News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Looks Cool 
but the lighting's still a bit flat. 
Yes 
I know, but it's a quite raw lighting yet 
NO TITLE!!! 
Looks good, though, pulsar - the architecture looks really nice. 
Yum 
Can't go wrong with Sock's egypt set. 
Litet 
They Look Great, Kell 
i like the first and last ones the best.

i have a question regarding skyboxes... how big can you make the individual pieces? 512x512? or can you go crazy and do 1024x1024? 
Kell 
I gave darkmatter and dust a look. The other two look pretty run of the mill. You must have saved it in a really low quality or something because the subtle shading is all seperated out into rings and it gives the skies a bad-acid-trip feel. 
I Liked The 
first and last one, pretty nifty. 
Especially The Last One 
really nice ambiance, with that lovely mist in the distance and the dusty sky 
Resolution 
necros/pushplay:

I only have the unreg ver of TG, so there's a limitation on how large an image I can render - smaller than 1024x1024 :( I would produce versions that size if I could, but it would mean forking out serious cash for the reg.
Interesting that you guys like dust, I actually thought the less realistic skies wouldn't go down so well; I've actually been trying to make realism/earth-bound skies more, coz I fot datz wot peepl wonnt :/

Anyway, a few more to follow. 
Oh And... 
big KTHX to Vondurski for providing the webspace - moran taing d00d 
... 
honestly, i don't really care if it's realistic or not. mostly, it's just a matter of the sky going with the terrain and looking cool at the same time.

also, why not crack terraingen? there's got to be tons of those out there, since it's pretty popular. 
Crack Hoar 
you are assuming, of course, that I would

a. have the net access to get hold of one
b. know where to look
c. know how to use it
d. avoid seriously shafting my OS in the process
e. be able to delete the noxious thing when it turned out to be some pr0n dialer

bleh, I'll stop making excuses now. 
Kell 
I've made a couple of skies in TG and didn't get that gawdaweful ringed look. Also, realistic skies look stupid in Q3. And who made that stupid Q3 sky with the flat moon? Someone needs to teach that boy some perspective. 
Pushplay 
the skies can be used in other Q3 enjin games, which are more realistic than Q3.

That 'godawful ringed look' may be because you have a more recent version of TG. Or you may just have had different atmospheric settings. I'm not sure.

Dunno, maybe Adrian 'No Relation' Carmack. It does look cack, but perspective isn't the problem - a sphere is always going to look like a circle when you look at it :P I think the moon is just too large. 
Meh... 
two seconds of searching on overnet got me a crack for the lastest ver (0.9.19) it's a simple .exe and .dll replace and the file is like 350k.

cheers ;) 
Perspective 
A sphere will always look like a circle from any angle, but a circle drawn on a plane and held at an angle will look like an ellipse. 
Ummm... 
Decided to try my hand at a Quake DM map, I will surely need testers to help work out weapon/item balance. This is a very simple, two story dealy dressed out in Speedy's textures... Any takers? Should be ready for the beta test thing Monday/Tuesday.

"http://www.backshooters.com/maric/mq1_1a.jpg"
"http://www.backshooters.com/maric/mq1_1b.jpg"
"http://www.backshooters.com/maric/mq1_1c.jpg" 
Feeling Chagrined 
I screwed up the links as per my usual. Would someone be so kind as to fix them? And then explain to me what I did wrong? 
Maric: 
don't put the url in quotes. 
Ahhhh 
Reminds Me Of One Of Your Q2 Dm 
looks wise. It's a bit too repetitive for my liking. Scale in shot 3 looks a bit cramped too. 
 
Reminds me of Blitzdm1 
Yeah 
It is very much like one of my Q2 maps, it is very repetitive and slightly cramped unlike said Q2 map. When I opened it up a bit the r_speeds went off the charts.

This is more or less an experiment for me and a break from the Q2 stuff. In fact I have no idea as to what is considered acceptible r_speed wise in Quake. The idea of this one is to test the waters and see if I am going in the right direction. 
R_speeds 
600-650 is the prefered limit in Q1 if you're trying to support older computers. Also, under the default settings on software engines, if the r_speeds go over 700 (I think) then you'll get the grayflash effect. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.