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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Lol 
yeah, the map is completely designed with cpma in mind... hell, you see the little extra trim on the outer walk there? that's so a perfect bunny hop can get you from the top platform to the bottom.

/me remembers not to clip the map at all 
You May Slap Me To Near Death But 
what the hell is CPMA 
OMG! 
Nitin has a sense of humour after all! 
Scampie... 
Where's that q1sp map, i want to kill the scrag! 
Scampie 
extra little trim on outer walk = BAD. Never have anything that could get in the way of a player and slow him down. It sucks. A lot.

Plus the extra detail brings down FPS from 135 to 134 which is completely unaccetable because at that speed the bunny hop you're providing for is too difficult to perform. FFS, what were you thinking man????

kthx 
So Where's The Map? 
.............................................. 
 
When I said I was finishing it this weekend, I meant 'I'll be still working on it after the weekend and will most likely release it next weekend or the weekend after'

Quaker-X and Glassman's maps game me some other ideas for stuff and I still have to build the last freaking hall I had to do when the weekend started... oh well. It's coming 
Scampie 
GIVE ME COOKIE! 
 
cookie is after stormtrigger. Stormtrigger was started to be a quick 1 week map to take my mind off cookies... 1 week has become 4 weeks now :o 
Give Me Cookie Or Give Me Death! 
or tea would probably be sufficient to calm me down....

(where's taht cookie icon?) 
Some Awesome Textures 
http://www.davegh.com/blade/davegh.htm

Some varied quality and smoe specific usage stuff, but some of them are stunning! The guy worked on Blade : Severance (didnt get any credit for it though).

SHould be useful for some of you mappers. 
Oh Nice... 
I love the hand-painted look. You could make a whole level that looks like the backdrops of animated films. I wonder what game made between 1994 and 1998 needed textures THAT high-res and high-quality, but their loss is our gain. Or something.

The license is a little unclear though -- sounds like you can use them in non-commercial video games as long as you never distribute the video game en masse. Or does that mean that the textures in the raw cannot be mass distributed? 
Metl 
I believe the first line is the important one as the rest seems to specify what he meant in that part. So that would be :

I am the copyright holder of this material. These textures can't be used for comercial purposes in any way 
And 
if you go to any of the texture pages

You may use these textures for personal use or any other non comercial use . THESE TEXTURES CAN'T BE USED FOR COMERCIAL PURPOSES IN ANY WAY WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR. 
Nitin: 
okay, i didn't see that the copyright message was different on the sub-pages.

I'm intrigued by what could be done with these, in targa format, in a quake level with a .lit file. I might have to start messing around. 
Oh Hey 
I already used a few of those in a simple Cube map. 
Nice Work Scampie 
The terrain and fortress blend together very well in that screenshot. 
Sure! 
Great textures! Although I have no commercial interest, happy to use a few.http://members.home.nl/gimli/Quake13.jpg 
... 
Pokemon Quake! 
uh huh 
ROFLmuffins! 
i seem to recall that actually being done, which is the worrying part 
There Is Evil There That Does Not Sleep. 
Can anyone guess which skill selection teleporter this is?

http://rpg.spawnpoint.org/images/blah/newunfer.jpg 
WaterWalk 
far from done, but still... http://www.shorl.com/bojetratohumi 
RPG: 
"Really really very hard indeed and you're definitely not good enough to play this, loser" skill?? 
Preacher: 
Looks quite nice for a work in progress. I personally would prefer some more distinct water (I'm thinking of the SOA icy water but I realise that might not go down well). 
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