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Quake Halloween Mapping Contest
I'm proposing something partway between a speedmapping session and a fullblown mapping contest (Coagula etc).

The rules: Make a map using the theme "haunted house." You have the month of October and should submit the map on Halloween. The map should support single player; cooperative and deathmatch are optional. There are no restrictions on size, texture set, or number of brushes.

I propose instead of the usual judging panel, everyone simply sends me a link to where their map can be downloaded, and I will post all of the links on Halloween. Who "won" will be a matter of popular opinion.
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Heh 
People are always more studied after they're dead. 
Pff! 
Couple of years ago I would say: "YAY" and participate it.

Couple of months ago I would say: "YAY", participate it and don't releasy anything.

Nowadays I'm not going even to participate it because I suck, kthx =)

Anyway, like I said before, there's no scariness in Q1 and there's no scary monster in that evil demonical game :(

Besides, modelling that famous halloween pumpkin would be a bitch ;PP 
...but! 
It doesn't mean I whine or prestidigate bad or wish you to goawaey or something, kthxbyedie =)

Ask Vondur to join, his pumpkin would be totally squareish I suppose ;) 
Halloween Pumpkin Challenge For Brush Wizards 
model that freaking pumpkin !

"Ask Vondur to join, his pumpkin would be totally squareish I suppose ;)"

rolf 
.III EkauQ Rof LedoM NikpmuP 
Hmmm I found some pumpkin mdls for quake 3
anyone know how to convert them to Q1 ?

http://fps.brainerd.net/downloads/models/others/MD3-CASE03.zip 
!em Gniypoc PotS 
I'd participate, esp. since my birthday's on Halloween.. and this idea is quite festive, but I suck as well. 
Lol 
lol

(Beleive me, I typed the above backwards, but it didn't work some how ;)........) 
Converting Quake3 To Quake1 
They know how at Inside3d, ask there:
http://forums.inside3d.com

They were talking about it just recently.

It involves something like opening it in Quark, saving it as a Quake2 model, then saving it as a quake1 model, then importing/cleaning up the skin. But there's also some other tricks to it... 
The Trick Being: 
getting permission to do it rather than just stealing everything you happen to find on the net. I mean really, what's the differance between converting someone's model without their permission and converting someone's map without their permission?

but beyond that, what's so difficult about a pumpkin in bsp form? I'll do it for the Oct. 25th speedmap session. 
i made a fucking hotdog in 30 minutes and your telling me you need to swipe a pumpkin from somewhere else? fucking a! just get on the hotdog! 
Ame's Room 
I found some old prefabs of a PC. Converted them for my convertion.
Otherwise I would like to join your Halloween.
Ever heard of "Ame's Room"?
It is that funny room, with two chairs.
When someone walks along them, they become from
dwarf to giant!

That's just what's happened to my monsters, and baby-shambler won't forgive me...
http://members.home.nl/gimli/Quake0.jpg
http://members.home.nl/gimli/Quake1.jpg 
Um... 
thanks for that totally helpful, insightful, and fact filled post Madfox. 
Sure? 
If you mean it, thanks.
If you don't, where shall I put that all-oversized sarcasm? 
Really The Wrong Place To Post 
 
Who's Still In? 
I've been continuing with a small Quake infested house map. I'm going to try and have something for the 25th. I'd like to know if anyone else has been working on a map for this. My map will basically be a monster mash - not sophisticated at all but it features a really pretty Victorian style house with 4 floors of mayhem. It's far better then my Spring Cleaning map (100B2)which really wasn't anything to brag about. 
Tronyn 
Is this 'haunted house' idea something of a lingering memory from Al-Azif? Cos I was thinking about it just the other day... 
Still In =) 
I almost ditched Tarr & Fether on the weekend but after diving back into it this morning, I'm re-inspired. It's gonna be small, but incorporates one of the ideas from the "mapping ideas" thread that should extend it somewhat.

With respect to difficulty levels and the size of this thing. I'm contemplating keeping the monster count stable and differing each level by manipulating health and powerups (not ammo). What do people think? 
Distrans 
thats an interesting idea, and could be fun if you pull it off succesfully. just make sure hard really is hard. :) 
I... 
got it the first time UWF 
Kell 
Yeah actually it was, only the idea I had for that was more of a haunted mansion than a house - gigantic gloom-keep style compound rather than a rickety wooden house. Also, my plan was to make the mansion empty, and mostly storyline/cutscene stuff there... 
Tronyn - How To Enter Map 
Do I email my map to you when done? Can I send it anytime on the 25th? Will the date slip (Scraggy ducks to avoid hurled crates)? I'm hurrying to enter something that is complete. Not necessarily refined overall - but a good quick romp that is a bit beefier then a 100B map. If the deadline slips, I'll use the time to refine my map and not expand it but otherwise it is my plan to hand in what I did.

Tronyn - I like your description above. My house is wood and brick. Not quite a mansion but not a cottage either. 
Scragbait 
Yeah you can just zip it up and email me it. Sounds good a bit beefier than a 100b map.

On the date potentially slipping, how much time are you thinking about? 
Err... 
Actually I'm a bit confused... isn't All Hallows' Eve (Samhain for the Wiccan inclined =) 31st Oct? 
Date 
I'm thinking the 28th (sent out late in my timezone - GMT-5:00). If the pack was released on the 30th, people would have it just ahead of the 31st. I can send source files (map, Worldcraft, bsp and wad) if you wish to modify anything. My map exits to start.bsp but I can change that on request. 
Yeah 
The 28th is fine. You can just send the bsp then, and I'll release it the next day, then people can play the maps (2 total, right?) on Halloween. Sounds good!

and, I think having it exit to start.bsp is fine, or whatever your favourite Q1 regular map is. 
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