Necros
#583 posted by . on 2004/02/02 23:34:44
can you give me a bmp or jpg of that tex? I'll fool around with it.
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#584 posted by necros on 2004/02/02 23:53:23
nitin, you actually think that's decent? hm... never thought i was very good at textures... :P
Phait: http://www.planetquake.com/necros/levels/lend/lavabottom.zip
lavabottom_24.tga is the original rtg tex with the orange and
lavabottom_q1.tga is converted into q1 palette. i realized later that you could have converted it to quake palette yourself, but ... *shrug*
if you could get it to look more like the texture in vondur's lilith (with the cool yellowish highlight effect) that'd be awesome. sadly, that type of thing is a little beyond my skills. mostly, i just took the brush tool on color mode and set it to orange at 50% and traced around the bricks. :P
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#585 posted by necros on 2004/02/02 23:54:56
more importantly, i wish i could find a nice big 256x256 lava texture. i had to scale up the regular one by 3, so when your in the lava, it looks pretty rank, and if you leave it at default scale (or even 2x) it looks awfully tiled when your up on the platforms...
Necros
#586 posted by . on 2004/02/03 00:40:16
http://www.angelfire.com/scary/ph8accompli/quake/lava.zip
The first tga is probably best (I used color dodge on that gradient layer for that one)... I haven't tested these, just convert to Q1 palette of course. Take some shots if you decided to use any of them.
Necros...
#587 posted by Shambler on 2004/02/03 04:32:47
That's pretty cool, it looks quite orange to me, and the rock itself looks white/grey which is actually quite realistic, rock tends to do that when heated to extreme levels. Basically it looks like a little orange glow cast on rock bleached white by centuries of heat.
Lava4
#588 posted by GibFest on 2004/02/03 12:05:57
That look great.
One More Screenshot Of My Map
#589 posted by PuLSaR on 2004/02/04 17:58:34
Looks Cool
#590 posted by nitin on 2004/02/04 19:27:25
but the lighting's still a bit flat.
Yes
#591 posted by PuLSaR on 2004/02/04 19:35:49
I know, but it's a quite raw lighting yet
NO TITLE!!!
#592 posted by LTH on 2004/02/04 19:49:22
Looks good, though, pulsar - the architecture looks really nice.
Yum
#593 posted by pushplay on 2004/02/04 23:38:13
Can't go wrong with Sock's egypt set.
Litet
#594 posted by Kell on 2004/02/06 17:16:11
They Look Great, Kell
#595 posted by necros on 2004/02/06 18:48:33
i like the first and last ones the best.
i have a question regarding skyboxes... how big can you make the individual pieces? 512x512? or can you go crazy and do 1024x1024?
Kell
#596 posted by pushplay on 2004/02/06 18:55:04
I gave darkmatter and dust a look. The other two look pretty run of the mill. You must have saved it in a really low quality or something because the subtle shading is all seperated out into rings and it gives the skies a bad-acid-trip feel.
I Liked The
#597 posted by nitin on 2004/02/06 21:13:46
first and last one, pretty nifty.
Especially The Last One
#598 posted by starbuck on 2004/02/07 08:20:39
really nice ambiance, with that lovely mist in the distance and the dusty sky
Resolution
#599 posted by Kell on 2004/02/08 12:47:23
necros/pushplay:
I only have the unreg ver of TG, so there's a limitation on how large an image I can render - smaller than 1024x1024 :( I would produce versions that size if I could, but it would mean forking out serious cash for the reg.
Interesting that you guys like dust, I actually thought the less realistic skies wouldn't go down so well; I've actually been trying to make realism/earth-bound skies more, coz I fot datz wot peepl wonnt :/
Anyway, a few more to follow.
Oh And...
#600 posted by Kell on 2004/02/08 12:50:21
big KTHX to Vondurski for providing the webspace - moran taing d00d
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#601 posted by necros on 2004/02/08 12:51:41
honestly, i don't really care if it's realistic or not. mostly, it's just a matter of the sky going with the terrain and looking cool at the same time.
also, why not crack terraingen? there's got to be tons of those out there, since it's pretty popular.
Crack Hoar
#602 posted by Kell on 2004/02/08 13:01:22
you are assuming, of course, that I would
a. have the net access to get hold of one
b. know where to look
c. know how to use it
d. avoid seriously shafting my OS in the process
e. be able to delete the noxious thing when it turned out to be some pr0n dialer
bleh, I'll stop making excuses now.
Kell
#603 posted by pushplay on 2004/02/08 14:36:16
I've made a couple of skies in TG and didn't get that gawdaweful ringed look. Also, realistic skies look stupid in Q3. And who made that stupid Q3 sky with the flat moon? Someone needs to teach that boy some perspective.
Pushplay
#604 posted by Kell on 2004/02/08 14:49:11
the skies can be used in other Q3 enjin games, which are more realistic than Q3.
That 'godawful ringed look' may be because you have a more recent version of TG. Or you may just have had different atmospheric settings. I'm not sure.
Dunno, maybe Adrian 'No Relation' Carmack. It does look cack, but perspective isn't the problem - a sphere is always going to look like a circle when you look at it :P I think the moon is just too large.
Meh...
#605 posted by necros on 2004/02/08 18:43:21
two seconds of searching on overnet got me a crack for the lastest ver (0.9.19) it's a simple .exe and .dll replace and the file is like 350k.
cheers ;)
Perspective
#606 posted by pushplay on 2004/02/08 20:32:28
A sphere will always look like a circle from any angle, but a circle drawn on a plane and held at an angle will look like an ellipse.
Ummm...
#607 posted by Maric on 2004/02/08 23:23:36
Decided to try my hand at a Quake DM map, I will surely need testers to help work out weapon/item balance. This is a very simple, two story dealy dressed out in Speedy's textures... Any takers? Should be ready for the beta test thing Monday/Tuesday.
"http://www.backshooters.com/maric/mq1_1a.jpg"
"http://www.backshooters.com/maric/mq1_1b.jpg"
"http://www.backshooters.com/maric/mq1_1c.jpg"
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