Hehe
#445 posted by starbuck on 2003/12/02 10:26:35
i didnt realise you did that one :)
but according to moddb its refreshingly awesome!
Yea
#446 posted by Wazat on 2003/12/02 10:53:36
They got a real kick out of Galactix and Battle Mech, too. It seems all my weird, bizarre mods get all the attention. :)
RE: Waterwalk And There Is Evil There That Does Not Sleep.
#447 posted by Jago on 2003/12/10 12:39:17
RPG: That skill selection room looks ridiculously good.
Preacher: Architecture looks good, but definately needs more variety in texture colors. As of now it looks way too bland and even proper lightning wouldnt save that.
Ah
#448 posted by R.P.G. on 2003/12/10 13:17:07
Thanks, Jago.
Think "Aliens"
#449 posted by inertia on 2003/12/14 19:06:14
http://triumphant.us/~inertia/temp/woo8.jpg
http://triumphant.us/~inertia/temp/woo9.jpg
Those are pictures of the first section of the "deep storage" area in a spaceship. In other words, it is dark, quiet, and you're quite alone :)
Looks Nice
#450 posted by starbuck on 2003/12/14 19:46:05
rather creepy looking stuff... i get the feeling you've been playing Hell in a can :)
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#451 posted by pushplay on 2003/12/14 20:05:53
I get the feeling you've been playing Natural Selection.
It's nice, but I think when doing spaceship levels each room and hallway needs something unique so you don't get lost. In the first level of Halo I could have sworn I was going in circles through constantly restocking rooms.
Ooops
#452 posted by pushplay on 2003/12/14 20:06:41
My title broke the board. I'm the bad boy of forum posts.
#453 posted by - on 2003/12/14 20:36:56
so will this be finished before or after bwdm1?
and will it be more than just nice looking hallways?
Pushplay:
#454 posted by metlslime on 2003/12/14 22:50:16
not for long :)
Curses, Foiled Again
#455 posted by pushplay on 2003/12/15 02:07:16
Meh
#456 posted by Shambler on 2003/12/15 13:54:35
<rather creepy looking stuff... i get the feeling you've been playing Hell in a can :)
Hmmm, that feeling anything to do with BWSP1 (Vapourware S.E.) completely ripping it off??
...
#457 posted by starbuck on 2003/12/15 15:42:39
im just judging from the shots, mainly the cages that the fiends jump out of in cassp1, i never played any version of bwsp1 so I can't comment about that.
Aliensage
#458 posted by spentron on 2003/12/25 17:03:21
Looks like an Unreal level, well not really but for some reason most Unreal SP preview shots are of corridors. Only exception is outdoor levels.
The Tomb Of Terror
#459 posted by R.P.G. on 2003/12/26 12:44:55
It looks like American McGee was getting an early start on Alice while he was working on Quake:
http://rpg.spawnpoint.org/images/blah/quakealice.jpg
Beta Testing Of Q1sp
#460 posted by necros on 2003/12/27 20:08:11
anyone interested should e-mail me: necros@planetquake.com
be warned however: this is that pseudo geocomp map i am working on, so expect super hi wpoly.
peak is around 2500 and average is around 1000.
(there are low areas, around 600ish)
in general, you should have a fairly recent videocard and a pretty quick processor.
a 1ghz + geforce4ti4200 runs the map fairly smoothly with about 40 fps.
Some Old School Screenies
#461 posted by madfox on 2003/12/27 22:27:14
Made a few screenshots of the first 6pack
of The Abandoned: Wanderer.
http://members.lycos.nl/portable/newpage.html
Madfox..
#462 posted by leviathan on 2003/12/28 00:39:19
Seriously, you need to drop those ugly purple textures. You build quality is decent, but those horrid purple textures bring down the work you've put into the levels.
Agreed...
#463 posted by xen on 2003/12/28 12:26:00
Lose the purple. Other than that, shots 2 and 4 are kinda okay.
Purple Rain?
#464 posted by madfox on 2003/12/28 12:31:11
It were the textures coming with Thred.
There was a brick1 texture what was even more awfull. Spent days to change the texture names
by hand.6 x 480names. But that in was the time of QMAp. But also the reason I tend to these.
Made myself some green textures, and borrowed
from other mappers.
I thought it gave the maps some warmth.
BY which texture would you change it?
Beta Testing
#465 posted by GibFest on 2003/12/28 16:27:11
Im always up for some david.carter@boltblue.com
BWSP1?????
...what's that? Never heard of it! Where can I find it? Is it Q1SP? (quite a lot questions)
Which Texture Do You Prefer?
#467 posted by . on 2004/01/03 07:06:21
#468 posted by . on 2004/01/03 07:09:59
I'll change that ground tex depending which wall tex I decide on...
Shot1a
#469 posted by nitin on 2004/01/03 08:38:27
although shot1d looks ok too.
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