Well
#576 posted by
Vondur on 2004/02/02 13:26:02
yes it's done there, but not that smoothly if you use fitzquake. the prob is in fillbright pixels...
Fullbright Pixels
#577 posted by
starbuck on 2004/02/02 14:28:41
clearly the work of capitalist scum
Not That My Opinion Matters
#578 posted by
H-Hour on 2004/02/02 15:01:37
But I think the lava should be darker. It would fit in better, to me, and would help alleviate the lighting problem some. I think I may have gotten this texture from evil_lair or something like that. Can't remember, but I think the darkness of the lava would work well in your map (although may not transfer to q1 well):
http://www.notthisway.com/temp/lava.jpg
#579 posted by
. on 2004/02/02 17:14:40
You can easily remove fullbrights though..
Crappy Lava
#580 posted by
necros on 2004/02/02 17:27:04
here was my attempt...
http://www.planetquake.com/necros/levels/lend/craplava.jpg
as you can see, it looks more beige than orange, and is not really that convincing in full 24bit color either.
Necros
#582 posted by
nitin on 2004/02/02 18:48:35
not that bad, just need to adjust the color a bit.
Necros
#583 posted by
. on 2004/02/02 23:34:44
can you give me a bmp or jpg of that tex? I'll fool around with it.
...
#584 posted by
necros on 2004/02/02 23:53:23
nitin, you actually think that's decent? hm... never thought i was very good at textures... :P
Phait:
http://www.planetquake.com/necros/levels/lend/lavabottom.zip
lavabottom_24.tga is the original rtg tex with the orange and
lavabottom_q1.tga is converted into q1 palette. i realized later that you could have converted it to quake palette yourself, but
... *shrug*
if you could get it to look more like the texture in vondur's lilith (with the cool yellowish highlight effect) that'd be awesome. sadly, that type of thing is a little beyond my skills. mostly, i just took the brush tool on color mode and set it to orange at 50% and traced around the bricks. :P
...
#585 posted by
necros on 2004/02/02 23:54:56
more importantly, i wish i could find a nice big 256x256 lava texture. i had to scale up the regular one by 3, so when your in the lava, it looks pretty rank, and if you leave it at default scale (or even 2x) it looks awfully tiled when your up on the platforms...
Necros
#586 posted by
. on 2004/02/03 00:40:16
http://www.angelfire.com/scary/ph8accompli/quake/lava.zip
The first tga is probably best (I used color dodge on that gradient layer for that one)... I haven't tested these, just convert to Q1 palette of course. Take some shots if you decided to use any of them.
Necros...
#587 posted by
Shambler on 2004/02/03 04:32:47
That's pretty cool, it looks quite orange to me, and the rock itself looks white/grey which is actually quite realistic, rock tends to do that when heated to extreme levels. Basically it looks like a little orange glow cast on rock bleached white by centuries of heat.
One More Screenshot Of My Map
#589 posted by
PuLSaR on 2004/02/04 17:58:34
Looks Cool
#590 posted by
nitin on 2004/02/04 19:27:25
but the lighting's still a bit flat.
Yes
#591 posted by
PuLSaR on 2004/02/04 19:35:49
I know, but it's a quite raw lighting yet
NO TITLE!!!
#592 posted by
LTH on 2004/02/04 19:49:22
Looks good, though, pulsar - the architecture looks really nice.
Yum
#593 posted by
pushplay on 2004/02/04 23:38:13
Can't go wrong with Sock's egypt set.
Litet
#594 posted by
Kell on 2004/02/06 17:16:11
They Look Great, Kell
#595 posted by
necros on 2004/02/06 18:48:33
i like the first and last ones the best.
i have a question regarding skyboxes... how big can you make the individual pieces? 512x512? or can you go crazy and do 1024x1024?
Kell
#596 posted by
pushplay on 2004/02/06 18:55:04
I gave darkmatter and dust a look. The other two look pretty run of the mill. You must have saved it in a really low quality or something because the subtle shading is all seperated out into rings and it gives the skies a bad-acid-trip feel.
I Liked The
#597 posted by
nitin on 2004/02/06 21:13:46
first and last one, pretty nifty.
Especially The Last One
#598 posted by
starbuck on 2004/02/07 08:20:39
really nice ambiance, with that lovely mist in the distance and the dusty sky
Resolution
#599 posted by
Kell on 2004/02/08 12:47:23
necros/pushplay:
I only have the unreg ver of TG, so there's a limitation on how large an image I can render - smaller than 1024x1024 :( I would produce versions that size if I could, but it would mean forking out serious cash for the reg.
Interesting that you guys like dust, I actually thought the less realistic skies wouldn't go down so well; I've actually been trying to make realism/earth-bound skies more, coz I fot datz wot peepl wonnt :/
Anyway, a few more to follow.
Oh And...
#600 posted by
Kell on 2004/02/08 12:50:21
big KTHX to Vondurski for providing the webspace - moran taing d00d