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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Feeling Chagrined 
I screwed up the links as per my usual. Would someone be so kind as to fix them? And then explain to me what I did wrong? 
Maric: 
don't put the url in quotes. 
Ahhhh 
Reminds Me Of One Of Your Q2 Dm 
looks wise. It's a bit too repetitive for my liking. Scale in shot 3 looks a bit cramped too. 
 
Reminds me of Blitzdm1 
Yeah 
It is very much like one of my Q2 maps, it is very repetitive and slightly cramped unlike said Q2 map. When I opened it up a bit the r_speeds went off the charts.

This is more or less an experiment for me and a break from the Q2 stuff. In fact I have no idea as to what is considered acceptible r_speed wise in Quake. The idea of this one is to test the waters and see if I am going in the right direction. 
R_speeds 
600-650 is the prefered limit in Q1 if you're trying to support older computers. Also, under the default settings on software engines, if the r_speeds go over 700 (I think) then you'll get the grayflash effect. 
Ahhhh 
Thank you R.P.G.

Reminds me of Blitzdm1

I have not seen it, Link? 
Maric... 
R.P.G... 
I always thought the default was 800.

Anyone got the definitive answer? 
Shots 
Hrmm... 
it's hard to tell with editor shots. i'm sure it'll look better ingame with lighting, but it's not very flattering atm. the first shot has too much of the yellow window. the four on top of the tower is overkill. put maybe 2 or even 1.

i like the flesh parts (shot3) :P
shot2 looks ok, but not that good, i'm sure lighting will help alot.

shot4, i don't like the way the sides of the rocks (both the red, doom ones and the yellow quake ones) are completly flat. looks very unatural. you should break up those walls into 128x128 sides and skew them around a bit. make them look more jaggedy and such.

i like the fence in shot1 a lot. make sure you throw enough light on it ingame to show off the coolness of it. 
Yaaaaay... 
...good to see that foetus back in use. 
 
visecra ewww.. 
More Vapid Screenshots 
Looks 
like a big gay orgy, blitz

i guess you can easily model what you can see 
Screens 
 
Get rid of the minlight and make all those lights brighter. If you're going to bother making architecture, you should bother to light it nicely so it looks decent.

Other than that, looks solid. 
... 
the brushwork looks fine, but the lighting needs work.

the first shot is almost completly dark to me, the second has no contrast at all and the third is the same as the second. 
Looks Like A Cube Map 
I like cube and everything, but that was not a compliment. 
 
There's no minlight... I was experimenting with radiosity. I'll try relighting normally, then.

Thanks guys. 
... 
maybe decrease the amount of light bounces then? 
LTH 
There's no minlight... I was experimenting with radiosity. I'll try relighting normally, then.

Try experimenting with gamma correction. 
Boo! 
Finished my first Quake effort (will post about it later), went back to my comfort zone...

http://www.backshooters.com/maric/87a.jpg

http://www.backshooters.com/maric/87b.jpg 
Hey! 
that looks totally cool :D 
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