#51 posted by Trinca on 2008/03/26 05:30:02
thks guys :)
Trinca...
#52 posted by generic on 2008/03/27 00:30:53
Feel free to name your child after any of us, if you like :)
Congrats!!!
If
#53 posted by Zwiffle on 2008/03/27 01:40:28
He names his child after anyone, his name will be Zwiffle.
Again Trinca, Congrats.
#54 posted by Orl on 2008/03/27 02:06:40
The newborns name is Nuno. And Trinca, you haven't told us. Is it a guy or a gal?
Woooot... Congrats!
#55 posted by distrans on 2008/03/27 04:41:26
Trinca will release for Archane pak though, yes?
You Know What?
#56 posted by - on 2008/03/27 06:11:51
fuck it. I'm in.
haven't decided a map yet, but likely I'll take something from episode3
#57 posted by JneeraZ on 2008/03/27 11:35:37
OK, so here's a question:
Are we required to keep DM capabilities in the maps? I could reduce my compile time and brush count by deleting all of the DM teleporters and DM specific entities in this map.
Is that allowed?
Dm...
#58 posted by than on 2008/03/27 12:38:26
removing those ents won't save more than a second or so of compile time, surely?
Although I'm not personally participating because I've too many other unfinished maps to work on I am trying to put dm in my sp maps. Why not? It also means you can play them with the dmsp mod and have another game type, wheras with no spawns the map won't work in dmsp.
#59 posted by JneeraZ on 2008/03/27 13:04:34
It would make certain changes easier if I didn't have to work around hidden teleporters and stuff. That's why I'm asking.
Willem
#60 posted by ijed on 2008/03/27 13:29:48
It's something you don't have to do, sure, but I reckon it'd be better with - there's a whole DM community who'll thank you for it (QuakeOne).
Zwiffle - what's your problem with Trinca?
I Think It's Interesting
#61 posted by RickyT33 on 2008/03/27 13:47:09
Who would make a map by using the original ID mapsource, and who would just look at the layout of the map, but build a new one from scratch?
Also how were the other RMX maps made?
I think I would probably rebuild from scratch.
Thinking Of E2m3 Or 4
#62 posted by RickyT33 on 2008/03/27 13:47:55
just beacause nobody else is doing them!
#63 posted by JneeraZ on 2008/03/27 13:57:02
I'm using the id original and building on top of it. I'm more about improving the visuals and adding some fun rather than re-imagining the entire level.
#64 posted by ijed on 2008/03/27 15:27:04
The first remix I did, of the Palace of Hate, I started with the original .map but it became a nightare, all the crappy brushwork, coupled with the WC problems. And the aforementioned opaque entity naming.
I spose when it's your own editor it's not so bad ;)
My method now is to resist opening the mapfile at all costs. But that's me.
#65 posted by JneeraZ on 2008/03/27 15:47:00
E3M4 is a bit rough with 130 models in it and some fairly complex interactions here and there. I wouldn't want to spend the time trying to replicate the map again from scratch.
I would also think that doing it from scratch would introduce scale problems and incorrect distances. But maybe not, I dunno.
Daamnnn Son
#66 posted by starbuck on 2008/03/27 15:52:35
geez louise, it's projects like this that make me wish I had a PC that worked. Maybe the next paycheck I get can buy me that last component I need and then I can start mapping again.
#67 posted by gone on 2008/03/27 16:08:52
Im building from scratch, just checking the original map for reference when needed. Im doing e3m5 and DM is no concern for me.
updated list of claimed maps http://speeds.wordpress.com
but you are free to pick the same maps
Speeds
#68 posted by RickyT33 on 2008/03/27 16:15:57
czg said he's really fat.
but he wouldnt post a picture. i had my suspicions about it . . .
Willem
#69 posted by ijed on 2008/03/27 16:16:14
From Scratch Is The Best Course Of Action
#70 posted by than on 2008/03/27 16:28:01
with dm3rmx I built from scratch since there was no .map source available. I think the e1m1 source may have been available somewhere, but it doesn't look like it was used in the remake.
I was working on a dm1 remake and using the original .map to check the scale along with ALOT of checking in game to see how things feel and comparing it to my own version to see if the adjusted scale etc. feel better or worse.
I wouldn't reccomend using the id source as a base :)
#71 posted by JneeraZ on 2008/03/27 16:31:23
I think y'all are crazy. I don't have that kind of time. :)
#72 posted by Spirit on 2008/03/27 17:08:30
I am using the e2m1 source. After some cleanup it is usable. The targetnames don't really bug me as Quark shows nice connectors between targets and targetnames if some are selected.
The brushwork is awful at most places though...
E3m3
#73 posted by - on 2008/03/27 19:18:44
The Tomb Of Terror
Please Make It Into
#74 posted by bear on 2008/03/27 20:41:50
The Tomb of Error
Or Even
#75 posted by starbuck on 2008/03/27 23:54:01
The Womb of Error
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