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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I did it on these tex's around the slime: http://www.angelfire.com/scary/ph8accompli/quake/ph8dm2a.jpg 
Phait 
non of you links work for me :( 
 
Not sure what to say, Gib. 
Well... 
i tried something like you said, Phait.
can't say it looked very good. oranges aren't done well in the quake palette, and the vibrant orange i mixed into the stone and rock textures ended up looking really ugly in game. it was a nice idea, but doesn't work for lava i think. thx anyway 
 
Let me see the tex... or select an orange straight from Quake's palette. I really don't see why it can't be done alright, unless the orange turned out looking like idbase orange. 
Done In A Vondur... 
...map, Lilith I think. 
Well 
yes it's done there, but not that smoothly if you use fitzquake. the prob is in fillbright pixels... 
Fullbright Pixels 
clearly the work of capitalist scum 
Not That My Opinion Matters 
But I think the lava should be darker. It would fit in better, to me, and would help alleviate the lighting problem some. I think I may have gotten this texture from evil_lair or something like that. Can't remember, but I think the darkness of the lava would work well in your map (although may not transfer to q1 well):

http://www.notthisway.com/temp/lava.jpg 
 
You can easily remove fullbrights though.. 
Crappy Lava 
here was my attempt...

http://www.planetquake.com/necros/levels/lend/craplava.jpg

as you can see, it looks more beige than orange, and is not really that convincing in full 24bit color either. 
... 
I agree with H-hour. 
Necros 
not that bad, just need to adjust the color a bit. 
Necros 
can you give me a bmp or jpg of that tex? I'll fool around with it. 
... 
nitin, you actually think that's decent? hm... never thought i was very good at textures... :P

Phait: http://www.planetquake.com/necros/levels/lend/lavabottom.zip
lavabottom_24.tga is the original rtg tex with the orange and
lavabottom_q1.tga is converted into q1 palette. i realized later that you could have converted it to quake palette yourself, but ... *shrug*
if you could get it to look more like the texture in vondur's lilith (with the cool yellowish highlight effect) that'd be awesome. sadly, that type of thing is a little beyond my skills. mostly, i just took the brush tool on color mode and set it to orange at 50% and traced around the bricks. :P 
... 
more importantly, i wish i could find a nice big 256x256 lava texture. i had to scale up the regular one by 3, so when your in the lava, it looks pretty rank, and if you leave it at default scale (or even 2x) it looks awfully tiled when your up on the platforms... 
Necros 
http://www.angelfire.com/scary/ph8accompli/quake/lava.zip

The first tga is probably best (I used color dodge on that gradient layer for that one)... I haven't tested these, just convert to Q1 palette of course. Take some shots if you decided to use any of them. 
Necros... 
That's pretty cool, it looks quite orange to me, and the rock itself looks white/grey which is actually quite realistic, rock tends to do that when heated to extreme levels. Basically it looks like a little orange glow cast on rock bleached white by centuries of heat. 
Lava4 
That look great. 
One More Screenshot Of My Map 
Looks Cool 
but the lighting's still a bit flat. 
Yes 
I know, but it's a quite raw lighting yet 
NO TITLE!!! 
Looks good, though, pulsar - the architecture looks really nice. 
Yum 
Can't go wrong with Sock's egypt set. 
Litet 
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