Necros
#858 posted by Fern on 2004/04/15 08:34:08
that is the most bizarre screenshot I have ever seen
Necros,
#859 posted by Kinn on 2004/04/15 12:39:00
That is so... Lovecraftian.
Necros
looks ..wonderfully twisted.
make it twisted. like the tree-like thing in the middle of the screenshot, on which i really like that deep dark red color.
*glibber*
#861 posted by Kell on 2004/04/15 14:07:54
necros: you truly have a florid imagination :)
Kinn: are you taking the piss? :P
Not At All.
#862 posted by Kinn on 2004/04/15 14:18:55
no, i'm not taking the piss. it looks to me just like the sort of mix of arcane architecture and alien wierdness that HPL would describe.
although i think the overhanging curve thingies might look better joining at the middle perhaps, like ribs joining a spinal column.
#863 posted by - on 2004/04/15 23:35:27
Kewl!
#864 posted by Shambler on 2004/04/16 06:04:43
What custom engine is that? Is it Fuhquake? And will it be a single player map?
#865 posted by - on 2004/04/16 09:49:07
It's John Carmack's Quake 3D engine or something like that. It's botmatch.
Yay
#866 posted by DaZ on 2004/04/16 10:39:39
Gotta love those textures! finish it scampie :D
#867 posted by . on 2004/04/16 11:28:18
I like that scampie, but I think the lightcasts would look better red.
#868 posted by - on 2004/04/16 12:12:28
there's enough red lighting, a little dab'll do ya.
Yum
#869 posted by raptorE on 2004/04/16 12:22:47
Nice, quite impressive. It even looks like a BG map.
Love That Light Sampling, Scampie
#870 posted by HeadThump on 2004/04/16 21:18:01
On those Head Hunter 3 textures, it looks really sweet (not in a pinko commie way, but in Ferrari sort of way).
Hmm
#871 posted by nonentity on 2004/04/16 23:16:59
Looks nice scamp, although the support pillars for the walkway in the first shot look too flimsy. How about making them thicker (and Y shaped single supports to avoid the tiny gap left in between two thicker pillars)
Betatesters Needed
#872 posted by PuLSaR on 2004/04/17 16:30:10
I need some betatesters for my new Q1SP map. Everyone interested mail me at pulsar_2001 -=at=- mail -=dot=- ru for more info and download link.
Necros
#873 posted by Asriel on 2004/04/20 08:38:30
Hey, nice looking map you have there. You always seem to have funky big cool looking maps.
Just a comment though: I'm not too keen on the repitition of the hexen2(?) brick runnign around the back edge. Though this could just be because I used it quite a lot :)
The organic looking stuff is tres tres great.
Pushplay
#874 posted by PuLSaR on 2004/04/20 16:24:14
did you get my mail?
PuLSaR
#875 posted by pushplay on 2004/04/20 17:26:17
Uh, no.
Hm
#876 posted by PuLSaR on 2004/04/20 17:29:52
check your mail now
PuLSaR
#877 posted by pushplay on 2004/04/20 20:33:26
Oh there it is. Sorry I didn't see it, but it's way at the bottom of my inbox. It would be easier if you weren't sending e-mails from 1997.
PuLSaR
#878 posted by aguirRe on 2004/04/21 14:10:01
I also noticed that there seems to be something strange with some emails from you. I recall seeing year 1997 somewhere and my ISP seems to have problems with them as well; emails are delayed.
Can you please check what's wrong?
Hmm
#879 posted by R.P.G. on 2004/04/21 14:13:05
I also noticed that there seems to be something strange with some emails from you. I recall seeing year 1997 somewhere and my ISP seems to have problems with them as well; emails are delayed.
There's a badly written science fiction story in there somewhere.
Well
#880 posted by PuLSaR on 2004/04/21 16:08:44
1997 is my PC's time right now.
It's been even 1991 two years ago. That's because I needed to use shareware program with 30 days time of use. Then I found it fun:)
I didn't know it has any effect on e-mails
BTW
#881 posted by PuLSaR on 2004/04/21 16:11:56
I still need some more betatesters for my map.
RPG, don't you want to betatest it?
PuLSaR
#882 posted by R.P.G. on 2004/04/21 16:23:48
Alright. Can you upload the file temporarily to your website for me to download and then e-mail me the URL? Files generally do not pass well through my e-mail.
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