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DOOM III IS GOLD (OMG)!
IT'S DONE!!!!!!!

Yes, this is the official word that DOOM 3 has been code released and has been approved for manufacturing!
It won't be long now until the anticipation ends and the PH34R begins ;-) We literally just hung up with
Activision and have confirmed that our latest release candidate has been mutually approved and is finally
GOLD. Thanks to everyone for their patience (yeah right! =) and for everyone at id, Activision and our
numerous partners for helping us create what I believe is absolutely the best game we have ever made.

So, the next question is release dates. Retailers in the States will be allowed to pick up games starting
at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of
your favorite stores will probably have it early for those of you who have to have it first. Check with
your local retailer for that information.

Internationally, the game will take a few more days to make it to the store shelves. The UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (que Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland). This isn't
because we don't have love for you folks outside the U.S., but the localization and manufacturing process
takes a bit longer outside the U.S. where we will have JVC run 24/7 to get the units built. I guess the
European manufacturers prefer to give their employees nights and weekends off. Go figure!

The champagne is flowing here at id and smiles abound!

I'll update again with some DOOM 3 preparation tips (not what hardware to buy - you'll have to wait for
a programmer for that sort of thing). In the meantime, I want to see those "DOOM 3 GOLD!!!" threads set
new records for swamping message board servers, destroying productivity, and post counts ;-)

Recapping today's headlines....DOOM 3 GOLD!!!


Can you believe it? No -- I can't either. Pinch me, somebody.
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And 
I quote from an interview posted on http://www.gamespot.com with Tim Willts...

TW: There are a lot of things you do in Doom 3's multiplayer that are pretty cool. We have dynamic lights, we have physics objects. You can push barrels around and blow them up.

Barrels are go. 
OMG 
I think I messed myself. 
I Watched The TechTV Video On Doom 
very exciting stuff.... makes you want to play the game NOW. The cacodemons are awesome, scariest tomatoes i've seen all week. Quotes from the IGN interview:

IGNPC: What kind of mod support are we going to see? There will be a map editor and SDK, yes?

Tim: Well the great thing about DOOM 3 is that all the tools that we used to develop the game like the map editor, the map compiler and thing that makes all the monsters smart ships with the title. Then we even went one step further. We're actually shipping all of the source maps for the game. No game has done this and no game is going to do this. If you're making a mod and you want to see how we did something, load up our source material. That's a major advantage to modmakers that we have in DOOM 3 and it's very exciting because it really gives everybody the same tools we used. It makes me really excited to see the great mods that will be available soon.

Todd: To answer your question about the SDK, Robert and Timothy will be pulling that together but we don't have a time estimate. Probably there are a couple of things that are source related when it comes to that like the dedicated server and getting the demo out and those sorts of things. It'll come out as soon as we can pull it together. We're usually pretty good about that.

GNPC: We've heard that John Carmack is either working on a new engine or improving the DOOM 3 engine, is that going to be used for the new game?

Todd: He's not really working on a new engine, he's just updating the DOOM 3 technology. I think his comments about that were just mis-conveyed or misunderstood.

IGNPC: I assume it's an update for this next game or in general?

Todd: Exactly, the DOOM 3 technology is brand spanking new. It hasn't even been seen yet. John will probably be work on a whole new rendering engine the game after this one that we'll be working on next.


so in conclusion, editing tools for maps, models etc immediately availible! Map sources included! And the next id game will be a new franchise based on an updated Doom 3 engine with a relatively short Dev cycle. 
Hmm... 
so i guess rubicon2 won't come out before doom3. But i still have a chance to beat coriolis force! 
Wow 
id is my hero 
*AHEM* 
"Then we even went one step further. We're actually shipping all of the source maps for the game. No game has done this and no game is going to do this."

Ahem.

Have they not played Unreal, Unreal 2, UT, UT2003 and UT2004? 
*AHEM* X2 
Or Duke Nukem 3D, Blood, Shadow Warrior, or any other Build game?

Granted, those games didn't exactly distinguish between "compiled" and "uncompiled" like the Quake-based engines do. So I can definitely see his point that Doom 3 might be the first game where the developers made the conscious decision to release the source maps, instead of being forced to release them as a byproduct of how the game engine works. 
Hmm 
That would seem to lend weight to the heretical idea that Doom3 is an engine with a game attached :-)

(not that I'll be able to play it any time soon) 
*AHEM* Troi 
Or, er... Doom? Unless I dreamt opening all those .wad's in DoomEd. 
Doom 3 Review 
Maj You Slag 
I don't remember doom coming with editing tools. Not a single one of those four floppy disks had the tools I so desperately wanted. I drew maps on graph paper for ages and never ever got a Doom editor...

Then I got a new pc and Duke 3d, which DID come with tools and source :)

Sorry for calling you a slag by the way, just felt it was neccessary since I've not abused or been abused by you in irc for so long. 
That's Alright, Than 
Your clumsy and inarticulate insults make me feel strangely aroused.

Also, you're probably right, cos I was only referring to the "We're actually shipping all of the source maps for the game" bit and missed the whole "editor in box" thing. I am a poo. 
Another Review Link 
 
phait.

[b]DO
NOT
POST
LINKS
TO
MAGAZINE
SCANS.[/b]

They are quite illegal and I will not have that shit on this board. If you find them, anyone else can find them. I've already stated this in this thread before. 
Lol 
gg ubb tags 
And That's Why I 
I never use them

lol 
Scampie 
Sorry for stepping on your humongous cock. I didn't see your statement. 
 
Phait: I am a moderator here, and I am saying not to post shit that will get our board in trouble. Scans from a commerical magazine are no more legal than rips from a music CD, or warez games, or whatever stolen intellectual property. I'd kinda expect things like that wouldn't be posted here, and would yell just as harshly at the people who posted them even if it wasn't stated specifically before hand not to do so.

If you can't understand why I'm not being very friendly about this issue, I suggest you stay at your fucking 3drealms shithole forum. 
Scampie 
No I understand why you didn't want them posted, I just wasn't aware, and also didn't think anything of it because I've seen some links to scans posted here and no one cared, and no 3DR mods jumped on the scans either. 
*Ahem* 
So...source maps... 
You Know 
after seeing all these new monsters in the scans, I'm beginning to wonder if there are any monsters we haven't seen yet. (Apart from bosses). 
OMG! 
Also Box Art 
I See They Went With The Crap Version Of The Logo Then 
Doom cubed? 
They Are Doing It On Purpose 
Just to fuck with us. 
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