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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Sometimes 
It's easy to say that you don't like a texture but hard to say exactly why like theee people have. 
WOW 
I havent got even a tenth of comments phait get on the textures ;/
(gonna release a set soon btw /pimp) 
Some More.. And A Question 
http://pherrous.phaitaccompli.com/tex/a/

got floor, ceiling, padded room *grin* doors etc to do..

these aren't made seamless yet but will be, thought i'd give you all a glimpse so far

the high pass filter.. how exactly should i use this (i know where it is/what to do, but *how*..)? can anyone elaborate on why i should use it? thanks 
Texture Help 
theres a .zip of the wad here http://pherrous.phaitaccompli.com/tex/a/

problem is - theres some fullbright pixels showing. now, i know how to remedy this, and i did before hand via photosho's index color conversion to quake's no fullbright palette...

problem here is, i don't yet have the full version of PS - i have trial. thus i cant directly save the texture and have to print screen. from there i paste into ms paint and save. seeing how paint's default is 24bit BMP, i can see how this can mess w/ the original colors. i *could* choose 256 colors when i save, but that fucks it way up when loaded into the texture editor within quake 1's palette :| 
Kinda Fixed It, But.. 
ok i got the fullbrights gone mostly but in the blood spatter theres some red pixels that are brighter than what they should be.. i'm using wally btw and fixed the yellow random fullbright pixels by darkening the image.. what should i do about the too-bright reds? 
Nevermind! 
THANK GOD FOR TEX MEX! *SMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCH* 
IRC West.gamesnet.net #terrafusion 
thats a place to go when you want to chat Phait 
Perfection 
Metl 
sheer excellence 
Hahaha 
Your words have much meaning 
Is That A Quote, Metl? 
interesting... um... concept. ;) 
 
this rivals Malevich` "black square" 
Yes, It Is A Quote. 
I'd hoped the quotation marks would be enough, but i guess i should have provided a source. 
Confucius? Buddha? 
George W. Bush? 
Use 
photoshop elements. i HOPE it has all you want but i cant be sure . check the spec.

about 90 quid. maybe less in dollars 
Mind You, Metl 
You could have taken away the viewmodel, the inventory bar and the status bar :/ 
Kell 
lol. 
Kell: 
yes, but those have nothing to do with level design. 
... 
but they are things to be taken away 
... 
Apart from encountering the "Gremlin" I'm not sure that I've ever had anything taken away whilst playing an FPS.

Surely this idea must've been used more than once. 
Final Pimp Of My Textures 
www.planetquake.com/speedy/ 
Coagula... 
here's some screens of my map..

http://pherrous.phaitaccompli.com/s/

I'm happy for the most part with it but in terms of what the hell I'm trying to accomplish, I have no idea.. there are ramps on the outside that lead to the other 'rooms' on the 2nd level.. 
Oh And.. 
i know the spotlights look shitty in a few screens but i didnt extra light the map cause i wanted to get a few of these screens up quick.. so dont worry ;) 
Phait 
keep up the good work! :) 
Heh 
Speedy: Very nice. Q3 only? :(

Phait: pretty good looking. Maybe light it better and change those purple things to perhaps something more fitting, but it's overall quite good. 
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