Death Can Dance
#774 posted by madfox on 2004/03/27 19:55:09
That is, because the poor thing was running for hell while I made the screenshot.
I made a Qmle-pic. Q1 player models sets on 408 vertices, I am already on 831.
http://members.lycos.nl/portable/newpage3.html
And it ain't has a weapon yet...
Ph8dm2
#775 posted by . on 2004/03/27 20:16:08
I'm going to focus on vertical fighting for this one.
http://quake.phait-accompli.com/crap/ph8dm2-a.jpg
Madfox...
#776 posted by necros on 2004/03/28 03:42:05
just becareful with those vertices... the regular glquake limit is 1024 and the software quake limit is 2000. if you go over the limit, the game crashes... :(
#777 posted by gibbie on 2004/03/28 07:41:09
phait: that isnt a wall texture. it looks weird
#778 posted by - on 2004/03/28 16:17:26
it's fine as a wall texture if you add more details like columns or whatever to break up the space.
also, wtf you want more vertical fighting and you show a half finished flat room? get more done before you start showing things most people do in 15 mins of mapping.
Honey, I Scrunched Death
#779 posted by madfox on 2004/03/28 16:46:18
...me Bones are too small...
#780 posted by inertia on 2004/03/29 20:07:39
but, rooms like that take me hours to build!
scampie: dont hate on the dude just because im the only one slower than he is
No
#781 posted by . on 2004/03/29 20:50:07
Scampie has a good point, I just haven't mapped since PH8DM1 and got happy.
Hmm
#782 posted by nonentity on 2004/03/31 05:18:21
I'm a goth
That's sooooooooooooooooo un-gothy :p
Nonentity Has A Point...
#783 posted by pope on 2004/04/01 04:54:49
you can't be goth and call yourself goth,
thats like... calling yourself cool
it just doesnt work!!!
oh btw I was noodling in the farcry editor
http://www.jesselawrence.com/images/warf.jpg
its fun, but its simple... aint much you can make besides a tropical paradise
Pope:
#784 posted by Shambler on 2004/04/02 05:17:23
Surely that should be a good challenge for mappers to rise to. I'm sure there's stuff in the game you could dig up...
New Crdm3 Screenshots
#785 posted by DaZ on 2004/04/07 14:19:52
Good Good
#786 posted by metlslime on 2004/04/07 14:21:34
now finish it!
Yeah
#787 posted by R.P.G. on 2004/04/07 14:25:54
Looks dark and oppressive. Go finish it.
BTW, don't forget TNJ, either.
:o
#788 posted by necros on 2004/04/07 14:28:01
wow! ... wow! dude, i really like it! :) too bad it's dm though. ;)
what ever happened to your lunmet/lundoom sp map? i was looking forward to that one.
McNuggets
#789 posted by DaZ on 2004/04/07 14:44:42
TNJ will be finished, shutup RPG!
lunmet/Lundoom sp map : might be finished 1 day, un-likely though :)
Daz
#790 posted by xen on 2004/04/07 15:52:17
Need any help with TNJ dare I ask? :S
Blahbbles
#791 posted by DaZ on 2004/04/07 16:54:53
time is a luxury I dont have atm, so if anyone wants to help in the completion of TNJ with me & teh Troyn-meister then they are very welcome.
Im thinking of re-naming the pack to "SHUT UP RPG 2". What do you think? :)
Looks Nice
#792 posted by pushplay on 2004/04/07 17:05:56
I like the red contrast. Had a hard time finding the off-white link in the white text though.
Yay
#793 posted by PuLSaR on 2004/04/07 17:14:12
looks really nice, especially I liked the first screenshot
Crdm3
#794 posted by VoreLord on 2004/04/07 17:18:21
Looks very, very nice, can't wait
Bleh
#795 posted by - on 2004/04/07 18:07:11
looks like a mash of random architectual features crammed into a small space with unaligned textures and horrible lighting.
.
#796 posted by necros on 2004/04/07 18:48:02
you just have to be different, don't use scampie? :D
admittedly, the textures do look a little "messy", but i love the architecture... perhaps a bit of reworking of the textures might increase the goodness?
Hmmm
#797 posted by VoreLord on 2004/04/07 19:07:10
don't use scampie
I think most people would agree there ;)
Hee...
#798 posted by distrans on 2004/04/07 19:31:47
...will the 'omage to "Qmap" stay in the final release?
|