
Blah
#33 posted by
nitin on 2003/02/17 22:02:35
speedy, any chance you could make a list of the maps invovled, I believe there's a few ther that I havent come across before.

Map Shots
#34 posted by
pushplay on 2003/02/17 23:11:28
Those look great, but man do you have to much free time or what?

Too Much Free Time
#35 posted by
Vodka on 2003/02/17 23:22:21
yes, and I love to play with photoshop
Since it was requested by several people, I might make the list of maps I know. There are many betas/unreleased works.

Wow, Speedy
#36 posted by
Dilvish on 2003/02/18 02:17:09
Love the 3rd and 5th pix in the first row (in 800x600)! Is it Quake 3? Reminds me of the drawings I used to do when I got bored at school twenty-five years ago!

Hmm
#37 posted by
H-Hour on 2003/02/18 09:00:31
Those pics make me wish I'd followed Q3 when it came out. Some really beautiful stuff in there.

Speedy...
#38 posted by
Kell on 2003/02/18 12:31:33
We need a list of what those maps are...I'm going nuts trying to put (file)names to (brush)faces.
And WTF is that mecha looking thing with the spines, 6 across 3 down, it looks farking amazing?

.
#40 posted by
H-Hour on 2003/02/18 14:45:22
I'd love a 1600x1200, or larger. :)

Title
#41 posted by
nitin on 2003/02/18 17:44:53
dilvish,
the first map your refer to is nunuk's sparth and i thought I knew the second one, but upon checking it's not what I thought it was.

Nitin
#42 posted by
Dilvish on 2003/02/19 02:30:28
Ah, thanx. And it's Q3? Didn't remember (or even know) you could do such cute things with it. Wish I had time to get back to it!
And I also wish someone did a Q3 single player mod! Will that ever happen?

Dilvish
#43 posted by
R.P.G. on 2003/02/19 15:54:15
There is plenty of will, but not enough coders. Just ask Lun about it.
Vile coder scum!

Phait
#46 posted by
R.P.G. on 2003/02/19 19:59:44
That's looking very cool. Nice old skool stuff.

Some Guesses
#48 posted by
nitin on 2003/02/20 08:16:15
row 1 (right to left) -
unknown, dubneoc (q3), sparth (q3), endogenous depression (q3 beta), unknown, gmsp1 (q1), unknwon, dm-spiridian (UT)
row 2 -
unknown, unknown, dm-jadedbeauty (ut), ne_sp06 (q1), unknwon, yog3dm4 (q3), unknown, lae3dm1 (q3)
row 3 -
unknown, stolatene mine (q3), unknwon, unknown, unknown, unknown, jaj3dm1 (geocomp entry for q3), unknown
row 4 - ek3dm1 (q3), unknown, dom-amazon (UT), unknown, wvwq3dm2 (q3), unknown, rjldm3 (q3), lae3dm2 (q3)
row 5 - unknown, unknown, unknown, unknwon, unknown, trajectory (q3), unknwon, neh1m9 (q1)
row 6 - charon's q3 geocomp entry, unknwon, unknwon, unknown, unknown, lloyd3dm1 (q3), unknown, SAFE (q3)
row 7 - chartres (q3), unknown, q3wcp21 (q3), unknown, neh3m2 (q1), unknwon, unknown, estatica (q3 beta)
row 8 - unknown, q-fraggel3 (q3), unknown, charon3dm12 (q3), unknwon, dm-modernhistory (ut2003), unknown, unknown

Jesus
#49 posted by
daftpunk on 2003/02/21 18:46:45
so much for pushplay saying speed's got spare time!!
you da man nitin! now for confirmation from s. then we can all launch our downloads and fetch what we've drooled over.
:-)

As Indicated By The Question Mark
#50 posted by
pushplay on 2003/02/21 22:10:27
I said no such thing.
#51 posted by
Vodka on 2003/02/21 22:59:54
To make these tiles I used some of the nice screenshots found on my hdd. Some were taken myself, but most obtained from inet. Thats why I dont know some of the maps names and authors and might be wrong about some others.
From left to right (for 1280 version, 800 has different order), q3 where not stated otherwise.
row 1) Snaga` beta (q); Dubbilan` geocompo2 map - pq/dubbilan; Nunuk` 'Sparth', Killazontherun` unreleased; Quint` 'WLS' - pq/quint; Galassman` sp1 (q1); Dietz alpha; Ulukai` 'Defiant' (UT)
2)Maric` unreleased? (q2); Speedy` 100br (q); Goldabar` DM-ORM-JadedBeauty (UT); Necros` 'Once Upon Atrocity' (q1); Metslime` 'Concrete Dreams' (q2); Yogi` 'DEADline' yog3md4; Nunuk` map for some q3 mod; Laerth` lae3dm1;
3) some geocompo2 map; Haste` geocompo2 entry; EvilLair` 'EvilSpace'; nanoSpawn` 'Frozen Abyss' - www.4quakers.com/nanospawn; Elek` cathed3 q1 show-off map; Nathillien Thilsa` DM-Summit (UT); Jaj` 'Quimera' - pq/jaj; some q3 beta;
4) Electro/killaz` 'Abandoned Post'; Friction` (or maybe his bro) ureleased q3; just a hand (q2); Ydnar` show-off shot (q3 engine); some q3 map; Auhsan` 'BackStab' - pq/auhsan; some1`s 'Radiator' q3 show-off; Laerth lae3dm2 - pq/cc;
5) Bal` unreleased; Equim` TM?; Laerth` Urban Terror q3 mod map; some MOH beta; Andrew "Thanatopsis" Palmer` KT-imPAKt map (q2); Mr.LyCon` Trajectory geocompo2 map; Nightwatch HL mod www.hl-nightwatch.com; Vondur` Nehahra map;
6) -cha0s-`lichtw�rts - www.chaosquake.de;jtm q1 by Various; Zippie` 'once upon a brush' geocompo2 map; some UT (Ulukai?); some geocompo2 map; Speedy` PROX mod map; BlackPope alpha (q1); Sock` 'safe';
7)'Chartress' show-off; Nightwatch; Sock` CTF; Speedy` unreleased (q); Elek` Soulstice for Nehahra; some1 'HomeWorld' (q3); Snaga` geotrupes dm1 (q1); Cardigan` Extatica(q3);
8)Nunuk` unreleased; Q-Fraggel 'Swiss Cheese Trickster' - www.q-fraggel.de; Speedy` unreleased geocompo (q1); Charon` charon3dm12 - interactivedeath.net; Nunuk` Kleskonian Curves, Dubbilan` UT2 map; map from 1on1 ORM MAPPACK 'Jakatta'(?) (UT) - www.heisher.net/orm; some RTcWolf beta
Consider this picture a tribute to the art of mapdesign. Greetings to everyone involved into it.

And Ofcourse The Site U Should Visit
#52 posted by
Vodka on 2003/02/21 23:05:24
http://www.planetquake.com/nunuk/
Geocompo1 and 2 maps and all the Nunks maps

Clarification
#53 posted by
metlslime on 2003/02/22 10:31:48
Speedy listed row 4, column 3 as "just a hand (q2)." I wanted to add that it was a screenshot from Gunman TC, from when the TC was still being developed in Q2.

What Metlslime Said
#54 posted by
R.P.G. on 2003/02/22 11:11:18
You can see the "hand" picture plus some other cool brush models in this article, which was written by one of the Gunman guys:
http://www.gamedesign.net/?file=rust/content/quake2/tutorials/abrush
#55 posted by
Vodka on 2003/02/22 12:50:59
right rpg, I got it at that site, just forgot

More Textures! :P
#56 posted by
. on 2003/02/24 00:35:01
how are these? all by hand, i have PS trial so i can't use those lame ass eye candy effects anyway.. i prefer the skillful manual method
http://pherrous.phaitaccompli.com/tex/

.
#57 posted by
H-Hour on 2003/02/24 01:24:41
I like the top part of tex1a - nice and gritty - but the bottom doesn't seem to fit. It seems sort of... vinyl?? no... some other word... velo? Is that what I'm thinking of... Anyway, it looks more plastic then gritty. But still a nice texture.