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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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nice hat 
Looking Nice There Speeds... 
nice'n tight looking second shot.. 
is there a way to avoid the ... (dots) so you can copy and paste the link if you cant be arsed to make the link? 
Nice Tex 
I like the texture set youve gone with is it deathmatch or single player? 
well, in some browsers you can right click a link and "copy shortcut" 
Comments Welcome 
Second Try 
screenshot 2 and 4 looks nice snaga, lighting looks really washed out in the first shot. 
The washed out look is I guess a combination of my struggle with screen shot making and Q1rad. 
2 And 4 Do Look Really Nice! 
as for the washout, try using a hardware-accelerated quake? 
Necros Is Still Working On A Title 
nice brushwork :) lighting is uniformly pale, though, as others mentioned. try darkening the ambience, and adding more attenuation to the wall lights. 
snaga. i actually play your alpha every now and again. at first i thought it was a bit simple but it's actually ok. keep posting screenies of the wip. put a big post when you finish it. oh, another thing. are you keeping it a closed space or are you adding some outdoors? 
Thanks For Feedback! 
I�ll continue to work with the lighting problem I have using Q1rad. Keeping contrast seems to get harder the more complex the maps lightig gets.

daftpunk :) glad to hear that! No outdoors though, this map is actually ready for betaing as soon as the lighting get acceptable.

And just for the rec. Shot 1 and 2 is opposite of each other so the light should really be about the same.

I also have a fiew tec. questions but I�ll post them in the right thread (we got to keep this mint Qmap kleen yall ;) ) 
it to

when you finish it! you got exams like me in this period? bloody university... 
Map Is Betaredy (shots Above) DEATHM 
Ooohh... Perdy. 
nice, speedy! 
Q3 Map Updated Beta 
*extremely* impressive, visually anyway.

And it plays quite reasonably in FFA too. 

that shot was rather nice but otherwise I don't see what's so impressive (from the screens anyway). 
um yeah sorry my fault, I didnt mention that it actually needs to be downloaded rather than just the screenshots. The map features a rather neat but well pulled off idea of being set in frozen time during a rainy night and a lightning strike. So basically its like running around in a freeze frame at the point the lightning hits the top of the light tower. And the shadow work and general lighting is impressively done. 
I was going to do the same thing in a Q3 map, except I was considering making a city where everything was stopped, with random bits of paper flying through the air, a gas explosion destroying a building, etc etc.


On The Contrary 
if you work on it 2nite for 12 hours you'd do quite fine. i think you should work on it mate 
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