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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I get the feeling you've been playing Natural Selection.

It's nice, but I think when doing spaceship levels each room and hallway needs something unique so you don't get lost. In the first level of Halo I could have sworn I was going in circles through constantly restocking rooms. 
Ooops 
My title broke the board. I'm the bad boy of forum posts. 
 
so will this be finished before or after bwdm1?

and will it be more than just nice looking hallways? 
Pushplay: 
not for long :) 
Curses, Foiled Again 
 
Meh 
<rather creepy looking stuff... i get the feeling you've been playing Hell in a can :)

Hmmm, that feeling anything to do with BWSP1 (Vapourware S.E.) completely ripping it off?? 
... 
im just judging from the shots, mainly the cages that the fiends jump out of in cassp1, i never played any version of bwsp1 so I can't comment about that. 
Aliensage 
Looks like an Unreal level, well not really but for some reason most Unreal SP preview shots are of corridors. Only exception is outdoor levels. 
The Tomb Of Terror 
It looks like American McGee was getting an early start on Alice while he was working on Quake:

http://rpg.spawnpoint.org/images/blah/quakealice.jpg 
Beta Testing Of Q1sp 
anyone interested should e-mail me: necros@planetquake.com

be warned however: this is that pseudo geocomp map i am working on, so expect super hi wpoly.
peak is around 2500 and average is around 1000.
(there are low areas, around 600ish)

in general, you should have a fairly recent videocard and a pretty quick processor.
a 1ghz + geforce4ti4200 runs the map fairly smoothly with about 40 fps. 
Some Old School Screenies 
Made a few screenshots of the first 6pack
of The Abandoned: Wanderer.

http://members.lycos.nl/portable/newpage.html 
Madfox.. 
Seriously, you need to drop those ugly purple textures. You build quality is decent, but those horrid purple textures bring down the work you've put into the levels. 
Agreed... 
Lose the purple. Other than that, shots 2 and 4 are kinda okay. 
Purple Rain? 
It were the textures coming with Thred.
There was a brick1 texture what was even more awfull. Spent days to change the texture names
by hand.6 x 480names. But that in was the time of QMAp. But also the reason I tend to these.
Made myself some green textures, and borrowed
from other mappers.
I thought it gave the maps some warmth.

BY which texture would you change it? 
Beta Testing 
Im always up for some david.carter@boltblue.com 
BWSP1????? 
...what's that? Never heard of it! Where can I find it? Is it Q1SP? (quite a lot questions) 
Which Texture Do You Prefer? 
 
I'll change that ground tex depending which wall tex I decide on... 
Shot1a 
although shot1d looks ok too. 
A is kinda overused
B is harder to light well
C is more of a ground/ceiling texture
E is a bit too murky, more of a dark, dank swampy type rock 
D, 
then switch back to the rock texture you were using in the other tunnel (if you make a tunnel in that opening...) 
B Or D. 
B is nice for rocks, quite natural and a good contrast.

D doesn't even pretend to be rocks and fits in well as a built style. 
Blitzdm1 -- An In-editor Teaser =) 
www.tmsexchange.com/blitz/blitz1.JPG 
Hmmm 
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