Heh
#26 posted by pushplay on 2003/10/09 00:54:22
People are always more studied after they're dead.
Pff!
#27 posted by MisYu on 2003/10/11 12:21:27
Couple of years ago I would say: "YAY" and participate it.
Couple of months ago I would say: "YAY", participate it and don't releasy anything.
Nowadays I'm not going even to participate it because I suck, kthx =)
Anyway, like I said before, there's no scariness in Q1 and there's no scary monster in that evil demonical game :(
Besides, modelling that famous halloween pumpkin would be a bitch ;PP
...but!
#28 posted by MisYu on 2003/10/11 12:25:07
It doesn't mean I whine or prestidigate bad or wish you to goawaey or something, kthxbyedie =)
Ask Vondur to join, his pumpkin would be totally squareish I suppose ;)
Halloween Pumpkin Challenge For Brush Wizards
#29 posted by Vodka on 2003/10/11 23:31:10
model that freaking pumpkin !
"Ask Vondur to join, his pumpkin would be totally squareish I suppose ;)"
rolf
.III EkauQ Rof LedoM NikpmuP
#30 posted by [Jimbo] on 2003/10/12 13:14:38
Hmmm I found some pumpkin mdls for quake 3
anyone know how to convert them to Q1 ?
http://fps.brainerd.net/downloads/models/others/MD3-CASE03.zip
!em Gniypoc PotS
#31 posted by . on 2003/10/13 00:39:19
I'd participate, esp. since my birthday's on Halloween.. and this idea is quite festive, but I suck as well.
Lol
#32 posted by Abyss on 2003/10/13 02:50:55
lol
(Beleive me, I typed the above backwards, but it didn't work some how ;)........)
Converting Quake3 To Quake1
#33 posted by Wazat on 2003/10/13 15:10:57
They know how at Inside3d, ask there:
http://forums.inside3d.com
They were talking about it just recently.
It involves something like opening it in Quark, saving it as a Quake2 model, then saving it as a quake1 model, then importing/cleaning up the skin. But there's also some other tricks to it...
The Trick Being:
#34 posted by Scampie on 2003/10/13 18:14:58
getting permission to do it rather than just stealing everything you happen to find on the net. I mean really, what's the differance between converting someone's model without their permission and converting someone's map without their permission?
but beyond that, what's so difficult about a pumpkin in bsp form? I'll do it for the Oct. 25th speedmap session.
.
#35 posted by necros on 2003/10/13 19:11:50
i made a fucking hotdog in 30 minutes and your telling me you need to swipe a pumpkin from somewhere else? fucking a! just get on the hotdog!
Ame's Room
#36 posted by Madfox on 2003/10/13 19:33:51
I found some old prefabs of a PC. Converted them for my convertion.
Otherwise I would like to join your Halloween.
Ever heard of "Ame's Room"?
It is that funny room, with two chairs.
When someone walks along them, they become from
dwarf to giant!
That's just what's happened to my monsters, and baby-shambler won't forgive me...
http://members.home.nl/gimli/Quake0.jpg
http://members.home.nl/gimli/Quake1.jpg
Um...
#37 posted by Scampie on 2003/10/13 22:48:06
thanks for that totally helpful, insightful, and fact filled post Madfox.
Sure?
#38 posted by Madfox on 2003/10/14 12:41:38
If you mean it, thanks.
If you don't, where shall I put that all-oversized sarcasm?
Really The Wrong Place To Post
#39 posted by starbuck on 2003/10/14 13:02:45
Who's Still In?
#40 posted by Scragbait on 2003/10/21 22:56:47
I've been continuing with a small Quake infested house map. I'm going to try and have something for the 25th. I'd like to know if anyone else has been working on a map for this. My map will basically be a monster mash - not sophisticated at all but it features a really pretty Victorian style house with 4 floors of mayhem. It's far better then my Spring Cleaning map (100B2)which really wasn't anything to brag about.
Tronyn
#41 posted by Kell on 2003/10/22 00:07:20
Is this 'haunted house' idea something of a lingering memory from Al-Azif? Cos I was thinking about it just the other day...
Still In =)
#42 posted by distrans on 2003/10/22 01:51:44
I almost ditched Tarr & Fether on the weekend but after diving back into it this morning, I'm re-inspired. It's gonna be small, but incorporates one of the ideas from the "mapping ideas" thread that should extend it somewhat.
With respect to difficulty levels and the size of this thing. I'm contemplating keeping the monster count stable and differing each level by manipulating health and powerups (not ammo). What do people think?
Distrans
thats an interesting idea, and could be fun if you pull it off succesfully. just make sure hard really is hard. :)
I...
#44 posted by distrans on 2003/10/22 03:55:58
got it the first time UWF
Kell
#45 posted by Tronyn on 2003/10/22 18:23:54
Yeah actually it was, only the idea I had for that was more of a haunted mansion than a house - gigantic gloom-keep style compound rather than a rickety wooden house. Also, my plan was to make the mansion empty, and mostly storyline/cutscene stuff there...
Tronyn - How To Enter Map
#46 posted by Scragbait on 2003/10/22 23:54:02
Do I email my map to you when done? Can I send it anytime on the 25th? Will the date slip (Scraggy ducks to avoid hurled crates)? I'm hurrying to enter something that is complete. Not necessarily refined overall - but a good quick romp that is a bit beefier then a 100B map. If the deadline slips, I'll use the time to refine my map and not expand it but otherwise it is my plan to hand in what I did.
Tronyn - I like your description above. My house is wood and brick. Not quite a mansion but not a cottage either.
Scragbait
#47 posted by Tronyn on 2003/10/22 23:56:14
Yeah you can just zip it up and email me it. Sounds good a bit beefier than a 100b map.
On the date potentially slipping, how much time are you thinking about?
Err...
#48 posted by distrans on 2003/10/23 04:30:57
Actually I'm a bit confused... isn't All Hallows' Eve (Samhain for the Wiccan inclined =) 31st Oct?
Date
#49 posted by Scragbait on 2003/10/23 12:52:24
I'm thinking the 28th (sent out late in my timezone - GMT-5:00). If the pack was released on the 30th, people would have it just ahead of the 31st. I can send source files (map, Worldcraft, bsp and wad) if you wish to modify anything. My map exits to start.bsp but I can change that on request.
Yeah
#50 posted by Tronyn on 2003/10/24 16:42:57
The 28th is fine. You can just send the bsp then, and I'll release it the next day, then people can play the maps (2 total, right?) on Halloween. Sounds good!
and, I think having it exit to start.bsp is fine, or whatever your favourite Q1 regular map is.
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