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DOOM III IS GOLD (OMG)!
IT'S DONE!!!!!!!

Yes, this is the official word that DOOM 3 has been code released and has been approved for manufacturing!
It won't be long now until the anticipation ends and the PH34R begins ;-) We literally just hung up with
Activision and have confirmed that our latest release candidate has been mutually approved and is finally
GOLD. Thanks to everyone for their patience (yeah right! =) and for everyone at id, Activision and our
numerous partners for helping us create what I believe is absolutely the best game we have ever made.

So, the next question is release dates. Retailers in the States will be allowed to pick up games starting
at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of
your favorite stores will probably have it early for those of you who have to have it first. Check with
your local retailer for that information.

Internationally, the game will take a few more days to make it to the store shelves. The UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (que Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland). This isn't
because we don't have love for you folks outside the U.S., but the localization and manufacturing process
takes a bit longer outside the U.S. where we will have JVC run 24/7 to get the units built. I guess the
European manufacturers prefer to give their employees nights and weekends off. Go figure!

The champagne is flowing here at id and smiles abound!

I'll update again with some DOOM 3 preparation tips (not what hardware to buy - you'll have to wait for
a programmer for that sort of thing). In the meantime, I want to see those "DOOM 3 GOLD!!!" threads set
new records for swamping message board servers, destroying productivity, and post counts ;-)

Recapping today's headlines....DOOM 3 GOLD!!!


Can you believe it? No -- I can't either. Pinch me, somebody.
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Yummmmm , Grayscale Shaders . . . . 
 
Oh, That's The Mancubus 
silly me. :P Hmmm...doesn't look as fat or bloated as I'd imagined. 
ProdigyXL 
If you want a card that should be more than capable of running it, and are looking for one of the top of the line cards, go with the ATI x800 series. It'll run you up for 500 bucks, which I think is the price of the best NVidia card, but it's just incredibly much faster.

NVidia went the route of more features, by adding Shader 3.0 to the card. Unfortunately, it will probably be a while until anyone uses Shader Version 3.0, because most games don't even touch 2.0 yet. ATI, on the other hand, just about doubled the card speed of the 9800 XT, and only slightly improved the Shader 2.0 support they had. Which means you have a video card for the generation of games that are just coming out (HL, D3, Stalker), with insane speeds.

Your call. 
So 
does this mean that the saturday after d3 is released we'll have Doom 3 speedmap sessions now? ;) wink wink 
Lol 
I cringe at the thought of all the "disco" maps n00bs will make. flashing lights all over the place, doom3 will be the sole culprit of a worldwide epileptic fit =) 
 
doom3 speedmaps are a definate possibility, but it'll mean the end of speedq1. and in anycase, for the first few months, i'd rather learn the lay of the game and such before attempting speedmaps. 
Jesus Yes, 
trying to make a map in 100 minutes while simultaneously learning the editor? O_o 
Hehe 
although those who use radiant already will be at a distinct advantage (i.e. not me :P) 
Starbuck 
Those who know true cgi apps like 3DStudio, Lightwave, Maya or Blender (used in SpiderMan 2, my friends!) will be at a distinct advantage. Doom3(so I'm told by those who have the Alpha) is as well integrated with natively solid model rendering as UT2003. 
High Resolutions 
prod: I totally agree with you. Although it's nice when things look pin sharp, I don't feel there is enough detail in most games to warrant going over 1024*768. The only advantage is that smaller things become easier to see, so that little charlie bastard hiding in the bushes 400 yards away in Vietcong suddenly becomes a bit easier to target.
1600*1200 seems entirely pointless for games of today, and is just for people who want to say they run in 1600*1200 to make other people envious :)

As for Doom 3 editing... does anyone know how much of a typical level is made in radiant versus maya/max/whatever? I don't particularly want to have to detail anything in radiant after having used max for over a year and a half.... then again, max texturing sucks cock, and I don't want to have to unwrap everything I make and texture in max. 
Than 
http://www.doom3world.org/phpbb2/viewforum.php?f=1

takes you to their level editing forum. These guys already know the editor inside and out and they are very careful to keep things on the up and up (i.e. not pissing Id off). 
But I Imagine PJW 
is the guy we should be asking. nudge, nudge, wink, wink, eh? 
 
Wylde... 
I've done plenty of research on the topic. Trust me, just about every article on the R420s and NV40 series I've already read. The X800 Pro pretty much gets beat in nearly every bench besides FarCry by the 6800GT. The Ultra vs XT Platium is a very close race. OpenGL performance is dominated by 6800 series cards, but in DirectX and Shader heavy programs the X800XT takes the lead. The X800XT does not have a massive performance lead. Also, Nvidia has also doubled it's performance between it's previous high end card and this one.

Also Shader Model 3.0 has proven to improve performance in one already shipping title, that being FarCry 1.2.

I am not saying that the X800XT isn't a great card, however I am happy with the Nvidia products I've used in the past and this round is just too close. The Nvidia boards will most certainly be ones with the best performance for Doom3, and frankly that's all I care about it. Half-Life 2 isn't that exciting for me, and the FarCry demo never really got my attention.

To get some more information on the pros and cons of each card I suggest you read the articles located on the following sites for indepth analysis.

http://www.firingsquad.com
http://www.tomshardware.com
http://www.anandtech.com

The particular model I am looking at purchasing overclocks itself automatically passed the refrence Ultra speeds, so paying an extra $100 dollars for an Ultra is pointless. Google the BFG Tech 6800 GT OC for more information. The benches are all very impressive. Regardless, the X800 cards are great but just not my particular choice. 
Nudge Nudge Wink Wink 
Sorry guys--I made a decision a while back to not discuss D3/Q4 at all on any forums or messageboards. It's just way too difficult to be constantly wondering what I should and shouldn't say, and it makes my ass hurt.

Looks like everyone will find out soon enough. :) 
Lol 
quite alright. I have been pouring through what they have over on doom3world on scripting matters. Makes my head hurt but also my ass gets tingly with anticipation. 
Pjw 
bastard! i'll pay you 50 bucks to breach your NDA and spill the beans! 
What's.. 
PJW do that disallows him to speak :O 
On Doom3 Editing 
I feel the same way as than; I'm learning Maya 6 at the moment, and it would be great if I could do most of my work in that. (That's if I decide to map for Doom3 of course). 
I'd Be.. 
overwhelmed mapping for something like D3 or beyond. Hell Q1 is enough :| 
Yeah 
I'd probably feel the same. From what I gather, full Doom3 levels are the product of multiple mappers. I'd probably just be happy to learn the editing techniques and make small "portfolio" type stuff. It's all pie-in-the-sky though until I get a big bastard computer. 
Oh, Posh. 
Amd I don't mean that snooty Spice Girl. If d3 editing intimidates you, try a testmap, then a small dm map, and mebbe a medium dm map. Wouldn't go much farther than that, since it'd prolly not get played ;D From what I can tell overall doomedit will be not unlike mapping for q3 with Radiant -- with the addition of a LOT of nifty models to throw in. Due to normalmaps and such, everything will look modeled, even if it's spectacularly simple brushwork. Add to that an uber-high brush count and NO COMPILING, and I'm just tickled to death, over here... 
No Compiling? 
Sign me up. Although I'm sure there will be compiling to a certain extent; collision maps, aas files - are just two that spring to mind. 
Yes Kinn 
but it takes about 30 seconds - to a minite - to complile a full map, basicly all that is done is the bsp stage, and its Uber quick. Lighting and vis are done on the fly inside the game. (YAY!) 
Lolmge 
vis is done on the fly? SIGN ME UP x 10 
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