mode coop (6th sense). Usually before the mission begins, all the players split into squads, assign squad leaders, point men, medics etc. and discuss how they will do the mission. It's really cool, and one of the nicest things is that when they speak, their in-game character is speaking. If you get too far away, you can't hear them. It really helps immerse you in the game.

ambush coop is amazing (if you don't die in the first 10 mins). 
I just wanted to point out that playing Mario Kart DS on local wifi netwok is ridiculously fun, haven't had so much fun with a multiplayer game in quite a while, and the fact that it's on a portable console makes it even nicer. 
Wario Ware On GC With Friends 
is crazy, silly and a lot of fun! 
Indigo Prophecy 
I bought this a few days ago.

"Fahrenheit" in Europe and "Indigo Prophecy" in USA. They cut out some love/nudity scenes in the USA, which is bullshit because USA's middle name is T&A.

It's an adventure-action game where you unravel a supernatural conspiracy involving ritualistic murders. You play 4 (or 5) characters throughout the game, but the main character Lucas as at focus - he's one of the latest murderers. Along the game you're trying to unravel why you did what you did.

You can do little things like mop up blood, drink a glass of water, open cupboards and find food to eat to boost your mental state. If it goes too low, you become despondent and may commit suicide or make a decision that ends the game. Fortunately it's not a tedious gameplay feature, so you won't be forced to eat/drink and do little things like that all the time.

Basically the actions you choose to do - whether hiding your evidence, or a dialogue option you choose with character(s), affects what happens now, and later - in the game. There are 3 endings, and it's a fairly replayable game because of this. It's VERY cinematic, it's like you're in a movie, controlling the scenes. You just have to get used to the pace.

The action scenes are a "Simon Says" mini-game of hitting lights in order (you have 2 sets of these lights that correspond to the keys or gamepad [analog sticks] you choose. Get them in the right order, and your character will perform a (successful) action sequence. They're not frustratingly hard at all, but a bit of fun.

I haven't passed the game yet, but if you're looking for a replayable adventure game deep with story and emotion - try the demo out. It's fucking ridiculously short demo, but the gameplay itself swayed me over and ever since getting the game - it's a keeper. 
Mario Kart DS Non Competetive 
can you play it coop? I suck at Mario Kart and hate playing ultra competetive types because I usually lose and get fed up of losing. I much prefer racing against the AI with a mate. I heard it was possible... do people actually do this, or just have races (which they drop out of if they are losing so I've heard). 
"Indigo Prophecy" / "Fahrenheit" Review 
Hmm, well MKDS really isn't a competetive game to start with, you can pretty much go from being 8th to 1st in the last few seconds of the race with a bit of luck (what with how you get much better items when you're doing badly). I've been playing it with 3-4 people quite a bit at school, and the scores balance out pretty well. You can set up teams and play against the cpus, but I never really saw the point as it actually plays exactly the same as other races (you can still hit your team mates) and just adds up team scores at the end of each race...
Haven't heard about people droping out when they are losing, but I haven't played online yet (don't have any wifi here). 
yes, the blue spiked shell really pissed me off in Double Dash on the GC. I gave up on 150cc special cup (or maybe star, I don't remember - had rainbow road on it) because every time I would be doing well, some cunt would get the blue spiked shell and fuck me over on the last lap - when there is no time to make up for errors.

Anyway, I didn't like playing Mario Kart with my mates when I was at uni because they were better than me, and it really sucked to come last most of the time. I don't really go in for games that feel too competetive these days. 
I haven't played MK since the original on snes, so I don't really know how this one compares to the N64 and GC versions, but it's definatly less competitive than the snes version. Most of the people I play with (who've played the other versions) seem to agree that this one is at least a bit more fun.

Hmm, grabbed Meteos, have to try and see if that's any good multiplayer... 
Mario Kart 
I haven't played the DS version but all the between it and the snes game has added lots of more powerfull items and tons of annoying somtimes semi-random hazards on the course. To me the snes version is still easily the best one I've played because it's simpler and awards skill more but then again I guess that makes for more uneven fights wich can be boring for beginners.

Played mario kart double dash recently for the first time and the giant boswer shells and some other things taking up half the width of the course was the most annoying thing ever.. despite all powerfull items I still didn't have any problems racing far ahead of the people I played with on most tracks. 
you obviously own.

I prefered the snes one to double dash too. Double Dash just looked a lot prettier. 
Got Meteos Too! 
I bought it today for 1800 Yen, so it was a bargain. I don't buy many DS games purely because I find the price a bit insulting for the hours I usually get from them.

I've only had a quick go so far, but it seems cool, but insanely hectic and becomes very hard very fast (on the regular mode). Maybe I will get good if I keep playing...

...didn't get good at Lumines though :( 
Wtf U Still In Jpn? 
what are u doing there? any job? (jpn is bloody expensive to live afaik) 
I'm A Famous Tv Chef Ffs 
jesus, where have you been for the last 3 months?

I have a cooking show called "than's 101 peach fizz recipes". Each show I make a meal where one of the key ingredients is peach fizz drink. I always make sure either me or someone else has dipped their penis into it before adding it to the recipe.

I'm a damned celebrity!

I still find time to map between dating all the hot actresses and producing and starring in my show of course. It's because Japan is 9 hours ahead of the UK at the moment, so I have 35 hours in a day rather than 24 - it gives me lots of spare time. 
...Iron Chef Fizz 
I like you; you're full of shit. 
Than I Hate You =( 
Hmm, Meteos is weird, you can pretty much just swing your pen around the screen randomly and not lose for quite a while, make some funky uber combos is fun though, still have to try it multiplayer to see what it's really worth.

About game prices, I find I spend alot more time playing these silly DS games than pc games that often cost 2 times more... I have about 50 hours of play time on Advance Wars, and probably at least half that on Mario Kart. But as it's already been said, it's probably silly to judge a game by the time you spend playing it. 
Than, I wonder how you got 35 from 9 and 24 (and 3 and 101)...

Just picked up Shadow of the Colossus for christmas... pretty nice game. It's just boss fights (and riding your horse from boss to boss,) but it takes as long to fight a boss as most games' full levels. Artistically very nice, though the PS2's technical weakness shows through sometimes.

Also got We Love Katamari, but it's too early to tell if this game offers enough new stuff to be worth having if you already own the first game. 
26 And 9 
the Japanese day is 26 hours long anyway, since the Sun rises here, which takes two hours, and thus there are an extra two hours in the day.

Ok, I admit, I am just retarded. 
Gamepark 2X (GP2X) 
Has anyone got or is considering getting one of these?

They sound pretty cool, and support custom code properly, rather than the annoying hacks/updates of the PSP. I am thinking about getting one so I can upgrade my PSP bios and forget about PSP homebrew forever.

btw, Metlslime, if you are reading, can we have a tags help button somewhere, since I don't know what they are. 
they might be good for homebrew but less so for unique games, I guess if you can run most old console/arcade games on it you might need need much more though.

btw I'm going to Thailand today so we'll almost be neighbours! 
Have A Good Trip 
What are you going to Thailand for? Work or picking up ladyboys?

Do you speak Thai? 
You Are Empty (PC)

Does that appeal to anyone else? Absolutely gorgeous graphics, interesting setting (I suppose comparable to HL2, but with far more detail to the environments) and gameplay that sounds like it will be another return to the old school style of run and shoot, as featured more recently in games like Painkiller and Serious Sam, but mixed with more slow paced horror and exploration levels.

Sounds and looks awesome to me.

One of the monsters looks a bit crap though... kinda looks like a mutant kangaroo. You will know what I mean if you look at the shots. 
Serious Sam II 
I understand it's out now.

Is it any improvement on the previous releases? Or are you just lurching from killbox to killbox again but with better graphics? 
You Are Empty 
i like the setting... anything that looks post-apocalyptic is good to me. ^_^ 
So In Preparation For A New Comp 
I'm looking at these games. The last *new* game I played was Star Trek : Elite Force 2.

Any other suggestions :

Doom 3

D3 exp � ROE

Quake 4


Far Cry

Half Life 2


Call of Duty

Medal of Honor � Pacific Assault

Max Payne 2

Prince of Persia � sands of time


Unreal 2

Splinter Cell

Splinter Cell 2

The chronicles of riddick

Driver 3


King Kong

Splinter Cell 3

You Are Empty 
Terrible monster design. Crap name. Beautiful environments, with particularly good lighting.

I like the visuals and the coherently old fashioned feel, but can't say anything more than that is terribly appealing. At least it isn't god-awful ww2 bollocks. 
I think there are a couple of monsters that look quite cool. I quite like the art style of them too.

The environments are the real standout visual feature though, I suppose.

I'm looking forward to a demo anyway. 
Ticket To Ride 
it's a boardgame originally, but one can play in the internet for free - it's a java thing in the browser and looks exactly like the original. It's a fun multiplayer game, turn-based, where you build railroad tracks across north america (the europe map is crap imo). You have to draw objective cards between cities and then approximate what the others will do, if they might block your routes or something.

I like it. Played the boardgame too a while ago and it's even nicer. 
@ Nitin 
Are you into RPGs at all? If so, I would recommend Vampire: Bloodlines (kinda buggy out of the box, but great fun, and made superb by patches, both official and fan-made), and Morrowind + expansions (also made even better by fan-made plugins). If you try the latter, let me know, and I can post a pretty decent list of plugins that enhance the game without changing the overall feel too much. 
sam2 sux. worse than 1st one, 10x worse than PK

there is a demo, so u can give it a try urself 
You Are Empty 
You Are Empty - forget it
its Russian shooter
russians can model. cant do a game yet 
Doom 3 - sure

D3 exp � ROE - MUST HAVE

Quake 4 - ofcourse. its vety good, just forget its QUAKE. play it openminded

Painkiller - yeah, most likely. much better than SSam. You`d still get bored half thru it.

Far Cry. - Prolly Yeah. I didnt like it, but its a fine game. Very good looking outdoors, mediocre indoors. Fine game if you dont mind restarting (no quicksave, unless its been fixed in some patch)

Half Life 2 - Must Have. Despite any letdowns, its a great game.

FEAR - NO. Looks shit. Runs like sloth. There is some neat AI to battle tho (try demo)

Call of Duty 1\2 - well, if you like braindead linearity and WW2 and some arcade-like bits. Try demo (was enough for me).

Medal of Honor � Pacific Assault - didnt try

Max Payne 2 - its ok.

Prince of Persia � sands of time. Get Warrior within! YES. GREAT slasher. Great gameplay.

Halo - BIG FUCKING NO. Looks pos, boring repetative

Unreal 2 - its OK. You might even like it.

Splinter Cells - well, if u like stealth (I got bored by the demo of Cell2/3)

The chronicles of riddick - fine game. bit of fps, bit of adventure, bit of stealth. nice dialogues, good charachrters, OKish environments (much more modest than d3/q4)
Gets boring a bit.

Driver 3 - NO. Shit gameplay, good cinematics

Enclave - YES! gorgeous slasher

King Kong - hmm dunno, only played demo

XIII - NO ( avrage shooter with some stealth, gets boring pretty soonish)

Add 'Beyond good and evil' and 'Fable- Lost chapters' for envolving marvelous looking lush and immersive slasher-adventure games. My faves.

Trying to be honest and unbiased as ever. 
I'd be interested to know what plugins you'd recommend for morrowind. I'm finally getting into it properly, and having a bloody great time. Can't wait for Oblivion; those demo vids look fantastic. 
thanks, I'll go with that.

I was mainly going off screenies and some reviews. Cant run any demos on curretn system.

Beyond good and evil & Fable, are they like enclave ?

And is warrior within a newer prince of persia ? 
thanks for the suggestions but I havent come acroos an rpg that I like yet (unless you count diablo2 which I dont since it's more of a slasher). 
Pretty much what Speedy says to be honest except I'd rate Far Cry a lot higher, not least because of this trick I found:

"Open the console with "~" then type "\save_game name" where name is the name of your savegame file. I just use 2 names (0 and 1) and alternately overwrite them when I'm far enough along bwteen in-game checkpoints. Then when you want to load one of your own savegames, use the Esc key and double-click the savegame written at whatever time you saved."

Remember that, homie.

Ummm Max Payne 2 is good. You should make sure you've played all the important older stuff too: RTCW, Undying, FAKK2, Blade Of Darkness (especially).

If you want to try a semi-MMORPG, I reccommend G***d W**s ;). 
played and have the older stuff. Except Blade, whcih I didnt really like. 
Me Neither 
I was in the Rune is more fun and imaginative than Blade, but Blade has fancier tech and is perhaps a bit more ambitious but is ultimately flawed camp :) 
I thought Blade was pretty cool, enviroments were beautiful and gameplay quite original, it was bloody hard though... =\ 
Yeah, What Bal Said. 
Blade had gameplay. 
if you liked diablo, you could pick up 'fate'

it's really cheap too. you download the game off of the website (about 120mb) then, you pay 20$ to get a serial number to unlock it from demo mode.

i don't have the site, but a quick google search will turn it up for sure.

it's a nice game where you can play for 10 minutes, and not touch it for a week and come back to it and not be lost or anything. very straight forward etc etc, but fun. 
I really enjoyed the hell out of Fear when I played through it. It doesn't do a whole hell of a lot, but it does a few things quite well and I enjoyed the combat.

@Starbuck, I'll post my canned "Morrowind Tips and Suggestions" and see if breaks some kind of func_character_limit or something:

Morrowind Plug-In Sites (some of these might be dead):
Excellent basic place to start. This has a list of all the official mods (the only one I would avoid is the Siege at Firemoth, which I found to be kind of dumb and tedious), and a bunch of recommended ones--I notice that most of the links seem to be dead, so use it as reference. :( If nothing else, be sure and grab the Animal Realism and Real Signposts mods from one of the other sites.
Pretty much everything on this site is good, especially if you play a thief-type character. The Illuminated Order quest is very cool for high-level types.
Limited selection, but seem to be typically high-quality.
I pretty much grabbed all the Texture Replacer mods from here. I didn't bother with the face replacer ones since I was already using different ones . . .
The Visual Packs from here basically replace textures in the wilderness areas, unlike Carnajo's textures above, which are primarily urban.

I would recommend being careful and organized about what you're using, and keeping backups of all the .zips etc. in a different folder, just to keep track of what you're using and where it came from. And, obviously, read the readmes, to make sure that you're doing what the author intended re: installation.

The plugins that I'm currently using are below--I feel like these enhance and improve the game without changing it too drastically.

Face replacement textures from Astarsis.
Adamantium Armor
Area Effect Arrows
Atmospheric Sound Effects from Duncan (up to update 4)
All of LDones game-improvement stuff from the second link above.
Bitter Coast Sounds
Pretty much all the offical mods except Firemoth (which I found to be long and annoying and silly)
A fix to add a ring to your stronghold that teleports you there when you put it on (since they seemed to enjoy putting your stronghold in the middle of Bumfuck Egypt).
Real Signposts
All the texture upgrades from Carjano
Sharpened Armor, Weapons, and Clothes upgrades from NelothsMouth
Gnomish Sky Glider from Mykul
All of Wakim's Game Improvements
Calender Fix from Spuzzum
Book Rotate mod that allows you to place books just so
Vivic Expansion mod from Hoghead
Climbing Gear from GhanBuriGhan
Foreign Quarter Manor from DJGrim (my preferred home base)
Text Patch from Kevin Dorner, that cleans up grammar, spelling, etc.
Sell n Sail Galleon from detritus2004
Nature-based visual pack from Zuldazug, Raptre, Lord Gabryael and Ayse

(it did, part 2 follows) 
Morrowind Part 2 
Helpful Morrowind tips:

Character Creation:

(note: some of the following is blatant opinion--your milage may vary--also, you may know all this shit--if so, ignore me)

1. Create your own character class--most of the pre-made ones are kinda sucky in one way or another.

2. Argonians and Khajiit can't wear boots or helms, which means you'll miss out on using a few good items. This isn't the end of the world by any means, and the races are cool in other ways. Just sayin'.

3. There's no real reason to pick more than one armor skill for a major or minor skill.

4. There's no real reason to pick more than one or two weapon skills for major or minor skill (plus maybe Marksman, if you feel like it).

5. It's not a bad idea to pick at least one magic skill as a major skill so you can get immediate membership in the Mage's Guild, in order to use their fast travel options and free potions. This is true even if your character is a straight fighter or thief type. Mysticism is pretty damn useful because of the Mark and Recall spells (teleportation). Alteration is another good one for levitation and water walking/breathing.

6. Unarmored, and Hand to Hand kinda suck ass, in my opinion, especially at lower skill levels.

7. Armorer is a skill that's always useful, in my opinion (unless you're going w. Unarmored). Acrobatics is fun when you get it up to crazy levels and can jump across town.

8. Decide how you're going to open locks, and either pick Security (open locks with picks/probes) or Alteration (open locks with magic). They both have their pros and cons.

9. The only birthsign I would warn you away from is Atronoch, only because it's annoying (especially if you haven't played the game before) not being able to regenerate your magicka normally when you rest.

Other Tips:

1. SAVE OFTEN. Especially early in the game. It can be pretty easy to get the crap beat out of you suddenly. Don't be afraid to turn the difficulty down if it gets annoying.

2. If you get arrested, even if you just pay the fine and are free to go, any stolen stuff on you gets taken away and placed in an evidence chest somewhere in the (potentially huge) city. Getting your stuff back can be a pain in the ass.

3. If you're a thief, be careful that you don't try to sell something back to the same merchant you stole it from. Sadly, if you steal a diamond from Merchant X, and then try to sell them an entirely different diamond later in the game, they'll cry thief. Try not to steal generic stuff, or just steal from certain places and sell to different places.

4. If you get a quest from someone out in the boonies, be sure that their location is mentioned in the journal entry. If not, write it down. I have several quests that I'll probably never complete because I have no idea where to find the bastard again, and this world is HUGE.

5. Once you reach Balmora initially, and talk to Caius, don't be afraid to put him on hold for a while and just explore and try things and screw around. There's almost never any time value to quests in this game, and when there is, it's clearly stated.

6. Go ahead and check the data files for Tribunal and Bloodmoon (when you first start up the game, under data files). This gives you the advanced journal
options of Tribunal (e.g. click on a quest and get all journal entries related to that quest, instead of having to page through several hundred pages of journal) and other improvements.

7. It makes the game a little easier at the very beginning if you aren't too moral, and steal all the stuff from those first couple of unoccupied rooms and sell it. Also, early on, you'll be getting attacked by assassins if you're running Tribunal. You can stop the attacks by doing the first couple of steps in that quest (talk to guards, talk to guy at Ebonheart), but I always let them go on, since I can usually kill them and the armor that they wear is quite valuable (and useful, if you have the light armor skill). 
see GA + no I can't say I speak thai although I hope I at least learn some basics during the three months I'll be here. I'm here as an exchange student at the fine art faculty of the university in Chiang Mai wich I'll spend some time in but I'll also move around quite a bit I hope. 
"Hitman" Series Review 
I'm a Hitman fanboy so I finally got around to writing a set of reviews (more like overviews, it's a lot of work otherwise)... 
Fabel Mods? 
Are there Fable lost-chaps mods?
if its modable at all (excep custom tatoo)

quick google didnt help 
King Kong (Xbox) 
Bleh, it was quite good overall I guess.

FPS sections (most of the game) were very good fun, if a little simplistic. Very frantic and tense - the "no HUD" mechanic was done very well, and added to the immersion. Health is based on a "two strikes and you're dead" idea - first hit injures you, and get this - the sound goes quiet, the game slows down and the screen goes all dramatic and motion blurry, and some LOTR-style ethereal choir starts singing, and you can hear your teammates dramatically shouting your name and stuff. It's really over-the-top and cool, but kinda makes me laugh when you get nibbled by a millipede or something and everything goes into "Boromir Death Mode(tm)" You have to avoid damage during this time until you recover, or a second hit will kill you. Little is more satisfying and adrenaline-pumping than whipping around to throw a spear point-blank into the face of a raptor belting towards you whilst you're trying to recover. V-Rex chases were genuinely scary. Team-mates were done well and didn't annoy me for once.

Graphics were awesome for the Xbox, with some truly breathtaking scenery and lighting in places.

I more or less dreaded the sections where you play as Kong in third person - often feeling only semi-interactive, the controls were kinda crap, and I died many a time because I couldn't actually get Kong to do what I wanted him to do. Looked very nice though - very "cinematic" I must say :}

Overall, I'd have liked a game with just the FPS bits, with a bit more variety to the puzzles (I got kinda tired of the same old "find fire to light bushes, find lever to open gate" stuff) and none of the Kong bollocks. Worth checking out if you've got a console. 
WRT Morrowind 
I'd recommend saving often as well, mainly because the memory leakage is appalling. The acronym CTD is universally understood as "crash to desktop" (without any explanation.)

Also, at the very least, get Morrowind Enhanced executable and Journal Enhanced. Buy a quill and inkpot from Arrille, and make all the notes you need. Preferrably in character.

If you want a fortress teleportal ring, you can use mine. Read the book on top of it. It contains hints as to how it can be used.

There's also Necessities of Morrowind, which requires you to sleep, eat lunch and dinner, and drink. Better still, it allows you to rent rooms for up to a month at a time and cook your own meals, independent of Alchemy skill.

Also, the Less Generic NPC mods are fun. At the very least, install the Pelagiad and Seyda Neen ones and hear about Erene Llenim's glory days or Madres Navur's colourful visions (and guess what the references are to!) Quests included. This is having a major effect on the design of a village I'm working on.

Also I prefer Motoki's Better Heads since they don't shave years off old Caius.

Anyway, if you prefer housing, either wait for me to finish Varlninya or get either "Houses and Apartments" or "The Latest, Greatest Housing Mod Gold". Infinity Warehouse rocked.

LGHMG has a quest associated with its Vivec property, but that's pretty darn expensive, unless you do lots of Dwemer delving. H&A are more modest places that you can buy from a place in the Hlaalu canton. These mods conflict WRT Caldera.

Or, if you're Evil, download Shannon's HellHouse-X. My only beefs are that the slaves in the Crypt of Necrosis won't follow you, Arrille has a teleport amulet right at the start, and the use of Secret Masters' alchemy gear. There's an old thread on TheLys about potential HH quests, but I think Shannon (and modeller Barabus) are busy with a monster city. I reckon it looks alright.

And me? I got most of my MW crap from TheLys. Including Lilarcor. 
Guild Wars Again. 
Just got back into playing it.

Fun going through the early 4-6 player missions that I'd skipped before, on my own, and getting lots of loot. Kinda makes up for a moment of insanity buying 4 bottles of black dye to p1mp my threads.

They are making a Chapter 2, I'm kinda fearful for my life o_O 
Painkiller Expansion 
opinions ? 
Basically, more Painkiller. In fact, absolutely, completely, just more Painkiller. If you want more Painkiller, get the expansion. 
Ico (PS2)

I made a point of ordering a European import version, with the original Japanese cover art: to save my eyes from the soul-searing abomination that is the cover they made for the Western release:

The entire game takes place inside a single vast castle of madness, that could have been lifted straight from the etchings of Giovanni Piranesi. You will spend a good 10 hours inside this castle and the interconnectivity of the environment here is phenomenal, probably the best I've seen.

For those not familiar, the game is all about solving environmental navigation puzzles in order to escort a rescued girl through the castle (and escape yourself). The girl has limited mobility compared to you, and thus you must create different paths allowing her to progress whilst keeping with each other as much as possible in order to protect her from the shadow monsters that frequently try to claim her. You can't die yourself (unless you fall from a great height), but it's game over if the girl gets caught by the shadow beasts and you don't rescue her in time.

Overall I think it's a genius game with awesome atmosphere and art, occasionally marred by slightly quirky controls.

I've already pre-ordered Shadow of the Colossus, which is Team Ico's follow-up to this game. 
Mall Madness (1989) 
Played this mind boggling boardgame.

I don't really know where to start. It's a game made for young girls, and the objective is to shop as fast as you can. Each player starts at a shopping center parking lot with some pocket money and a credit card. There's an electronic complex in the middle of the board that, after pushing a button, says to you in a nice digitized voice how many squares you can move. Then you go to shops and buy stuff. When you run out of money, go to the bank to use your credit card. All these events have some randomity which comes from using your credit card with the electronic reader in the center of the game.
There are sale and clearance placades at some random shops, and they are shuffled at times - often it's good to try to get to those shops.

What this game does to young person's world view is slightly interesting and more disturbing. The objective is just to shop virtually anything as quickly as possible. Running around the pink-coloured mall frantically chasing sales and clearances and getting more from dad's bottomless well of money with the credit card doesn't sound like very constructive or a way of life I'd like to raise my daughter to.

Buying for buying's sake, stuff you don't really need. It seems like a complete lunacy. Maybe it cannot be viewed as anything else in history. Or then a joke from the eighties. :) 
Shopping Maul 
You should have tried this instead: 
Path Of Neo 
oh my god. This is the best game I've played in years. I had my doubts originally with the whole franchise crossover thing and all, but boy! Those Wachowskis really put my fears to rest as soon as the game started! Wow, what great fluid combat and pretty graphics. I wonder if Doom 4 will use the Path of Neo engine. I always wanted to try living in the world of the matrix and now I can! It's just like another Matrix film but I can do whatever I want! Swell!

Well, that's the review I would have written if I was 12 years old and semi-retarded. What the fuckity-fuck is wrong with the twats that made this game? It looks like someone shat on an N64. And if I turn the graphics up high all I get is too many reflections and 10 frames a second, great. I guess a geforce 6800 isn't good enough to play this abortion of a cash-in.

First you get too many intro movies, then a shitty in-game cutscene where you see the models for the first time. Jesus, the neo model looks more like Optimus Prime than Keanu Reeves. Then you take the red pill (unless you're smart) and fall down the rabbithole, or the "awful mirror shader brought to you by 1995" then you get some bonus random 3d shit with shiny code going everywhere.

Soon you get your first cutscene: stuff stolen from the first movie but ingeniusly re-edited, apparently, by the same pig-fuckers that put together an episode of MTV's cribs. Then you get some combat. Imagine the best combo you could possibly do in Prince of Persia. Keep that mental image; in Path of Neo you can probably do that combo by clicking the mouse a few times. Really fun if you're the kind of gamer who enjoys opening and closing folders.

I'm so very angry. It's a huge insult to anyone who can dress themselves or count into double digits to release this as a 'game'. This is worse than apartheid, it is filth. It's the bloody glitch in the matrix, and if you complete this game or even enjoy it you are most likely a horrible paedophile nazi
Path Of Neo 
oh my god. This is the best game I've played in years. I had my doubts originally with the whole franchise crossover thing and all, but boy! Those Wachowskis really put my fears to rest as soon as the game started! Wow, what great fluid combat and pretty graphics. I wonder if Doom 4 will use the Path of Neo engine. I always wanted to try living in the world of the matrix and now I can! It's just like another Matrix film but I can do whatever I want! Swell!

Well, that's the review I would have written if I was 12 years old and semi-retarded. What the fuckity-fuck is wrong with the twats that made this game? It looks like someone shat on an N64. And if I turn the graphics up high all I get is too many reflections and 10 frames a second, great. I guess a geforce 6800 isn't good enough to play this abortion of a cash-in.

First you get too many intro movies, then a shitty in-game cutscene where you see the models for the first time. Jesus, the neo model looks more like Optimus Prime than Keanu Reeves. Then you take the red pill (unless you're smart) and fall down the rabbithole, or the "awful mirror shader brought to you by 1995" then you get some bonus random 3d shit with shiny code going everywhere.

Soon you get your first cutscene: stuff stolen from the first movie but ingeniusly re-edited, apparently, by the same pig-fuckers that put together an episode of MTV's cribs. Then you get some combat. Imagine the best combo you could possibly do in Prince of Persia. Keep that mental image; in Path of Neo you can probably do that combo by clicking the mouse a few times. Really fun if you're the kind of gamer who enjoys opening and closing folders.

I'm so very angry. It's a huge insult to anyone who can dress themselves or count into double digits to release this as a 'game'. This is worse than apartheid, it is filth. It's the bloody glitch in the matrix, and if you complete this game or even enjoy it you are most likely a horrible paedophile nazi
A Double Post? That Only Makes Me Angrier 
I Totally Agree Though 
i mean, it was actually worse than the enter the matrix games. 
More Reviews Please Starbuck 
I've always wondered what a game made by pig fuckers would be like. 
Starbuck, all about mailing that to the developers ;). 
for president 
Eh ? 
I Mean 
How is that pretty or 'awesome art' 
You're Not Seeing It In Motion Sp 
Like the Doom 3 engine, it looks like shit when it's just a still shot.
Also it has more to do with the compositions and atmosphere of the scenes, not with how pretty (or not) the rock textures are. 
You know, there are more to games than just random screenshots interpreted horribly out of context.

Also, what czg said. 
Prey is the perfect example of a D3 engine game that look really meh in shots and great when moving. I couldn't give a fuck about it when I saw the early shots, but after I saw the E3 trailer it shot to the top of my FPS most wanted list.

Ico is one of those games that pisses me of purely because I've never played it (not ever having owned a PS2) and everybody spazzes over it all the time. The time I saw it moving, it looked cool, but I didn't particularly want to play it... just watch it and look around the castle. It looks really relaxing to play, and seemed to have quite a strange atmosphere. 
I browsed thru gamespot screenshots section - it's the average shot from the bunch. (neither best nor worst)
Blame me for having a helpless "mapper syndrome" but that's a room with same dull tile texture over all the surfaces, misaligned too.
Even if there is bumpmapping and dynamic light its still a dull badly textured scene.
And (from the screenshots) most other areas look about the same - dirty brown...

Now I even think there must be truly brilliant gameplay and thick atmosphere to compensate for such a lack of pretty visuals. 
Is right about Prey. Although the video did show a lot more than the shots did.

As for Ico, whatever. 
/me Throws Playstation At Shambler 
I'm playing Shadow of the Colossus by the same team. The monsters are awesome and the landscape is pretty nice, and the architecture is sort of passable.

It is the PS2, so it's not like I have very high expectations. 
I've been currently playing an obscene amount of Fable. It really is quite the game, not deserving a lot of the crap it got from plenty of folks. The Expansion isnt particularly terrible either. 
Fable Is V Good 
the main complaint was, that its shorter and smaller than mororwind and basically same story no matter if u are good or bad, despite developers promises 
I Love Fable Too 
Best RPG on the Xbox IMO; I enjoyed it a lot more than Jade Empire.

Still yet to play Fable:TLC, but I believe it's basically the same game but with extra stuff thrown in. 
Star Wars - Empire At War Demo 
740 meg, screenshot looks real nice, feedback on Blues so far has been very positive.

List of download links here - the AOL link at least is a direct download link so is easy to use with download programs etc, saves all the cocking around trying to find direct links that other sites force you to do / stop you from doing >:( 
Knights Of The Old Republic 1 & 2 
what is this game like ? All the reviews seem to be spooging but what is it ? More action than rpg ? Fun ? 
I haven't player KOTOR2, but I REALLY REALLY liked the first one. Very fun game. 
can you describe the gameplay a bit ? 
To Quote Gamespot 
"you create a main character and then explore many different areas, interact with many different characters, settle many different disputes, solve many different puzzles, and engage in plenty of combat." 
Total Annihilation 
It was released in september 1997 so it's quake vintage... the first 3d real-time strategy game. I played it only little back then, but now there's an open source version called Spring or TA:Spring, you can get it from .
(get springsp and aai 0.42 if you want to play for yourself, otherwise it's a multiplayer game)

I've been playing and learning it a little, and it's quite fun. The idea is that there's two resources: energy and metal. You have construction units and then normal units, and then there's a commander which is a strong construction unit. There are also some fancy buildings like cannons that can shoot almost to the other side of the map etc. :) You can queue an unlimited amount of unit orders with the shift key, so managing all that moving stuff is quite easy. The community is alive and the game is being constantly upgraded and fine-tuned. If you want to play with me, come to terrafusion... it was voodoochopstiks who first introduced me to this game but now he won't play ffs.

Oh, and it's funny: this game can still bring a new computer to it's knees if there are a lot of units and you zoom far out of the map. I also like the sounds a lot. :) 
Halo 2 (Xbox) 
I completed Halo 2 on the Xbox the other week. Ok I enjoyed Halo, the first game - I thought it was a fun, balanced shooter with some satisfying weapons and vehicular combat.

Halo 2 starts out promising when you actually fight on Earth in the first couple of levels, but you soon get sent back up to space, where another "Halo" awaits (yay!), and you proceed to spend the remaining 90% of the game there. Sadly it's all downhill from then on. The architecture and variety of designs is a bit less repetitive than the first game, but that's about the only real difference in the level design.

Completely neutering some of the cooler guns from the first game (the assault rifle is gone), the weapons now feel totally piss-weak. They range from "ineffective peashooter" to "ineffective peashooter that overheats if you hold the fire button down too long". The new ability to dual-wield guns is about the only way to render any of the roughly 83 different types of peashooters cabable of killing anything, but dual-wielding also robs you of the ability to lob grenades (which are pretty much your only effective weapons in a largely redundant arsenal).

Vehicles seem to control a bit tighter, and have a couple of new gimmicks - you can do barrel rolls and shit in the Banshee to avoid missiles better, and you can do a nitro-like speed boost in a couple of the vehicles. Also, if you time it just right, you can jump onto a passing enemy vehicle, and hijack it after punching the driver for a bit (and enemies can do the same to you). These new gimmicks are kinda cool, but hardly add anything to the game. I thought the environments in which you used vehicles in the first game were more interesting to be honest.

Player movement has been dicked around with too. Bizzarely, the jump is even higher and floatier than before, with just enough lack of air control to make an accidental jump often send you helplessly plummeting to your death. Fun.

In another of the "Why the hell did they do that??" files: the health bar has now been removed - all you have now is your automatically recharging shield. This of course means that you are forced to take less risks and spend more time standing still waiting for your shields to regenerate, because further damage will now just kill you outright. BAD gameplay decision.

There's a few new monsters but none of them are any fun to fight against. Most of them can considerably out-run you, and coupled with the ability to kill you in a single melee hit, I heard myself utter the phrase "What a load of shit" and variations thereof, rather frequently during the game.

There are long tedious sections where you fight the Flood, and these are just as drawn-out and repetitive as the Library stage in Halo 1. I'm not sure why the designers chose to pay homage to what was arguably the very worst part of the first game.

In conclusion: considerably inferior to the first Halo, breaking much of what made the first game fun; and the handful of new gimmicks are pretty disposable. 
It's Halo? I thought that was supposed to be one of the best games ever or something? Can't say I was that impressed by the original myself, but there are a lot of serious fanatics for this game.

I guess it's another of those console FPS games with high popularity that I just cannot understand - like Goldeneye. Why did people spaz over Goldeneye so much? 
Was like the Halo of N64 - something fresh. 
I had so many arguments over the "quality" of that game. 
So Just Playing Enclave On My Dad's Laptop 
while I wait for my new comp.

Very nice game. Very nice.

But is there a way of controlling your attacks, at the moment I'm just button mashing really. And it's getting quite difficult, I'm on the level taht has lots of lava and a big lava boss at the end.

Any other tips ? 
Halo2 sounds like crap instead of 'of the best games ever' (halo1 is crap, and if 2nd one is worse...) 
No, there isn't. I asked bear a couple of times about this and he didn't give me a straight answer but having played the whole game it's clear there is no control to the attacks.

It can be a bit difficult, the lava boss was okay though, maybe there was some trick to him, I can't remember. 
Lyle In Cube Sector
Oldschool 2d sidescroller, like Cave Story, but without the story and 400 tiems!!1 more difficult. Cool nes music and huge pixels. 
I found there to be a slight amount of control to the attacks based on directional movement and frequency of your attacks, but in sum there's basically no control because you're always trying to attack as fast as possible and you're always moving because you're trying to avoid the enemies. 
Cave Story 
Did anyone finish it? I was having fun and then just kinda got bored and stopped playing it. Maybe I should go back to it, as it was rather nice.

Cube Sector looks cool, I'll check it out. 
I Got Stuck On A Boss 
somewhere in level 4 or 5 (the boss which is a giant vehicle on wheels in a cave.)

I got busy and then forgot about it, basically. 
Cave Story 
I finished it a couple times, using the different weapons you can chose from during the game, and finding the various secrets etc. I spent a while trying to finish the hidden level which is pretty insane, but despite reaching the uberboss many times I still haven't managed to defeat him (but I'm sure I could if I replayed through the whole game and didn't use up my heart bottle before until I reach him).
I think it's an awesome game anyways. =) 
Yes, Cave Story Wins 
Haven't defeated the last "hard/secret" boss yet, probably my favourite game this year. I'll have to try that lyle i cube sector when I get back to my comp. 
I Found... 
...a second hand copy of Alice in a music store, discs were in good condition so I picked it up. Best 10AUD I've spent in a loooooong time. 
I concur! And I don't even know what else you bought recently. 
Far Cry: Instincts 
Far Cry: Instincts (Xbox)

A quick rant first:

I'm tempted to dock a fair few points off this game simply for the fact that you are forced to sit through an unskippable 5 minute advertisement every time you start - Even if you are 8 hours into the game and want to continue from your latest save point you still have wait for this advert to finish every time you switch on the console.

That said, here's my quick review - I'm assuming not many people have played this game on here, so I'll mention some differences between this and the PC original.

Instincts is basically a totally new game designed from the ground up to work better with the Xbox's ageing hardware. It shares the engine, and I guess a lot of the assets, but the gameplay is very different.

The game is linear as hell, but you do get some very wide paths to move around in, giving you many different ways of approaching an enemy camp. Stealth is important in the early part of the game, and you can adopt three different stances that affect your movement speed and visibility in the undergrowth. You can sneak up behind enemies for silent stealth kills and you can set a sprung branch trap around any tree, and lure enemies towards it by hiding and throwing stones to distract them. You can do other gimmicky crap like go prone and roll onto your back to shoot enemies in the balls from underneath wooden huts.

I would say that this early part of the game, where you are left seriously outgunned to enforce the stealth approach, is kind of underdeveloped, and often overly difficult and frustrating.

You soon throw all this stealth bollocks out the window when you get your hands on some decent guns though. It's not long before the game's other main gimmick comes into play and you slowly acquire your Feral Abilities(TM) - your health now auto-regenerates, you can run fast and leap huge distances, you can "see" scent trails (this looks pretty cool), and you get an insta-kill melee punch that can smash infrastructure. Most of this shit costs adrenaline though, so you can't use it constantly.

The difficulty level is completely fubared. First off, there are no selectable skill levels whatsoever (and no auto-adjusting of difficulty seems to be in play either). It starts off hard until you get decent guns, then it becomes a knife-through-butter run-and-gun fest for the larger part of the game, which is pretty damn good, before turning to shit in the last couple of levels, which are about as enjoyable to play as having sodium hydroxide solution squirted up your urethra, and yes, it all boils down to the distance between checkpoints. Life is too short (and sanity too fragile) to continue playing a game where the player systematically fails to get past the same checkpoint after about 16 attempts (because he has to escort a mission-critical NPC across a massive section of terrain - an NPC who has some cover-taking autonomy but equally will quite happily plough forward into a horde of enemies before you have had a chance to kill them). Don't even get me started on the endgame boss *_*

Overall: Definately the best FPS I've played on the Xbox so far (I've played three: this, Halo, and Halo 2). Oh yes, graphics are awesome, and vehicles are pretty cool too. 
Been playing The Movies Demo, pretty fun so far even though I haven't actually been able to make my own movies yet. So far so good.

Quit playing WoW, just got boring.

Looking forward to the GuildWars expansion, and definitely Warhammer Online. Sweet stuff. 
Is There Anyway 
to quicksave in Enclave?

Getting picked up by archers and the less frequent checkpoints is annoying me. 
Attn: Vondur. Re: HoMM3 
Dear Vondur.
I hate strategy games and oh boy do I hate this one.
I blame you. And Kinn (for good measure).

Yours faithfully,
cz-I haven't even been close to winning a single fucking scenario in this stupid fucking game. Maybe I just fucking suck.-g 
Thief: Deadly Shadows Review 
anyone got any reviews of UT 2003? 
It's not like everyone plays every single game so they're always up to date. Some people haven't played older games. So eat my ass! 
Beyond Good And Evil 
Beyond Good And Evil (Xbox)

Another 2003 game - oh noes! :P

Anyway, in case you haven't played it (and I would imagine most people here haven't) this is a fairly jolly Zelda-inspired romp in a Futurama-esque sci-fi cartoon world, where you play a female photographer/reporter who has to save the planet from evil aliens with the aid of various anthropomorphic animals, burly men in turtleneck sweaters and lisping holographic sidekicks.

The game's pretty easy - a simplistic stealth mechanic is used more often than combat, but it's kinda cool. Vehicles are rather groovy and integrate nicely with the rest of the game.
Missions mostly involve sneaking around various interior environments, navigating all sorts of cunning security mechanisms (with a fairly heavy emphasis on the laser-themed variety), and taking pictures of dodgy shenanigans without alerting the guards.

The game has high production values - Graphics and art style etc. are all rather tasty - music is good, voice acting is great.

I guess if you like the modern Zeldas, you might wanna check this game out, but it is a fairly short game and you might be surprised when it's over so quickly (like I was) 
Black (Xbox)

I bought the latest overhyped Xbox shooter yesterday, and I reached the final room in the game today.

Because the checkpoints are not hard saved to the console, it will take well over an hour to reach this point again from the beginning of the level should I want to switch the machine off and try again later. I've done this three times now, dying each time in the final room, and it's unlikely that I'll try again anytime soon.

It's basically a big fat gun-wank, where you shoot terrists in the face across a variety of generic urban locations, using realistic weapons etc.

The main gimmick is that there is a somewhat above average amount of destructable scenery in the game (but not quite as much as the marketing hype would have you believe)

I had some fun with this game. It looks really good (for Xbox lol) and I like shooting people, and there are a lot of opportunities to shoot people in this game so that was cool.

By far my biggest complaint is the distance between checkpoints, which is utterly retarded and unfair. You will typically have to plough through 30 minutes of gameplay before you reach the next checkpoint (which usually split the hour-long levels down the middle). As I previously mentioned, mid-level checkpoints are not hard saved if you turn off the machine, which only adds to the retardedness.

As long as you can avoid dying, this is a rather short game, clocking in at around 6-8 hours if you just want to blast through it without doing any of the secondary objectives. 
8-10 Hrs Is Normal 
Call Of Duty 2 
Very immersive second word war 2 game, very impressive, very realistic, but too short IMHO (I finished it in normal in 20 hours...). Nevertheless, it was very very enjoyable.

The game is composed of 5 episode (Stalingrad, north Africa desert, France D-day, Belgium, and Germany). Each time you are either a russian soldier (was it a special vondur's request ?... 8D...), or british, or american... it depends on the episode, and in reality it doesn't matter at all, it is just the weapon type that changes.

You have to progress with your combat unit, and teamplay is very well executed: I save my friends' ass as often as they did it for me !

Well, it is really worth to play: I will try it as veteran soldier now... I guess it will be much much more difficult ;P

No I go back to mapping :P 
Quit wow recently, got really bored with doing the same old stuff and then discovered Anarchy Online which, if you don't upgrade to the expansions, is totally free (you get some ads but there implemented quite well). It's alot of fun and has a sci fi theme and if you can look past some of the graphics being naff then you will discover a great game, kinda like SWG was it was actually good. Also you can upgrade your free account to all addons for just $9.95 but then you incur monthly fees of around $10 
Silkroad Online 
If you wanna try some MMORPG stuff you can check out Silkroad Online at
Korean game (I think) which is all about the connection between Rome, the Islamic world and China, and combines/hybridizes all three into a single mythology. Free client and no monthly fees, I've read good things about it at Just in case anyone was interested in something like this. 
Anarchy Online 
I fucking hate that game. My friend is glued to it. The reason I hate it is because of it's interface - it's overwhelming, but even worse is the control scheme is just plain wacked. Else I might've cared more to get through it a little. 
Shadow Of The Colossus 
Shadow of the Colossus (PS2)

After playing Ico, I had a feeling the team's follow-up game would be good, but I wasn't quite expecting something as transcendantly awe-inspiring as this. I'm just going to come out and say that playing Shadow of the Colossus was the most intense, enthralling, satisfying and emotional game experience I have ever had.

There simply is no other game like this.

I'm still staggered that there is so much to experience from such a relatively simple concept. The clarity of purpose is such that there is little more to the game than finding the next Colossus, working out how to get on it, clambering around it, and clinging on to its furry bits for dear life as it tries to stop you repeatedly stabbing it in its weak spots. But My God, the experience of it all...

There is no unnecessary cruft to to bog this simple concept down, the game is just that pure. As a result (but in no way to its detriment) it is not a particularly long game, taking me about 11 hours to beat it the first time. The game is essentially sixteen massive boss fights played in sequential order. It just happens that these are the most astonishing, immersive, tense, rewarding, and visually stunning boss fights ever made.

(On the subject of immersion, it's worth noting that to hang on to anything in this game, you have to simulate the act of "gripping" by holding the right trigger button; it's quite visceral to feel your finger aching and literally slipping off the trigger button in a particularly gruelling struggle just to stay in control as a Colossus whips you around hundreds of feet up in the air).

Like Ico, the world these beasts inhabit is beautifully realised, yet at the same time empty and desolate. It's just you and your horse for companionship.

The design, art direction, animation and music in this game are all mindblowingly good, and witnessing the awesome ending sequence makes the struggle of slaying the final Colossus more than worthwhile. And yes, I'm man enough to admit that I cried. 
I heard the controls and camera were a bit shit though (perhaps someone mentioned it here too). 
TES4: Oblivion was supposed to be released yesterday...

anyone able to pick that up yet? :x 
But American PCG gave it 95%. I'd like to get it, but I don't have a good enough computer, I don't have 3 years available to play it, and my attention span is sho 
i'm looking forward to playing it, too. haven't orded it yet, though. but i'm not sure if i should do it, either, since i know it will definately distract me from all duties and mapping in particular...

i recently finished morrowind. by and large, it wasn't as long as i expected and as everybody said. it all depended on how many side quests one was willing to take (i'd say i took some 60% and discovered more than half of the map). so i don't expect oblivion to be all that long. but still... 
nd my attention span is sho

So short you couldn't be bothered to finish the sentence? ;) 
I heard the controls and camera were a bit shit though

As someone who is usually very critical of these things, I had absolutely no problems with either of these aspects of the game. In fact, the control system struck me as being particularly intuitive and responsive. 
Congrats, you got the joke. 
there were a few problems with camera/controls, but 98% percent of the game is not affected by them. 
TES4 : Oblivion 
my preorder just shipped from a few hours ago, woooooooooooo! So check it out tomorrow / friday if you get the chance! 
Mine also, due tommorrow. It will be most satisfying. 
It's Less Funny Then 
thank you, zwiffle! 
Elder Scrolls: Oblivion (PC) 
I know when I usually review anything I resort to taking the piss but I thought a more reasoned 'first-impressions' was deserved.

Oblivion starts by letting you create your character. This is a game in itself. The face generation is powered by 'FaceGen' software that allows you to tweak almost any part of a 3d face model but the ability to import your own face from a few photos (as seen in FaceGen retail) was missing.

It would have been useful if Bethesda gave us some template faces as most of the randomly generated ones are just too ugly to use as a base. Also, would it have been hard to include more than say 8 hair-styles per race? Just 2 or 3 styles that didn't look totally stupid would have been a plus. I'd prefer it if my Spellsword didn't look like Fabio, thanks.

Three hours later and I've designed my character. Whoosh! I'm in a cell. Holy fuck, those cobblestones look amazing! My god. Those are the sexiest bricks I've ever seen. Sometimes the beauty of the Oblivion engine astounds you, and I spent a goot 20 minutes just looking around the tiny cell. Havok physics is here for the ride as I found out while throwing bones at some shackles hanging from the ceiling. This is a big improvement on Morrowind, where the lack of any believable physics distanced the player from the items in the world.

Fast forward a little, and the Emperor is breaking me out of jail. The game introduces you to combat by giving you a gentle battering as you try and escape, courtesy of goblins and other ruffians.

My verdict on combat so far? Improved greatly from Morrowind, but not perfect. You can block and charge opponents, but somehow it still seems a little detatched. Spellcasting is a lot simpler thanks to the extremely easy keyboard shortcut system, and Magicka regenerates pretty quickly. Morrowind had me playing a warrior character mainly because I couldn't be arsed to bother with spells, but in Oblivion they seem easy to use and pretty effective.

There are lots of nice new touches, and many things which correct problems with previous games. One example is lockpicking: in Morrowind you get out your lockpick and click a few times, or many times if it's you're a bad thief or it's a tough lock. Oblivion introduces a mini game where you have to push back the pins in the lock one by one, much like in the real world.

The most annoying thing in Morrowind was travel. The mission says 'go to this small village up north', but that could mean you have to take a transport to another city, on to another town, take a boat to village X and then get the mage's guild to teleport you there. Not fucking fun. In Oblivion, the fast travel option is back! Seen as far back as Arena, you just click the name of a town on your map and you go right there.

Also, you have a shiny compass that points you towards your next waypoint... useful, if like me, you wasted too much of your life in Morrowind trying to find some asshole in some guild in Vivec.

more likes/gripes:
The graphics in outdoor areas are spectacular at times. There's a town (maybe Chorral) where there's a big chapel, and all around it is long grass blowing in the wind, and trees with hanging branches. At the right time of day the sunlight is pink, and with the HDR enabled, everything glows. That was the most amazing in-game graphics I've seen, period.

The 3rd-person camera sucks. A lot. It bobs slowly about like the cameraman is standing up in a canoe. Bring back the Morrowind camera.

The guards can be ridiculous. I got chased down and thrown in jail for (accidentally) stealing a shitty wood cup worth less than one gold piece. Piss off, guys.

Horses, yay or neigh? Sorry. So sorry. Pretty useful for running about the wilderness, but not very well animated, and the control is a bit weird. Might just take getting useful though.

Voice-acting: it's just rubbish. A lot of the dialogue is pish too. It's clear the Bethesda team aren't very witty guys. Why not get Patrick Stewart in it for longer and give his character a bit more depth?

All in all, it's early days, but i can tell this is going to be extremely addictive gaming. It's got it's faults, and it crashes a bit, but all in all it seems to have improved on Morrowind in a big way. Graphically it's hard to fault Oblivion.

As your life in an Elder Scrolls game gets better, your real (social) life gets worse. Onward, towards Oblivion! 
The 3rd-person camera sucks. A lot. It bobs slowly about like the cameraman is standing up in a canoe. Bring back the Morrowind camera.

lol, i don't even have the game yet and i'm looking at mods... T_T

Totally agree with starbuck, although I find the lock picking was annoying but I soon got used to it. (possible spoiler maybe) Speak to someone in the Leyawiin mages guild about a shrine ( you must be lvl 10 to speak to shrine ), then may your lockpicking needs be forever fulfilled...

Ive got 49hrs played so far and have completed darkbrotherhood, thieves guild, fighting arena, some fighter guild missions and can enter the last part of the game but am holding back as im only level 15 atm and wasnt sure if the game ended if I completed it.

I highly recommend this game to everyone (I didnt particularly get hooked on morrowwind). Oh yea, i'm also a vampire!!

Is it me or is Martin, Sean Bean. 
also the game doesn't take 49 hrs and could be done alot quicker but Im loving faffing around the place, and at least 10hrs I was furiously masturbating over the graphics. 
ah sweet, cheers necros. I'll definitely use that. I played 3rd person most of the time in Morrowind, and I don't usually whine about camera controls or anything, but this is just... SO bad.

Gib, yeah it is Sean Bean :D
Oh and I've probably notched up at least 10 hours in that manner too. 
and at least 10hrs I was furiously masturbating over the graphics.

Yeah but have they turned it into a minigame? 
you may want to peruse the addons list on
there are some other addons that look to fix technical aspects of the game (i don't know how relevant or good they are as i can't use them yet, i'm just going by the descriptions).

for example, reduces the range at which guards can 'hear' crimes, supposedly making it more realistic.

some other addons are along the same line-- tweaks that may or may not unbalance gameplay. i'd need to have played the original game to be able to tell you though. but check it out, anyway.

others are purely cosmetic (one adds a bunch of different coloured eyes to choose from) 
Append To Above Post: is supposed to help smooth out outdoor movement by removing the loading screen... apparently it only really works if you have a good machine though because the game still does pause, it's just not abruptly flashing the screen all the time. 
IL-2 Sturmovik WW2 Flight-sim 
Anyone have this? Complete Edition came out yesterday, has IL-2 + IL-2: Forgotten Battles, Ace expansion, Pacific Fighters... so you can fly for USA, Russia, Germany, Britain, tonsa missions/campaigns... has it imported in USA, since it's only being released in Europe. But hey it's $35 DVD, there is no Starforce.

Here's some more info/screenshots: 
Tes4: Oblivion 
got it, too. some impressions after two days of playing:
graphics are nice, indeed. but wtf? it's running so slow on my machine, even with reduced details. what i dislike is the spectecular rendering or what it is called - the shininess of everything. something like this works in environments like doom (base), but looks silly on natural components like stone or wood. i set it down to the minimum.
with all the moving grass and trees it looks much more pleasant than morrowind's wastelands. a pity i can't set details higher to have less 'popping up' of them at short distances.
fast travel is ok, though at the same time diminishes the immersion a little i think. well, one still has to discover places before it's possible to travel to them of course. will probably get used to it.

i am somewhat annoyed by the controls, as the cannot be customized the way i want - at least it's impossible to change the mouse configuration by regular means. also, i have to change the keyboard settings everytime i start the game. :(
what really sucks is the translation of my localized version. the voice acting is ok, but the text..! a lot of words are still in english; sometimes sentences are a mixture of both languages. some spells have the wrong names, too, e.g. a healing spell has been called 'fireball' by mistake, and so on...
much of the text (because of the awkward, way too large font) are cut off the screen, or abbreviated in an incomprehensible manner. fortunately, it can be changed in the .ini.

i haven't played very far yet, but still seen some beautiful places and had some very original quests, like the painted forest and the dream world. it has greatly improved on morrowind, also in terms of lifeliness, even though it still feels a little artificial in parts... maybe i'm just biased and spoiled by gothic. 
e.g. a healing spell has been called 'fireball' by mistake, and so on... good god o.0 maybe just pick up the english version unless you have a hard time with it? that sounds really irritating :\

and yeah, you need some pretty hefty hardware to run the game at max.

i have an r850xt and it still struggles at times in outdoor areas with lots of grass (although interiors run perfectly fine)

i'm really liking the game so far, but it's irritating me the way monsters are spawned...

i liked in morrowind how there'd be areas with monsters that would completly destroy me, actually making me scared to go there until i had leveled up a bit and gotten some gear...

now, no matter where you go, the monsters you meet pretty much match your level, so that there is no real danger of going anywhere.

i ended up downloading a mod that changes the leveled lists so that high level mobs spawn irregardless of level. :P

also, i found fast travel sort of made horses redundant. having a mount is cool, but i fail to see the point of it when i can just click and be there instantly. i ended up downloading a mod to be able to store items on my horse, which actually now makes them useful, and not a burden (getting attacked when mounted is a pain, as the dismount animation is about 1.5 seconds long, and you are getting hit during that time (and using spells is less effective because they are in melee range by the time you can cast them)).
it would have been really cool if there was a different, faster dismount animation for when you are in combat.

also, dodging enemy spells is ridiculously easy from someone who's played quake for... well, too long. ended up downloading a mod which increases the speed of the cast projectiles by 250%.. now it's a lot more difficult, and makes the 'speed' attribute a lot more important (so you can move faster to avoid the shots). unfortunatly, it also increases the speed of my own cast projectiles... so hitting things is pretty easy now.
i wish casting was more involved... like in WoW, there are two different types, channeled spells and casts (there's also instant casts, which function the way oblivion has them now). for normal casts, when you get hit, you get delayed in your casting, and if you move, the cast is interrupted. (most spells have a set duration that they take to cast, ie: 2.5 seconds), so if you get hit, you can be delayed from 0.5 to 1 seconds, which adds a bit of strategy to casting.
channeled spells work in the opposite manner. typically they are dots that will continually damage, and if you are hit, you loose the duration of the spell.

you can also be interupted while casting, causing your casting in that school to be shut down for a short duration.

as it is, with a fireball spell with explosive effect, i feel more like i'm playing quake with a rocket launcher... :P i get into melee range, try to trigger a melee attack, and back off quickly to fire. go go shambler trick. :P

the melee system is more interesting though... you don't miss now if you are in range, unlike morrowind where the computer would randomly decide if you miss or not.

now, you loose stamina when you swing equivalent to how heavy the weapon is, so heavier, more powerful weapons take a larger chunk from your stamina (which recharges over time). plus you can do interesting power attacks to knockdown, disarm, stun or paralyze enemies as you become more proficient in combat, which adds a little something to melee. also, for some more powerful monsters, it's usually best to dodge attacks altogether so there's no shortage of running around, and no standing around like a zombie clicking the attack key. 
More Oblivion 
i am somewhat annoyed by the controls, as the cannot be customized the way i want - at least it's impossible to change the mouse configuration by regular means. also, i have to change the keyboard settings everytime i start the game.

I was confused by how to configure mouse controls when I first started too; I'm glad I'm not the only one.

When you change your controls, just click the arrows to the left/right of "Keyboard" and it will switch to the Mouse configuration screen.

I'm not sure why it's not keeping your changes--that's really weird. You could try manually editing the .ini (in My Documents\My Games\Oblivion), but that's going to be a bitch since it uses hex values for everything. (wtf)

I'm loving the game, although, yeah, it does have some warts. The autolevelling loot and monsters sucks donkey balls and takes all the challenge out of being a newbie, and all the satisfaction out of being godlike. I'm running a mod to fix that, and a few other mods.

My current mods:

Sagerbliv's Monster Balance Fixes (comes bundled with a version of Tom Servo's loot fix).

A mod that makes traps much deadlier.

Dejunai's Harvest Mod that makes plants and mushrooms and shit actually go away when you pick them and then respawn when they're ready for harvest again.

Khajitt and Vampire night-eye mods that change that ability to a toggle rather than a fucking spell you need to cast over and over (dunno what the hell Bethesda was thinking).

A mod that reduces the font size of your inventory so you can see more than, oh, five or so things at once without scrolling like a madman.

A mod that makes it easier to drag around ragdoll bodies and put them in obscene and embarrassing positions.

A birthsigns mod that makes bonuses from your birthsign stack on top of the 100 max (e.g. Steed birthsign makes 120 speed possible).

A mod that changes the screaming green look of the Light spell to something a bit more subtle.

Oh yeah, and the "Juvenile Mod" that adds a "Show Me Your Tits!" option to most common dialogue trees. When you pick it, the character looks surprised and removes (unequips) their shirt for a short time. It never gets old.

I was in the hospital last week for major surgery and can't play for much more than a couple of hours without feeling shitty and having to lay down, but I'm loving the game. The dungeons are huge and cool, the game is gorgeous for the most part, and the new melee system is really fun. 
I'll write more when I get the time, but atm I'll just say I'm ~15 hours into it and digging it so far :)

I'll repeat what others have said with regard to the retarded auto-leveling of monsters; I don't really understand the bloody point of having a levelling up system when the monsters are gonna auto-adjust to provide the same challenge no matter what.

Overall though, the good outweighs the bad quite substantially :} 
Best wishes in healing! I hope everything is in order now, except for the stitches. 
Thanks, I appreciate it. :)
I had just under a foot of small intestine removed (long-term Crohn's disease damage), and the rest splunged back together. The new(ish) plumbing does seem to be in order, but I'm not going to be doing any sprinting anytime soon.

the mods that fix leveled monsters rock... i love it now as i might run into some crazy ass ogre or other high powered beast thing, and spend a good amount of time trying to take it down, instead of dropping the same wolf in 4 hits all the time. :P

god damn though... the minotaur looks cheesy. 9_9 
and i think a map with architecture similar to the ayleid ruins would totally rock... however is responsible for that style is cool. ^_^ 
Regarding Oblivion Mods 
I'm rather reluctant to mod the game before I've finished the quest as the designers intended (yes, I know, that may take a while :P), although I appreciate that the goal of completing the game is somewhat secondary to the experience of just exploring the world and doing your own thing. As I said, I've played around 15 hours and I've barely scratched the surface regarding the main quest; I haven't even done the bit where you meet Sean Bean yet. 
Splinter Cell 
I've been playing the first one in the series on my dad's laptop, how many levels are there supposed to be in this ?

at the end of the second mission, it tells me "Congratulations, oyu have finished blah blah. Please visit the website for more details."

I check my install folder, there's sound, texture and music files for upto six missions but the levels folder only contains files for only 2 missions. It's a 1 Cd version, I got it off the net, but it doesnt seem to indicate that there's multiple discs or anything.

Anyone else played it ? 
Sounds Like 
you're playing the demo 
that's what I thought, but everything apart from the fact that the levels folder has 2 maps, seems to indicate the full game.

Readme, writing on the cd, manual, game content for the rest of the game etc. 
Uhem� Oblivion 
i dont understand how one could give a game a decent rating that needs 3+ mods to be played. 
it's not that you need to play it with mods, but that they are easily accessible (there were some mods out a day or two after the game came out).

i played the game without any mods for the first 2 or 3 days, and absolutely loved it. but i'm notorious for customizing my games... i often replace sound effects which i don't like in games i play(heh, you should hear how my copy of WoW sounds like...)

the only major gripe i have about oblivion that i think really requires a mod is the thing about leveled monsters and loot-- how it's impossible to find cool loot at low levels, and how at high lvls, cool loot is *everywhere*.
it makes the game too easy as well, by having monsters always the same level as me. i mean, what is the point of lvling up if the monsters scale with me? if i pick up the quad damage and pentagram in quake, do other monsters become more powerful? 
Yeah, What Necros Said... 
I would enjoy the game with no mods (even despite the auto-leveling); it's just that the moddible nature of it allows you to tweak it to make it even better, per your own preferences and idiosyncrasies. 
I See 
it sounded like those mods greatly enhance gameplay to me, thus my comment :) 
Oblivion Moddage 
beaten (like a horse without the �1.99 armour addon installed ^_~), but what necros and pjw said. The fact that there were about 35,478,653 separate mods available within 7 days of the game's release, coupled with the almost completely freeform nature of the game, I think means that there are plenty of ways to tinker with it here and there without actually breaking the overall experience. A lot of people are having *vastly* different experiences of the game without modding it anyway.

As for me, well I'm still not gonna apply any mods simply because I like the game perfectly well as it is. I'm actually warming to the levelled monsters too - there is already enough variation in the difficulty of the encounters imo - every fight is a challenge, but a satisfying one, and I will meet monsters who I can eviscerate easily just as often as I meet those who will end up chasing me screaming into the nearest town. It all depends on your character choices really - I seem to be rather shite with magic and bows atm (I'm working on it), but a bit tasty with a blade - this obviously is gonna make combats different depending on who I'm up against. I'm guessing necros must be playing some leet ninja battlemagey-type if he's finding *all* the combats easy. I can still make myself more powerful without levelling up, just by for example buying new spells, or scrounging better equipment.

In fact, I've deliberately chosen not to level up for bit anyway - I'm staying at lvl 11 and not sleeping, just seeing how far I can raise my stats before I decide I'm ready for lvl 12.

The balance just means that, unusually in a game of this type, most quests are potentially doable, regardless of where you are, which I feel is probably an improvement on having to do quests in a more ordered fashion, depending on your level. At the end of the day it gives players more choice, which I think is a good thing 
are there no other new games? except this oblivion thing
any1 played call of chtulu on pc? or any non-ww2 shooters? 
Call of Cthulhu is out on PC now? 
Well, as soon as one starts playing Oblivion, one tends to become oblivious (lol, see what I did there? ^_~), to other new releases... 
I'm Still Waiting 
for CoC. afaik, it hasn't been released yet.

it's too bad it's being released now though (april 21?) because i'm busy with oblivion. :P 
Yes, I would like some comments on that too. I was planning to order it from the UK along with Quake 4, because it is dirt cheap. I've been holding back because I just moved apartment and have no money. 
has devoured my life. 
has devoured my life too. 
Good Riddance 
it's funny cause i stopped playing oblivion about 2 weeks ago. o.0 never completed the main quest either. heh, i'm sure i'll get back to it, but i had a sudden brainwave and had to get mapping on it. :P 
what's oblivion mappage like? Is it easy to bolt new terrain sections on, extending the current map - or are you making new stuff that drops into the existing world?

I'm seriously thinking of getting back into mappery because of Oblivion :} 
sry, i didn't mean mapping for oblivion. :) i have no idea about how it is to map for it, however, from my brief looksee in the contruction set, it looks to be very similar to morrowind, in that buildings and such are built from prefab mesh objects.

if you wanted to make new terrain outside of the current terrain available, i think you need to download a mod to remove the borders around the area so you'd be able to get to it.
however, i've heard the terrain beyond the borders is generated by the computer or something... but i'm just guessing at that point.

neither morrowind or oblivion have ever made me want to make a 'map' for them. i just can't stand working with prefabs, and doing mesh work and then texturing my own prefabs was too much work, imo. (plus morrowind crashes all the time for me, so it wasn't really worth the effort anyway; oblivion doesn't though) 
Oblivion Mapping 
Is something I am definately interested in. There is quite a big amount of quality visual mods already so what I would be interested in doing is adding new game areas and quests. 
ioc :P

Hehe, I imagined you might have been interested in doing some kind of dungeon crawl.

After I struck victory in the Siege of Kvatch over the weekend, I made a comment in IRC that some of the hordes I came up against in the courtyards and underhalls of that doomed city felt positively Necrosian. >:} 
It's... It's You! 
The hero of Kvatch!

Get used to it, you'll be hearing it every five minutes from now on ;)

I played with the mode tools briefly, slotting bits together to make new dungeons seems pretty easy but like you guys I'd rather be working on a proper new area. Inserting things into the existing map, or the spaces just beyond the empire's borders seems a bit chancy, especially since the neighbouring areas will probably be expansion pack fodder. We need a proper new bit, like an offshore island accessed by chartering a ship from Anvil. Not sure how well that could work though.

Also, is it just me or are goblins ten times harder to kill than everything else in the game? Even the more vicious kinds of Daedra are pansies compared to goblins. I think it's the really fast attacks and constant charges that makes them so annoying. 
horde combat is the only thing that's challenging any more.

too bad the monsters aren't all that visually appealing. :P and really, who names a monster "clannfear"? o.0
i'll take a shambler or mancubus anyday. :P 
i'll take a shambler or mancubus anyday.

from behind, no doubt. 
crouched right into that one. -_- 
You've gotten out of mappery? 
Kinn got a game industry job at a UK console game developer so he obviously doesn't have much time for "community mapping". 
Although the urge to do community stuff is still strong, inevitably I feel it's hard to justify coming home only to spend my evenings doing pretty much the same shizzle that I do in my "9-to-5" :/ Every now and then, I'll feel motivated to do it, but in general the energy's just not there.

Shallow - that offshore island idea sounds like an excellent solution - avoids the incredibly problematic situation of merging new stuff into the existing map. All it really needs is a new NPC who hangs around the docks who can ferry you by boat to the new island, kinda like the way silt striders worked in MW. I haven't really come across any killer goblins like you describe, although for me it's mountain lions that seem to be ridiculously overpowered compared to all the other monsters o_O

necros - hehe, yeah I don't think Kenneth Scott needs to watch his back just yet, although I think the monsters look decent enough. 
i've been gone from the gaming world since 2003 or something. cant really remember. but seems im going back to it. playing arx fatalis and well, i cant help but ask what other games that have come out since then rule like hell?

jesus the 3d adventure? agh, i want that shit :-) 
Another World 
Just played another world again after the recent official re-release. 
RE: Another World (me Too) 
Fantastic game, if a bit frustrating at times. I looked at it more like an action puzzler than an action game, because the constant deaths are a bit much otherwise. You just need to figure out exactly what to do, then do it.

The first two oddworld games are quite similar, but a lot more forgiving I think.

Even if the game pisses you off, it's worth it just to see the beautiful design and graphics, which have really stood the test of time. 
RE: Another World (me Three) 
cool. only wtf to the registration thing.
i played another version (a simple pc port) last year. pretty nice game, especially for a one-man project - the cutscene animations alone...

i'd also like to play a revamped (or at least ported) version of flashback now, because my amiga version has been broken for ages. :/ 
works fine. You just go to the site, pay, get a .txt with a reg key in the mail and pop it in your AW folder. Piece of piss. 
How do you find the time (and money) to play all those games?! 
Ditto To What Anhk Said 
I Am New 
to the whole antialiasing and anistropic filtering thing, but is it me or do Enclave and Riddick have large amounts of aliasing compared to other games ?

Playing at 1280*1024 (monitor recommended mode) with 16x anistropic and 4xAA. 
I Just Finished Painkiller 
I don't think I can add much to what has already been said, but I now have this game under my belt. So as not to repeat too much, I'll make a few brief points:

- Excellent environments, models and character models. The quality and detail in so many differing environments shows the level of research and skill within the PK team. Excellent work - not a bad level in the game from a visual POV.
- The final level Hell was the most freakish and creepy and wickedly original game world that I have ever seen. Incredible. It will freak you the first time you run through it.
- The Shipping Docks level gave me real vertigo as I walked along those cranes - this is the first time a game made me feel really uncomfortable about heights - it was great.
- Physics: something about that hanging cross in the Monastary level that was irresistable. The physics was useful and fun.
- Rich ambient sounds that are bizarre and effective. Great moody music when you're not listening to Battle Rock.
- The right number and effectiveness of weapons.
- Except for the Swamp Boss, I found the boss fights to be okay and I normally dread boss fights. The puzzles were good.
- It really ran great on my older system.
- It could often be fun.

Some lows:

- Why deny the Prison and Forest levels to those that don't play at Trauma skill? I may not be good enough to get that far.
- Long load times - but that's the price of content so I'll deal with it.
- Very immersive environments combined with totally unimmersive gameplay and battle music.
- It could sometimes be not fun. The desire to see more of the great settings pulled me through. The Railway Station and Military Base were really hard.
- Most secrets that are too difficult to get at.

I found that the best way for me to enjoy PK was to spread it out over a long time. That way, the boring gameplay seemed less boring after returning to it after a long hiatus. Horde slaughter then seems entertaining for a bit.

I have Battle Out of Hell but something makes me think that I'll have to reinstall PK for it to install properly.

I've seen it so cheap that I'd highly recommend it to anyone who is interested in gameworld design. 
Within A Deep Forest 
A platform game, where you play a bouncing blue ball, yay!
Quite nice really, gameplay is fun, visuals are cute, music fits ok. 
Call Of Whatever 
tried playing call of cthulhu - way too puzzle oriented and a bit buggy. The atmosphere is thick, despite shitty engine/effects (everything is blured, like on a bad old tv) and rather sketchy texturing and animation. Hard too (solving puzzles whily being chased with no idea what to do - causes replaying). Im not sure I will bother playing it much more, (so far its been ~4hrs)

new lara - 20 minutes of the demo was it. just boring and annoying camera. looks ok.

btw havent finished PK - too repetative/flat 
PK has some very nice architechture, yet a lot of shit leveldesign
with killboxes, no logical route/progression etc 
Painkiller's levels look great, yes, but for the most part they are just sprawling architectural backgrounds created solely by an environment artist, with gameplay fudged in by the trigger slaves as an afterthought. They're just arenas. 
Call Of Cthulhu 
~1hour into it

hm, interesting, i like how it's so puzzled oriented. so far�
i hate:
- the 2002 graphics (mainly textures + lighting)
- the amount of fixed scripting
- so many doors, so few open
- clichee characters
- 'scifi' stuff
- story only through reading in parts? myst anyone?
- i can't set the sensitivity low enough!? It's at the lowest setting and still like way above my normal sens :/
- rain effects look worse than in descent 3
- 'horror' games really need SOME kind of dynamic lighting

i love:
- characters look nice most of the time and have a nice modeling style.
- puzzles in an fps
- voice of player
- cigarette smoke
- blurring / bloom is cool here
- 1930'ies setting
- static lighting tries to be good
- "it won't budge" (daikatana reference?) 
Re: Within A Deep Forest 
Fun game :) I like it very much. The music and sounds are great, the bouncing balls also. Thanks for the link. 
Re: Re: Within A Deep Forest 
Seconded. It's a nice hangover-recovery game, though at the moment I'm a little frustrated by it because as far as I can see I've done everything I can do and I only have five balls. D'oh. 
Within A Deep Forest 
Look around more, there's always somewhere new to go using different balls. =)
I really enjoyed it myself, nice addition to my small list of great free 2d platformers (like Cave Story and Lyle in Cube Sector). 
I Am Stuck With My 2 Balls 
A friend of mine already found all 10. I love the music and mood in the game. 
So Ive Been Playing Painkiller... 
...with god mode, yes I know its lame, but I do that with the horde oriented games. Also Im playing on Trauma skill so as to access the maps you would otherwise be deprived of... However Ive ran into a problem. It wont let me into episode 5. I beat Alastor, it goes to a montage style cut scene of the various bosses and a glowing silhouette.. and then it rolls the credits. I go back to the map, click on V and it does nothing. I have found no mention anywhere on 'how to access episode 5', is it locking me out because Im cheating? Technically youre not supposed to be able to use cheats in Trauma difficulty (how you do it is load a normal game, turn on god mode, and then load a Trauma save, the God mode status will carry over).

Notes regarding it in general - crappy secrets, these are some of the most inane things ever crafted... Many of the jumps and tricks remind me of the QW acrobatic style maps to show off your skills - I shouldnt have to do that, over an instant-death pit only to have to endure the level load times once more to try again... That and I encountered a secret I should be able to bunnyhop to, but they blatantly put a clip brush blocking you from reaching what would otherwise just be a minor step to get over. 
finished it. finally!
compared to other rpgs, the playing time was extremely long - in the end (after having finished the main quest) i had played for about 115 hours and done 153 quests. easily more than twice as many as other games had. in this respect, it was worth the money for sure.

on the downside, it became somewhat boring after a certain time. the quests were nice, some even very imaginative (like the painter's quest), but the locations showed little variation. i'm mainly talking about the many caves and ruins - they were way too generic (all somehow looked alike and didn't offer anything interesting after having been to a couple of them), with unrealistic crate/chest placing. the items didn't really justify or rather encourage exploration, either, since there were mostly weak weapons and ridiculous amounts of gold to be found. the same applies to the oblivion realms.
the difficulty was ok (slider in the middle) for the most time, although in some situations i got annoyed and temporarily moved it down a little - not because it was too difficult, but because it just wasn't fun having to fight some 20 ghosts/minotaurs/orwhatever in one dungeon, especially if one fight takes quite long already.

some stupid bugs, too (likely already mentioned), like poor translation in parts, npc staying silent despite the dialogue option (though still giving quest-sensitive information that went straight to the diary), having to readjust the keyboard config everytime i started the game (beta patch fixes that, but i only installed it before the last session) and some strange issue with ingredients (couldn't finish the vampire cure and sheogorath's quest, because the ingredients needed were not detected although they were present in the inventory).

i don't want to compare it to morrowind too much, but i was a little disappointed that oblivion's cities are lacking the architectural variety of morrowind's (the mixture of different races or blah - solely human buildings, not houses built into trees, or those worm-like buildings in balmora?). i understand it's a different part of tamriel and therefore has a different style, but still... at least one doesn't have to fight 10k cliff dancers or whatever those flyers were called. ;P
a nice feature would have been some corpses (outside of dungeons) with items and some background story bits like diary pages or something. near the borders maybe. i assume there are a few, but not as many as i had been able to find them (gothic fanboy speaking).

dunno, what else to say. by and large, it was an enjoyable game, but i'm glad it's finally uninstalled. now back to mapping (or not). :)

btw. don't get the 2$ plugins - they are not worth the money. 
HL2 EP1 
Holy god yes lovely.

Taking me 4 hours to beat, it's just a bit more of HL2 really.

(maybe spoilers)

Alyx is cool, and you get to meet Barney (he's hurt, poor thing :( ), and Dr.Kleiner talks about sex.
Cutscene with dog and the car was awesome.
Weird stuff with the vortigaunts and G-man.
I wonder what happened to Judith (besides her finally putting on a jacket to cover up those huge tits).
Really not much story was told, except about people escaping the city.
It ended on a cliffhanger and I dammit Valve I want ep2 now!

In conclusion, yay! 
I agree with you totally about the secrets in Painkiller. In any other game, I love finding counted secrets - in PK, I guess they feel that only trick jumpers deserve secrets (okay, perhaps 5% don't require l337 skilz, but that's not enough.) I have seen secrets I could get to but then I wouldn't know how to return to the psth. The really long load times is a huge deterent to experimentation. Also, arbitrary clips placed just to block you and for no other reason are also a big deterent to exploration for secrets. The secrets seem more geared for those that built the maps and not for those that play. There's a website with videos of all the secrets - perhaps I'll just watch them all and be done with it. Movement in PK feels imprecise because of a high player inertia.

I am at the final level of Battle Out of Hell - playing on Daydream to start. One level is locked out for Daydream. Levels are all good and some are outstanding - the Pit is really impressive and the Funhouse map has totally weird enemies and a wild ride. BooH is just more Painkiller with all that is good and bad intact. I suspect that Insommnia will be really hard for me.

If PK didn't have such a pandering to trick jumping, I'd enjoy it a lot more. I'd love to see a proper SP game with this style of map making. 
Bought the gold edition for $30. I wasn't sure if I wanted to buy it, the demo was okay but not a good representation of the game. I'm almost through with the main set of missions and I've found this game grows on you. I've gotten over the lack-of-detail nitpicks (i.e. small amount of physics, can't shoot out lights, etc.) but I'm enjoying it as I progress.

Have yet to play the Stetchkov add-on included in the gold edition, but it gives you a dozen or so missions - and an extra weapon or 2, plus you can punch! So $30 is a good deal. 
HLEP1: New Stuff? 
are there any new aliens or anything? Weapons? How are the combats if there are not any/many new enemies?

Are the "secrets" still as box pilingly lame?

Is it just more HL2? Really worth the cash? 
Only New Enemy 
Zombified combine soldiers. They don't shoot, but they run faster sometimes and they sometimes pull out a grenade but forget to throw it, so you have to kill them before they get to you and gravgun the grenade away.

Ep2 supposedly introduces a new alien species, though. 
So Basically 
hl2 ep1 is a well thought out way to get your money? 
Well Worth Every Penny Imo 
This Isn't The Kind Of Thing That Usually Goes Here... 
...but, hell, it is an "other" game, and a bunch of the designers here got sucked into it at lunch yesterday. I finally beat it (Lvl 30) last night.

Pretty addictive and fun.
Oh, and level 16 is a dirty, dirty whore. 
Stuck On LVL 6 
Okay yeah I'm stupid, but now I am stuck on 15 :( 
Advice Needed 
I want PC games that would be mostly action-oriented (more than rpg and not pure puzzle adventure games) and would be sort of an open world/nonlinear.
Like Fable or BGE.

If you know games like that - please tell me.
Could be old games too (anything that runs on w2k) 
Lvl 16 
is a bitch, yeah :D 
first game I played on my new computer, no real reason but already had it lying around since my brother bought it for his laptop a while back.

Pros :

- cel shading is nice, although it does admittedly wear off after a while.

- some of the outdoor levels are very nice

Cons :

- most of the level design ranges from average to poor. Out of 30 or so levels, 5-6 are good.

- poor gameplay. Some of it is compounded due to the next point but although the makers have tried to keep it varied, it's fairly mediroce in its execution.

- Fucking lame checkpoint system. This pissed me off no end, especially since the checkpoints became scarcer as the game went on and because you were forced to sit through entire cut scenes upon each reload.

- Plot. a C grade attempt at redoing the Bourne Identity storyline in a noir like fashion. It's terrible and takes up too much gameplay time too.

I'd rate this 5/10. 
Lvl 16 effectively a bitch !! 
...but Lvl 17... 
.. is even worst !! 
I'm This Time... 
... completlty stucked at lvl 21... 
... Errrr... 
I mean 23 ... ;P 
Try Fallout
It was kind of weird...level 16 slowed me down for over 20 minutes, but once I got it, none of the following levels ever slowed me down for more than a short time.

The guy needs to make more levels and use various shapes of primitives... 
For Info... 
.. there are 30 levels... adn then it's over.. 
Level 16 
such a bitch! solved after 2 hours :( 
I Want XIII 
But it has Starfarce. 
it's an older version of starforce though, not starforce 4, which is the one causing problems (Splinter Cell 3 and the new Prince of Persia have it). 
played both fallouts ofcourse. and its rpg, not action really

XIII kept me interested till 2nd winter level, then I gave it up. rather average game 
didnt miss much, 1 or 2 decent levels after that but not much more. 
Sure they're RPG - I thought the action within would satisfy your needs. Anyway, glad you've played them. 
so does this game have real time combat ?

never played morrowind so have no idea what to expect from this. 
And it's actually much better than Morrowinds combat (which was also real time, but actually hitting your enemy was an electronic roll of the dice based on offense/defense combination, and (especially at low levels) you'ld just stand in front of an enemy and flail at air quite a bit sometimes.

If you hit something in Oblivion, you'll actually make contact based on positioning, and then the offense/defense only comes into play to determine damage.

Oblivion is enormously better than Morrowind when it comes to graphical beauty, combat, and many basic game mechanics, while Morrowind excels at making general world exploration a joy, and provides much more asset variety (e.g. architecture, races, factions) and random hidden fun to discover.

Both games are on my personal "best-ever" list. 
XIII isn't too average to me, I'm really enjoying it.

Here is my SWAT 4 Gold review 3/5 
Shambler's Post In The Music Thread Made Me Curious... 
has anyone here played eve? is it actually any good? 
See Lun's 06.01.2006 post on his site. 
Oh Hey! 
q4 textures! ^_^ 
XIII Review 
Generous Phait 
but it seems the lack of a proper save system and the shitely implemented quicksave system, didnt bother you as much.

which is probably fair enough, I'm not the best FPS player, but I shouldnt be penalised for that IMHO. 
nitin I felt the same as you, hell annoying to rewatch the same cinematics for 5th time ffs
and I don like sneaking games (die sam fisher!) 
June 22nd, the demo will be released. I will be waiting in line to download it. This game gets me tingly. 
Zwiffle: you have a thing for alien arsehole doors? 
Tron: you don't? 
Aliens, save the world, blah blah. Seen it before. 
I'm pretty sure you haven't. Yeah, the story is Save t3h Girl/World. Same with HL2. Same with D3. The difference is, Prey actually looks COOL. It looks like they took the technology the developed, and put it to practical use. I don't know any other game that comes close to the Wow factor that Prey has given me. It looks similar to Doom 3, but there are also some distinguishing features (unlike Quake 4, bleh.) Prey still gets me wet. I'm literally sitting in a puddle of my own wet. OK, not literally. 
Looks fucking brilliant, if you are seriously not gonna play the game because "the story is peh" then you sir, suck :) 
wiech les negro bi1 ou bi1 je cherche 100% pregresion pour gta san adreass 
Making Of Shadow Of The Colossus 
Found this link:

Interesting in that it talks about a lot of the tech that made it unusual. Not very in-depth, but covers a lot of topics. 
metls lime: thnx

prey: looks-shmooks... I hope for interesting gameplay with some innovations. its all about FUN. bump is the false god.

shadowgrounds: almost beated it (got 2 levels left) and got bored
story progrssion is idiotic with all those military types ordering you around... chop-chop! feck off 
He He 
Anita Miller: FECK YOU!
Elaine Miller: HEY!
Anita Miller: This is a house of lies!
Elaine Miller: Well there it is, your sister used the "F" word.
William Miller: I think she said "feck."
Elaine Miller: What's the difference?
William Miller: The letter "u." 
No Its Interesting 
Prey Demo 
Bathrooms, anus doors and shit spewing vents.

Oh my.

Haven't tried the mp yet but the sp is interesting, runs bad at the moment though, might be fine once I adjust some settings. 
Prey Demo Indeed 
This demo oozes quality and atmosphere. The alien/organic/alive universe thing is thought out and pulled off very well, level design lighting and assets are all of a high quality, the movement is fun and satisfyingly solid. There are plenty of smart little touches which really set the game off - the weapons, the ammo, even the doors are cool. Fuck yeah.

Lastly it runs very smoothly at meduim/pathetic settings on my increasingly outdated 9800 pro. Human Head have done a kickass job and I will definitely pick this one up.

/me runs off to try the MP 
Prey Demo 
Fucking 100 out of 10. Nothing bad here. Not a thing. Everything is perfect - except it might be hard getting good pings in MP, but once you find one (Team DM preferred) you will have the best DM you have ever had. At least I did. The levels are amazing. The weapons are amazing. The gameplay is fast and frenetic. I will definitely pick this game up as well. 
Prey Demo 

- runs very nice here, on hihg settings. cool!
- gravity is AWESOME! why hasnt anybody done this before. shrinking, teleporters, omg. all this even useful for gameplay, wth, someone must've gathered fucking lots of stupid gamedesigners to do something that is (from a concept point of view) this simple, awesome and actually useful. the small diameter planet actually has less gravity - great, simply great!
- opening sequence, although the standard "no weapon/hud, run around, blabla" its still awesome. you can change the music, ffs!
- shot impacts
- vertical gameplay, yay (the little there was)
- design of the levels. everything looks so much better than in doom3, so much less boring/standard, almost any element has a twist that makes it stand out.. that might change after a few hours into it though.
- nice hawk

- models look.. meh. Doom3 models look a lot better imho.
-not enough vertical gameplay
- gameplay felt weird, it was very easy until suddenly i had seldom more than half health.
- no armor
- no secrets?
- not enough music
- weapons, i dunno. got to see more of em to know if they suck (or not)
- i felt like playing the trailers that were already out there. not a single thing that surprised me (besides the planet thingie, which i saw before, but couldn't remember), lots of 'ah, i saw this in the trailer' things. felt like a movie spoiled by the trailer.
- 3 "roll explosive to blocked exit and blow up" riddles in the first two gameplay levels already.. argh boredom. also, you couldn't blow the obstacles up with a grenadefrogalienthingie, yeah right.
- 2d design SUCKS. Someone, make them get a decent artist ffs! 
The "gravity" part has been done in Serious Sam, at least to a tiny extent. I don't know how they did it or if they could even do some of the things Prey can do, but there was at least one secret room that was spherical, and you could walk along all the walls and on the ceiling. That was neat. Still, Prey is spot on. 
Prey Demo 
It's great to see the level of interactivity in Doom 3 engine back, and I like the real-world setting and environment and social immersion (like in the bar).

Beyond that, once you progress - it's pretty much like Doom 3, and more boring mech-aliens. I like the the execution of it's presentation overall, but not the artistic direction and plot. 
Prey Demo 
Just finished it, wow!

+ Graphics are fantastic
+ Adore the biomechanoid alien ship/hive/thing
+ Weapons rock! Living weapons ftw
+ Getting shat on has never been so cool
+ Spirit mode is cool and adds gameplay/puzzle depth
+ Dying isn't dying, just another puzzle to get back to the living, cool
+ Portals fucking rock
+ Wall walking fucking rocks

- Needs some more music to the levels
- some of the player characters voice acting is rubbish, and most of his quips are not required
- The demo ends just as it gets interresting :)

This game rocks, like others said above it takes some standard gameplay concepts (gravity etc) and makes a totally new and cool game out of them. Then layer ontop of that the spirit walk mode and death battle, plus the whole alien living ship/hive thing and its pure game bliss :)

Already pre-ordered! 
I had missed it back then (wait a sec, 5 years ago? sheet)
I was expecting nice Aliens atmosphere and good gameplay...
Instead I got corridor crawling wirh flashlight with some attempts at being scarry. uh
I was expecting the game to look dated and I actually dont mind the environments (some outdoors look cool, indoors are on year 98` level tho), but the aliens ... they are utterly unimpressive and bleh in every aspect. Its a huge letdown for a game about ALIENS ;/ 
I have to say I was a little dissapointed by the Prey demo. My first despairing moment came when I'd pretty much interacted with everything I could in the bar at the beginning and nothing seemed to be happening. That was all far too drawn out. Blue Oyster Cult piping in when things finally did take off was quite cool, but any pleasure that that gave me was soon destroyed by the millionth FPS-scripted-train-ride-crap that I've had to sit through in the past five or six years. Seriously -- it was good when HL1 did it, but isn't it getting a bit f**king tired now? I suppose I could level the same complaint at Quake 4, but at least you could watch yourself being butchered during that one.

The guns all feel weak, the enemies show absolutely no signs of intelligence and although the anti-grav walkways are pretty fun to start with, the rest of the environment is just plain annoying. Whoever thought it would be fun to have intermittently-acid-spewing-rectums in the walls was quite frankly an idiot. Avoiding them doesn't involve any skill or deep thought, it's just a case of remembering to look out for them. Where's the reward in that?

Multiplayer was fun for a while and they seem to have sorted out the Doom 3 Engine's dodgy net code [dunno if it's just me that suffers from some terrible lag in D3 and Q4?] but I doubt I'll ever have the patience to fully learn those maps, so it essentially just decends in to running around killing whoever you happen across. 
Prey DM 
I find Prey DM to be, quite frankly, super fun. Not just fun - SUPER fun. The 2 maps aren't hard at all to learn. I had them memorized the third time through each of them, and they are quite spectacular maps at that. Keeper Gravity is better than Salvage Walk imo, but that's just because its easier to learn and find all the secrets. It's fast, but not QW fast, and the weapons just feel right to me. The acid gun (aka shotgun) leaves green spray on the walls wherever you shoot, while the other guns are just too damn cool. I've been hooked to Multiprey all day long - maybe because I rarely lose at it, but this game is a load of fun. 
Prey Demo 
Quick summary: Oh Hells Yes!

If I were to give a more sober evaluation, I might criticise it for using basically the exact same near-black pipe-infested metallo-dungeons shakily glued together by Giant Anuses and undulating flesh pylons, that have already been beaten to a greasy crimsom pulp in Doom3 and Quake4, but that would be missing the point that, thanks to various well thought out gimmicks like the gravity and portal shenanigans, the gameplay is cool and fun and actually feels new!

Also, bonus points for actually having the bollocks to put enemies somewhere other than the same bloody plane as the player, something that comes naturally from the gravity fuckery, I might add.

I wasn't too keen on the player speaking all the time. "Whoa, this is fucked up!", "Whoa, this shit is intense!" (I can't remember the exact words) To which I would often find myself groaning back, "Yes I know this shit is intense - I'm playing the fucking game, I don't need a constant commentary to tell me what's cool and what's gross etc, I want to discover it for myself thank you". But this is a minor criticism at best, and I've had a shitty week at work.

Yes, the opening "interactive cutscene" was overly drawn out, and it's really not that interesting listen to some old fart waffling on about Cherokees and embracing your heritage and all that crap. I liked the bit in the bar where the first thing you do is bludgeon two blokes to death with a rusty monkey wrench for looking at your girl. That immersed me in the character. Gave it that "emotional edge".

So yeah I guess a revised summary would be: It may look like the same old shit, but it certainly doesn't play like it. I look forward to playing the full game :) 
Played The Prey Demo 
First thing that struck me was the incredible feel of the controls. Despite having all settings maxed out (well, for a 17 inch monitor), the controls and screen refresh rates were extremely smooth.

Game play felt fresh in many ways, demi-organic weapons, a nicely fleshed out space ship, some original game play elements already mentioned. A completely satisfying game play experience. It helps the demo wasn't supershort like most tend to be now. I'll definitely pick this up.

Negatives: Still screen of Tom and Jen voguing
was a bit off putting. They look so damn unreflectively serious. What Kinn mentioned earlier about the story elements holds true. Very stereotypical characterizations. Whoever wrote the story bits needs to get out of the EnglishLit Department and meet some actual people. 
but a bit linear I thought. There should be TONS of exploration with all the cool environment shit they have going on, but the demo felt really linear with lots of locked doors and stuff :/

still enjoyed it. 
not much shooter, more of 'whoa this is fucked up' :) Im so getting it. Looks like the best game to come out this year.

than: its less linear than hl ep atleast 
Call Of Cthulhu 
One of the first games I've bought without trying a demo, because there is no demo.

So far, for $30 I think it's worth it. I haven't even gotten a weapon yet and I'm like 23% done (according to the stats screen).

Plenty of immersion sans any HUD, the soundscapes/ambience/score is well done, voice acting generally well done -- artistic presentation well done, although low-res and outdated, it doesn't detract from the fun and mystique of this action-adventure FPS.

I never was familiar with Lovecraft's work, but I know we have some fans here. Maybe rent it for X-Box first before buying the PC version, get a feel for it.

I like it. 
Could You Please All 
just shut up about living weapon? OK, the model has three moving tentacles, fine. HL1 had that. Having something 'living' requires at least a tiny amount of own will. And you don't want that on weapons� 
come on, Prisoner #8463316. Plants are alive too. 
That Gun Is So Cool 
it deserves its own topic. Yes, Half Life had organic weapons, but none of their weapons ever reached down during a rest cycle to give you a blowjob. Gives a whole new meaning to the phrase, 'I love my Smith&Wesson' 
Shoot Em Ups 
I've played an awful lot of shoot em ups and a few I really enjoyed were..Serious Sam,Max Griffin Bounty Hunter, Doom3 ( of course! )and Boiling Point Road To Hell.Halo and the like were ok(, Breed, Half Life, Hitman etc etc )but as modern games keep pushing the envelope, how long before we're playing full 3D holograms?By the way,if you intend to try a Flight Sim, make sure its LOCK-ON Modern Air Combat, phew! what a buzz! 
Doom RPG 
Just got Doom RPG for my mobile phone. It's kinda funny (and good) :) 
Hl Episode 
oh no Alyx just died. game over ... flashback :) But where is FPS ? all the puzzle solving with grav gun and almost no shooting Why? 
FPS is old and busted. Gravity puzzles for teh win! 
just finished full version of Prey. very very very damn good game. sort of like quake 4 mixed with fucked up gravity/etc stuff you can see in the demo. took me 7 hours. 
Titan Quest: who's playing it? Take DIablo 2, make it 3d and pretty, ditch the fantasy setting for ancient Greece/Egypt, and you have a pretty solid action RPG, aside from some pretty widespread bugs. (I have only encountered a few pretty noticeable graphical glitches, but no crashes yet.)

Anyone else digging this? Maybe some internet play? 
I didn't know Prey was out yet!!! I thought it came out like the 11th or something. I need that game - 3dRealms can have my soul if they want it - I just need it fast and hard!!!!!!! 
is not out yet unless you pirate a gold beta or something. 
Call Of Cthulhu Review 
Red Faction 2 
oh my god, how could i miss this gem?

i just got my hands on it and it ROCKS! Arguably a very dissappointing start, but oh boy does it get nice after that.

It feels weird at first and arguably has shitty (tm) lighting all over the place (vertex lighting only?) and it looks kinda washed out, but the leveldesign gets better and better, vehicle missions actually make sense when you can destroy the environment and it has all the non-linear FEEL to it that hl2 and doom3 so miserably fail to produce.

the level-layouts are just so much nicer and more thought through then box - corridor - box (and yes, it feels like that in hl2, too), and the destroyable stuff adds a cool realistic flair.

woha, im blown away, more to come :) 

I won't spoil the story - but hands down the Best Game Ever. My only complaint is that it's short - it shouldn't take more than 10 hours to beat. But my god, what a feast this game is. It's just... really really good.

Get it and play it. 
by the way, the ending continues on after the credits...

if only this game had more monster types... 
how does it run compared to q4/d3 ? 
slower for me
but u can turn off all the extra glitz to make it run fine. why not try the demo? 
Thanks Speedy 
as for demo, I'm annoyed at having tried demos that require different specs to the final game. 
hm. it loads and runs faster than doom3/quake4 for me on the same settings in 1024x768. 
Replayed Enclave 
on the new comp, god this game is stunning ot look at. The textures are so sharp and the design is great. I like hte levels too, free to explore and do what you want most times. Nice enemy variety, I dig the gameplay here.

If only it had a proper save system and some better model animation, especially the player. It seems a bit stiff.

Is it mappable ? some killer maps could be made or it. 
Playing Unreal 2 
so far it's like everyone said, fairly so-so.

There's some stunning design, but in other places the levels look overly cluttered, much like a lot of new games. Rorshach's skinwork is amazing, especially on the Skaarj who just look brilliant IMHO.

The atmosphere is fairly good too, but what is clearly lacking is gameplay. The weapons are pathetic and weak, there is no sense of intensity in any of the fights. The best level so far has been the one where you rescue a team of marines than hold the dropship landing zone for 5 mins whilst being attacked from multiple points.

Dnt know how far into it I am, but hopefully the gameplay picks up (I doubt it). till then, the occasional brilliant design and the cool Skaarj will ekep me going. 
I started Unreal2 multiple times, and hated it multiple times. Then one time I pushed myself and got past a certain point... and really liked it.

The weapons are weak, they have very little sense of impact... but the fact is, I found myself giving a damn what was happening. I enjoyed talking with the crew members, finding out more of what was going on, and actually cared. It has a lot of significant flaws, but it does something no other FPS has done - made me care about the other characters in the game or what happened beyond whether or not I died. 
Enclave is mappable but unfortunatly I don't think there has been any custom map made and due to lack of community and good documentation it's probably very hard to get into at least when it comes to doing any script stuff but please do try!

Look here for info and tools: 
Its one of the most underrated games 
So I gave in and purchased WoW, currently playing a lvl16 Night Elf warrior on Ravenholdt.

(see you all in 6 months or so) 
Ok yeah so I played the demo and gave my thoughts a few posts above. "So far so good" I mused. Then I got the full game.

I'm not sure how far into the game it dawned on me, but when it did, it went something like this:

"Whoa whoa whoa, wait a fucking minute - I can't actually die in this game???."

So I'm playing the game in a thinly disguised God Mode, where "death" is just a minor inconvenience, costing you only a few seconds as you are sent to a brief shooting gallery minigame to raise your health (but even shooting stuff is optional because you're given a nominal amount of health even if you don't hit anything); you can never run out of ammo as it regenerates slightly when you run dry (as does your health just in case being effectively invincible was too much of a challenge). No it's nothing like quicksave/quickload (it has that too btw) - if you "die" halfway through killing a monster, when you "respawn" (in the exact same place you died, conveniently) the monster is still half-dead. This made the first boss encounter laughable as I just stood in the middle of the room shooting him because I wanted to get a close-up look at the cool model, and also I couldn't be arsed to find cover - I only needed to visit the shooting gallery 3 times before he keeled over.

So ok, combat is now trivial and meaningless - what about the rest of the game?

Spirit walk puzzles were fun until I realised that the game tells you exactly when to go into Spirit Mode by conveniently placing a glowing blue "Go Into Spirit Mode Here" decal anywhere you needed to use it (do you see a pattern emerging here?). I had to groan when they started using this to do crap Doom3-style "find the access code" puzzles to open doors.

Portals are cool I guess, but they're just teleporters - even Unreal had the ones like here where you can see through to the other side - so I'm not going to get too excited about them.

Gravity dickery is the only real innovation here and it is cool - makes for some very confusing navigation in parts, but sadly it does little to disguise the fact that the game progression is still mind-numbingly linear.

So yeah - who's the target audience for this game? There's a big red 18 certificate slapped on the box - I guess because they wanted the player character to say "fuck" a lot (he does), and they wanted gibs and gore, but the difficulty level surely means that only casuals and those new to gaming will get any lasting satisfaction from playing this. 
You Have Won A Tee 
Y'know, Kinn...'s weird, I can't really argue with any of the facts you've pointed out, and yeah, in a way all those things do make the game sorta weak and hand-holdy (which I normally despise), but all that being said, I'm still really enjoying the game.

I know that the wall-walking/gravity tricks are at least a good chunk of it--I love shit like that, and I love creative level layouts and lots of vertical and so forth, but...I dunno. Maybe I'm just getting less critical in my old age. It's a fun, pretty game and I like it.

Anyone know the status of an editor? I'd love to make a map with lots of gravity stuff that will make people projectile vomit five minutes after the match starts... 
About Unreal2: I thought this was really a horrible game, gameplay was just awful, and the story is insultingly stupid, they make you play a complete idiot. Only some of the visuals were ok.

About Prey: I totally agree with Kinn, but I still kinda enjoyed it. A shame they didn't use the spirit walk and death thing in a more interesting manner (like requiring you to use up spirit energy to come back from the dead maybe, and making more interesting secrets with spirit walk, for instance opening up areas to attack enemies from more a more advantagous area or something).

pjw, type editor in the console. =) 
I don't have the game handy; how do you bring up the console? I tried hitting tilde, and when nothing happened, couldn't be bothered to mess with it further and went back to playing the game...

Or is it some config setting, allowconsole 1 or something...? 
You can make a new short Prey.exe shortcut, but add "+set r_fullscreen 0 +set r_brightness 1 +set r_multiSamples 0 +wait +wait +wait +editor" after the prey.exe, without quotes.Really all you need is +editor, but the other stuff is supposed to help out too. I stole that from or 3drealms forums or something. It's basically the Doom3Editor (sad face.)

Kinn: You are right about everything really. That's one reason the game is so short - because it's just overly easy. The "self-adjusting" style of difficulty has, at least in my experience, never been pulled off well. After a while, the spirit walking puzzles basically just got tedious, as they all became "walk through barrier, push button, /spiritwalk." The level design was never fully realized imo, they could've done a lot cooler puzzles and everything.

Still, this is probably my new favorite game. I had a total blast playing it. 
I'm Curious... 
This sounds like a situation where our preconceptions about what makes a game good or bad (saving, death, puzzles) fails to explain whether the game is actually fun. So what is it about Prey that makes it fun even though it shouldn't be fun based on our pseudoscientific analyses? Is it the medal-of-honor effect where all you need is a lot of flash and sizzle and "cool moments" to ignore that it's shallow, or unchallenging, or overly linear?

(note: i haven't played it myself.) 
Thanks Zwiffle!
(I should have known...) 
atmosphere (ie. graphics), fuckedupness. That's about it.

I still don't get why not being able to die is a BAD thing though - if you're not exploiting it like kinn did (the game should punish you for that). I still try to stay alive, and i think prey isn't easy at all. Although a lot of that accounts to hitscan allways hit enemies..

Just occured to me while playing: even though they have larger and more complex rooms than d3, they dont use em for nice gameplay. 
What do you mean by nice gameplay? I thought some of the bigger areas had really awesome gameplay - snipers spawning in, flying monsters ,etc. But yeah, not being able to die contributes significantly to the shortness of the game. I do think the afterlife was a nice addition, but maybe should have let you come back only a certain number of times (lives/continues/whatever) per level. That would have made the gameplay a little more challenging. 
Prey had this type in 1997, so I don't know why they didn't put a portal gun in the final game...

That's how Portals should be used. 
Wow, nice trailer !! 
what tricksters could come up with that?
Someone make a fps puzzle game with push / pull guns and that portal gun. :) 
I'm not a Valve fan, but that looks fuckin sweet. I may have to reinstall HL2 if that's a mod. Nice find. 
Tipped From Qexpo 
nah thats a new valve game called "portal" (heh).

Its ships with HL2 episode 2 and is basicly a huge puzzle game from I know. There is a full quality trailer available on steam, looks frikkin messed up :D 
Did We Already See This Yet? 
what said, the mirrors are probably congested.
Maybe this works 
Titan Quest Look very nice and have read nuthing but good reviews from most places. Dungeon Siege esque, how can it not be good? Has anybody here tried this game and is it worth shelling out the �17.99? 
i'm planning on getting that soon... i'll let you know when i do. :) 
Titan Quest 
Aye its good, its more Diablo than dungeon siege though (which is great!).

I currently have a level 24 elementalist, and I can see myself replaying this game a lot, as you can only choose 2 skill professions per character (and there are 8 (??) professions in the game) and each one is very cool and different.

Basicly if you loved Diablo you will like this a lot, I would say its not *quite* as good but its sure worth a look.

One thing that has really irritated me so far though is that 90% of the *good* loot that drops is for warrior type characters, ie. damn good armour pieces and huge swords, so my lonely little mage is feeling mightly left out, maybe its just bad luck I dunno but its getting tiresome :)

Also its just too damn easy (im playing on normal though...), my character seems to nuke everything (literally lol) usually before they reach me, and if they do my core dweller soon stomps on them :D 
Funny how you went from paragraph 4 to paragraph 5. Surely the irony there is intentional. 
Just Started Playing Today.. 
i had one of the ice mage style chars, but it felt really weak, so i restarted as a fire/earth magey char, and this guy is crazy now...

most of the spells one or two shot the mobs, and i just got this elemental beast thing... my minion can pretty much solo a large group of mobs on it's own, so i just send him in and use aoe bombs. whee... :P

hopefully it gets harder later on, but after reading Daz's post, i'm a little worried. :)

game runs pretty well, but there are some odd bugs like some parts of the sound (music and some battle sounds) cutting out for a few seconds, followed by some dumb ai pathing so that when my minion can't make it to a mob, instead of giving up, it makes the game get really choppy until you kill the mob to make the minion stop trying to path to it.

i've heard it crashes a lot, but haven't had it crash on my yet in about 3 hours of play.

anyway, mroe later when i get furthur in, i suppose.

i'm taking this as a good warmup since i plan to renew my WoW subscription again.. 9_9 
what's with everyone playing mmorpgs? it seems counterproductive to me, since the game is obviously only designed to get you to play nonstop (so blizzard can get your monthly [rent] money). 
Playing computer games in general has never been exactly productive, 
But You Forget One Thing, Jago 
Inertia is a pro qw player!
He has a strategy for aerowalk!
Serious business! 
But Mmoopropgsgs? 
Well, I guess they are kinda like irc, only with fancy graphics, and silly quests to do when you would be idling and doing something more productive if you were in irc.

Anyway, I don't think I only speak for myself here, but playing Quake hasn't exactly been unproductive, since it has led to a lot of other stuff. Playing WoW would surely just make me have less money, time and perhaps more internet friends... whooopie!

Seem like a waste of money to me.

If there was a pay by the minute option, where each minute cost around 1/40,000th of the regular monthly subscription, then maybe I would bother, but as I am a value for money man, I wouldn't be getting perceived value from a mmopoioreiopppgg unless I played it all the time. 
the only game besides quake that bring some atencion was enemy territory fortress :) love that one a lot!!! bunny jumping and rocketjump very good.

in 1998 i was a quake fortress player also :) 
I had to erase q2 cause it was killing my time 
A Rocket By Any Other Name 
inertia: I decided the samething about watching TV.

Jago: true, but with Quake you're not paying a monthly fee to be unproductive.

czg: lawl. Will you be my friend? 
Wow was really interesting for about a year but then it`s just the same old stuff over and over. I just lost the time and patience to sit there 4-8hrs at a time doing 20-40man instances, with some angst teenager shouting bullshit over ventrillo at you.

I don`t think I`ll be subscribing to another mmo, single player is where it`s at.

Hmmm, how about Mmo quake? 
i'm not sure exactly what keeps bringing me back to WoW... i like the challenge of the endgame content; the competitive nature between guilds to be the first one to kill a certain boss. i like the teamwork involved. i like to pvp a lot too, although a lot of people are disappointed with the BGs and the new world PvP stuff coming out in 1.12 look pretty stupid. 
I've Been Having Wet Dreams 
about a Quake MMO for some time. I picture the coming together of all three Quake legends [General Quake's Minions, the Strogg and the Vadrigar]. It could be some sort of fourway war spread out through various different galaxies and dimensions.

Character levelling elements would have to be kept to a minimum to maintain Quake's simplicity, but perhaps higher 'level' characters could carry different default weapons, stronger armor, higher ammo capacity etc.

It would be a gigantic team coop game.

I don't know what netcode, server architecture etc etc etc would have to be arranged, but the idea of having about 30 or 40 players cooping on a map a bit like marcher.bsp but EVEN BIGGER is almost more than I can cope with.

(my brain is bent out of shape from programming to hard right now though) 
If I recall correctly, LordHavoc is working on some kind of MMOFPS...not sure if he's using some kind of modified Quake engine as the framework for it (probably not) but I know he mentioned that as being one of his current projects.

Everyone I know has been saying Titan Quest is an excellent game and therefore I think it is probably well worth �17.99. Most of these same people spent between 50-70 hours just getting through all the content the first time around.

I think MMORPGs are a pretty transparent money grab and as such I have never played one. I love single player RPGs because you get a nice smattering of story along with your combat and you enjoy spending time with the carefully (or sometimes not carefully) crafted characters. In an MMORPG I don't get to spend time with carefully crafted characters -- I get to spend it with annoying people who will e-yell at me because I'm not "aggro" enough or I haven't spent 200 hours mining for gold some shit like that.

The other thing I like about RPGs is that they have an end. Even if a book was the most engaging thought provoking book in history, I would want there to be an end at some point so I could dwell on it and be satisfied with having finished it. 
where can i get this MMORPGs??? 
There Is At Least One Way 
a massive multiplayer quake could be done. Quakeworld servers with deathmatch=0 and spprogs.dat (so it becomes coop-like) and teleports leading to other servers. Would require some customization of course, and I don't know if the game dynamic is plausible at all, how you would design the maps etc, and how you would "score" the progress etc. 
I was thinking something along those lines. A modular system like GuildWars, so you could have non-combat maps [such as a quake/strogg/marine/vadrigar HQ] where players meet up and discuss tactics etc. before jumping through a slipgate or on to a spaceship to go to a battle map and meet a set of players from an opposing force. Upon winning a battle, the team wins something or other for their HQ. Quakes forces might win Runes, whilst the Strogg could take back the corpses for energy, etc. etc. 
if you had separate textures, downloading maps could be really quick. This could already be possible by making maps with really simple textures and using external tga:s. Dunno.

Slipgates to other servers were done already in 1997 or so (remember when iNET had a "front end" server which had slipgates to all of their servers). 
All you Titan Quest gits need to get on irc sometime and we can have romp around online. I have a lvl42 battlemage and recently beat normal skill. 
my current character is fire / ice mage, and yeah the lower tier ice spells are a bit poo, but DAMN once you get a high level lightning bolt spell it does serious damage! basicly my level 11 lightning bolt can 1-hit pretty much anything apart from bosses, and as it goes up levels it gains area damage too (heh).

Anyone tried the "spirit" (I think its called that) class tree? It looked kind of necromancer 'ish and I was gonna try it next. 
ETQW Tech Explained (megatexture) At Least Somewhat 
I think Quake2 as some sort of "Guild wars" alike game. Is a central server for coop games. but I am not a q2 guy so I dont know much. 
System Shocks 
i replayed both games, system shock 1 and 2, recently. what a great retro experience! :)

i thought ss1 would be too hard to swallow in terms of graphics, but with the cd version (which is abandonware apparently) it was very ok. all it needed was an inofficial winxp patch..
controls are dodgy at first but it works once one knows the strafe keys. i really liked the game's atmosphere - very immersive - and the textures looked cool (colorful, in a positive way). also, this was the first time i played the game with voice-acted audio logs, which are a nice addition (even though they always pronounced "cyborg" incorrectly :)).
proper story (back then it was still original) and story development; cyberspace; skulls in crates..
the ending was a bit strange though, because the final cutscene started immediately after having drained shodan's health (no death animation).
strongly recommended if you are in the mood again!

getting ss2 to run, on the other hand, was quite an effort: i had to run the setup with some arcane parameter, apply lots of patches and use a slowdown tool while playing. later, i had to get fixed versions of two of the maps for they would not load, and finally needed to regsvr some file to be able to watch the ending cutscene...
well, graphics are better of course (3d), though at the same time made the game look kind of boring - too bright and shiny. compare ss1 with ss2 screenshots and you will see.
i liked the way the story was continued, with the approach of "the many" and all. near the end, one even has to destroy its body and fights within a living organism grown over a part of the ship. the final area (shortly before the fight against shodan) was also pretty nice, as it is a part of the first level from ss1. average ending, but at least made way for another sequel.
the 'leveling system' (buying tech/weapon/etc upgrades) as well as the choice of different player classes in the beginning was more distracting than helpful. psi powers did not really kick it either.
what annoyed me most were the respawning enemies - it's ok in principle, but it just sucks having to blast away security mechs every single time when returning to certain spots..
psi reaver enemies were quite a nice idea, though: they are floating apparitions with very tough psi attacks that respawn after a short when being killed. the only way to defeat them is to destroy a weak 'brain organism' hidden nearby. might be interesting to see something like that in quake... ;)

btw. a somewhat nice feature of both games (related to recent prey fake-death discussions): almost every deck of the station/ship has a regenerator which can restore your body when you have been killed. but it has to be found and activated first (otherwise one gets transformed into a cyborg or just dies). this at least still maintains some tension until the 'rescuing switch' is found (especially if one plays as intelligently as i did and walks into the wrong direction, only finding it after having cleared the entire deck :P). 
Dungeon Siege 
now that I have a comp that can run it, either of the dungeons sieges recommended ?

which one's better ? grpahics ? 
I completed the 1st one and quite enjoyed it, though it can get quite trite in places. I only played the demo of number 2 and wasn't particularly impressed by it.

Have you looked at titan quest also? 
Dungeon Siege 
I thought it was pretty good. I normally suck quite profusely at RPGs (how ironic, eh?) but I didn't have much trouble with this. I never finished it, though. I got near the end and just stopped playing, but I don't remember why exactly.

Graphics are decent to good. If you're still playing Quake and those graphics don't bother you, then I doubt you'll have a problem with this.

I haven't played Dungeon Siege 2. 
Thanks Chaps 
I'm not much ofan RPG man myself RPG (hehe), but I liked Diablo2 and heard this was similar (ie more hack/slash than RPG).

might give it a whirl. 
Just Played The Fear Demo A Bit 
I had heard the enviroments wereboring but I couldn't imagine they would be SO AWEFULLY LIFELESS and they really killed the immersion. Bad dialouge/acting combat/enemies feel weak although when placed in groups in a room full of physic objects it gets slightly interesting.

I totally will not play the full game. 
People complain a lot about the FEAR environments being boring but they're just office buildings and warehouses with some tech facilities. They're not anything amazing or innovative but they are well executed and good at what they do. It's a game about a guy terrorizing a city and you work with a SWAT-type team to take him out within said city. What did you expect, volcanoes and tropical tree forts? 
AND ^^ 
It's definitely not for lack of talent on the level design team. They had some veterans including long lost community member and former Freshteam mapper kanaeda 
My Complaint 
was not about it being offices and wareshouses but that they were poorly excecuted and not very convincing at all with crappy lighting etc.

Maybe later levels look better but these days I tend to judge games quick wich I guess in some cases might be unfair but if it doesn't hook me I'm not going to waste my time on it. 

Its a first person horror/thriller set in an underground complex of some sort in Greenland, and featues some pretty nifty ideas and oldskool puzzle gameplay.

I have to mention 1st the physics and how the player interacts with the world. Top open a door you have to click and hold the mouse and then drag the mouse in the direction you want to apply force to the door, thereby opening it, sounds simple but this mechanic is used for multiple things in the game and works great. Reminds me a little of that old game "Trespasser" with the virtual hands (that sucked) but thankgod the implementation here is solid and easy to control and really helps sell the immersion.

Which brings me nicely to the 2nd great thing about this game, the atmosphere. I dunno what it is about this game, but it really sucks me in, its just so creepy it freaks you out! The combo of doom3 style lighting and visuals, the player controled physics interaction, and the fact that you have NO WEAPONS to defend yourself just makes it terrifying.

Yes there is NO WEAPONS, this is not an fps, more of FPP (first perpon puzzler) like Portal etc, it does have some very oldskool puzzle elements such as combining items to create new items (this can be quite obscure at times) and using inventory items on the world.

Again this brings me nicely to the major drawback I found with this game, some of them item combos and world objects to use said items on can be very obscure and not clear at all, which does lead to frustration when you cannot find where to go or what to use items on. The game does have a handy notebook system to keep info on but its not enough, something I hope the developer fixes for the full product.

In closing, this game rocks, totally differrnt take on the horror/thriller genre and it works, it is created by an indie developer (just 3 guys iirc) and has cool motion blur :D

Please try this :) 
Thanks For The Heads Up There 
this sounds like the kind of game I'm inclined towards these days. 
that sounds like the first game in a looooong time that is interesting. 
From The Screenshots: 
...there seems to be some sort of electrical chord...

The in-game text really strikes a cord with me.

Oh, but yeah, the control scheme sounds interesting. 
DOW : Dark Crusade Demo 
pretty cool stuff! 2 levels from the game, 1 skirmish and 1 SP, where you play the new Tau race. Its a cool race made up of 2 seperate species which are allied together, the Tau are technically advanced and have cool guns and shit, while the other ones are like cavemen but are awesome at close combat.

New stuff - Upgradable commander units with new armour, weapons, abilities etc

- Tau have a split tech tree, if you go up 1 side (tau) then cavemen remain weak, or vice versa.

- they seem to have tweaked the effects, lots more blood and gore (heh) and cool fx.

- Not in the demo, but there is a full strategic map in SP now which is playable with all 7 races.

Definately gonna get this! 
I just played the first level. The Tau are SO cool! I love it and will definitely buy it. Wooooot! 
They're called Kroot.

I just tried it. Seemed good, but I'm not hugely inspired by more DOW, as good as that was. Haven't even played Winter Assault yet. 
Tried a bit of this. Got past the monster by just running. Then couldn't get up the overhead vent despite numerous attempts.

Agree with Daz in general about the atmosphere and interaction and stuff. I found the motion of things you interact with a bit sluggish though, and it was odd having things floating around. Definitely got an intriguing feel though. 
I know the vent you mean, believe it or not you just need to get close to the opening and 'use' it... Took me fooking ages to realise that!

...One of the downers of the game I geuss! 
Shambler go play Quake :p 
I tried that, I got the hand symbol on the vent hatch and got it to swing a bit, that's all. Grrrr.

Trinca, I played the DM3Rmx the other week, it rocked, great fun! 
;) then sorry :p 
Rewind Selecta. 
Penumbra again...

Finally managed to complete it thanks to Daz's tip, and a walkthrough for some other bits, as it turns into a maze of vents and shit later on. I did figure out the acid on my own though!

Kinda, yeah, interesting as D says. Setting is kinda bland but the engine shows it off well and it is pretty atmospheric. Those little creatures are well scary when you can't fight them back. Got an intriguing feel to it for sure, dunno if I could take a whole game of that gameplay though.

DOW:DC again...

Got stuck into this and completed both missions. Gameplay is pretty much the same old same old (scouts / builder / scouts / rush to capture shit / build barracks / troops / leader / everything depends solely on the first 2 minutes) but well, it's still functional, and I do like the Tau, they are pretty stylish and their weapons are well satisfying, I like the missiles in particular. Could be tempted by this more than actually playing Winter Assault, I reckon the Necrons will be pretty slick too... 
The bodies staying around is pretty cool. 
About the other one - the main theme ambient music is well good.

And I dug around the site and found this monster screenshot, pretty stylishly done: 
Click-Drag-Type 3 
15 puzzles without a storyline: 
Grid Wars 2 
geometry wars type game, with some twists. A review (which also contains a download link): 
Blitz: Fear 
First of all, they didnt have to choose naturaly boring environments for the game.
Second: HL

Urban can be sexy and fun even indoors 


Saw a HL2 E2 trailer recently. Looked pretty cool. 
The three new HL2ep2 vids look quite promising, as did the second trailer. I kinda regret having watched them though, probably spoiling lots of the new stuff.
The second Team Fortress 2 trailer also rocks immensely, the designs and style are great, hope the gameplay lives up to them. 
HL2 EP2 
Trailers #4 and #5 of HL2EP2 have been released on STEAM and #5 is the best of the bunch by FAR, pure $$$. 
my brother bought me UT2004, Editors' choice edition and the damn thing uses 7 cds to install! 10 if i want to install the mod discs, whatever they are. fuck this. why cant company's make dvds now. :-(

reminds me when we bought mortal kombat 2 in floppy's and man.. so many of them! :-D 
Gothic3 Ingame Video 
there's a nice ~6min ingame video downloadable at with english commentary (that doesn't really tell anything new). the game looks pretty cool, i doubt it will run smoothly on my machine though. i don't like the term 'action rpg' as it sounds like a diablo-sort of game, which gothic is of course not - it's like oblivion et al, but (hopefully) with less generic areas. 
Cheers Neg!ke 
On the checkage. G3 looks good.


This week I have mostly been playing...

...with my cock! 
Oblig. "Minigame" Joke Here 
Bollocks to you.

Anyway, Gothic3 trailer looks cool. Kinda nice lighting and stuff and I appreciate what they're getting at. Might have to give it a go. 
[deleted Spam] 
[deleted spam] 
[deleted Spam] 
[deleted spam] 
So Did Some Gaming This Weekend 
continued with unreal 2 where I left off.

Now this gets better, the gameplay is still mediocre but the level design just keeps getting better. Some of it is downright inspired in parts.

But what the hell were they thinking with the cutscenes on the ship after each level ? Trying to give each character a backstory when they should have just kep going with the action.

And one way to have increased the fun in the gameplay would have been simply to double themoving speed. It woudl have still been above average at best but much better than what it is. 
Unreal 2 
I certainly remember getting bored with the bits on the ship, it felt like padding, which is ironic considering how much effort it must have taken to script all that crap. It's such a shame that the gameplay and story weren't even close to the standard of the art.

This weekend I have mostly been playing Company of Heroes, Relic's new World War 2 RTS. It's a lot like Dawn of War in many ways, but with a lot of additional nuances in the control system like setting the facing on units (very important for tanks whose armour is thickest at the front, and artillery pieces which have a limited arc of fire). The SP campaign seems a lot tougher than DoW so far as well.

I've also been playing Doom, off XBox Live Arcade. I think this must be at least the fourth time I've bought Doom! 
In Short 
scrapland - nice design and could'v been good if they polished gameplay mechanics... but as it is, all the spaceship battles are just boring fillers. played like 3 times for 1hr, not sure I will return

manhunt - dont care about graphic violence, gameplay is primitive with very little variation (stealth mostly). looks bleh, but nice location design and very good sound and voice action. some good AI(for what it has to do). played ~80% of the game

suffering - nice horror setting and monster
design, bleh gameplay (shooter/slasher), bad camera (crucial for TPS). gave up after ~3-4 levels

DevilMayCry3 - abysmal camera, awfull controls (with gamepad its even worse).very hard. but still fun (on the 6th level now) 
i thought what was ruining it was:

way too linear
way too much repetition 
...useful info ;). 
repetition yeah. but with good ship battles\races mechanics it couild`v been more fun
say, NFS:MW has a lot of repetition, but its still good fun 
GTR 2, D3: ROE... 
Anyone play racing sims? I bought a Logitech MOMO wheel and have been playing GTR 2:

And some Doom 3: ROE 
Penumbra : Overture

So frictional Games are making a full quality game from their Penumbra tech-demo game released a few months back.

2 Screenshots are presented, which look 10x better than anything in the techdemo! Looking forward to this! 
Company Of Heroes 
aka Dawn Of WW2...

It's hardly much different is it??


DOW - you have 2 starting units - builders and scouts
DOWW2 - you have 1 starting unit - combined builders and scouts

DOW - you have 2 resources - requisition and power
DOWW2 - you have 3 resources - manpower, ammo and fuel

DOW - you capture strategic points anywhere to bring in resources.
DOWW2 - you capture strategic points but have to link them to your base.

Errrmmm okay and there is capturing buildings and cover and stuff ;). But even so...

Actually I quite like the new game mechanics, maybe the 3 resources is overcomplicating things but the other aspects seem natural improvements to the gameplay.


Now, having said all that, I'm bloody struggling with the demo. Have been trying the skirmish map as Allies on Normal skill. First time out I didn't really know what to do with the building tree and got pwned quickly. Subsequent times out I've got pwned but more slowly. I've been taking 2 of the critical points ASAP and then building my base backwards from there, making sure to cover the centre of the map with bunkers and to reinforce captured points. Problem is, I start winning with the 500 points countdown thing, and but suddenly Harry Hun has fucking tanks everywhere while I'm struggling to get a normal base set-up and it all goes tits up. Now, given I can pwn most DOW skirmishes with one hand up my arse, this is somewhat disconcerting. Anything obvious I'm doing wrong?? I do confess I'm struggling a bit with all the micro management (partly due to the cover getting in the way of the camera) AND base building at the same time - but it shouldn't be that difficult?? 
axis can get Stug IV tanks realatively quickly compared to the allies tanks. The best counter is to research sticky bombs for your riflemen in the barracks, get 2 sticky bombs on a stug and it will be serverly damaged / destroyed.

Also build a motor pool and you can make AT guns with crew which are very effective at tank-busting but have a limited cone of fire and long setup time, so protect them with infantry.

As for rushing the points at the start, I tend to capture resource giving points asap and then go for victory points as soon as I have s steady flow of all resources coming in, this lets you build lots of infantry/tanks/whatever to retake victory points from the enemy and hold them.

Come to think of it, if you go with the infantry tech tree (another difference from DOW!) you can get ranger squads which are very good at taking out armour and buildings.

Also, get engineers to place minefields near choke points if you can spare the resources, they are goood at tank killing too.

Attack tanks from the rear when possible too! 
Question Is 
is SP campaign as boring as 40k DoW, or more fun? 
Its really good actually. There hasn't been 1 "kill this base" mission yet, and each one is different and interresting.

The defence of carantan mission in the demo is a good example of the quality of the single player missions, awesome mission that :) 
I Liked The Fuck Last Night :) 
i looooved that fucking last nite when u sucked my dick.....oooooo tht was good u made me cum soooo much

next ill fuck u up the ass straight

call me

Hhaha Yeah It Was Pretty Good 
<--Shiny Butt 
I love romance. 
Yeap, But 
as soon as you let 'em know that you have no gag reflex they get clingy. 
Uh Huh. 
So CZG forgot his log-in details again... 
hmm, should i delete that phone number? is that a gay chat line or something? 
Someone Call It. 
Be A Mam Metl 
sometimes the admin just has to take the plunge....

And if we are talking about a gay chat line, the above sentence just got 2000% more worrying :D 
mam = man, or another cunning gay joke? you decide! 
Moving Swiftly Back Out Of Daz's Soiled Mind... 
Just started Prey. Rather good really. Nice to see an FPS that is unashamedly about FUN and ENTERTAINMENT rather than technological breakthrough X or advancing the WW2 counter-terrorist teamplay genre Y or whatever. 
lol, you need to play it some more i think :} 
i hate how prey advances the ww2 counter-terrorist teamplay genre. 
Dawn Of War: Dark Crusade 
Is it me or are the Necrons totally overpowered?
I am playing the Campaign with the Tau right now. The second mission is Necrons for me, Strength = 3. I have no chance... Any tips? 
Next Cool Looking FPS That Isn't A Sequel... 
or WW2 game.

Anyone? Feels like I haven't played any good FPS games in ages :( I still haven't played HL2 ep1, but actually I can't be bothered whilst I've still only got a paltry 512mb ram.

Actually, I still haven't played Prey, so I will get that if it comes to steam.

what's next? 
Good point, apart from HL2E1 and Prey it has been a bit dry recently. The former was good and the latter is good so far so that's something.

Otherwise it's better to be into RTS or RPG I think!!

The one thing I'm looking forward too is Dark Messiah, FPHackEmUp rather than FPS though. 
Ummm... dunno. If in doubt, turtle??

Or look for an online walkthrough - I found a good one for Winter Assault so I assume there will be one soon for DC.

One thing, maybe the Necrons require different tactics given they have quite a different race / base structure - any subtle weakness you can look for?? 
Supreme Commander 
there is a competition to get into the closed beta over on eurogamer at the mo... but I lost the url (or am too lazy to dig it out... you decide)

definitely looking forward to SC big time. I was a fan of Total Annihilation, and SC seems like it will be similar, so it should be good. War on a massive scale with an interface someone ACTUALLY FUCKING DESIGNED REALLY WELL (probably, if it's anything like as advanced as the TA one was in its day) that lets you effectively direct the battle.

Anyone else got a hardon for SC? 
Supreme Commander 
Call it supcom. SC is reserved for an almighty RTS that will probably still be played in 2010. 
^^ Lol 
yeah "supcon" looks awesome, ive preordered dark messiah also and ET:QW.

Apart from that the pc fps at the moment looks rather bad, discounting sequels and ww2 games ofc :)

There is still always stalker =) 
i hate how prey advances the ww2 counter-terrorist teamplay genre.

laomo poned :{ 
PC FPSers 
Hrmm, Project Offset? Bioshock? 
Project Offset? 
I wouldn't hold your breath for that one. Is that still any more than a wishful tech demo that has no chance of running in real-time on a realistic system? Do they even have a publisher yet?

Looking at their website I see they've managed to expand to more than three people though, so something may get made in the end... 
A friend of mine is talking with them now and apparently they are going to be doing a huge round of hiring early next year. 
/me starts updating his CV... 
Agreed there is exciting stuff on the horizon for sure....but still on the horizon... 
Anyone Bought... 
Yeah I Bought A House In The Castro District A While Ago 
lol, you need to play it some more i think :}

Well I've just rescued the dippy bird with the effete walk and big ears, and it hasn't changed much in terms of gaming fun except a slight preponderance of coloured lighting and taking a while to get some varied enemies... 
Dark Crusade 
Necrons and Tau both seem pretty overpowered. Neither one really has a weakness.

The tau were supposed to be awesome at range, the trick being to keep them that way. You don't have to bother, since you also get the Kroot carnivores, which can eat any other race within arm's reach for breakfast. With the upgrades, a fire team can knock a player off the map without losing a man.

The necrons have all kinds of fun advantages like units that resurrect, a commander unit that reappears where died (a tremendous fucking pain if he's lying dead in your base), their ultimate unit being absolutely immune to all damage, and them NOT REQUIRING ANY GODDAMNED RESOURCES. The base squad of necron warriors is free for God's sake. Out of the gate, free. There is nothing to counter this, like their units having less health. The only disadvantage I can see is that they walk kind of slow and there's no artillery. You can win with Necrons easily by playing as if you were space marines, IE, without needing to exploit any of their tricks. Utilizing them leads to total rape.

Here's an awesome trick: build a huge army (up to close to the squad cap limit) and send them off to die outside an enemy base, preferably in a pile. Build a second army, also up to the squad cap. Send them off, get your necron lord into the pile of bodies, and give your resurrection orb a loving squeeze. You will now have an army that's way the hell over the squad cap, bigger than anything anyone else has, and the game doesn't stop you.

Crap, I say. A lot of fun if you're Necrons, and it'll probably help sell a lot of the expansion by word of mouth until the inevitable first nerf patch, but if you're someone pansy like the Imperial Guard who take ages to get on their feet, you'd better like the feel of a long green gauss bugzapper up your ass. 
Pie Pie 
Pie Pie 
Sounds great :(

How does it work in SP? Like, facing Necrons? 
You Die A Lot 
consensus is that going up against them as IG is great if you can survive the first few minutes, which you pretty much can't unless you're playing a sheep. With other races, on a difficulty level where most things don't give you much trouble, against Necrons it's extremely pitched the whole way. 
Played PoP 2thrones quite a lot.
Hardcore. No manual save, savepoints are rather rare and there are no health pickups. Instadeath all the way. And you dont even get 'rewind' ability for the first 5 or so levels.
Speedkills are bleh (just a matter of timing/reaction) fights are kinda same as in PoP WW - cool when u figure the combos and tactics.
Dark prince is very strong, but his health reduces every second (gets restored with sand). So he's very ez to fight with, but 'trick' sections turn into bloody speedrunning - if you're not fast enough, you die even w/o failing a jump. Retry-retry...
Its pretty, good art, seamless maps, nice layouts etc etc (see screenshots somewhere)

played WH40k Dark Crusade demo
I still love the style, but SP mission there is not much... duno if I should bother with the full game. I wish there was WH40k rpg or tactics

FEAR expansion demo - very unimpressive. Its only 1 map with 5 rooms and nothing special in it, takes like 5 minutes to play thru.

Flatout 2 - very good and fun racing game. If you like arcad-ish racing, very worth checking. 
Shambler: Just started Prey. Rather good really. Nice to see an FPS that is unashamedly about FUN and ENTERTAINMENT

Kinn: lol, you need to play it some more i think :}

Ummm, was it supposed to stop being fun at some point??

Well it's stopped being fun now, I guess, because I've finished it...

Okay so the AI was a bit crap and there was the usual bad boss combat and too much arena bollox, but aside from that it continued well all the way to the end. Some spectacular scenes, fair variety of situations, some good monsters (I like the spider creatures), pretty well balanced and sometimes intense gameplay, good use of it's gimmicks....did I miss something?? 
I Don't Think You Missed Anything. 
I enjoyed the game quite a lot, other than perhaps the guy being sort of annoying and stupid.

I especially enjoyed the flying bits and the gravity tricks, and thought the entire game was pretty solid, polished, and enjoyable.

It wasn't like it revolutionized the genre or anything, but I certainly got my money's worth. 
I enjoy saying enjoyed. 
Prey is good. Some ppl couldnt get over the fact that you dont actually die there. Lesser punishment for the lower skill - nothing wrong in my book. Good shooter, maybe the most playable/fun fps in last 2 yrs.

Going for the Call oh Juares (its FPS and not WW2 and should be somewhat new) and Just`cause... 
Call Of Juarez 
stay away, I warn you =)

And about Prey, yeah I really enjoyed that game, the whole immortal thing never really bothered me, in fact I would say it removed some frustration from the game in that there were never areas that were too hard and descend into load,die, repeat syndrome that plague some shooters.

The art as well was fantastic imo, the whole living ship idea was pulled off very well and the weapons while conventional in effects were very original in terms of design and feel.

I thought the areas where you fly around in the ship could have been polished up a little more, they were one of the weaker parts of the game but were not crap, though I think if they had pulled the flying maps and expanded the gravity gameplay it might have been worthwhile. 
Lunaran : Dark Crusade 
Space Marine`s landspeeders make a quick job of Necrons
just need to tech to them asap 
I never built Landspeeders! Thanks for the tip. :o 
For The Lovers Of Cave Story And Within A Deep Forest 
Uh, Thanks 
imperial guard don't get access to space marine landspeeders but ok 
A Few 
Registered with Direct2Drive and downloaded Deus Ex, and Rainbow Six Raven Shield.

Well, I bought Raven Shield on disc, but apparently from the forums I've browsed, it's copy protection does not like some RW drives - like mine. So I cannot install it without a CRC error cropping up. Apparently it will install well over a regular ROM drive. Another culprit I read, was bad RAM.

I can't return the retail RS but hey only $10... also $10 from Direct2Drive.

Also got Flight Simulator 2004. Runs generally well on the 6200 LE actually. 
well Lun, you didn't say you only play IG... I guess anything FAST and anti-infantry would work ... hellhounds? or just turret-rush :)

Iv almost beated campaign as marines, only the eldars left alive 
Raven Shield 
It seems pretty fun even though I haven't passed the first mission.

The reason is I'm playing Lone Wolf, I don't really like tactical/team shooters. So the problem is playing alone is much, much harder. I think this is made even worse with the health system - there are 3 stages: healthy, injured, and dead. Can you guess how many times you're allowed to be shot?

So you're almost forced to play with a team, blah to that. 
Raven Shield 
iirc my brother bought me this version of Rainbow 6 for my birthday a few years ago, and yeah I just used to play lonewolf all the time :) Dunno why but it was really satisfying for a terrorist to empty an entire clip of Uzi at me and hit nothing, then for me to take him down with 1 shot from my pistol :) Didn't happen often but very nice when it does :) 
Thief : Deadly Shadows 
I've been playing this for a few weekends now and I am just blown away at the quality of this game. It's really one of the best games I've ever played and I'm about an hour into a level called "Shalebridge" which is without a doubt, the most scared I've ever been while playing a game. This is simply brilliant level design, executed flawlessly. Whoever is responsible for this level should be teaching a class on level design. 
Ikka Karanen 
worked on Deadly Shadows. It is a shame it was released around the time Doom 3 sucked all the oxygen out of the publicity mills with its own release. 
Totally overrated.

DS is a good, game though, most immersive I've played in awhile - love the music. 
This Is Going Back A Bit... i gave silent hill 3 a shot. i like the idea of it, and it's very wierd and funky. but good lord, i can't stand the controls... a lot of the time i'm fighting monsters and the camera isn't even pointed in a remotely helpful way, so i'm resigned to swinging haphazardly waiting to hear whatever it is yelp. :\

are there other games like Silent Hill series but with good movement controls and camera ai? 
i think all SH games suffer from bad camera positions in some places. SH2 seems to be fairly alright in this respect - at least i can't remember any extraordinary infuriation because of this... also, pyramid head ftw. 
I think I might have to try Thief - DS. Someone recommended it to me as having a really scary level in. And I haven't got much action stuff to play. 
yeah, hellhounds seemed to work but you've gotta tech to them fast, which eats resources you could be spending on a wall of (ineffective) men.

IG buildings should autoheal if techpriests are holed up inside. 
Thief Series 
one of the most original gameplay concepts, they just don�t make games like that anymore, though the community is quite split about the third part.(it was developed simultaneously for xbox and pc, so some say it�s dumbed down, there�s no deep water, the levels are short, no rope arrows etc).
Still better than 99% of the stuff out there imo.
But parts one and two are amongst the best games I know.(even spent over 50� for the rare T1 gold edition on ebay :) 
I Bought The Gold 
for retail price when it came out just a few weeks after buying the standard addition at a discount. Definitely the kind of game play I like. 
Silent Hill & Necros 
it's supposed to be like this. it is. and that's a good thing even to me, the hater of such things ;).

seriously, you have to play on ps2 though - the controls on pc are shitty - because the game is designed to be played with two analog sticks. iirc it has EXTREME negative mouse acceleration on pc so you can't turn fast.

i guess you already found the button to swing the camera so it points in front of you? 
Silent Rage Against The Awkward Cameras 
I have dual stick gamepad, it doesnt help much
- SH4 camera is awfull ~40% of the time.

necros: maybe try condemned criminal origins - mixes SH horror\dirt atmosphere with first person hth/shooter. better combat than SH, but not as creative design\plot wise.
Runs on FEAR engine and has much better location design than fear - so it looks quite nice ... but not enough open spaces
I suggest you get the demo first. 
yeah, the slow mouse speed is very irritating... it's like playing quake with 'sensitivity' set to '0.1' :P i ended up binding some keys to turn to supplement the mouse turning.

i guess the bad camera placement could be a way to add more suspense. but it just seems more annoying to me than suspensful.

one thing: i know there's a key to make the camera sort of pan around a bit but what button to swing the camera so it points in front of you? i don't remember seeing that on the config menu!

one thing i'm not really liking about SH3 so far is that each area is sort of self contained. you walk into an area, and monsters can move around there, but you walk into the next area, and even if it's just a little gate, they don't follow you there, so it really takes the edge off of some encounters because you know you can be safe just by going to a different section. i suppose this was a limitation of ps2 console or something. it's nice to be able to save anywhere though. a console port that got it right!

i will have to take a look at condemned. it's not exactly what i was looking for, although it does look interesting. thanks for the suggestion, speeds :) 
Camera Swing 
i don't know, it might be a combination of buttons? can't even remember what it was on ps2... 
WTF new games!

gears of war
zelda: twilight princess
final fantasy XII
guitar hero 2

Guitar Hero 2 
A classmate picked that up last week. He wants to get me into it, too. I don't get it? 
A girl called me on the phone one time, and told me, "Come over, there's nobody home." I went over. There was nobody home. 
But Seriously Folks... 
I haven't played the sequel, but the original is fun. Playing the toy guitar feels less contrived than hitting bongos, for some reason. Plus the music is stuff I mostly like (classic rock, metal, etc.) Instead of whatever you get in DDR or donkey konga. 
Watched a couple of workmates playing it at lunch, looks like fun and with some good songs.

Watching them belt out "Trogdor" was quite amusing. :) 
Guitar Hero 2??? 
Metl go ban yourself ;).

On the other hand I've just ordered:

Guild Wars - Nightfall (so I can game with Fribbles and his wife lol)

Thief 3 - Whatever it's called (just because) 
And In The Meantime... 
...I've been playing the Gothic 3 Demo until my eyes bleed.

The bad:

Crashes every hour, very annoying if you haven't saved.

Chugs like a bastard when loading new areas (not enough hardware obviously).

GFX a bit patchy, for example some shadowing and textures in the distance are bollox.

Close combat fighting is quite annoying against some monsters.

The good:

Everything else??

This is really engrossing for a demo, I reckon there's probably a good 10 hours gameplay if you explore everywhere, do every quest, collect every item (and, errr, die as much as I do).

The world is standard fantasy stuff but it's done well, full of animals and monsters and people and mushrooms and plants and characterful details. Lots of nice GFX touches, in particular the day night cycle has some lovely lighting in the evening/night/morning, and the torchlit effect is cool. Monsters and characters are pretty well done too.

The whole social set-up is interesting, Orcs - mercenaries working in line with the Orcs - slaves under the Orcs - rebels resisting the Orcs - bandits raiding everyone - goblins and undead and god knows what else lurking on the fringes.

Lots of talking and quests and shit, and lots of free choice too. Go anywhere, do anything in any order. I've been playing nice but I'm sure you could get yourself in a whole lot of trouble killing everyone and everything in sight.

Talking of killing, combat is okay, but I still don't really get how it works. Hack and slash, you're supposed to be able to use direction keys + attacks for better fighting, but it doesn't seem to do anything spectacularly tactical...

Still, it's kept me gripped! 
heh, nice you mentioned it.
it likely is a proper demo (=more than 15 minutes of gameplay).
i'm going to post a detailed description of the full game as soon as i have finished it.
just let it be known that this game definately has its quirks and flaws (quite a few to be honest), but is still enjoyable for the most part and definately on par with oblivion. 
I Tried Gothic 3... 
but my machine is pretty old these days, amd 2500, 1gig ram and only a fairly decent video card; ati x850.

there's some kind of bug that makes the screen flicker white unless i turn on post effects, which make the game run even slower, as well as frequent complete lockups (no crash to windows, completly freezing requiring a hard reboot).

also, it annoys me i can't choose what i want to pick up if there are multiple objects on a table. you just sort of keep clicking till you get what you want.

over all, i haven't really enjoyed the game much because of the poor performance issues. 
there should be patch to fix crashes and performance (hopefuly) I would wait till then.

and on the other subject: Krootox FTW! 
Gears Of War 
So, anyone played this yet? Is it the excuse I need to fork out for a 360? 
General Consensus On Gears So Far: 
Very pretty, specular maps too intense, motion blur is cool, gameplay is nothing new but it's fun and polished, coop is awesome, Dom is a fucking idiot. 
From what I hear, if you have a HDTV, the answer to your question is YES. 
Ok Guitar Hero 
It was mentioned so I thought I'd throw in my two cents. I'm not really a fan of the whole party-game genre... it always seems a bit contrived to me, imagining people sitting around playing bongos to get points, pretending they're on quiz shows, dancing on mats. Seriously, karaoke on a playstation? That's pretty weak.

I think the problem is, when I actually want to party, I don't really want to be sitting around an x-box acting like a douche. I want to be acting like a douche in a public place, doing terrible things and risking arrest.

Also, I play quite a bit of guitar... what's the point of pretending to play a riff using a plastic controller when you could actually play it, given a few minutes practice?

So I had a, i guess, negative bias going into Guitar Hero. When my brother offered me the controller, I decided to give it a chance though, and uh, I was wrong. This game definitely deserves all the praise it gets... I've had trouble finding the time or the motivation to really get into a game lately, but you can pick up the controller anytime and try and improve a score. If you've got 2 guitars, the battles are awesome, and if not, just take turns.

If you play real guitar, it actually helps too... you can do hammer-ons and pull-offs and there's a whammy bar... it feels pretty natural, this is pretty much the only PS2 game I can beat my brother at. I can't wait to try the sequel, if it actually improves on the first I may actually buy a PS2 for myself just to play it.

Good set of songs too, it must be said. You'd expect to get a load of mtv rock shit, but you get some Stevie Ray Vaughn, Hendrix, Cream, Bowie, Blue Oyster Cult (Godzilla!), Ramones, the list goes on. Try it and you'll see. 
I Shied Away From Guitar Hero At First 
because it evoked images of all the DDR nuts I went to college with, but I got drunk at a cinco de mayo party one of the programmers here threw to break his new house in and discovered I kind of enjoyed it.

it's also really hard to play when you're sauced on tequila, but I still beat kungfusquirrel. :) 
Gothic 3 Demo Again 
Well I played plenty more of it, fuck you get value for money in this, I've now explored pretty much the whole coastal region and done everything except committing to helping either the Rebels or Orcs. I quite like the Orcs and the way they always call you MORON. There's so much to do and to explore for a demo, well impressive. Don't know if I could fit in a whole game of this....120 hours playtime or something *gulp*.

But it is tempting me...

there should be patch to fix crashes and performance (hopefuly) I would wait till then.

Deffo. I don't have problems with FPS, and even tried it on high settings and it's not bad, but loading chugs like a fat bitch on heat. I'd probably wait until firstly some patches, and secondly getting some more RAM at the very least. 
Buying Gears 
Jago: I don't own a HDTV, so I guess the question now becomes "is it worth me buying both a 360 and a HDTV to play Gears of War" o_O

Lunaran: rockage. Who's Dom, the player character? 
I;m guessing the domination game mode like in UT. 
Guitar Hero 
I've only played a couple of times at starbreeze "Friday beer" but it does as a party game and if I got it at home I think I'd sit with it until I could play all the songs near flawlessly...

I hope there will be comes a wii version though as I don't have a ps2 and don't think I will get a ps3 or 360 in the foreseeable future. Another option is getting the game disc controller and ps2tousb adapter and use it on your PC with Frets on Fire but as that tends to bug out after a while it doesn't seem like a good idea at the moment anyway. 
One Thing That I'm Wondering About ... whether to get Twilight Princess for the gamecube or for the wii. Assuming I will eventually buy a wii, I still want to get the one that's a better version of the game. The wii version is basically a port, and I'm assuming the entire game was designed for the gamecube controller, so I'm thinking it'll play better on the cube. 
Well, it's getting excellent reviews on the Wii anyways... and from what I understand the GC version won't be so easy to aquire... I think it won't even be available at all here in Europe. =\ 
How Is Wii Pronounced? 
Double two?

Dubya two?


A block of port cheese for a correct answer. 
Headthump: it is pronounced like the English word "we."

metlslime: From what I've read, the Wii will have support for both Gamecube games and the Gamecube controller. So you should be able to play it on your Wii with a Gamecube controller no matter what choice you make. 
Sounds Like Everyone Is Liking The Wii Controls In Zelda 
the impression I got is that there's no reason to get the gamecube version as long as you intend to get a wii. 
Dom Is The Idiot That Follows You Around 
and continually gets himself killed. 
What Bear Said 
The article I read about it (can't find the source right now) strongly suggests that the Wii version would be far preferable. Apparently it really takes advantage of the new controller, and its not just a port. 
Here's The Article

Quote: If you have the means to buy Twilight Princess for Wii and you still get it for GameCube, you are a fool. 
Apparently though they for some reason decided to remove the support for the Game Cube controller for the Wii version, so if you get it for the Wii you can't play it using your GC controller.

Get the Wii version though, all the reports seem to be saying that once you are used to the controls it's hard to imagine going back to using the GC controls. 
Are you going to be playing Guild Whores Nightfall or what?? 
Gothic 3 
So I downloaded the demo after Shambler was raving like a madman about it all over the place (moron! :D)

It looks great, and has huge scope, BUT:

WHAT THE JESUS FISTING FUCKING CHRIST were they thinking when they made the combat system!??!!?

I really dont know where to start, its just SHIT, so so so utterly mindbendingly SHIT! So you stand there with an orc in your face, what do you do? I TELL YOU, press rmb as fast as you can!!! Oh look you have an "angry boar" in your face, what do you do? DIE OVER AND OVER BECAUSE THESE THINGS SEEM TO IGNORE THE PLAYERS SWORD.

All you need to do to defeat anything except boars is press rmb madly, and you win every time! Apart from this steaming pile of rancid fly infested shit the game is great.

I am actually really annoyed, because otherwise the game seems really really great, but with the current system it just hurts to play it.

Deeply saddened... 
Yessuh, we've been playing it a bit (up to level 10 or something, so not exactly blitzing it, but getting there). I only play it when both Amy and myself feel like it though, which hasn't been a lot since the first weekend we grabbed it (too many other good games to play as well!)

I do enjoy playing with my little guild whore FRUITY BIX though (she's a paragon) so maybe I should get back into it...

I assume you're playing on the European servers? I am too... you can guess my username I'm sure... I can probably guess yours as well! 
Well that sounds fabulous... mindbendingly shit, I'll have to remember that one. :D 
You are a total loser, I don't know whether to laugh or sympathise :).

Okay here is the deal about combat, pay attention to all of this:

1. Pressing the strafe keys along with the attack keys(s) produces different attacks i.e. sideways ones. There is also some attack where you spin behind yourself using the back button. These combos are supposed to be important in the game and might be worth practising out of combat.

2. I can never be bothered to try any of the above combos as they seem to have no additional effect (unlike, say, Blade Of Darkness) and are to tedious to try in combat. I tend to stick to tactical button mashing.

3. BUT there are subtleties to that it's worth picking up on. For a start, animals are harder than other enemies as they knock you down AND run away from your attacks. To deal with that, step back if they knock you down, and then attack after a brief delay, AND try to corner them to stop them running. Then button mash them.

4. Combat is not that important a part of the game it seems, compared to exploration, RPGing, taking quests etc. Equally, purely fighting is not that important part of combat. Build up your armour, your health, your fighting stats, buy a better sword, and it will help a lot. With a fire-sword, light armour, 120 strength etc, boars are PISS.

5. Sword fighting is only one of many options. Don't forget you have archery and magic too. In the early stages when you are weak, those are very useful to avoid getting pwnd. 
Okay Daz... wearisome pussy. Just for you I've written up all the attack details I've found.

Things to remember:

1. Default position for the sword is ahead. There is also a left position which is functionally identical to ahead, and a right position which is different. During attacks the player alternates ahead/left and right positions, but if the player moves the sword defaults to ahead.

2. For blocking and blocking attacks, sword is always ahead.

3. All non-strafing attacks move the player forward.

4. Pressing strafe or backward along with an attack usually sweeps an attack in that direction AND changes the player's facing to that direction - this is the basis of different attacks. Pressing forward has no effect.

5. I don't know how useful these combos are, BUT I can make the following guesses:

Mashing attack with 180 - useful for focusing on one enemy but attacking others who are closing in.
Mashing block - useful to chase reluctant enemies (seems to have some reach)
Sweeping attacks - good with a few enemy at once.
Block groin jab - useful for awkward creatures who stun you (seems to be a powerful attack?)
Strafing attacks - useful when surrounding enemies are becoming more of a threat.


Boring list of attacks:

Sword ahead/left:
Press attack - quick diagonal attack L > R
Hold attack - big sweeping attack L > R
Press attack + press strafe right - sweeping attack to R + change direction to R
Press attack + press strafe left - sweeping attack to L + change direction to L

Sword right:
Press attack - quick diagonal attack R > L
Hold attack - big sweeping attack R > L
Press attack + press strafe right - short hack to R + change direction to R
Press attack + press strafe left - sweeping attack to L + change direction to L

Hold attack + hold back - big 180' sweeping attack, direction depends on side sword started on.
Mash attack - continuous wide attacks
Mash attack + press back - wide attacks then big 180' sweeping attack, direction depends on side sword was last on during continuous attacks
Press block - short fencing jab
Hold block - block
Press block + press strafe - short jab to L or R as appropriate + change direction to L or R
Mash block - continous narrow fencing attacks
Mash block + press back - narrow attacks then smaller 180' sweeping attack, direction depends on side sword was last on during continuous attacks
Hold block + press attack - short L > R swing
Hold block + hold attack - low groin jab

That is all I've found. Combining various attacks does not seem to have any further effect. Some of these are difficult to time, e.g. a direction button may need to be pressed just after attack but when the attack is still being initiated. 
sounds like a shitty combat system 
Bleh !! 
You need 20 fingers to manage correctly all the combos :P 
You Dildos 
It uses the following keys:

Primary Attack
Secondary Attack (block)
Strafe Left
Strafe Right

If you can't cope with using those in an action game, then how the hell do you manage to play FPS at all, given that every FPS for the last 8 years has been using those functions...DUH. 
Ok I Will Try Those 
but that doesn't really fix the fact that the combat just feels so awful... Your character feels like a block of concrete most of the time.

Also, where the hell in the demo does it tell you about all these attacks? You get maybe 1 or 2 help screens at the start of the game saying what the attack buttons are, but it never really says anything about swings, sword directions, combos etc, so how the hell is anyone meant to know (ok there maybe a readme with it all in, but who ever reads that prior to playing?)

Still I will give it another chance, as like I said the rest of the game is great. 
Also, Where The Hell In The Demo Does It Tell You About All These Atta 
Work it out, yo! You don't get stuff handed on a plate, you have to experiment a bit. 
it's like street fighter? lawl.

anyway, i couldn't even play the demo, because the screen flashes white, and looks like it could start giving me seizures. 
Work it out, yo! You don't get stuff handed on a plate, you have to experiment a bit.

Im sorry, but if you bought say a new car that worked differently from all other cars and there was no manual, and the guy selling it said "stfu and experiment a bit" would you really try and take it for a test drive? ;)

Saying that though, I did try with the game some more and decided to leave the stupid angry boars alone for a bit and explore elsewhere, I liberated a blacksmith from some orcs and quickly got him working for the rebel camp, then bought a cool fiery sword off him, shame I am scared to enter into swordfights because they are rubbish :)

I also found a pirate in a lighthouse, so I killed him. 
ROFL. Give me a few days, I'll knock you up a medal for the worst analogy ever.

> I also found a pirate in a lighthouse, so I killed him.


I didn't find any pirates? 
if you go out the back entrance of Ardea there is lighthouse on the cliff with some pirate man in there. 
We know about you and back entrances.

BTW, isn't that Jack? You can leave him alive, talk to him, and get a couple of quests... 
Yeah Jack 
thats the guy, but I felt it was time to test the open nature of the game so I decided that all pirates must die on site after talking to him and lo and behold it let me kill him!

Well I got about 6 hours logged in the demo and I have now uninstalled it. I gave the combat system a lot of time to see if I could adapt to it but in the end it just really pisses me off, and judging by ANY gothic 3 forum on the internet I am not alone by a long shot.

Sad really cos like I said the rest of the game is great 
I On The Other Hand... 
...saw the full game second hand for �20 so snapped it up. Just got to upgrade to do it justice (will encourage me to do so).

BTW it tells you some stuff about attacks in the manual.

I still find it mostly mashing though - although that's no different to Rune or Enclave, for example.

Oh to have Blade's combat system in more games. 
make sure to apply the latest patch BEFORE starting a new game! otherwise the chests will only contain useless junk.

another patch is said to be released in a week or two. 
That posts reminds me, the game is also ridden with bugs which is unfortunate. 
Gears Of War 
holy fucking shit! this game ROCKS!

My bro got it the other day for his 360 and we played about 3 hours of coop single player, its the most fun I have had in a game in a long time :)

The weapons are really satisfying to use, particular mention MUST go to the chainsaw melee attack you can do on enemies, this is just amazing, sprays of blood and bits of bone and flesh spray all over the place as you cut though guys, sooooooo satisfying!

The coop mode is done really well. If one of you dies the other player can run over to you and revive you so you can keep on playing, and some levels feature split paths that you both take for some quick solo play, usually these areas have intersecting parts where you can help each other out such as player 1 being pinned by a locust MG while player 2 can get around behind it and take it down etc. I cant recommend this mode enough! Framerate is excellent too considering the graphical detail.

Ok some of my favourite bits so far (spoiler warning!)

1) The berserker enemy! This thing is blind but has a great sense of hearing and smell, you are in abandoned building with just this guy shuffling around, if you make a noise or get too close he goes crazy and just runs at you, breaking through walls/pillars and other things to get at you while screaming :) Amazing monster design, you need to "aim" his charges to break down doors and objects to progress.

2) The evil bat enemies that come out when it gets dark. They are afraid of the light so if you wander out of the street lit areas you get totally gibbed after a second or 2. There are various gas tanks lying around the level that you have to shoot to make light sources so its safe to progress, and some areas require a player to aim a giant spotlight at the other player while he progresses across a dark courtyard etc. Fantastic!

3) The cutscenes are in general, fucking cool, really well done with fantastic animations and effects, really enjoyed watching them.

Going to play some more when my bro gets back from work, cant wait :) 

Neg!ke, will do for sure. Any other tips to get it running as best as possible?

(BTW apart from slow loading and occasional but regular crashes (which seemed to be mostly related to the loading)) I didn't have many problems with the demo). 
do you or oyur brother have a home theatre ?

I've heard great stuff about GoW on a wdiescreen tv with surround sound. 
since you're going to get new ram anyway, I guess there shouldn't be much need to tweak.
i only have 1gb and somehow managed to minimize the preloading stutter by inceasing the windows swap file to 2gb and setting object cache to max (recommended for 2gb physical ram anyway). common ini tweaks only had negative effects for me.

i also recommend disabling post-processing as it seems to improve the lighting a bit (because i found the many fullbright spots to look spectacularly shit).

i rarely encountered crashes. some started to appear after installing patch 1.08 at certain events (only two actually), but patch 1.09 kind of fixed them - the game still froze for some time but instead of crashing to the desktop, i was able to continue playing eventually.
as for bugs, yeah, there are lots of them. but they are not that serious so i can live with them (apparently unlike the rest of the faggy emo community arose around this game). what bothers me more are certain gameplay decisions the creators made that i disagree with as they make the game feel more shallow and take away a good chunk of the immersion and atmosphere its predecessors had. also, it suffers a little from the oblivion syndrome: the world is too large. (but in its defence: it has three different environments, forests, ice land and desert, with a remarkably huge variety of creatures)

i don't know which version the demo is, but patch 1.08 fixes the hyperspeed attacks of some monsters, e.g. boars and bloodflies, as well as making the crossbow actually usable.
overall balance still sucks, especially when comparing monsters/npcs.. ah, what gives. my right index finger already looks like hulk hogan :D 
Sounds great. Using berserk to break doors for you - very clever design.
too bad its box-only :((( 
My bro has a medium-ish sized widescreen TV but no surround sound unfortunately.

It is a shame its 360 only at the moment, I hope they do bring out a pc version because this game kicks so much arse. 
Noted and saved. Demo is probably 1.08 as the attacks are not too bad. 
Me Too (GoW) 
played GoW coop at work for the first time and I must say it's fucking awesome. Only played for 2 hours so haven't got as far as Daz, but I totally agree with what he said about it.

It's not perfect, but it's still fucking good fun and likely the best game you are likely to play this Christmas. 
- one of those likelys 

anybody else have one of these yet? I think it's pretty fucking awesome myself. So shut up than.

Wii Sports seemed like it might just be a simple throwaway title for the sake of having one in the box, but it's kind of addicting. It's still simple, but a title deserving of shelf space. I got a hold of a Wii before Thanksgiving and brought it home over the holiday, and my dad kept challenging me to games of golf. The different sports all come with a variety of training gametypes, too - a tennis mode that trains you to time your swings to hit specific moving targets, a golf mode that has you hitting balls onto a big bullseye with a 9-iron for score, and a bowling mode for practicing power throws that pits you against larger and larger arrays of pins (up to almost 100 pins at a time).

But, here's the utter seal of amazement: my mom wanted to try it. That's something. She was still deathly uncoordinated, but it's a step forward. 
Lun's Mom Can Touch My Wii If She Wants 
We have one at work and it's pretty people are coming in early and leaving late to play the Wii. So far I've played Bowling and Tennis and they were pretty cool. I watched other people play Red Steel (mehhh looks not so great and apparently controls not so great) and Twilight Princess (pretty cool, about what you'd expect from a "new" Zelda game)

I can't help but shake the nagging feeling that the core concept of motion controlled gaming is something that could have been done years ago but probably wouldn't have caught on because games were still improving graphically. This is the perfect time for the Wii because we have all these slight improvements being touted as next gen, and I think even "hardcore" gamers realize it's bullshit and just want to actually enjoy themselves.

The Wii, although gimmicky, is still a very cool concept and I think we could see some really crazy/innovative ideas pop up...hopefully :) 
So I Tried The Condemned: Criminal Origins Demo... 
...and it was ugly, unrewarding and unbelievably tedious. I don't think I've ever been so bored by something that claims to be entertainment.

I think Condemned tries to be something other than your average shooter, but it fails miserably imho. The slow player speed, sparse combat, heavy darkness, limited ammunition, claustrophobic environments and prosaic level design all add up to a game with little to enjoy and nothing to do but trudge through the cliche story and predictable set peices.

High points include believable environments, a strong atmosphere of tenstion, all around quality assets, and an interesting melee combat system. Unfortunately the visuals are let down by harsh minimal lighting and the combat is simply not that good.

It's difficult to recommend so much as spending the time to play the demo, let alone purchasing the game. Avoid 
they play xbox in japan? (ok it's a game company but anyway!) 
I think there were like 8 xboxes sold in october...
totalling to ~120 since the beginning of the year. source - NPD

xbox360 numbers are much bigger but still way ps2 
way below ps2 
So, my question goes to the XBOX360 owners here who DO NOT have an HDTV: Is the XBOX360 noticably superior to othe original XBOX in visual quality assuming you are using a regular widescreen TV (and not HDTV) ? 
Cant Comment 
I've never seen an 360 on hdtv but in terms of graphics quality you just need to look at gears of war in action and its easy to tell that its way ahead of the xbox 
It's hard for me to judge the 360 on a NON-HDTV TV and I've _ONLY_ seen it demoed on HDTV's in stores and thefore dont have the slightest idea about what kind of quality I should expect if I was to get the 360 since I don't have an HDTV myself. 
HD Games 
are just the console rendering in higher resolution. That's the only difference - no bells and whistles are enabled in 720 or 1080 that aren't in 480, the same assets are used across all settings ... it's just the same picture on a different size TV.


Oh wait I guess I pissed off Shambler by mentioning a non-PC game so he had to change the thread title. I'd better not post this then! 
Jago I Was Thinkig About All These TV Issues 
I think the best solution is to get a widescreen PC monitor, smth like those 21" Samsungs (215TW) or bigger. With all kinds of TV-ins.
You get a very good PC monitor, and also can plug a console into it and enjoy high resolution. I recon you would get a picture superior to almost any TV.

x360 games are QA-ed for 720p
hence u have unreadable text in Rise of the Dead (as the most famous problem with lowrez displays)

gah, we`v been thru it few times at TF 
In the recent news Lost Planet (another x360 game from capcom also has tiny font unreadable on lowres TV, but capcom promised to fix the issue 
Boycotting The Console Gaming Thread 
So I thought about selling my GC so I could have a little money to put towards buying a Wii, but then I realized there would be almost no buyers because the Wii can do exactly what the GC does, and more. :|

Oh well. I'll probably wait until a better selection of games comes out, and I see a bundle that I really like.

And I have to agree, it doesn't look like the Wii has a whole lot of really strong release titles. Mario Galaxies might be cool, although from the previews I've seen, mostly the game doesn't take place in the traditional Mario land fantasy world, which for me was one of the draws of the other games. 
I've Also Thought About Selling The Gamecube 
since I never use it and if I get a wii it won't have any function at all.. but yeah the problem is that most likely won't be anyone at all that wants to buy one and on top of that it might be nice to keep the gc-controller but then selling the console without a controller will be even more hopeless *sigh*

My fear is that it will become a piece of completely use and worthless electronics unless some one comes up with some good use of any of the components in it :/ 
Boring, pointless. 
what GC games do u have? 
Alien Hominid, Killer 7, Zelda Collection, MK, MP, NFS:HP2, POP:SOT, POP:TT, POP:WW, RE1, RE2, Sonic Collection, Smuggler's Run, Viewtiful Joe.

...I just realized that I haven't beat half of those. 
I have games that are still in the shrink-wrap. Like resident evil 4, and max payne 2 (the latter for the PC, obviously.) 
I Have Now Realised... 
My computer is full of fantasy games and RPG games...

Have got:

Gothic 3
Guild Wars Nightfall
Thief 3
Vampire: Assquerade

And am going to buy:

Dark Messiah
Warhammer Mark Of Chaos

Funny, I spend ages wanting some good, proper, fantasy games, and then dozens of them come along at once... 
Yeah, I seem to also be playing mostly Fantasy games these days, seem to be releasing more of them (maybe cause of the success of LotR or something?)
Played Oblivion, Dark Messiah, Thief 3, and Final Fantasy 3 (but that's a console game, so I'll say no more, or Shambler might devour me).

You seemed so pumped up about Dark Messiah Shamb, yet you haven't gotten around to playing it? Was wondering how you'd find it... 
Dark Messiah, yeah very cool, but then this thing called Gothic3 came along....o_O

Might end up finding the full G3 so buggy compared to the demo that I give up and play DM instead O_o 
Neg!ke, so far I *have* to run post-processing at full, otherwise I get huge amounts of see-through textures in the landscape - yay, go G3, go! Full PP is okay, the distance blur is interesting but I can take it or leave it - do you know any way around that particular bug?? 
Yeah, POP:WW and Dues Ex 2 (PC) are still in the shrink wrap. So was Q4 until this summer, and POP:TT until a month ago.

And I still haven't been able to play HL2! 
dunno about the third (full) setting of PP as it doesn't work for me - all sprites/shaders turn into black rectangles or something. likely related to my graphics card (only have a radion 9600pro). what about the lighting on full setting? is it still overly bright around torches/candles? 'distance blur' as in standard fog-like effect or something more sophisticated? not sure about the distance rendering setting either, i guess i have both sliders on medium, since max distance would slow my rig down too much, or i'm just too scared to try it, or whatever - with 2gb RAM it should work better, i guess. on the other hand, i'm using 4x AA / shadows disabled. performance isn't really the problem in this game, the preloading is (and the fucking long quickload/save times).

btw. do yourself a favor and play on hard difficulty. there are only few frustrating moments. monsters might be quite hard at first, but at least orcs/npcs are a little less weak.
we'll see what the next patch (next week?) brings...

oh, and a little gameplay tip: if you beat up enemies they only drop wornout weapons, but if you knock them out with those headbutt-arrows, they drop a fully functional weapon. this way, you can make proper use of the powerful orc weapons or even the best weapon in the game: an ogre hammer (with the appropriate amount of strength points of course). ;) 
Lighting is a little bit bright in a few places - the only time it's looked bad is in the Cape Dun fighting ring.

The distance blur really is distance blur, i.e. everything in the distance is blurred. Like the artificial depth of field you get tweaking a picture in photoshop. I think I might stick with it as it stops the funny effect where the terrain "pops" into more detail as you get closer.

Funnily enough, although both the new card and new ram definitely help matters (woohoo, shadows on, woohoo, teleporting into a town without 30 seconds of pausing), I have got some random slowdowns in funny places - going into Dun after 1 hour of play, it chugged like a bitch until I restarted.

BTW, how do headknocks work? I presume you have to aim at the head, and that they work on humanoids?

And can you change difficulty in game? I'm already a few (useful) hours in... 
headknocks work on any creature (npcs, monsters). i don't know if you have to specifically hit the head, although it can't be wrong as headshots do more damage anyway, but i think it's important to deplete their health entirely with headknocks. i recently tried to knock out some ogres by first hurting them with regular arrows and doing the final shot with a headknock, but they just died.

difficulty can be changed in game at any time. 
This Looks (maybe A Bit Too Much?) Like It Coud Be The Next Cave Story 
I never played Cave Story. :( 
We're Pretty Sure You'll Be Passing By This Sign Again Real Soon 
I lol'ed. Shamelessly. 
Yeah, that was great :) 
A New (old) Half-life Expansion... 
The original was great and this one doesn't look half bad: 
is the steam version of half life ? 
I Am Guessing... 
It is the Half-life 1 available through Steam ;) 
but how is it different half life retail ? And why would you need th steam version? 
Just A Geuss 
but the half-life 1 engine has been updated lots since it moved to steam, while the non steam version has had no patches for years. Maybe there is some incompatibility there. 
the original was very pro and well designed, but was kind of annoying because the weapons just had new art resouces - they behaved exactly the same as the origials. 
What Kind Of Name 
Is Poke 646? Reminds me of Pokemon. 
From the Poke646 website:

The true meaning of Poke646 goes way back into the early 80's were the C=64 homecomputer was very popular. I wrote my first games on it in Basic and Poke646 was the command to change the font color on the screen. I thought it would fit the title of this mod as this is the first complete game I designed since my early days in the computing business.
what does that mean ? Do I have to repurchase half life through steam to reap the benefits ? 
The Steam Version Of Hl1 
is half-life ported to the source engine. there are no major differences apart from water and maybe physics though, afaik.
but if poke646 is developed exclusively for this very version, it unfortunately means hardly anyone will be able to play it - at least i doubt too many people have bought hl1 again only because of the source features. if the team is smart enough, they will either (also) do it on classic hl or hl2. 
What If You Have Hl2 
do you get the half life 1 steam version with it ? 
When I bought HL2 on steam it was a pack that included HL1 (along with ep1, multiplayer, etc).
Not sure if that kind of pack still exists, probably. 
Old HL 
If you still have your half-life CD key, you should be able to register it with steam, and then half-life and all the associated games will be added to your list of games on steam. You may have to download lots of content from the servers to get it working, but you shouldn't need to buy it again. 
IIRC you can use the "activate a product on steam" window and input your hl1 cd key and it will unlock the game for currently logged in steam account, you can then download the game OR if you have it installed already it will copy the files over to steam and download all the updates automatically.

I haven't used this though, so it might not work that way 
Clear Up 
Neg!ke, you are talking about Half-Life:Source, which is a totally separate game from half-life. Half-Life on steam is the same as HL without steam, valve just released a source version so you could have pretty water and effects :)

fucking steam ... 
thanks. i've confused it.
does the steam version (newer patches) have any special features that justify developing the mod for it? or maybe just as a precaution. 
I Geuss 
its just that 90% of hl players have the steam version now so it makes sense. As for upgrades and shizz I suppose there have been optimizations etc to the graphics engine and online play but I have not looked to closely at it tbh. 
Game Tech: Render Planets In Realtime 
If this doesn't make you feel small after watching the entire thing, well then I dunno

A few guys have been working on a very impressive project during their free time, "Infinity: The Quest for Earth". The game is a massively multiplayer online game set in a futuristic persistent universe. Here's the impressive part: their game engine can render entire planets in real-time.

It's best to quote Flavien Brebion, the main man behind the project: "..all the planets have realistic dimensions and scales. If you were to land on a planet and fly at low altitude at airplane speed, it'd take you hours before reaching another continent. You'd never see the same hill or some mountain twice. Then, each major planet can have tens of moons. Each solar system can have many planets, all rotating with realistic, dynamic orbits, allowing you to attend an eclipse or a sunset in real time. Finally, the galaxy will contain millions, if not billions, of these solar systems. All different."

Here's a demo video of the game, the impressive part starts at about 1:00: 
broken link 
Here It Is 
Long Rundown 
I've finally gotten into playing some games again lately and from best to worst, here are my thoughts:

Thief: Deadly Shadows

Top notch stuff. Chock full of interesting gameplay, open-ended, oozes atmosphere, great story, great voice acting, and most importantly, it's a fun game.

The game is really well paced changes from being a straight up stealth game where you're a petty thug who steals some things to being a game where you're basically saving the world. It does it gradually though...none of this "OH SHIT ALIENS ARE COMING HERE'S A GUN SEE YA LATER" stuff that every FPS seems to think will make you feel like a hero.

In Thief: DS, the choices you make actually have an impact on the world, so you can play through the game 10 different ways and have 10 different experiences in terms of how NPCs and AI will react to you...not just little stuff either...I'm talking about hordes of people hunting you or no one hunting you all in the same scenario depending on how you've played it up to that point.

It seamlessly blends horror, mystery, action, adventure, and stealth and uses just the right amount of each one. You owe it to yourself to play the damn game.

Most memorable moment

The entire Shalebridge Cradle level -- fucking fantastic.


Half Life 2: Episode 1

It's really just an exact continuation of Half-Life 2. Same exact gameplay, same exact locales, very very few new art assets, and virtually no advancement of the storyline other than things are starting to look slightly better, and you're making headway towards getting out of City 17. But I really enjoy the gameplay and universe of HL2 so I found this to be really enjoyable.

The only slight distinction about HL2 EP: 1 is that it has a higher ratio of puzzle elements to action than HL2 did. It was something I actually enjoyed though although a lot of people I've talked to and read posts from didn't like the puzzle stuff.

Most memorable moment

Kind of low on memorable stuff, but the very beginning of the game had a few epic scripted DOG tossing you 1000 yards in an old jalopy



I had no intention of ever playing F.E.A.R really. It didn't look that interesting, it needed a seemingly monster machine to enjoy, and it looked like a giant Ring/Ringu rip-off. Well I ended up needing to play it and play it a lot when it became part of my job, and I actually ended up liking it.

I kept getting my ass handed to me when I was first playing it because I didn't understand that Slow-Mo was vital to actually beating the game. I always thought that Slow-Mo was just some kind of gimmicky shit you use when you're recording a demo to show off to your friends "ne0dud3" and "XXX_Trinity_XXX" on the Matrix message boards. It still is that, but in F.E.A.R. you basically need to use it to beat the game because of the way the A.I. functions.

The plot is OK...some nice twists at the end and it keeps a generally creepy vibe, but it really doesn't deviate too much from your standard "some bad shit went down here, and we'll slowly and cryptically tell you what it was" storytelling device. In terms of the game's horror vibe I will say this -- Thief : DS is by far a much scarier game, although F.E.A.R does have some slightly creepy moments...especially the intro for some reason...that is probably the most disturbed I felt by the game.

Long story short, the combat is really fun, there are some interesting gameplay concepts at times, although they are rare, and it will probably keep you entertained throughout if you don't get frustrated and quit for the hour and a half you are in the exact same environment doing the exact same thing without a break.

Most memorable moment

The vault level

thanks tron :) 
Quake 4

A pretty good game...much better than people seem to have said it was. Out of all the games on this list, Quake 4 was definitely the hardest. There are a lot of really fucking tough battles at points in the game, mostly towards the end. I would have preferred it if they had spread them around evenly with a slight ramp up towards the end as opposed to being a game where I never die for the first 5 hours then OMG QuickLoad for the last 3-4.

The game has an absolutely awful fucking ending...definitely in my top 3. A much better ending would be Kane gets back to base and all of the dudes freak out and forget that he's been "changed" and start firing upon him mercilessly. As you lay dying, they hover over you completely unaware that you save their ass and someone in the background yells out "OK where's Kane..." And then the game fades to black. End of the terrible Quake 4 storyline and characters forever.

The story on a whole is pretty damn shaky...but part of the problem is that Quake and Quake 2 really didn't have too much of a story and therefore Quake 4 had nothing to build off despite being the 4th damn game in the series. The industry has changed since '96 and suddenly if you don't have a good in-game story, your game is a piece of shit. I think part of the problem is that there have been sooooooo many shooters since then that good gameplay alone just isn't enough to cut it anymore.

Quake 4 is rock solid gameplay-wise other than the aforementioned difficulty balance issues, it just suffers from a terrible story, a terrible ending, and the fact that id already let everyone down with the Doom 3 game and engine.

(P.S. Raven don't you fucking dare make a sequel with these same characters, as was indicated that you might do with the ending of Quake 4)

Most memorable moment

Stroggification & the excellent and really creepy human-machine hybrids that are mounted on the walls in various levels.


Oh my sweet Lord Jesus...ohhhhhhh why HumanHead why why why did you ruin what could have been a good game with your ridiculous lack of the player dying? I can't even begin to express my disappointment with this system.

The game was perfectly fine for the most part with a nice story, some excellent puzzle bits, and really innovative level design, but it was completely ruined by the fact that player CAN NOT FUCKING DIE. I know we had a debate on this very messageboard about whether or not dying is a good game mechanic to use, and I have to say after playing Prey that this game is the best argument to have the player die as part of the progression of the game.

I literally spent 20 minutes beating the penultimate boss to death with my wrench because I knew I wouldn't die and I was just bored to tears by that point because of it. I knew that no matter what I did, I would come back to the exact same spot, the boss would have the exact same health from when I died, and everything would be fine and dandy while I continued to not fear death at all and play the game like a trained monkey.

If you're going to remove the fact that the player can die from your game, it's probably not a good idea to have an hour long boss battle. I mean seriously, if you're going to say that tactics and combat matter so little that there is no consequence to dying, then just remove the HOUR LONG boss battle and replace it with the puzzle and story elements that you seem to be able to pull off just fine.

The level design in Prey was top notch. It boggles my mind to think how long it must have taken to design some of the areas that you could completely rotate on all 3 axes. It had to be at least a month for just one of those areas. They were completely fantastic and awe-inspiring pieces of layout design. The levels themselves were usually less repetitious than Quake 4 and F.E.A.R and any other games that pad their length slightly with an hour or two of "room-doorway-room" layouts. I really feel bad for the level designers because I'm sure so many people didn't bother to explore at all since the lack of dying made it so you didn't need to hunt down health or ammo.

The story and universe were pretty compelling, with only Tommy's girlfriend really being the only sore spot in the acting department. The major plot point is basically the story of creation as presented by Scientology with some names swapped out -- but it still works.

Overall what could have been a great game was marred by one really stupid game mechanic that serves to nullify any kind of immersion you might feel. And yeah, it could be argued that quicksave is basically the same thing, but that would be wrong because I don't usually quicksave every 5 seconds during a boss battle, because if I did that I might end up quick saving with one health and have to go back to my last proper save because the game would be unbeatable. But since Prey brings you back with full health and all enemy attributes exactly where you left them, there's no reason to approach the game with any kind of strategy at all.

(P.S. 2K Games, 3DRealms, and HumanHead. If you plan on bringing these characters and this universe back, as you have indicated that you would at the end of the game, that's fine. Please, for the love of the Native American gods in Prey, get rid of the lack of dying. Thank you)

Most memorable moment

Seeing my body on the other side of a room getting flipped upside down and tossed around while I was doing some spirit mode puzzle & the mini-moon orbit gravitational pull sequences

"I think part of the problem is that there have been sooooooo many shooters since then that good gameplay alone just isn't enough to cut it anymore"

I have a problem with that line of thinking, because most shooters since then dont actually have good gameplay, but instead try and pass off the inclusion of a (C grade) story and scripted sequences as good gameplay. 
Great reviews there. I don't agree with all your points but you are bang on the money with your assessment of Prey. Actually, you expressed its problem much better than I did. Namely - it's fine if you want to design a game where you can't die, but for fuck's sake at least design the rest of the game mechanics around this.

With Prey you have a standard twitch shooter. Ignore the puzzles for the moment. It's essentially like any other FPS we've seen in the last few years. Make the player invulnerable and the whole game breaks.

Playing Prey made me feel exactly the same way as if I was blasting through say Quake 4 on God mode. An empty and ultimately boring experience. Not once did I get a kick of adrelanine like I did in Doom 3 or Quake 4. I couldn't even be bothered to go out of my way to hunt health or ammo.

Regarding your Quake 4 review - I disagree with your view that if a game doesn't have a good story it's shit. I think this is one of the main problems facing games today - the idea that games need to somehow be interactive movies, with proper stories, characterisation etc.

This is exactly what games don't need to be. I think it's a shame that money has to be spent cooking up expensive cinematics and whatnot when most gamers are going to want to skip them anyway. 
I was a little unclear. I don't think a game is shit if it doesn't have a story, but if I have to pick between a good solid shooter with a good story or a good solid shooter with a bad story, I'm obviously going to go with the one that has a good story.

Quake is a great game with no story, but I don't know the public would accept a game like that today where the entire story is in the readme or in the instruction book. 
I don't think the games buying public really care for stories in games as much as you think. People want fun gameplay - story shouldn't be allowed to get in the way of this. If story elements create immersion, then fine, but to be honest most of the overly scripted crap we see these days doesn't actually benefit the game. It just makes games more linear and expensive to make and the effort is largely unnapreciated. 
how many games have a good story ? Most are b grade level movie stories, if that. 
I didn't have a problem with the spirit/death/reviving thing. I still tried just as hard to avoid dying (apart from in the boss battle but I usually either cheat or quit those anyway), and when I did die I ended up doing some jiggery pokery with shooting spirits instead of some jiggery pokery with F9...

Sounds like I am more able to get into the spirit (sic) of being immersed in a game than you guys... 
Seriously. You Are Missing The Point. 
Is there ANY shooter at all that has a decent story?
HL1/2 does not. It has good and convincing world. With developed "legend" that is not being told actually.
"Freeman comes and beats the shit out of combines" is not much of a story.

Ok Deus, SysShock and Thief had good storylines. Those are less shooters tho. 
The Point 
Convincing immersive world (as Kinn said).
And good diverse gameplay (no detailing this time sorry)
Thats what HL2 did. And CoD. And Prey (to some extent)
It feels to me Quake1 did that too pretty well, but Im biased. 
You do die. It is an indication of 'not doing well at game' and it is present. But then there is a punishment - and instead of making you replay some amount from the last savepoint it forces you to go thru the 'spirit' routine for a bit.
Im sorry you cant accept this concept and ruin the game for yourself with 'no need to replay - no need to try hard' attitude. Its more a problem with your preconceptions.
Also you had an obvious choice of using quickload yourself whenever you die, just to make game a bit harder (like I did). But I understand that some people would be unwilling to 'discipline themselves'. I�m on the other hand have more problem with games that don�t have quicksave and use much more sever punishment for losing � forcing you to replay the game from the last checkpoint or the very start of the map. And no other choice, (except maybe cheat, if that�s available). It can get very tedious, and time consuming. Yes, I didn�t like Mario.
To conclude: I believe there should be challenge and should be punishment for losing. But its hard to agree on the degree of both. As was apparent from the many discussions on QMAP some ppl cant stand dying at all.

And back to Prey - I believe the 'resurrection' should be made available on the easy/norm skill level only. Not on the harder one.

I would love to hear some other opinions from people interested in gamedesign. 
And The Last One 
I have no idea why Q4 didnt sell well and got many bad reviews. Its not another D3 definitely. And its not a bad game. Solid shooter with its ups and downs.
Maybe many customers shrugged it off as 'another doom3', maybe MP was a letdown, maybe the marketing is to blame... maybe its the lack of bloom!
Pre-release shots of Q4 didnt look spectacular really...

Failure of q4 is a mystery to me, almost as big as the shite looks and the great success of the Halo series.

Was Unreal2 even a bigger flop than q4? 
Unreal 2 
ta speedy, I forgot I till havent finished that yet :) 
Fallout Resurrection 
Yeah Sure 
Interplay has no money. Needs 75mln? They gotta be kidding

Zero chance of release. 
1.) WTF does "Securities and Exchange commission" whatever the fuck that is have to do with Interplay/games?

2.) $75M budget for a game? That's ridiculous.

3.) Is this Fallout 3 by Bethesday or Interplays rebirth and their own Fallout too? 
...that are incredibly cool in Gothic 3.

Day/night cycle and random weather cycle (rain and fog).

Wandering around with a tamed Rhinocerous. Looks great and actually very useful fighting tougher stuff. 
Failure of q4 is a mystery to me, almost as big as the shite looks and the great success of the Halo series.

Marketing and advertising. q4 shipped when id wanted it to, and not when activision wanted it to, and activision was footing the bill for promoting the game. if a game doesn't make pre-decided dates, a publisher decides not to waste money on aisle-end space and standees and ads and stuff if there won't be a game to sell on those shelves in time.

that, plus PC gamer's resounding initial 70, plus a consumer base already somewhat beleaguered by doom3, completely nuked enthusiasm for the game. 
PCGamer need to be fucking taken out and shot for that. That was totally unreasonable. I for one will never trust a word they print again.

For the record I think Quake 4 is a great game and it's a shame that shit had to turn out like it did. 
well, i haven't read pcgamer in ages, but i'd say 70% sounds about right for q4. it was never anything astouding, which is what they usually reserve stuff higher than 80 for (iirc).

it was a slightly above average game, but still had many flaws. (sadly, a lot of those flaws were flaws in the d3 engine itself). 
it was a slightly above average game, but still had many flaws. (sadly, a lot of those flaws were flaws in the d3 engine itself).

what aspects of the doom3 renderer were responsible for making this a "flawed" game? (not trolling, just asking :} 
Quake 2 Vs Quake 4 
To me, Quake 2 felt more like an adventure, whereas Quake 4 felt more like a cheesy script.

Something about Quake 2's theme made it feel more like a strange, alien place (even though it was clearly not a purely alien environment). Maybe part of it was due to the lack of wires, control panels, and pipes streaming across every scene which made Q4 seem more like a logical Borg facility than a de-humanizing society that recycled body parts.

Which is something that bothered me. The most disturbing elements of Q4 were either only touched upon briefly, or were just recycled in exactly the same way throughout. Example: the medics' futile efforts to de-stroggify their comrades, or the Strogg systems with the same integrated human torsos copied everywhere. I felt like the real horrors of the war were never really touched upon; even in your own stroggification it was very formulaic: of course your teammates still love you as the ever-capable Corporal Kane and shower you with pats on the back, but you're simultaneously bullied by unfamiliar marines onboard the mothership who want to give you the 24th centuary equivalent of a lynching.

Not that Q2 had obviously grotesque imagery, but it didn't try; it was just an action-adventure game. But that also meant it stuck to its ideals pretty easily.

Clearly I was disappointed with the themes of Quake 4. I saw it more like Doom 3 without hell, and humanoid cyborgs substituted for demonic cyborgs.

I don't feel so strongly about the gameplay. It didn't excite me, but it wasn't exactly disappointing to me either. The sections where you drove a vehicle seemed like a weak link, but things were generally balanced pretty well even if there weren't really any gameplay innovations. 
well, one of the key points would be the most obvious one; lighting.

d3's lighting is terrible for outdoor areas, which q4 had quite a lot of. lack of a way to properly fake GI/Ambient Occlusion at the minimum made the game look almost like a step back graphically. (soft shadows would have been prefered, of course, but a faking of ambient occlusion would have rocked) 
Shambler You Are A Cocksucker 
hi shambler i just wanted youm to know my feeelings. I started this thread long ago as a wayn of diversivifying ths little quake ampping community into playing and discussing other games, butn it seems you are a coomunist and hate fun and only care about you you you and it makes me angry alright so please stop it and close that other thread and make this the Other Games thread again alright ok bye 
Scampie's been hitting the gin? 
Anyway. Re: Quake 4. Sorry I was really drunk last night and so my posts had a "grr angry defensive grr" tinge to them, but I still believe what I wrote. Namely, PCGamer's 70% is a bad score, the sort of score that basically says to the public "this game is really mediocre, don't bother with it". I think PCGamer had basically jumped onto the id/doom3 backlash bandwagon at the time they wrote that review, like a bunch of bratty schoolchildren, and so they went over the top in panning the game.

Necros: yes there are limitations in Doom3's lighting model, but I think when you look at the capabilities of the lighting system as a whole, the pros quite convincingly outweigh the cons.

Also, maybe I'm not really seeing the problem, but Quake 4 had some massive outdoor vehicle sections, and I thought the lighting worked fine for what it was.

I agree with RPG that for some reason, the Stroggos architects seemed to have taken a shine to the UAC base's "double horizontal patch railings around everything, pipes covering every wall and ceiling" design ethic, and it didn't seem particularly alien, and to be honest in many of the levels you could have just done a texture replace and got something that would fit perfectly into Doom3. Hell, some textures in Q4 were actually unchanged from Doom3 anyway.

Then again, I like that style and Q4 just gave me more of it :} 
I rated it. 
If Most Games Magazines 
didn't rate games on a scale of 72 to 93 it wouldn't have come across like Quake4 was utterly unplayable. But, then again, humans don't endeavor to become critics and editorialists to be nice to people.

I've always liked the concept of reviews that don't try to summarize what they said into some kind of numeric rating. It implies absolutes where there are none. A review should just go over the premise of the game, if and why it's fun, what works, what doesn't, who it's for, and then just leave it at that. The reader will come away with a strong sense of whether or not he wants it himself (which is what a review is FOR) rather than skimming it to find out how the reviewer and his editor (who we're supposed to trust as knowing everything there is to know about games, including more than the actual developers) graded the game. Did it pass? Can the studio maintain its GPA? Will dad ground them?

Lucasarts' Ron Gilbert originally planned his website ( as a review site that would review other reviews. I thought that was ingenious. (It's too bad he decided instead to enter the site into the 'blogs that never update' market.) 
A review should just go over the premise of the game, if and why it's fun, what works, what doesn't, who it's for, and then just leave it at that. The reader will come away with a strong sense of whether or not he wants it himself (which is what a review is FOR)

PC gamer's resounding initial 70

There was a stats research that showed no correlation between reviews score and game sales 
Probably The Aggregate Mean 
You'd be right, Q4 on average reviewed somewhat well (mid-eighties), and didn't sell that way at all. But I'm sure that study wasn't weighted toward the earliest reviews, which public opinion usually is - just the eventual average. We monitored the buzz around the game anxiously, and after that one review, in what we read and heard there was a tangible sense of "What? ONLY 70? oh well time to immediately make my decision to buy FEAR instead."

also, I think we all generally know that there's typically not much of a correlation between stats research and reality either. 
Lun Is Correct 
My bro' relies heavily on the PC Gamer goofballs for his purchasing advice, and that "What? ONLY 70? oh well time to immediately make my decision to buy FEAR instead." is exactly what happened in his case. He'll be getting a copy of Quake4 for Christmas from me though.

Also, I have no doubt from reading their other scores if an indy developer came out with the same quality product but with no tie to the established Id franchises, the score would have been much higher.

There are expectations built in for a 'ground breaking', a 'life changing event', if you will, when Doom/Quake
release occurs because of the impact of the original games of the series.
Something that is just a fun game is not enough to quench the thirst of hyperbole driven reviewers. 
A review should just go over the premise of the game, if and why it's fun, what works, what doesn't, who it's for, and then just leave it at that. The reader will come away with a strong sense of whether or not he wants it himself (which is what a review is FOR)

Lun wins this month's Hug Of Koth. And a beer icon.

There are expectations built in for a 'ground breaking', a 'life changing event', if you will, when Doom/Quake
release occurs

Actually, I've felt this is true of pretty much all FPSs 
Necros: yes there are limitations in Doom3's lighting model, but I think when you look at the capabilities of the lighting system as a whole, the pros quite convincingly outweigh the cons.

Also, maybe I'm not really seeing the problem, but Quake 4 had some massive outdoor vehicle sections, and I thought the lighting worked fine for what it was.

it's of course, not just that. i wouldn't say a game was only about average just based on lighting :P

i was very disappointed in the first vehicle section of the game, and the followup part where you're in the mech wasn't much better.

the first vehicle section, you're litterally on rails, and can't even move. this was an incredible blunder, and i'm astounded someone, somewhere, greenlighted that section. even the intro to the russian chapter in call of duty or medal of honour (i forget, but it was one of those war fps games) was better. sure you couldn't move, but you could at least duck.
so here i am, standing tall in the back of a truck, getting shot, and seeing all my friends ducking, like smart soldiers, and i can't even do that.

the mech part was only slightly better. i could control my actions, yes, but in a very sluggish manner. i'm going through what seems like a gauntlet of only mildly interesting brushwork (and poor lighting, which i already covered, which only serves to accentuate the poor lighting).

finally, i gotta put this last jab in here: where is the liquids?! jeez, i don't even need fancy ass fresnel shaders like the source engine. i'd have been satisfied with some proper swimming physics and a semi-transparent static texture that looked vaguely like slime or water. why the hell d3 originally never even had it is completly beyond me. i guess this is more from a mapping perspective really. but i hold to my belief that at least 1 map in q4 which had some nice sewer-y or flooded areas, would have totally pwned. 
(and poor lighting, which i already covered, which only serves to accentuate the poor lighting)

should read:

(and poor lighting, which i already covered, which only serves to accentuate the poor geometry) 
I See 
Of the things about Quake 4 I could complain about, the brushwork is pretty low down on the list.

Seriously, I literally finished the game today (my second playthrough), and it did a pretty good job of reminding me that an awful lot of the environment art is really really fucking good. 
I agree that some water areas would have improved the variety in the game, (and looked hella purdy), but I'm pretty sure id would not have settled for anything less than proper fresnel shader shenanigans, and from what I've heard the resulting performance hit required to get these looking good ultimately prohibited their inclusion.

The vehicle sections were a bit pants gameplay-wise but I've already said that. They did grow on me the second time round though. 
Re: Water 
nah, not at all. there are a couple of player-made water shaders out there that look very nice, and don't seem to have any performance hit at all or a very slight one such that i don't notice it on my mediocre system. 
Hm Mm 
yes there are limitations in Doom3's lighting model, but I think when you look at the capabilities of the lighting system as a whole, the pros quite convincingly outweigh the cons.

No. No they do not. When you look at the amount of scattered light in any natural photo, and consider the myriad of ways the engine would make it prohibitively expensive to simulate that with even a tiny handful of always-dynamic batch-splitting overdraw-mongering lights that only attenuate from a single point, you'll know what I mean. Yeah, it's cool seeing the light pick out all the little bits of a texture from the right direction, but that's actually pretty non-essential to making a scene sell itself.

the water decision had nothing to do with the shader. the development of water physics and time spent on water character animations and all the other new assets you'd need wasn't considered worth the nearly minimal amount of time the player would spend in the water in the first place. but I miss it too. 
I think lighting alone is no biggie for games success, and q4 has just crappy outdoors, with good indoors.
I dare you to look at all the PS2 ports with poor vertex light model. I would even say the games with good light are in the minority...
Actually good games are in the minority

Anyway, cant argue it was silly to not allow easy lightmap usage in d3 tech and you need to use ambient_ light that looks crap and still eats resources.

This brings me back to discussion would Q4 been any better if it was made on (omg) SOURCE or smth like cod2 engine(Q3 +DX, shaders and bump ?) 
I Stand Corrected 
Lun, thanks for clearing up the water issue.

I'm still not convinced D3 engine's outdoor lighting ability is that terrible though. I'm currently working on a massive outdoor section in my map and a bit of ambient light to complement the sky and the regular lights is working out quite nicely. 
yes. i agree with speeds. they should have used the d3 engine for all the interior areas, and the source engine for all the outdoors.

i'm continuously amazed by outdoor areas in the source engine. they are so vibrant, and exciting to look at. the way d3 engine lights things, it usually leads to drab, 'vacuum-ish' lighting. 
You are seriously suggesting that a game uses 2 entirely different engines to render indoor / outdoor areas?

That would produce just an absolute TON of work for the developer, its hard enough making a game work with 1 engine never mind 2! You would have so many more things to do and fix it would turn into a nightmare! Plus you would need to make a load of content just for one engine that wont be able to be used in the other, the list just goes on and on.

As a purely fictional idea though I totally agree, Source does make some amazing outdoor scenes, probably the best I've seen in a game to date actually.

Sorry if you were just making a joke but I didn't catch the humour :( 
uhhhh... yeah, obviously it wouldn't make any practical sense to do it. it was just a way for me to say the d3 does a good job with indoor and source does a good job with outdoor without actually saying that. 
auto cap ruined my facey. twas supposed to be o.o :P 
Roll On Id's Next Engine 
I'm sure one of their main focuses is making it do badarse outdoor scenes 
I heard something about realtime dynamic shadowmapping somewhere but who really knows. Im sure Carmack learn't a lesson from the doom 3 engines narrower focus than say UE3 (you just need to count the licences for each engine to see that UE3 is proving much more popular) and will make the next one much more versatile.

Saying that though, Quake Wars outside landscapes do look really great and once that ships maybe the D3 engine will take off. 
...interesting discussion, I'm sure I had things to say but I've forgotten them, except I agree that D3 lighting outdoors looks too stark. 
Got Dark Messiah Yesterday 
only played the first instruction type level so far, but it looks kind of plain. Does i get better in the looks area ? 
Oh Yes. 
although the final levels got back into cavesey areas, the maps in the middle look really really cool. oh and the town maps are very nice too :) 
Dark Messiah 
...looks really gorgeous in spots. I loved the cliffside levels in particular. 
Dark Messiah 
Yeah, the tutorial level is really a bad indication of what follows, some very nice stuff (Even the final underground maps are great I thought). 
look forward to it, although I probably ownt play it for ages fiven how many other games I have but havent yet played. 
Max Payne 2 
I finally got around playing this. Never beat the first though. I love the atmosphere, the comic sequences, the dark and depressing mood. The game is really nice, I am almost at the end I think. Story is quite thick except for some small stupid things. You've got to know the first Max Payne to follow it I think.

There are some major annoyances. First of all the scenes where you have to protect some damn stupid NPC. Why are developers still doing such things. Gah!
Then one or two re-visits of old levels, that are quite boring and annoying to play (the burning buildings...).
Some of the dream sequences, those are made good, but sometimes lenghty and not as moody as probably intended.
Also near the end you will encounter scenes where you just cannot get around quickloading a lot.
It would have been nice if the playermodel would become transparent when the crosshair is blocked by it. But that's a minor thought.

I really liked Max' strong character and the love to Mona Sax. I think I got a bit in love with her too. *^_^* A shame that it was not developed further and happier.
Soundtrack is ace! I love it. And I mean the soundtrack throughout the whole game, with themes reoccuring and reminding you of feelings and places from earlier in the game.
The voice actors were very good too, but in the comic sequences sometimes they should have add effects or different moods to them in my opinion.

The end was sad (to me). To a certain point it is good of course, good for the character Max, but rather disappointing for me. Very mixed feelings. I can't see a reward for the player.
I don't want to spoil it, so I won't write more.

I think I will replay it somewhen. I will definitely buy it (for 5 Euro cheap, heh), just to have it. It's quite short, maybe 10-15 hours. But for the strong and thick atmosphere that is ok I think. 
Just Reading RPG's Review Up There ^ 
Yes, I feel the same disappointment about Max being a weird loser up to a point too. It was not really a nice feeling to play someone like that. 
Thanks For Bringing That Up 
inspired by your post, i just installed and started playing max payne (1, the better part) again. pretty fun. anyone remember the bomb scene - "is it the red or the green wire"? ;) 
That ending changes on the hard setting replays. I thought the 'protect the NPC' part was the best ever implemented in a game. The goon in the kid party costume character suit, big floppy shoes, squeeky Jersey shore accent, what's not to love?

I get RPG's point though, they give Max too much of a past. It is a wonder he doesn't play toesy with a shotgun trigger. 
Not To Love: 
The goon in the kid party costume character suit, big floppy shoes, squeeky Jersey shore accent, what's not to love?

The unending quicksaves/quickloads for one. But I do have to agree that it was highly amusing; I still laugh about him getting the giant head stuck in a door. 
Quite a graphical milestone for it's time I think. I don't know why more games don't use photosourcing for textures, it certainly helps MP2 even to this day regardless if it's dated - it still looks great.

Too bad it's not very replayable and got repetetive after awhile. 
Vinnie In The Costume :D 
Ha, yeah. I laughed a lot too. But the load-marathon totally killed every fun.

Gonna play on hard then, shit. :\ 
Bler Et Al 
gothic3 patch 1.12 is out. among other things, it's supposed to fix the ambient sound bug (yes, there were actually hardly any ambient sounds played during the game) and make friendly npcs less prone to die like flies when fighting against monsters.
too bad i already lost interest for the most part.. :| 
uhm I think most games use photosourcing for textures in one way or another... 
It Doesn't Look Like It. 
I've seen more realistic looking models *texture wise* in Mafia than in Doom 3. 
Alpha - Prime 
the design of this scifi-game looks quite neat. 
hey, maybe it cause mafia is more realistic game than doom3? just a guess... 
You Just Don't Get It 
Silly russian 
Phait Just Doesn't Get It 
There are obviously plenty of assets that use photosourcing in d3. You don't have to be making realistic environments to find the technique useful, and you don't necessarily get a realistic result from using photosources in the texture making process. 
I Think The Question Is 
which of them is meant to look more realistic ? 
"Most Realistic", Eh? 
Congratulations on understanding almost nothing about game art. 
Sorry BD 
Didn't know this place only allowed game developers as members. 
Is That Supposed To Be An Excuse 
For telling the more experienced they "just don't get it" without having the first clue yourself?

i'm sorry, but you really can't compare d3 and mp2 since the two are completly different games with completly different styles. apples and oranges, dude.

i will say there seems to be shitty uv wrapping around the mouth area on the d3 character, which is giving that strange extra curve to the fold of flesh there and they didn't get rid of the seam where they mirrored the mesh along the x axis when modelling (probably a result of generating the normal map from the high poly model. should have been touched up manually at the very least).
neither of these problems have to do with photosourcing. 
Cheers Necros 
I've noticed that as well. Norm mapping does present some problems for facial animation.

I haven't played MP2 in a while, and my copy is a
few hundred miles away at the moment, so I can't check this for certain, are the photosourced textures adjusted to eliminate the natural lighting from source material(quite evident in the original Max Paine's texture set, but I don't recall for MP2)? 
bleak textures... reminds me remotely of console games. 
Thief Deadly Shadows & AMD 64 
When I ran T:DS on the upstairs computer (2GHz Celeron, GF 5600 XT [256 MB]) I might of had to lower some graphical options, but it ran smooth.

Now running it on a 1.8GHz AMD Athlon 64 and a GF 6200 LE (128 MB) and while it should run smoothly even on low detail, there seems to be a constant but small stutter - I can tell it's not a framerate issue. But I'm attributing it to the CPU - possibly the card, but I don't know. Other games run better on the 6200 than the 5600 could dream of, of course. 
I Had A Weird Issue With Thief:DS 
I just finally got around to playing it over the last few days, and every (every!) time I hit a level transition, or quit the game, my computer would hard lock with a black screen and I had to hit the power switch (Intel 3.2 Gig w. 2 Gig of RAM and SLIed 7800s).

After reading a few threads on the Eidos forums I turned down resolution to 1024x786 and turned down shadow detail a notch or two, and turned off bloom. I'm not sure what was actually the fix, but it seems happy now.

From the reading I did, I got the impression that the game was very rushed toward the end, and has some issues with memory and optimization. A buddy of mine worked QA on it, and said pretty much the same thing...

I'm enjoying it though. 
Doesn't support dualcore, it crashed all the time for me, had to manually set it to only use one core, and then it ran fine. 
Max Payne 2 
So I played through it on Hard-Boiled mode now. Mona is dead again. And I have not noticed any different ending. I don't have to play it AGAIN on Dead-On-Arrival, do I? 
yes. Not "new york minute" though, thank fuck.

She lives, but it is 1 frame in the novel that is different from what I remember. I enjoyed it all three times though actually. It's a damn fine game, and Remedy corrected a lot of what was wrong with the gameplay of the first one (slightly less reliance on quick load and slightly less annoying dream sequences) whilst improving the visuals and story a bit. 
I Borrowed A Gamecube With A Bunch Of Games 
including twilight princess and resident evil 4... so far I've been mostly playing re4.

I'm not really feeling very enthusiastic about zelda. Feels a bit like some chore I have to do - knowing that it's a long game and feeling a bit worried that the actual gameplay feels pretty dull. Haven't played much yet though and I'll give it more time but unless it gets better I'm not sure I'll play through it despite there being plenty of nice designs. 
RE4 is a seriously cool game. Massive too - it took me 25 hours, give or take, to get to Krauser (the penultimate boss), but I never managed to defeat him :{

I tried playing Wind Waker. My first experience of the Zelda universe, but after about 2-3 hours in I was bored out of my mind. I meant to pick it up again but I never got around to it. I will probably try Twilight Princess on Wii.

Tonight I just started Metroid Prime 2. Doesn't feel as immediately cool as the first one, simply because I've already spent 25 hours in the Metroid Prime universe with the first game, but I'm hoping I'll warm to it.

Bizarrely mirroring RE4, it took me ~25 hours to reach the last-but-one boss in Metroid Prime, a boss that again proved impossible for me to defeat. That thing is fucking nails :{ 
I gave up after Ripley because when I died at the final boss I was spawned before those rooms of metroids and just couldn't be arsed. Also, having forgotten to rescan some bosses after dying, I couldn't get 100% scans so I was a bit downhearted anyway. I basically gave up at that point but didn't feel short changed as I had played 99% of what was on offer and spent a long and enjoyable time doing so.

From what I played of RE4 recently, it's a big improvement over previous RE games, but the controls are still a bit awkward, and it still has Capcom's awful interface design ("Would you like to take the ammo pack? YES/NO" when you have 3 bullets and nothing much in your inventory) and unfathomably bad voice acting. What the hell is it with that? I gave it back to the mate I borrowed it off just because I know it's a game I am very likely to get pissed off with and I have a lot of other games I've yet to play much of (Zelda!) that I would rather play.

You are unlikely to warm much to the start of Twighlight Princess if Wind Waker pissed you off. Whilst it is great, there are some annoying laws of three things that annoyed the fuck out of me, although Nintendo have learned and do try and make it stay interesting. The Twighlight Realm is also exceptionally lonely, and the battle music is quite grating after the 4th or 5th time you hear it. I hear it gets REALLY good after the third dungeon though :) 
Metroid Prime 
I never managed to beat the final boss, either. That really annoyed me since I was really impressed with the rest of the game, which was mostly pretty easy, and of all the games I've ever played, there are only 2-3 that I've never finished. 
What The Hell People 
Beating the Metroid Prime wasn't half as difficult as Omega Pirate or that ice boss. 
and if you loved all the fucking BOSSES in metroid prime, the sequel has about 3x that many.

...but i really liked the first one. Bosses were hard, but there were relatively few of them, and most of the game was exploration which is what it's all about anyway. They must have had a focus group tell them there weren't enough bosses in the original, so they had to add more. 
This Is Exactly Why 
creating a Console Gaming Thread was UTTER BULLSHIT! This is beyond stupid.

Dammit, please someone locked that one and rename this one?
There is not a 100% difference in game art, game design or whatever. There in fact is NOTHING justifying a split of PC and Console games here. 
Zelda Twilight Princess 
I finished it a few days ago, and I found it to be very good.
The start is a bit slow, like most 3D Zelda games I think, I guess it suffers a bit from trying (and succeeding) to be completely accessible to any player.
After the first dungeon, things get much better in my opinion. The dungeons are really great, every room has it's purpose, and the layouts and puzzles are really nicely thought out, as are the boss fights. I just wish the combat was a bit more challenging at times...
Oh and I was sceptical about the Wii controls at first, but now I really enjoy them, adds a bit of extra immersion to the game. 
More Stuff 
czg: yes, the ice boss was an absolute cunt and utterly impossible to defeat unless you had at least a certain number of health tanks at the start. The only way I got past him was to trawl back through the entire game to uncover secret health tanks which took ages. I eventually had to use a guide �_�

I don't remember the omega pirate being that impossible, but then by that stage of the game I was pretty p1mped up with all the secret shit I had uncovered earlier.

Metlslime: ugh. I hope the bosses are somwehat fairer this time round :/

Than: the only thing that really sucked arse about RE4's interface was the retarded inventory system not giving you a quick way to change weapons during combat. The game would be so much cooler if you could map items to a button, like a hotkey, to use in realtime.

Spirit: Hear hear. This retarded split only exists because Shambler got out of the wrong side of the bed one morning 
I'm hoping Metroid Prime 3 is gonna be the Wii's "killer app" (jesus I hate that phrase).

Metroid Prime on Gamecube would have been the perfect game if:

1) The lock-on targeting control system was ditched and replaced with Halo-style dual analog controls for moving and aiming. Seriously, what were they thinking? This would have made combat a tad more challenging, but about 100x more satisfying.

2) The bosses were toned down a bit. I mean come on.

As it stands, non-boss combat in metroid prime is a bit boring, thanks to the dumbass lock-and-strafe tactics. Bosses are basically brick walls that bring the whole game to a shuddering halt.

Exploration and puzzle solving elements (the bulk of the game) are already really cool and chillax and don't need to be changed.

I played a little bit (the beginning) of Metroid Prime Hunters on my brother's DS over christmas and was really impressed that they had implemented the proper mouselike control system using the stylus :D It actually felt like Quake in terms of the speed and wide FOV. I didn't care much for the level design at the start though :/ I'll have to pick up a DS and play it properly... 
I hope MP3 has proper online multiplayer, that would help the Wii quite a bit I could imagine.
The multiplayer in Metroid Prime Hunters is nice, although very hectic, and lacks proper options when joining games and stuff, which is a shame. 
I don't remember the bosses in MP being that hard at all, apart from ripley, who was a cunt. The final boss was easy in its first form, but when it turned into the floating head thing I couldn't figure out what to do, died, and then couldn't be arsed to traipse through 2 or three rooms of platforms and metroids to get back to it.

Didn't bother playing MP2 because of the time the first game ate up, and I'm not sure I will bother with 3 because I have access only to the Japanese version, and I am not sure how kid/foreigner friendly it will be. Zelda is ok in this regard, but I require a lot of help from my electronic dictionary. 
I liked the aiming in Metroid Prime because it allowed me to relax a bit more than I would have if it were dual analogue (on a fucking GC controller? no thanks!) and concentrate on exploring and not get bogged down with insanely difficult fights. I also think that it let them be a bit more creative with the bosses. I honestly can't think of any other FPS with bosses that cool. 
Kinn Should Look Forward To The MP2 Bosses 
As far as I have heard other people say, the boost ball guardian is fucking impossible, but it was pure joy compared to the fucking spider ball guardian a bit later, which is possibly the most insanely difficult boss ever.

Bomb jumps are ok to pull off to progress, but pulling off several jumps in a row with split second timing while constantly taking damage is infuriating.

I liked the lock on aiming bit of the Prime games. It made the combat more of a timing/spatial puzzle instead of a test of aiming skill. 
Thought Of Another Way Of Improving Metroid Prime 
3) Note to the designers of MP3: At least use a modicum of common sense when deciding how to distribute the save points. Having twenty minutes of navigation gameplay and jumping puzzles between the last save point and a frustratingly difficult boss battle is BAD DESIGN. Just make sure there's one right before each boss, you cocks.

As a side note, I have just played enough of Metroid Prime 2 to realise that the designers have learned nothing in this regard since the original game. 
yeah. My year-old savegame is right before one of those bosses -- where you have to travel 10 minutes to get to the boss room after loading. It's the boss that swims in a circle and has endless mosquitoes coming at you. 
Stop whining you toddler.

It would have been more useful if that lot had been posted in the console thread. Would have saved some of us skipping over it at least. 
Alpha Blogg? 
Is that the one, Metlslime? I play Echoes every so many months hoping I've accumulated enough mustard to get past it but, alas, I have given up hope and am considering hiring a twelve-year-old to get me past that boss :) 
could be... there's like an energy tank or something missle expansion or something right before it... you stand in a middle platform and he makes waves sometimes? I think... 
Yeah That Was A Bastard Of A Boss Too 
Especially since he has a somewhat difficult first form as well, and then when you get to the second form (already weakened by spending so much time in the damaging atmosphere) it just becomes a stressing hell to navigate around the thing in the precious seconds when it's dazed.

And Quadraxis! Jesus!

Metroid Prime 2 has generally been a complete pain in the ass, and I never bothered finishing it once I got the final suit and I just needed to do the last key hunt.

Posting just to annoy Shambler here. 
Re4 And Zelda 
than: I also found the controls annoying when starting but now I've gotten used to them and it's definitely a game worth playing. Have to agree on the voice acting and that they should have made weapons/items switchable/usable with some button instead of having to pause the game and bring up the inventory screen.

When I've finished re4 I'll probably write a bit more of what I liked and what I would have liked to see done differently.

The thing that kind of puts me off about zelda is that after finishing the first temple I've spent four hours on it and haven't really had any real challenge at all wich means that my brain has only gotten very small bits of stimulation from appreciating some of the designs (wich btw seems to range from awesome to blah). 
playing fear now, writing down thoughts:

1) There are no locked doors. Is the common conception in games such that locked doors i NEVER get a key to are 'irritating' or 'misleading'? Or why would a pretty realistic game like fear not use the concept of locked doors to make their levels more realistic?

2)This brings me to the next point: the leveldesign is pretty... obvious to me. That may very well have everything to do with me own level design experience and nothing with how much fun the game is, but most levels up to this point felt.. like built from a certain formular. Maybe that will change.. ?

3) Don't just completely refill the player after and before each fight(-ing area). that makes 'being good' at the game so fucking pointless it's a shame. (that just stopped though, so maybe the first levels were like that to make life easier for newbies?

4) Why have fighting areas at all? The game could feel much more tense if there weren't these supposedly completely saled off areas with about 5 enemies in them.

5) points for the enemy ai: it's just stupid, not ultra-mega-duh like most other games. Still feels stupid though.

6) having 3-dimensional layouts is awfully important for fpses. The amount of fun of an area is almost proportional to the degree of how much the third axis is put to use.

7) long quicksave times are pretty annoying

8) What's up with the player speed? It's ok for fights, but hello, even diablo introduced running...

9)only one way (or one way camouflaged as a fork to two ways) is always bad. Always. Seriously. In a game where you're up against a huge numer of enemies that act in a team, having more than an entrance and an exit to a room is vital to have more interesting gameplay and more afraidness of the player.

10) It just crashed in idle while i was writing this. hrm. 
FEAR Huh? 
Well, the enemy AI is pretty good. I haven't seen enemy AI done better in an FPS or 3PS to date, and I've had to look at these things in quite some detail.

Other than that, I found the game somewhat unimaginative and boring. Recommended as an AI case study only. 
11) Autosaves should be intelligent: if i just saved 2secs before the auto, it's much less confusing to just use that savepoint when i load.

12) Don't make enemies fall down stuff when they die via scripting. looks bad, and every enemy on a ledge does this. it's old.

13) we need an alternative to hard hitboxes. something that fits more into the way humans move through obstacles. i just bumped my head and got stuck under a 5cm metal thingy.
Maybe you could make this into a realistic falling damage model: when you jump against a door with your shoulder, your shoulder hurts / is slower. this would put an end to ledge crawling, too, i guess. And rocket-jumps... :/. But this is for realistic games anyways.

13) while you're at that, put hitpoints to rest, and model real injuries.

14) oldie: consistency. In fear there's numerous valves everywhere. about 2% ofthem are important to the game (ie. you can turn them). it'd be cooler to have all of them functional and make me figure out when there's one that's actually useful

15) love the way you can destroy grates with two hits in this game.looks so cool. 
hrm, they sometimes try to get in your back. what else is good about it? They mostly just run stupidly into my fire. They feel pretty lifeless, ie. like computer players.

Game with best AI is still descent2 for me ;). of course the robots didn't really react in swarms, but each kind had their own behaviour and felt unique. I personally hated those green small fuckers with laser lvl4. i don't feel hate against the greyish anonymous soldier in fear. and some robots tried getting behind your back, too. also, they hid, were defensive and then suddenly came at you. the smaller, faster enemies tended to come at you in groups. Also, there were dumber and more intelligent (evil) robots. oh, the joy of a homing robot hiding in lava filled passages... </fanboism></nerdiness. 
Essentially, the FEAR AI uses an implementation of Jeff Orkin's GOAP architecture. I'm not an AI programmer, but those that I work with never get tired of telling me how good GOAP (Goal-Oriented Action Planning) is at producing emergent looking behaviour in AI with no scripting, far superior to more traditional systems such as finite state machines. FEAR probably doesn't show off the potential of GOAP as well at is should because the enemies have a pretty simplistic set of goals and actions (get to cover, kill player etc.)

The reason they run stupidly into your fire is because the designers chose to make them exposed all the time, so you can see all the cool animations of them running around, jumping through windows and vaulting over boxes.

In this case, sophisticated AI does not amount to "intelligent" looking soldiers, but it does give the illusion of fun dynamic combat, with enemies running around all over the place and flanking you etc.

This is why unless you're making some kind of neckbeardy realistic tactical shooter, where the enemies stay in one place most of the time behind cover and occasionally pop out and headshot you, enemies will seem dumb. After all, you've got to give the player a chance to shoot them sometimes. 
Metroid Prime 4 Gliders 
Metroid Prime 4 Gliders 
Metroid Prime 4 Gliders 

That's the oddest spam ever, Nintendo trying to do advertising or something? 
Christmas 2005 Game Wallpapers 
I can't find the original Imageshack links so I uploaded them to my server. There are 1600x1200 wallpapers of Blood, Duke Nukem 3D, Half-Life and Doom 3: 
Lost Planet 
It sounds good.. Anybody already played it, or a demo ? In anyway here is the website: 
That Does Look Cool... 
but it's 360-only. Bzzt! wrong thread! :) 
Lost Planet 
I hear it's quite cool, but you can get into an infinite loop of falling down after damage and taking another hit that floors you the instant you recover and so on until you die.

Other than that it sounds quite cool. 
lengthy pain anims on bad guys = yes
lengthy pain anims on the player = nooooo 
I knew that, but as the game looked very good, I decided to post anyway...
BTW a friend of mine played it on X-360, and it reminded him "StartShip Troopers" movie.. It told me that is it really frantic: many exploding stuff everywhere, a lot of hordes of monsters, etc.. etc.. Very intense gameplay it seems... Well, I'll try to test it ASAP :) 
Rainbow Thix: Vegath Baby Yeah! ;�* 
Currently playing the PC version of R6:Vegas at work and the 360 version at home - yeah I don't know why either :/ I find the game really pisses me off constantly, but there's something about it that keeps me coming back for more.

The games are identical in terms of content on both platforms, although the 360 wins imo due to the controls working out better.

Not far past the Vegas Strip, so I won't post a proper review yet. 
Lost Planet 
I watched a few minutes of someone playing it at work last night, plot seems a little weird (from what I gathered you kill the creatures to harness their "precious thermal energy") but from the few minutes of gameplay I saw it looked like it could be fun, if a little clumsy at parts. Apart from nice graphics in the into cutscene (which I'm assuming was being rendered ingame) there wasn't much to make me want the game though. 
Lost Planet 
funny thing is, I knew it was japanese as soon as I saw the subtitle "Extreme Condition."

And it is apparently a Capcom game, and has lots of console-y designs and stuff (the look of the alien creatures is very metroid prime-y, for example.) 
I Like 
metroid prime-y bugs and aliens that move in wierd ways and you don't know what to expect. Generally more interesting than shooting the same old bloody terrorists/nazis/other blokes-with-guns etc. 
Generally more interesting than shooting the same old bloody terrorists/nazis/other blokes-with-guns etc.

Oh, I get it; so you're one of those bleeding heart liberals, eh? Next you're going to want a game where you get to bomb American infrastructure.

I can see the terrorists have already won. 
That's Rich, Coming From A Guy Named After A Rocket Launcher 
The RPG 
is used merely for deer hunting and bass fishing, oh, and the occassional revenuer who gets too curious about what's growing in the back lot for his own good, but beyond that it's pretty much for show. 
I dunno about everyone else, but I usually just use dynamite for fishing. 
Oh, And BlackDog 
Actually, I'm named after my dad.

Now don't ask me why my mom was getting it on with unexploded ordinance. 
Wario Ware: Smooth Moves 
Incredible game. I suggest everyone who has a Wii gets it. Though it may not sound like much to have tons of short minigames to play, the style, humour, and sheer madness of having to so many differant things in the span of a couple minutes is an experiance not to miss. 
I'm going to play it tonight. Imported it from England so I have it a few days before it's released here, a fact which irritated many people at work today. :D 
Lately I`v been playing (trying) games made by the company Im working at. And it all made me rather upset... 
but atm its loads of fun :) Leveling is quick and easy and there are tons of quests with great rewards. The new zones are gorgeous and some of the new items are just silly...

Gah my wow addiction knows no bounds! 
First one to one thousand (i.e. me) wins!!! 
That's the sound of me being uncontrollably sucked into the world of Oblivion again.

And you'd have thought 215 hours would have been enough for anybody... :{

(Also, anyone else getting excited at the news of the expansion - seems like a return to the phreaky high-fantasy mushroom world of Morrowind...) 
Yeah, I'm Kinda Stoked... 
Looks like they listened to the folks who didn't want more semi-generic fantasy stuff. :)

And I've never really stopped playing Oblivion, although I usually only play for a few hours a week, and not obsessively, like I did with Morrowind... 
.ffs Files. 
Hi all, stab in the dark here, but i have no where else to go,.... Does anybdy know how to extract audio from a .ffs file or a program that will open it. 
Gothic 3 - still brilliant and engrossing despite the occasional bugs and stuff. A lot more stable since the 1.2 patch. Only the slow running in busy towns is a real issue now. So much to do any explore, it rocks. Seems to be very few restrictions on what you can do. Unfortunately I lost my pet rhino somewhere. Last night, however, was very cool. I went back to the starting area of the game and swam directly across the ocean to a small island near the desert mainland (which I think I could have done first and completely ignored the normal progression). I got to this island which had a small fishing dock and a shack....went inside the shack and all there was was a decaying corpse, swarming with flies, hanging from a noose. Very bleak and cool. 
Need a game recommendation for someone (not for me, I'm purely addicted to G3!). For a laptop, mobile Celeron 1.6 ghz with integrated graphics and 1 gig ram. Said someone specified:

I want something I can play over the internet, that's continuous play rather than a game you complete. Should be more of an adventure game than a shoot 'em up.

Any ideas? I've dismissed WOW and EQ due to monthly fees, and recommended Guild Wars as a cheaper option. Clearly online adventure games don't really exist, offline pure adventure games or MMORPGs being the nearest alternatives. Would appreciate suggestions cheers. 
Tell your friend to get a 360. 
UT Classic 
It's very old but it rocks and it runs on my computer. 
No i put 1000 u just put ebriviation hahah (i.e. I win) 
Yes Yes. 
Any more proper suggestions? I know UT and QW are class, the person in question wants something more "adventury"... 
Yoda Stories 
nuff said ;) 
Animal Crossing 
*rolls Eyes* 
Anyone would think I was asking on a gaming forum or something... 
how about that Ragnarok game? 
Yeah so I've been playing too much games recently...

Gothic 3:
Started playing this a few days ago, it's nice enough but feels like it could have been alot better... Fortunatly I'm playing with the new patch, which means there are only half of the thousands of bugs that there were in the original version, yay! Still haven't had any major bugs, but mostly lots of little silly things like unfinishable quests and invisible monsters etc... The environments are nice as is the character building and all, and the quests. The combat sucks, it feels like whoever hits first wins, thank god for bow and arrows. I've died so many times against easy monsters it's annoying, wouldn't be so bad if quick saving wasn't so loooong.
Anyways, still a good game, it does alot of things better than Oblivion, but for now I think Oblivion is still superior... Maybe I'll change my mind though, who knows.

Yeah finally played this, a mixed bag. it was alot better than what I remembered from the demo, very pretty, lots of fun running around the jungle. Looks a bit cartoony though, which doesn't really fit with the whole military vibe, they seem to have resolved this on their next game. The gameplay can be nice at times, and just very frustrating at others... I like the freedom though, you can do things however you want, for instance in one map where you start in some fortress like building, I jumped off a wall and then off a 100 meter cliff into the ocean, and swam to shore, thus skipping a large portion of the map... It's just nice to know that you can. =)
Otherwise the designs and story are completely bland and fairly uninteresting, but I still enjoyed it. 
Alright, Fess Up 
Who's playing WoWcraft? The expansion is hot. 
Me and Vondur (long ago) sold our souls to the devil and are playing the expansion, which is absolutely awesome (altho we are playing on different servers): 
70 Warlock Here. :P 
Cheers Necros 
Recreational activity helps rejuvinate a tired, stressed out modder who may be a bit burned out with his project but who is still willing to soldier on inspite of it all (I hope that preempts what I think is coming). 
Burning Crusade 
yeah Im hooked on that atm... Got my paladin up to level 66 so far,all the new areas and content just rocks, Nagrand in particular is beautiful, with all the floating patches of land with waterfalls falling off them, and the bendy trees, great stuff :)

Loving the new shorter dungeons too, I just dont have time for 1.5 - 2 hour runs these days, so spending 45 minutes from start to finish is great.

Also, the different versions of the new tier 4 armour sets is a great idea, now you can really create the character you want to play with complentary gear rather than what blizzard thinks you should have.

raiding ZG with a group of 20 level 65+ players is just really easy now too :) 
I Remember Daggerfall 
Loving the new shorter dungeons too, I just dont have time for 1.5 - 2 hour runs these days, so spending 45 minutes from start to finish is great.

What a chore it could be to complete a dungeon from beginning to the end. That was a great game inspite of the chugging it out time. Though I've played a bit of both Marrowwind and Oblivion, and I liked what I saw, but neither one of those held my attention as long as Daggerfall did. Like you, the time factor is quite a bit different today than back then. 
The Last Time Two Hours Of A Game Felt Like A Chore 
didn't you uninstall it?

Just sayin'. 
Talking about individual dungeons inside the game. In Daggerfall, the minor mission dungeons were completely randomized but within a limited set of map templates so their was a great deal of monotony. The main mission was pretty good though, with the moody Lord of the Worms lair and good stuff like that. 
I was not a chore, it was good fun, but 2 hours is a long time these days, thats all I was saying :)

It also means its a hell of a lot easier to get dungeon groups together, and there is a load less of "afk for dinner, be back in 20 minutes" just before the final boss :)

Also, you gotta laugh that there is a level 70 dreanei Shaman on my server, that took what 3 weeks? Some people on this planet scare me :) 
they've also made a lot of improvements in the 'follow the npc' type gameplay area.

remember onyxia attunement and doing jb runs? :P

there's a new one like that in CoT, and it's much better. has different save points, so if you wipe, you don't have to restart the whole thing, and doesn't start automatically when you accept the quest, so you don't accidentally have dudes who didn't know start the quest prematurely. 
Company Of Heroes 
so I've been playing Company of Heroes pretty much every day at lunch with some other guys here at Raven. I do well sometimes, and sometimes I get owned. We play pretty casually, and our strategies aren't really more advanced than 'I'll go here, then use tanks'...

So it came as a suprise that one of our replays was submitted to be video reviewed by one of our regulars, and it was. I play horribly this game though :(

WMV here: 
Belgian Rofl Maker? 
nice :) 
why did they choose tiny soldiers and boring ww2 setting in CoH? I prefer the bulky spacemarines and and other scifi stuff of DoW, but apparently CoH gameplay is better and has more depth to it

Two guys here are hardcore CoH players.
Some others play CS and Joint Operations (rather yawn) 
More RTS Goodness 
Supreme Commander demo came out earlier this week, and I've been playing that like crazy every night. Tons of fun once you break into the thought that you need 5 factories to pump out units, not just one, and 10 or so defensive guns at a position, otherwise 100's of units will simply walk over things. Thankfully, you can easily set up multiple orders and cancel parts of them so you can just set up units to do a ton of shit and forget about them.

Glad to be playing it at work too, since it supports dual monitors, so your main screen can be zoomed into the action and moving your dudes, and the second monitor can be zoomed out to be a 'minimap' and give you a good overall view of the fronts.

Oh, and Giant Spiderbots are just awesome. 
I have to get SC going at work where I have a decent enough PC to run it AND two monitors :)

Everyone else is waiting fo C&C3, but I've irrationally hated C&C since the first game (Warcraft 2 was waaaay better) and don't play many RTS games anyway... only TA, WC3 and DoW when they were new. Never finished the SP campaigns of any of them though ;) 
Supreme Commander... 
I dunno about this, I guess I've been spoiled by Blizzard RTS too much, and this is nothing like them so I'm having trouble enjoying it.
There's not much new compared to TA really, there's pretty much no micro management, and the games quickly turn into giant wars where you're looking at little unit icons moving across the map and dying... Doesn't seem to be much strategy involved, just having a fast build order. 
Didn't the demo come out months ago? Or was that the beta?

And, SC = StarCraft.

Maybe SupCom = Supreme Commander? 
dude you got to play oblivion i knw so many glitches hers one a man named dorion in the in the imperial tempel district first find him in his house he is always there bribe him alot then when cant you no more hit him once with your fists then bribe him again so on son but do it only about 5 or 6 6 times.when you are done kill him but fast or he will run then go to his gold and press a. his gold will never go away.dont press take all or the game will freeze but his body will disapear after a few days.i got about maybe 1 million $$$ in about 20 min.but......never mind youll have fun 
You're just a bit overtaken by the action, theres fukken loooooooaads of strategy involved in supcom, once youve mastered controlling the fuck you doing :P 
If Supreme Commander is anything like TA, there's tons of strategy, don't let the fact that TA always included/allowed actual economic/territory management be enough of a factor to influence the outcome even sometimes without strategy, eclipse that. As for Blizzard, I never saw the point of their games. Seemed a lot like C&C, but without as much action. I'm not a blockheaded action freak, but controlling 12 units only at a time seemed like such an arbitrarily limitation, of the exact kind Chris Taylor wanted to do away with. Also their art style never really flew with me (though Diablo's art style always ruled). C&C was small scale, stylized like a really simple Chess kinda, pretty fun but once TA came out I never looked back. I'm looking forward to Supreme Commander, the whole scope of land/air/sea/submarine, radar/sonar/jammers, would just be so awesome on an even bigger scale than TA. 
I Loved 
playing and mapping for TA. Although Starcraft was/is more fun on a competitive level (in TA, it kind of sucked having 500 units on a side with nearly unlimited resources), maybe supcom will blow my panties off and just make me freak out!!13 
Bought a GeForce 7900 GS for $160, now I can run more recent games - Hitman: Blood Money rocks and runs great at 1440 x 900, 4x AA, 8x AF 
With TA, the engine seems like it's hardware-scalable: obviously, the unit limit was increased by Cavedog from 250 to 500 a while after the release, and larger maps became possible (the original game had like TWO maps that were 64MB, the rest were all less - now 128 MB are the norm), and the unit limit has since been increased to 5,000. 5,000 is basically beyond one's own ability to organize and control even with enqueing (some refinements to the system are hopefully present in SupCom), so essentially TA has had for years now an nonexistant unit limit. Furthermore, there is never a situation, playing with Cavedog-only units, where resources are truly infinite. There is always a way to use or abuse resources, whether that's 500 construction planes (this is possible) or 100 tank factories (also possible) - and the enemy, whose resources may approach or exceed your own, also has these choices. In other words if each side had truly infinite resources it would become fairly meaningless. Luckily that's not the case.

I really like how TA is based on real war. Not as in, your guy gets shot in the leg and has to be flown out and you send an apology to his family, but rather in the emphasis on economics, strategy, and scope. All Blizzard RTS, and C&C games, are tiny, simplified almost arcade-type games in comparison, where you just save up 200 bucks to buy one or two special types of unit that screw the other guy. In these games, you don't need to both outproduce and outmanuever your opponent. It's enough just to do one or two things they weren't expecting and wipe their "base" off the map. In TA, shit can be built anywhere: territory is based on whoever can control it, not arbitrary rules. Aside from Myth, which is entirely different and I worship for entirely different reasons, I have yet to find a better RTS. 
I Mean... 
When an "army" is 10 of unit X, and 20 of unit Y, with an air support of 5 planes and you need to blow up the other guy's construction yard to completely fuck him over... how is that strategically related to what you'd do with actual (multiple) armies, production centres, ports, mountains (not wall-like ridges), resource-rich terrain, barren plains, and non-arbitrary unit types (ie, instead of rock-paper-scissors simplicity, it's more just: scout, fighter, bomber, torpedo bomber).

Alright, end TA worshipping rant. I suppose it's ultimately the reason I'm posting here, but when I like a game, I really, really like it. Quake, Rune, Myth, TA, etc. 
was also revolutionary when it was released. I can't be bothered to list all the things TA did before all the other RTS games that were trying to ape C&C managed to do them, but there is a lot on the list, and some things TA did so well (the interface and queuing system), for example) that it still beats the shit out of most games today.

If I had a better PC I would give SupCom a whirl, but as my notebook was creaking under the strain of a 3 player online game when the beta was running I think I will give it a miss for now.

BTW, Tronyn, did you play Blade? It came out around the same time as Rune and was a similar game but with more depth but hobbled by a totally shitty control system. Had posh graphics with real-time shadows and stuff. Personally I thought Rune was way more fun :) 
Starcraft is still the best RTS ever, TA doesn't come close to rivaling it in my opinion. =D
So I've played more supcom, it's fun but it just doesn't grab me the way Blizzard RTS do, really feels like I'm always doing the same thing. Yeah it's vast, and there's lots of action all the time and hundreds of unit running and stuff, but it feels mostly like a speed race, whoever can get the best economy going first, to pump out a continual flow of tech3 units, but I guess lots of people just prefer that.
As for C&C, I never really liked those so much... The live cinematics made me giggle though. =) 
I'm curious how serious, creative tactics come into play with supcom.

After all, if you're a commander of some IRL military and you're fighting a war, don't you have to maximize your organization's strengths and minimize weaknesses? If yes, then when playing supcom, everyone has the same strengths and weaknesses at the outset => it's a race. 
Are You Suggesting 
that in WW2, Germany had a certain type of weird tank that shot anti-air missiles and could go underwater, while Russia had personnel carriers, and specialized anti-infantry helicopters (which Germany lacked)...

I think in actual war, it's not rock-paper-scissors, and each side does, in fact, have units that are roughly equivalent. Sure, one side's heavy tank might be really good and the other's crap but it has a better bomber, but never the less each side has basically the same range of units.

In TA (I can't speak for SupCom yet) it's not some arbitrary limit on the types of units your side is _capable_ of building, it's the ones you choose to build and how you choose to use them. I tend to be a huge prick with submarines. You could win without a standing land army at all and just a huge air force, although that would be a strange way to play...

The economic factor is there, meaning it is partially a race, but that's also indicative of actual war. 
Oh And 
I never actually played Blade, I should probably give the demo a spin if it's at all like Rune. While Rune was pretty simplified, it was damn fun. 
is the best strategy 
BoD Looks Worse Than Q1 (nevermind The Char Rt Shadows) 
With Regards To Blizzard 
Warcraft 2 is still the best (and only good) RTS game for my money. I say this mainly because it was the only one I could even attempt to play - the other ones just have too much stuff going on at once and I can't deal with it! 
#1049 Is The Truth Incarnate 
because it was the only one I could even attempt to play

Amen brotha. Speaking of brothers, my own bro is good at the RTS thing and I can't play them even if I wanted to. They ressemble accounting with all of the stats you have to keep up with, and accounting is a chore, not fun. 
way to pick a really great looking area of the game to show off.

Whilst the graphics might not be awesome today, I do remember them being generally pretty nice at the time. 
Dark Messiah 
have u got a download file of dark messiah:might and magic? 
To #1052 
I'm sure you don't realize you're asking for a link to download a game that one of the moderators of this message board actually worked on because otherwise that would be pretty damn stupid. I'm sure he doesn't give a shit but it's the principle of the thing, damn it. 
I Didn't Work On That Game. 
And I give a shit.

Because retards annoy me. 
I Guess 
you don't read d3w then. 
Hitman Blood Money 
Just passed it... besides one of the best games ever, and the best of the series - it has THE best ending I've ever seen in a game, hell it surpasses most movies.

It's a must-try even if you're not a Hitman fan. So replayable, varied and interesting locales, various ways to complete missions... <3 
Just Curious 
but which moderator worked on it? 
I'm sure he doesn't give a shit but it's the principle of the thing, damn it.

UFO 2000 
I've been playing some games of it with pope.
It's easy to download and get going:

It's like the original x-com series but with multiplayer.
Fun and weird situations always ensue when playing. :) 
Games For 7900 
I bought an Nvidia 7900 GS a week ago (used to have a 6200 LE), what games would you recommend I try to make use of this card? Not looking for a specific genre, but I don't need recommendations for games like Prey/Serious Sam 2/WW2 FPS' cause they don't interest me. I have Doom 3 + exp. and Thief 3, and I'm about to try the demo for Riddick... uhh what else... here are the games I have: 
Oblivion, jesus 
To Add To That Initial Suggestion 
Oblivion is pretty playable on my 6800 Ultra @ 1280x1024, and I can even get away with some graphics options maxed, such as the grass distance and actor draw distance, which certainly helps with immersion. The rest of my rig is kinda beefy though so that helps I guess.

I'm still trying to work out what the best option for me is when it comes to graphics card upgrades, considering I'm on AGP. This cheeky chap seems to be in the lead at the moment:

But really I haven't got a fucking clue when it comes to computer insides and wires and stuff 
Maybe... although I admire Morrowind (and hell Daggerfall), Morrowind started to get boring even as I progressed on the main quest and got towards the end (or what I assume was near the end). 
Penumbra : Overture Episode 1 Demo 
(Not to be confused with the Penumbra tech demo/gameplay demo released last year)

Holy shit!

This game just gets under your skin totally, the atmosphere is so intense and downright creepy. I think its the 1st FPS where I can say I have been truly "scared to play" ...

This demo is so much more polished than than the demo last year, the graphics are way better with some really great effects usage that is used to make the atmosphere better, rather than keep up with the current trend of HDR, dynamic lighting shizznit.

And at a measly 125mb, you are an idiot not to try it... 
And there I was about to say "Hasn't there already been a Penumbra demo?".

Cheers for the recommendation. 125 meg, my got it's like 2002 all over again.

Phait: Get Gothic 3 you mofo. 
Not That You Need A Super Rig For It 
but Enclave looks mighty nice in high resolution and everyhting maxed. 
ah yes, gothic 3. still haven't been able to finish the game, even with cheating.
so shambler, just a word of caution: if you ever intend to free a town, make sure to get your business with the town's leader done beforehand (especially concerning zuben and rhobar), because if you haven't already killed him, once everybody starts fleeing, the only way to get to him (and his items) is by spawning them from the console. and this is prone to create further problems for completing the quests. 
Oblivion is a completely different animal to Morrowind. I played Morrowind and it bored the hell out of me. Sure, I appreciated its scope and depth, but I just found the "fun" part pretty thin on the ground. I shelved it after ~20 hours and regretted spending that long on it really. You spend most of your time in Morrowind walking across a barren lifeless heightmap, usually lost.

Oblivion is the opposite. Seriously, play it - I've already clocked up ~300 hours (between 2 characters) and I'm still playing it. 
all this talk of RPGs finally prompted me to resurrect my old Guild Wars account this evening.

I've started a new character though because I've totally forgotten everything.

Is anyone here still playing Guild Wars? 

Phait's Post Reminded Me 
Serious Sam 2, what a load of balls. Got it free with my 7900, not worth putting in the drive really. I know it's just supposed to be fun, arcadey, cartoony, etc, but it just feels really amateurish and unsatisfying, it's a total mish-mash of styles. The cut-scenes attempt to be funny all the time too and they're absolutely cringeworthy. Maybe it gets better later on in the game but I'm sure as hell not gonna find out. I remember the original being better though... but you might as well play Painkiller or something, which was a good time until the worst end boss ever. 
Yeah Starbuck I agree, SS series is just too silly for me - Duke was enough. And very disjointed feel to it.

Anywho I bought FEAR. While it's definitely not my top pick when I wanted a new FPS I figured for $14 I may as well give it a shot. I guess the biggest problem I've read is the office/dilapidated environment is never escaped from and can be monotonous -- which does bug me, but I'll play through it and see if it's a keeper.

I do like the melee kicks. 
I'm very interested in Test Drive Unlimited but it won't be out for PC until March 20th. I may have to have my friend rent it for 360 so I can at least get an idea of what it's like. I saw videos and it looks great, my only concern is I'd want some solid handling/control - ala GTR 2, or even a notch or 2 below like Flatout - but nothing too sloppy. 
Shivering Isles Trailer 
If you're as ghey for Oblivion as I am, you'll probably be interested to see the official Shivering Isles trailer that's just been released:

I still can't get over how many new monsters they're adding in this expansion. I can't wait to kill all of those things with my sword, Sloochy :) 
No, everyone is playing WOW. 
Bridge Building Game 
This here is perhaps something that could interest mappers. It's basically a puzzle game where you have to build bridges above water. You are given start hardpoints and the cost limit. Then you just place girders.

It's very fascinating and addictive, there are lots of ways you can accomplish your goals.
The game is free, you can download it at:

When you first start playing, your bridges will always break up and fall down, it's fun to watch the physics in action.. But pretty soon you learn to make steel bridges that resemble real ones, with triangular shapes and crosses, to hold them stiff.
(There have been other more complex bridge building games by the same guys, Chronic Logic, but I think this refines the essence without extra stuff.)

I'm at level 9 in the "new" series. 
windows only

u giraffes 
Wow Inertia 
you're so underground

here, this might help 
lollerskaters on a halfpipe of doom!

i dont run linux on the desktop much, and my puters arent fast enough, u know that! 
Y+O+U = "You".

The Management 
Quiet U 
inertia: you are sucking 

More recent (and less free) Bridge Building games.

An Incredible Machine like physics puzzle game (I bought this one, it's pretty good).

A wobbly tower building game.

There must be lots more of this type of game. 
Yeah Rock 
just spotted this today at tenfour:

scripts that let you play the counterstrike source maps in sp with improved (more realistic) gameplay than hl2's. it's possible to adjust physics and graphics for improved realism, and because of SMOD (which is required) it's not as blatantly easy as hl2.
i was fairly surprised how nice the rebuilt cs maps look.
loading times are quite long but playing the maps (objectives: rescuing hostages or killing a certain number of combine, sometimes including reinforcements) was pretty fun. 
improved (more realistic) gameplay

Are these your words, or a quote? 
Umm Than 
Yes, I've played the other bridge building games like I said, but I think the free one is the best as there's less fooling around.
You know. It's as if tetris 2 had three dimensions, well it isn't doing it any better, just adds more hassle.
That's why the crypticsea one was good. 
ok, I wasn't criticising you, I was just pointing out the other games :) 
I realized after writing what kind of cock I sounded like but had to go somewhere so couldn't write an instant retonement. 
so who is NOT playing stalker (exceptWoW junkies ) :) 
What Stalker? 
Not Me 
don't think it's out in Japan yet, and I've no idea about the release date. I might order it from the US...

whatever, I WILL be playing it soon :) 
Yay! Stalker! 
I've been having a lot of fun with it. The game kicks ass, despite some minor warts, and is really pretty. And it's tough.

Holy shit is it tough, especially early-on. 

My order has been posted but it didnt arrive today :( Really cant wait to get my hands on it.

All the reviews I read gave it an 8/8.5 ranking and said when its had a few patches etc they would give it a 9 or higher, thats great news indeed!

Im actually kinda glad its harder than most games where you can breeze through without any trouble, as long as its not unfair in doing so...

Fingers crossed I will get it tomorrow!

and ps - WoW can wait, Ive been waiting for this game for too long :D 
Using My Powers Of Deduction... 
...I guess it's out now??

Sherlock Shambler ;). 
It's Out Tomorrow 
And that is why everyone who are playing it now are pure fucking evil pirate warez whores 
gamespot has it listed as march 20 as the release date, so technically, it's been out for 2 days now...

in any case, i'm really looking forward to picking this up. been waiting for this game for.. well, ages... and it still looks as amazing as it did back then. i really hope it lives up to at least 1/2 the hype about a-life and all that. 
Shambler will hate it with every fibre of his being.

That is all. 
Oh Do Tell... 
It can join the queue behind 80 more hours of Gothic 3, and Guild Wars, and Thief 3, and Vampire the Assquerade, and Dark Messiah which I haven't even bought yet. I haven't play any games for over a month.

P.S. Let me guess, head bob that makes Alton Towers look like sitting in a library?? 
I'll probably pick it up now that everyone has been so enthusiastic about it. Looks like a fun game :) I just hope it runs on a 9800 
It was in stores in Australia on either Tuesday or Wednesday this week, I haven't got a copy yet but I have seen the legitimate copies that some of my workmates bought. :) 
Shut Up Shut Up Shut Up 
9 hours and it will be mine...

Mine's Legit. Eat Me. 
Tip: * and / on the keypad act as a time lapse/acceleration thingie. The only real use for it (that I've found) is to get to morning more quickly, if you don't want to screw around in the middle of the night and get killed. It also makes you hungry quicker.

Also, it's not quite as hard now as earlier--I've gotten a few better weapons, but you still need to keep on your toes...

Beware--some of the jobs are time-based, so don't be a dumb shit like me and take about ten of them without paying attention, and then fail half of them the next day. 
what, I thought this was an FPS ? sounds like an RPG from pjw's description.

And if I should know this but have been living under a rock, sorry. 
Its fps that plays more like RPG
And its must have. (And Im the game-hater :))

It runs on 3 year-old PCs at lower render (w/o normals and bloom)

all the goathics and MoMs and stuff pail in compraison 
runs good on 3 year-old PCs 
Another immaculate review ;).

I still want to know why I'll hate it. No quick-saving? Lots of "defend the suicidal NPC" missions? 
Well For One 
it has realistic weapons =) 
gamespot has it listed as march 20 as the release date, so technically, it's been out for 2 days now...

Pelit says March 23rd, which means that GameSpot is wrong. Again. And I just wanted to second czg's sentiments. You're all cocksucking warez whores. 
shambler: the counterstrike-feel to the combat with its weapon randomness/innacuracy, coupled with frequent gun jamming may be less than acceptable to some people. I dunno, maybe you'll like it.

PS: did you say you might be getting back into guild wars? 
feels like it's a great game, but somehow it doesn't 'grab' me :/ 

so far, amazing. some minor gamplay problems, but not game stopping bugs yet, thank god.

movement is pretty responsive. a little slow for my tastes, but i can understand why the speed was chosen, as there is a large focus on realism.

random gameplay and Alife stuff is there. maybe not as apparent as i thought it'd be, but you can definatly see it.

randomness is sometimes a little too random... for example, at one point, i was called to help a bunch of guys fend off an outpost from a wave of mutant boars... except that by the time i actually got to the site, i just had enough time to see the guys engage the boars and kill them all themselves in about 5 seconds. there was absolutely no way i could have gotten there in time since i ran straight to the area the minute i got the notification.

the maps are simply amazing. every single area looks great. i *love* all the run down machinery and busted buildings... it feels amazing to be exploring those areas.

atmosphere is good, but it really shines in the underground maps. i just got to this one tunnel complex with shades of that mansion level in vampire masquerade: bloodlines. it's just plain freaky. in fact, i had to stop playing for a while, because my heart felt like it was going to explode. :P

combat AI feels good so far. i feel they are not aggressive enough though. when they have a numerical advantage, i would expect them to press forward and charge me down to try to overwhelm me. instead, they tend to hang back, and we get into long (sometimes drawn out) plinking matches, where i'll slowing take each dude out one at a time. they are smart enough to stay spread out most of the time and to try to flank you. on the other hand, i'm only playing in normal skill ('stalker' skill level), so maybe they are much more evil in the higher levels.

the timelimit thing on missions is sometimes annoying. i've had a few times where i've completed a few missions, but couldn't get back in time to turn them in and get credit, with the result that i did all the work for nothing...
i'm not against time limits for a mission, but i think that once you complete one, you should be able to radio in and either get an extension on the time limit or plain drop the time limit altogether.

anyway, just my thoughts for now... definatly check it out if you have the means. it's a lot of fun. like a more goal oriented Oblivion with guns and a post-apocalyptic feel ^_^ 
Good Review. 
Please post more comments ppl, I'm finding this interesting. 
Well, well I just finished it, got a really shitty ending though, but that's probably because as soon as the occasion arose, I just ran through to the end (I was getting a bit bored...).
It's an interesting game I guess, but I can't help feeling a bit dissapointing (mind you, I'll still go back and try to get better endings).

There are plenty of bugs of course, and some things that are just annoying. the weight system just annoyed me, if you want to carry around more than 2 guns you're gonna have to be continually throwing stuff out of your inventory... The running to get to places and back gets boring, but the world honestly isn't large enough to have vehicles, so I understand why they didn't keep them in. I still think there's no real incentive to do the side jobs after a while, as money is useless and the rewards were rarely worth it, they are just an excuse to explore really, which is fine I guess...

The premise is good, and the cutscenes are stylish, but I truely think they could have gone further with that basis... The anomalies are pretty uninspired, as are the baddies... I really wish they would have put more work into this, I was expecting some stuff like the "Beyond" episode of animatrix maybe, or the weirdness in "Nova Swing" if anyone's read that book. I mean, there's no reason for radiation to do half the stuff it does in the game, so I don't understand why they didn't make it do even stranger stuff.

Ok that's alot of negative, it's still a good game I think, just can't help feeling like it could have been so much more. 
Weight System 
i think the real problem here is that other stuff besides guns weigh too much.

i too agree with bal in that the weight system is very limiting.

things like food and ammo take up a lot of your available weight. you are allowed to carry up to 50kg worth of stuff, and guns only account for i think 3 to 6kg. the rest is your bandages, FA kits, foods (some are 0.5kg per food), artifacts you find and all your ammo.

it's just feasible to carry around 2 rifles with enough ammo for both of them. and sometimes you have to do just that. not all bad guys carry the same ammunition, so sometimes, you'll run out of whatever you're using and have to switch over to what the badguys are using. but you'll often find a better than average gun with, for example, faster than average fire rate, which you'll want to keep (also, i don't know if you can remove scopes or not, i never checked if you can do that, but there's another good reason to keep a gun).

in the end, i'm almost always over burdened and can't sprint much because of it.

the running to places and back doesn't bother me much. maybe because i got used to that kind of thing playing WoW, but mostly because you always find something new. it's always fun just to walk out into the zone and see the sights.

also, doing side jobs gives you a better rep, and you can work your way up the ranking system. i'm still ranked very low, but i eventually want to get up near the top 20, so i'm doing a lot of the side missions. :P 
it's just not feasible to carry around 2 rifles 
I Agree With Bal Here 
But I haven't finished it yet. Probably won't until I figure out how to turn on godmode either... 
#1113 posted by necros [] on 2007/03/26 08:04:21

"like a more goal oriented Oblivion"

#1115 posted by Bal [] on 2007/03/26 13:37:56

"well I just finished it"

see what I did there ^_~ 
I Guess You Changed Some Date Or Something Possibly In An Attempt To C 
all the game short but whatever Kinsky 
I Didn't Change Any Dates Lol 
not everybody spent half a lifetime on oblivion.
more remarkable than the date of Bal's post is its time... :o

btw. started playing the game two hours ago. sucks having mouse1 assigned to +forward (concerning pda, inv, etc) 
sucks having mouse1 assigned to +forward (concerning pda, inv, etc)

That takes one back to the days of Ultima Underworld when configurations were sub-ergonomicaly inclined. Can you not rebind it? 
I Could Get Used To The Standard Fps Config Of Course 
but who would do this after ten years of successful use? the developers are to blame for not locking the movement keys in pda mode. 
Holy Shit. 
You mean there's actually someone else in the world who uses mouse1 for forward!?!

Sup, mouse1 buddy? Do you also use mouse2 for back?

And yeah, not locking movement during menu stuff is goofy and annoying at times. :( 
Mouse 1 All The Way. 
Brethren, unite! 
Stalker Patch Is Out 
I`v made stalker thread, so you can talk about 'other games' here :) 
so i'm not alone, eh? mouse2 is attack btw.
strangely enough, i only use this config in fps games, all 3rd person games go with wasd or cursors.

yay for the patch. good thing i'm not very far into the game yet. 
Mouse Buttons 
I'm also using mouse1 for walking and mouse2 for attack. I was thinking this is a standard setup everyone else was using. Mouse3 is a quick grenade bind with return to the previously used weapon. 
Mouse1 attack, mouse2 jump, mouse3 secondary fire, wheel for weapons and arrows for movement. Map quick weapons to numpad along with reload / scope / activate etc.

Should really change to wasd. 
so now i'm stuck... do i continue onward without updating (i haven't seen a single bug yet) and risk having to update later on when i'm even furthur in the game, or just update now and restart... >_< 
I'm also using mouse1 for walking and mouse2 for attack. I was thinking this is a standard setup everyone else was using. Mouse3 is a quick grenade bind with return to the previously used weapon.

You might have already figured out that it's not standard just by looking at what the default config in most FPS games these days is. WASD movement, space jumps, mouse1 shoots.

I also have to change it around in every game. 
so 3 years late or whatever, finally finished Unreal 2.

Thoughts remain exactly the same as before, killer level design, dodgy but not unplayable gameplay that could be improved dramatically if only sped up a bit.

Special mention to those last few Alien inspired levels, fucking brilliant I thought. 
The Main Problem Being. 
It's not Unreal 2...

And it's not anything approaching the glory of the original Unreal. 
agree, it's almost as distinct as quake and quake2. But honestly, it didnt bother me. Maybe, it's beacuse I already knew what to expect given how late I played it, but after the first few levels I just played it as another game rather than as a sequel to Unreal. 
I still believe U2 failed largely cause it was nearly unplayable and the load times were very long on the average gaming PC of that time.

Some nice environment design and art there, puts stuff like Halo 1\2 to a shame. Gameplay is a mixed bag...

I havent finished U2 btw... maybe I should install it back, I might have the old saves ;) 
the last few levels look great, it's worth checking out.

and yes, rorshach's work on it is excellent too. 
Resistance: Fall Of Man 
It's obviously a PS3 game,a nd I don't know if it is already, or planened to be, ported onto PC... but it is worth seeing ! 
yeah it's nothing special; just a mishmash of ideas cobbled together from some of the more popular genre FPS's currently doing the rounds. WWII versus aliens, essentially. 
Agreed on that point, nevertheless, I like the concept of mixing COD + Starship Tropper + Doom3 in order to develop the game. The ambiance of the website is quite cool as well... and if it reflects the game itself (I hope so much), it would be a good point in the decision to buy a PS3 IMHO... Anyway, I really liked what ?I saw there... that's why I posted.. :) 
dunno how old this is, but I figure some of you must have seen it since it's so fucking cool.

Than: Haha 
these sumos are the best physical comedians I've seen! The movment is really great (and funny) 
too true. The author has done a stunning job of making move like incredibly clumsy humans. It's pretty impressive when you consider that there is no animation and they are working out how to stand up on their own.

Try watching them as they try to get up to bow after a fight... they usually get up in the end, but not before falling out of the ring and crashing through the barriers at the side. 
that is nice. and i almost went to breakpoint - its about 50km from here - had to learn though. :/ 
Everyone here loved it, I'm just wondering how long until someone gives the author some cash to make a selling version. 
Great little game, it reminds me those robot combats they have in some tech schools, especially the way they get up. 
well I'm hooked, despite the flaws.

I think I've finished 3/4 of it in one long sitting. Good stuff. 
it's an excellent game. riddick is such a fun character to play :) 
is performance uniformally shit for everyone ?

this is the first game to actually bring my 7900gt to its knees. I had to turn off stencil shadowing (the shader 2.0++ option) and turn off model shadows to make it playable in combat scenes.

And AA doesnt really seem to work here even if you force it. I have 8x AA on but there's still aliasing and jaggies evrywhere. 
than: not clumsy, drunk. They move exactly like seriously drunk people :)

megaman : can u code? lets make a demo :)

nitin: odd, I played it on rad 9600xt and fx5900
shader 2.0 all on 800x600 was fine, 1024 unsmooth, but still playable
(and the game refused to run on 7600 at all complaing its not OGL 1.2 so => trashbin )

you should get ~70fps average 
any tips how to make it not ugly-looking on the coast? maxing both detail distance settings doesnt help at all 
yeah I dont know, bit weird but it runs ok without the soft stencil shadows so its not too bad. 
yeah, getting into graphics programming, but a demo is a shitload of code :/ 
finished ridick.

very very good stuff with a few detracting flaws. I liked the engine, nice effects and even though AA doesnt work properly and it's a bit of a system hog with stencil shadows, it still looks quite good without those options. Levels look good, not brilliant like Unreal 2, but good. It helps that a very strong atmosphere is also there which definitely gives it a very distinct sense of place.

Combat I thought was brutal, I havent played FEAR yet but the fights against the guards here were quite thrilling quite a few times. And none were too frustrating. The movement, however, felt like shit.

I cant say I cared for the way they closed each chapter, with riddick getting caught and being placed in higher security each time. Fine the first time, annoying all the other times.

Secondly, there is non-linear and there is annoyingly nonlinear. I have to say, especially in the mine levels, it felt closer to the latter than the former although I guess I gathered my bearings quick enough.

Anyway, overall I was very satisfied with it. 
Alot of the opinions I heard were the same - another game of flawed brilliance; I want to play it.

The thing about getting captured each time sounds interesting, kind of like Eternal Darkness where you know most of your characters will end up dead after the chapter.

Although there you kept some of the items and all of the spells - in Riddick you lose everything you collected each time? 
yep, you basically start a new chapter each time in a different higher security setting 
Far Cry 
nice stuff!

dont know how far in I am, but I love it. 
is a fine example of a game where the overall experience is higher than the sum of the parts. It's not a great shooter, it's not a great stealth game, it's not a great melee fight game but it is a great game. 
Pikmin 2 
I spent about 3 hours playing a 2p battle with a friend yesterday. I had only played the game for about 6 hours in single player, so I still haven't mastered the game. Anyway, it was great fun. Some of the maps were too small, but the cuteness of the Pikmin always shown through. It's like a cross between Katamari Damacy, Lemmings, and Warcraft.

It was my friend's first time playing but he kicked my ass in in 12 out of 22 rounds. :/ 
I Thought 
rpg spelled pakman wrong 
Bear that is well put about Riddick. I'm not sure I found it quite "great" but it is very good in the way you mention. It's a solid, well done, one-off gaming experience.

Far Cry is awesome (with the quicksave command added). Not much more to say than that. It gets better and better generally. 
It's Ok, Megaman 
I think you spelled Pacman wrong. ;) 
i seriously thought it was written like that :/ 
Far Cry 
finished it.

Awesome game, the engine and levels are brilliant. Outdoors are obviously the star attrations but indoor ones looked good too, although you could see that the designers threw in every effect they could to make up for the lack of detail possible in indoor levels.

Still, it looked stunning and ran pretty well on my setup, some killer views of stuff in some areas. But it's the same open endedness of the levels that lets you go pretty much anywhere that makes the gameplay so varied and interestng. The AI is ok, and the fights are nothing special but the sheer amount of variety afforded makes it very fresh.

I died many times but I was only frustrated on a handful of occasions which is saying a lot for a game with mainly hitscan weapons. The story and cutscenes were crap, but they didnt come into the way too much. 
Far Cry 
I stopped playing right around the introduction of the TriGens or whatever they were called, the hammy NotFunCheesyButJustPoorlyDone introduction of them, and the attempts to scare me with having boots being dropped from ventilation shafts in the ceiling... I mostly just felt insulted at such attempts.

The game, as I experienced it at that point, wouldve been significantly more difficult if the ai sought cover from sniper fire (gone into buildings, ran behind a rock). You could kill off an entire map laying prone and looking down the iron sights of your machine gun - with each enemy dropping in plain sight of one another.

It had some cool moments (lead shotting a helicopter with the rl, only to have it tilt to the side and three guys fall out to their deaths) and some nice detail, but ultimately just didnt do a whole lot for me. I noticed this when I had to take a break from it for schoolwork, and didnt find myself wanting to get back into it, a day later, or two weeks later - when I ultimately convinced myself to do so, shortly before finally uninstalling it because I preferred having the hard drive space than the game available at any given moment.

I'll give it a go another time, or just wait for Crysis - though what I've read of that... I dont care how cool you make it sound Mr Developer, you just tried to sell me a game on a renamed Endurance bar. 
Far Cry. 
Nitin's views >> scarecrow's views

that reminds me, I hated those little common ones as much as those fat semi-electronic things in rtcw. They did way too much damage and had a long reach in their melee attacks. 
There Are No Right Opinions. 
Only wrong opinions. 
the common trigens are overpowered for the amounts that they appear in the maps.

and i much preferred the outdoor areas to the indoor ones. one of the later maps where you start off on the rubber raft and have to blow up some towers was a really cool and fun one. 
basically, all the missions where you are free to roam around in vehicles taking out marines are awesome, and all the missions where you fight mutants are so-so.

At least that's how I remember it.

There were a couple of fucking annoying levels near the end, but overall it was a fantastic game and is a good reason why you should all be excited about Crysis. 
nhhfhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhnnnnnnnhnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhnhnhnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnjjfvjfjwkgvjdhvjdhfjdhjdhjfn nfjhv jdjdjdjdujdhjrjhjjjjf,jfngjf,vujgurjt!rjgjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj 
Jade Empire 
So Im playing this... hardly an RPG
feels more like adventure + simplistic beat`em`up. Neither is exciting. But its got nice unique style overall, I hope it gets better.
( pics
Old Fallout 3 Techdemo 
there's no dl link in their filebase page? 
there's no dl link in their filebase page? 
Colin McRae Rally 04 
good racing game, but feels very consoly :/ which is a really really bad thing.

1) stupid minigames aka 'testing' that unlock stuff. Bah, really really hard compared to the racing and i don't really fucking care for this shit.
2) menus
3) Sometimes the copilot voice feels like it isn't accurate - often it's too long before the curve or almost into it, often DOESN'T tell you to 'Don't cut!', etc.

:/ with a bit of polish this could be SUCH a nice game, this way it's only nice. 
God Of War II 
is awesome and you all suck for not playing it. 
you should send me a copy or get sony to release it in Japan NOW then.

Christ, it's not like I (and a bunch of my colleagues) don't want to play it. 
God Of War II 
Are you kidding me? We already had to wait over a month after the US release, and it's still not out in Japan? There's something very wrong here if obscure Yurop with no real gaming market sees a release before Nihon.

Well, at least I can read the manual in what I guess tries to be Finnish.

pretty good site covering interesting small free/shareware games

if you like platformers/shootemups its worth checking 
Tomb Raider Anniversary 
Remake of the original game using the Legends engine.

Fucking huge, seamlessly loading levels, you can in theory walk from the end of the first "episode" back to the start of the game if you want to.

Very faithful remake of the general layout, puzzles, atmosphere and setpieces of the original, but all the actual gameplay is brand new.

They thankfully resisted putting in lots of new stupid combat, making this game is very atmospheric, it's just you in a cave and the howling wind. Maybe a bat or a wolf here and there.

The game is fucking HARD. Some of the jumping puzzles are just insane. In the last episode you have to pull off multiple crazy combos while on a time limit while being attacked by Atlantean creatures.

Usually I hate egyptian levels, but the egyptian episode in this one isn't half bad, though it gets a bit bland in places.

First game in a loong time where the bosses are awesome. All of them rely on the concept of enemies getting 'enraged' when you shoot at them. An enraged enemy will charge at you until melee range, at which point there is a slowdown effect and you have a split second to perform a dodge. If you pull off the dodge, you enter an even slower slowdown state, where you can aim and pull off a headshot on the enemy, which usually kills normal enemies. For bosses they will instead do something stupid to get themselves injured or vulnerable, which you have to act on quickly.

Best game I've played since Okami.

It's like 20 bucks on Steam. Cheap! 
Free Online "Tactics"-style Game 
That's pretty cool, could do with some more features but is nicely done. 
TR Anniversary is something I will probably get. The first TR game is superb.

Did they include the levels from TR Gold (Temple of the Cat, and Unfinished Business?)

Those were even better. 
Tactics 100 
Got as far as arrow storm then was slaughtered. 265 measly points :| 
Re: TR Gold 
No, they didn't. 
Other Games 
Just finished Half Life 2: Episode One. Although this seemed more linear than I remember HL2 to have been, it was still an enjoyable couple of ours over several evenings play. And well worth the $9.95.

I'm looking for some other games to play. Is Dark Messiah a safe bet for my Radeon 9700? I like plain fps style without too much thinking and no spells or side missions.

I want something like Q1, Doom3, HL2.

I don't want to pay top whack so I wont play HL2: Episode 2 until the first price drop (2008?). It also cuts out any 'latest' release.

Any suggestions? 
Dark Messiah 
I've just read that it's Action-RPG with spells and stuff, so I guess it's not for me. 
prey sounds good from what everyone else said. 
Prey is killer, although it does feature some thinking puzzles with the spiritwalking, but these are really cool and imaginative rather than dull filler puzzles. I would recommend it Mike. 
Prey FTW definately.
did you play Q4? its a good shooter

try Alpha Prime (demo, pics 
Q4 isn't really worth your time unless you must play every FPS. It's pretty bland and gets a bit tedious at times. The vehicle sections also suck, whilst the ship sections in Prey are pretty damn cool. 
has a lot of high quality fan-made episodes, that you might like. 
I really liked it! It's a good game and well worth the time in my opinion. I played it three times now. 
Is pretty cool. Good solid FPSer, apart from the crap vehicle parts. The team-mates and stuff give it a good vibe, and some of the updates to Q2 monsters are great - Gladiator railgun...

Sure it's simple but it does what's needed.

Prey is good too though. Probably better and definitely more creative.

Dark Messiah has a demo, it convinced me straight away. But I still haven't got around to buying it.

Far Cry is always recommended. 
Prey Sounds Good 
I haven't played a lot of new FPS recently because very few games seem to hold my attention these days, but Prey sounds like exactly what you're after. It reeks of plain simple FPS and it's got no side missions or any fucking about, just extremely solid gameplay with some awesome new twists. 
UFO2000 - Sneaky Beta Release 
Xcom. Many of you loved it back in the 90's.
Many of you still love it. well UFO2000 is xcom, minus the geoscape but with a real live opponent (either online or hotseat). If you haven't played this game, you do owe it to yourself. IGN even rated it number 1 game of all time. The soundtrack alone is killer.

if so far you're still interested - can get it here -

Bambuz and I for the past 2 or 3 months have been working semi diligently on our own map tiles to be used in the game. If anyone actually takes interest and would like to have a look, please do here.

simply throw the 'terrain-burbs' folder into your ufo2000/extensions/ directory and it should be available (as long as both players have it, but you can take a look in hotseat to)

also we have a little irc channel on quaknet at #ufo2000 where mostly I sit and idle, but it would be cool if we managed to get a couple more players in the circle. 
Ratmaze 2 
Nicely 8-bit; nostalgic. The music was good, always just on th cusp of being irritating.

Seems strange there weren't any cats in the maze though. 
Now Playing Max Payne 2 
so far so good but could they get any boxier and could they possibly fit more crates into a level than ins ome of these maps?

on the plus side, the gameplay is still fun if repetitive and the texturing is very nice. 
Still Playing? 
Ist it the shortest 3d action game ever 
It's not bad, just not as good as the first one in terms of gameplay.

The physics and graphics are much more advanced though, making it a typical modern sequel. 
Havent Played Since The First Go 
but I have heard that shortness comment quie a lot. 
Agreed with Shambler. The combat's interesting too. I'm playing it through for the second time. Raven make great games ;>

Favourite bit is when the you race across massive crossfire and then see the *absolutely huge* mothership take enemy out, pivot, and touchdown.. (the sound should have been better/deeper though). 
ETQW Beta 
Is awesome.

That is all. 
Finished It 
decent game, but too linear, short and repetitive. The first one actually had more variety. 
ETQW Beta... 
Is enjoyable, but really doesn't feel like anything new.
Kind of a mix between BF and Wolf:ET I guess, I probably still prefer Wolf:ET (and still hate BF), but maybe once people learn to play better things will work out more.

Runs fine on my machine otherwise (Amd x2 4200, 2gb RAM, GF 7900GT), and haven't had any crashes or other problems, so looks fairly solid for a beta. 
fairly close to my specs bal, better cpu notwithstanding.

so I look forward to it. 
This is cool, I haven't seen a puzzle quite like this before. It's like a lot of other sliding block maze type puzzles, but with an odd-shaped block that restricts how it can move. Reminds me a little bit of the "knight's-move" type puzzles, but it's a bit different even from that. 
i hate that game :>

for one, it has logical flaws: if you roll half-way over void, you fall, if you roll half-way over the hole, you don't sink in a bit. That's some extremely nicely fitting stones you got there.

then: how the fuck does that stone move? why does the magical power not enable him to just move without rotating?

lastly, the theme is so fucking boring. so boring. needs fun. It'd be kinda cool if pinkish and bluish care-bears ( )would jump around your stone and you had flower particles fly up on every move, or even just some dust flying up, or whatever, just NOT nothing at all.

The game itself mostly consist of memorizing patterns to move to different combinations of fields, doesn't it? either that, or you're the next genious who calculates all that in his head (in which case you'd be better off beating whoeveristopatm-chessmaster), or you just brute-force try to get there (better get some ROCKS and HIT SOMETHING!!!!! maybe birds!).

oh, and what's with the conecpt of the switches?!wth, just introduce concepts for them that aren't so similar, or go the hard way and think of somethingh better than '"soft" and "hard" switches, and then there's teleport switches, too'.

On the other hand, it'd probably be interesting to write an ai for this.

Very Cool 

Neat concept, will keep playing.

Prefer to the previous two, although they weren't bad. 
no ai would be nice, it's completely calculatable (you can make the process faster by starting from end and start simultaneously as the narrow bridges reduce the problem nicely.)
The idea is just to have right amounts of sideways rolling of single squares at a time combined with cartwheeling the narrow bridges two squares at a time. Ie it's an integer fitting problem.
Somewhat fun at the beginning but quickly boring. 
it's completely calculatable

Agreed. This is a maze, in the broad sense of the term, becuase you can create a graph of all possible states (there aren't that many) and connect the states to each other by legal moves. Then just find a route from the initial state to the goal state. 
The fun in this case comes from the process of calculation. 
Other Games. 
Hi can someone either get whichever Amazon Marketplace slackers I ordered Dark Messiah off to deliver the damn thing, or do something to make English weather more like summer so I'm not so desperate to play games. Kthxbyewtf. 
Check with sean connery about a weather control device.

Or bush for a nuke to threaten amazon with. 
The fun in this case comes from the process of calculation.

Well, I don't know that the computer can be said to be having "fun" but it does give it a chance to use its CPU and memory cache and stuff.

If you're talking about what makes it fun for humans, the fun of a maze game like this is that the motion through the state-graph mostly corresponds to the motion through the physical space, so you can generally tell that you're progressing, but the individual steps required to progress are not always obvious, becuase sometimes the physical progress and state-graph progress are divergent. So the cases where you have to go farther from the goal to get closer to the solution require you to overcome your gut feeling and use your analytical capacity, which is fun for people who like puzzle games. 
there is also the aspect that the solution to each maze involves re-using learned patterns which is a standard video game design concept. Players learn small techniques that they can combine to solve larger problems. If the route through the state graph didn't involve repeated use of a handful of simple techniques, it wouldn't be much fun. These techniques also need to correspond to recognizable patterns in the physical design of the maze, so that people can recognize them easily. 
This is actually a subject I've thought about a lot in the past. The idea of making a state graph for a maze game is an interesting one to me.

First, you can use the state graph to programatically prove that the maze you've created is solvable. One of the advantages of this is you could have the computer randomly generate a bunch of mazes, and guarantee that none of them are impossible.

Second, you could use properties of the graph to determine how "hard" or "easy" a maze is, or other properties. This can't replace the subjective human experience, but combined with your own experience, you could come up with some rules for what makes a maze hard/easy and fun/tedious. For example a graph could have many choices from each state, and a very short path to the goal, or very few choices at each state, and a very long path to the goal. Also, are all moves reversible, or are some moves one-way only? Are there any unwinable states that you can get into? Are there a lot of loops that lead back to previous states, or do most wrong moves lead to dead-ends?

One more thing to note about this game is that there is almost always a move from each state that kills you. These could instead have been illegal moves that you were prevented from doing, which would not change the complexity of the maze but would change the feel of the gameplay (removing the threat of pushing the button at the wrong time.) I think the choice to allow falling into the void is good, becuase it fits better with the loosely-physics-based theme of the puzzles (all rules except for the teleportation switch are based on gravity and the weight of the block.)

Making rulesets that roughly correspond to players' real-world experience is a good practice for games and makes them more accessible. 
The next level would be to randomly generate a solvable maze and have the player design an NPC and threw it in there, then watch how it fares.

The CPU would handle all the avatar's 'thinking', throw in a few enemies and maybe the option to continually create NPC's as the first tries to solve the maze and you've got game.

What happens if two of the NPC's meet? Depends again on how the player created them.

That's a world away from the topic, but I can see it working, though maybe a bit too D&D for mainstream (who don't like tweaking curiosity vs. aggression stats, usually).

With enough variables it could work, but the concept would need nailing down so as not to go off on a tangent during production. 
Got 'a' Game. 
The next level would be to randomly generate a solvable maze and have the player design an NPC and threw it in there, then watch how it fares.

That's a cool idea, though i'm not sure that a maze is the best choice of environment. A more open environment with obstacles sort of spread around might be better.

Actually, it would be cool to see an RTS where you design your own units. I guess you'd have to design them before the battle started. In this type of game, I would make the cost of a unit based on the complexity of its ai program, so players would have an incentive to get the best results out of the simplest AIs.

This would also mean that even if you had a super-smart AI that could win the round for you (like he knows the exact route to the enemy base or something) he would be so expensive that you'd have to wait until rather late to build him, and you'd be vulernable in the meantime. 
The Only 
game where you designed units was Master of Orion.
That was fun!
The AI designed spaceships too.

Of course, like with many games, there were somewhat clear optimal solutions. And when you have some experience playing the game, they become obvious and thus remove any decision making from the game and make it just boring. (Have I talked about the CIV3 settlers already?.)

That's a thing most game designers haven't realized - you have to keep the player making decisions that are not obvious. (At least in non-twitch games.) 
It's hard to make a game that is not random (rock, paper, scissors) and not obvious.
Chess is one - there is no one sure tactic to win. 
That's why I said about having more than one NPC trying to get through the maze - maybe when they meet each other they could fight, get in each others way (forcing a different route) just ignore each other or try and help an injured comerade - all depending on how they'd been built.

This still might be boring - drop only one guy in there and he'd eventually finish.

But how about multiplayer - maybe four different people dropping thier creations into a maze.

Chess is rigidly structured, it's the other player with thier behavioural input (not least your own as well) that gives any one game randomness.

In this game idea that'd come from how many characters a player dropped into a maze and how they built them. 
metlslime knows it all.

been playing Flatout2 with coworkers, great fun 
Prince Of Persia Sands Of Time 
nice. camera's a bit wonky but I really liek this. 19% in according to the save game. 
"you Have To Keep The Player Making Decisions That Are Not Obvious." 
I think that's what bothers me with Picross DS, it's all about being methodical and you never really have to change strategy. 
Sands Of Time 
Is excellent. The sequels are pretty good as well. 
yeah have them too, along with like 15 other games I need to play :) 
Sands Of Time... 
Is one of my favorite games ever (so is the original PoP.) The puzzles, the level design, the artwork, the storytelling, writing, voice acting, are all excellent. The combat is the weakest part of it IMO, and even that is pretty good.

Never got either sequel because I heard so much about how they were "ruined" on internet forums. Maybe I should try them. 
Wouldn't Say Ruined 
But more gamey. But they kept the original play and expanded on where it lacked as well as occassionally spoiling stuff.

But the bosses in the second one were great and the fighting much more entertaining. 
Ie. Made More Gamey 
puzzles and level design are great, I originally thought the puzzles would shit me given the lack of saving but its implemented really well, and that rewind dagger thing works quite effectively.

combat is a fair bit of button mashing for me, but it does look cool. 
Got my Dark Messiah, played a bit, is good. Seems a bit harder than the demo or maybe I practised in the demo a bit more. Nice proper fantasy style. Not played much so far.

Been playing a bit more Guild Wars: Nightfall, well as in just started it, as a Dervish. Knowing my steez about GW I've monched on up to level 7 fairly quickly. Quite good but the general setting is not that rad - give me the Shiverpeaks anyday!! Absolutely loads of new options and tweaks which is kinda cool. I like the one that pops up saying "You have been playing for 3 hours. Please take a break". Well, I did.

That is all. 
sands fo time. Defnitely a great game. Camera's bit wonky like I said and the fights get tedious. I think its because there's no combat progression, the first fights are so easy you never learn how to fight properly and then when you get to difficut ones, you have to learn a technique there.

envinments are fantastic.

Painkiller is next. 
I think its because there's no combat progression, the first fights are so easy you never learn how to fight properly and then when you get to difficut ones, you have to learn a technique there.

Yep, that's a good description of what's wrong with the combat. I never stopped button mashing until like 90% into it, when you have to suddenly learn how to block every attack to survive. 
Is great as well. The bosses are a bit stupid and random, and the expansion has some terrible map designs (forcing the player to know about bunny-hopping or giving no clue at all how to proceed). But its still great, some very nice artwork, combat and physics.

I considered switching from q1 mapping to Painkiller. 
so far, painkiller is the most 2d game i've played in some time (not counting the doom reinstall I did a few days back).

all the gihting is on eye level, wit hardly any 3d combat. Just 5 levels in. And yes, the two bosses so far have been totally random. The one you couldnt kill by firing had blood when yous hot him and the one you could kill by firing didnt show any damage. 
I gave up on that game after quite a few levels/bosses because it was just too damn repetitive and boring. The actual base combat is pretty fun (the weapons feel good to use and the enemy reactions are of course amusing), but the levels were just so damn unimaginative and plain that there was almost no game there.

Considering that the game has pretty decent combat/weapons and some interesting monster types that could potentially be used to good effect, its a real shame that all they bothered to do with the levels was basically this:

- Player enters box room (completely flat with no height variation)
- Doors close ahead of and behind player (that is, "hello, I am a generic gameplay device" doors that don't match the art of the level)
- Hordes of monsters spawn in waves and run directly at the player
- Player kills all monsters, doors open again
- Repeat x 89738924682638479287643972

The levels of course look nice (apart from the lack of 3d-ness in most areas). More so than any other popular game I've played, it seems quite obvious to me that they had a bunch of artists building the levels (possibly from game desginer sketches/notes... or not) rather than experienced level designers/builders. 
so far agree 100% with what you say, although I also have a beef with the progression in some levels, but I'm not bored yet :) 
That's True . . . 
But there are some real gems inside there as well; the venice level, hell, some of the base sections and the colliseum from the expansion.

It is just horde combats, but the game never pretends to do anything else - as complex as it gets is the gold / silver cards management.

That's what I liked about it; you're dropped into the game right away. 
Tend to agree with the above comments, but I did like Painkiller, the style and stuff made it worthwhile, and although I'm not a big horde fan, as that sort of stuff goes, it was fine. 
Just Booted Up Hl2 
for a quick runaround.

The texturing is phenomenal!! 

some ps3 downloadable mindfuck... 
There Is A Concept... 
of the echochrome game lurking somewhere on the net that can be played with. I can't remember where it is, nor am I helpful enough to find it and post the link... but it's there :) I think there is a web version and also an exe somewhere. 
looks awesome. It's really nice (and sort of rare) to see people trying to come up with a distinctive visual style for a game, especially one that is appropriate to the distinctive gameplay. 
Damn You Than! 
I was just going to post a link about it! Actually I think I'll still post the dirct link to the page where you can download the interactive editor: 
Damn You Guys 
didn't read here and see you posted it first :) 
a PS3 game in the PC games thread! I'm so confusedddd. 

Play-in-your-browser versions of Videlectrix games. 
I Do Wish This Could Get It's Old "other Games" Title Back 
Since most of the discussion tends to be about general game design/mechanics rather than platform specific issues. It's much more interesting than "Recommend good PC games for Shambler". 
Way to miss the point. No need for bollox like that. 
I recommend the games on (just in case you didn't play them yet). 
Maybe It Was A Bit Harsh 
But I didn't agree with the split back then and I still think that most of the material posted in both threads are of the nature that it would be more fruitful to have them in one place. 
it does feel like a sort of artifical distinction to me. For example, nitin was playing a PC port of Sands of Time, whereas I played the xbox and gamecube versions, yet we had a conversation about it here. 
Painkiller Bosses 
suck. That is all. 
Some Interesting Visual Stimulation 
and concepts in Painkiller, but I didn't care for the horde combat so much nor the boss encounters. It got boring.

Kinn and Necros do horde way much better. 
Painkiller Bosses 
At least they were varied and always required a special technique/thinking to beat them. 
that you never have any idea what it is till you die a few times. 
That's how it works most of the time. Remember Quake? ;)
If there is enough of a chance to find out the way to proceed in an entertaining way I'd say all is well even if the player dies several times (if there is a quicksave function!). 
Should Explain 
some you can kill with weapons, others you have to work out some trick. but there's never any indication as to which ones are killable because you can nver see them get hurt. 
Never any indication? Fire a few shots, see if the giant health bar for them at the top of your screen goes down... If not, obviously you need to do something different. The first boss is just a straight shooter, the second one takes a trick but its extremely obvious, the third is obvious in how he regenerates... the fourth? Well I wouldn't know, the game locked me out for some reason and though I liked it, I don't feel like replaying the first 3 episodes once again because of its insistence of a bad savegame. 
I Remember 
That the hammer boss was just plain stupid. Kill the stick its waving around before you can kill it. Dumb.

In the expansion it got really convoluted; the orphanage miniboss was unkillable until you realised you had to burn the sarchophagus. But not just an accidental blast - I'm still not sure if it was up to a certain amount or on all four sides.

Lucifer was crappy as well - I reckon everyone checked a readme there.

The bosses were inventive but a long way from intuitive.

scar3crow - the corrupt savegame thing hit everyone a few times - lots of bugs in the card system as well, although they could be used to your advantage. 
hmm, I never got a health bar. I just thought it was a 'feature' rather than a bug.

And talking about bugs, I lost count of the number of times the game crashed during the swamp boss level for me. Got through and havent had other problems yet. 
Keep extra saved games in the open slots. 
Painkiller Bosses 
Rock. Thats pretty much it. 
I Agree. 
With nitin and ijed, of course. 
Finished The Main Game 
mixed feelings overall. Some of the levels were great and so were some of the design concepts (hell was a very good idea, the frozen nuclear stuff was brilliant), but overall I didnt really warm to it.

I know a lot of people liekd the tarot card and soul stuff but I didnt really care for it. And while the base monster designs were good, some variations on it apart from a different skin/model for different sections would have been welcome.

Also like frib said, too many levels felt cluttered and put together by artists rather than proper mappers.

As for the gameplay, I have nothing against horde combat, nor arena combat, but this was way too 2D for most the time. At least serious sam had a 3d element to most its arena combats (although the base weapon/monster design is better in this).

Still, going to play the expansion now.

Oh, one more thing, when you have such a D grade 'story', please dont have 5 minc cutscenes FFS. 
The Expansion 
Is better in some ways, much worse in many others; it breaks alot of golden rules of design, like making the player rely on trick jumping in one section of the colliseum (bunnyhopping).

The soul cards thing could have been alot better; it was a bit too rigid to be useful; I'dve preferred some more complexity there since you just end up finding a good card set and sticking to it.

It was a nice evolution over the standard powerup system, linked over levels and tied into the secrets, but it just didn't go far enough.

The game is very flat and I agree with the put together by artists thing - its becoming a very common industry standard now.

Seems like the team had some very good artists and programmers, but a lack of designers.

Id've preferred if the episodes were thematically linked as well, sometimes there were style changes that made the whole thing even more incoherant. 
Left 4 Dead. "Braaaaaiiins!" 
I have no idea if this has been previously mentioned, but Left 4 Dead is clearly the best game that hasn't been released to be coming out ever.

Created by Turtle Rock and Valve it's a horror/survival FPS where you work within a team to get from point A to point B while avoiding hordes of zombies in a cityscape environment.

"Super Zombies" with different, special powers are controlled by other players and they also work hard to get you maimed by the relentless hordes of undead.

Perhaps the best feature is the use of what seems to be called "The Director". It changes the flow of every level, so you never quite know what to expect. One time you play the game and you may walk down a passage, open a door and enter an empty room. In the next game you play on that level you may go down that passage only to find it burst open before you reach it while you shoot wildly at the sudden zombie rush.

Either way I am a total fan of zombies, teamwork, first person shooters, survival and horror stories so this game represents - to me - the absolute peak of gaming.

If only those bastards would release it...

More info @

I haven't been so excited about a release since Diablo 2. I remember the countdown to that game... agonizing! 
Finished Battle Out Of Hell 
ijed's right, amplifies both the good and bad parts.

Some of the levels are stunning, the dead city, colosseum, stony pit and leningrad. others not so good, although the first one is nicely demented and disturbing.

Worth a play though if you dont get bored of the main game. 
Bioshock Bleh 
I found this on another site but couldn't find the source:

2K games PR representative for the the eagerly awaited title "Bioshock", Susan Keele revealed t