Lol
#415 posted by - on 2003/11/08 08:33:38
yeah, the map is completely designed with cpma in mind... hell, you see the little extra trim on the outer walk there? that's so a perfect bunny hop can get you from the top platform to the bottom.
/me remembers not to clip the map at all
You May Slap Me To Near Death But
#416 posted by . on 2003/11/08 09:50:15
what the hell is CPMA
OMG!
#417 posted by Shambler on 2003/11/08 11:26:38
Nitin has a sense of humour after all!
Scampie...
#418 posted by leviathan on 2003/11/08 14:53:06
Where's that q1sp map, i want to kill the scrag!
Scampie
#419 posted by nitin on 2003/11/08 20:13:59
extra little trim on outer walk = BAD. Never have anything that could get in the way of a player and slow him down. It sucks. A lot.
Plus the extra detail brings down FPS from 135 to 134 which is completely unaccetable because at that speed the bunny hop you're providing for is too difficult to perform. FFS, what were you thinking man????
kthx
So Where's The Map?
#420 posted by nitin on 2003/11/10 06:01:28
..............................................
#421 posted by - on 2003/11/10 09:30:15
When I said I was finishing it this weekend, I meant 'I'll be still working on it after the weekend and will most likely release it next weekend or the weekend after'
Quaker-X and Glassman's maps game me some other ideas for stuff and I still have to build the last freaking hall I had to do when the weekend started... oh well. It's coming
Scampie
#422 posted by cyBeAr on 2003/11/10 13:39:51
GIVE ME COOKIE!
#423 posted by - on 2003/11/10 14:20:54
cookie is after stormtrigger. Stormtrigger was started to be a quick 1 week map to take my mind off cookies... 1 week has become 4 weeks now :o
Give Me Cookie Or Give Me Death!
#424 posted by cyBeAr on 2003/11/11 10:53:52
or tea would probably be sufficient to calm me down....
(where's taht cookie icon?)
Some Awesome Textures
#425 posted by nitin on 2003/11/17 20:01:15
http://www.davegh.com/blade/davegh.htm
Some varied quality and smoe specific usage stuff, but some of them are stunning! The guy worked on Blade : Severance (didnt get any credit for it though).
SHould be useful for some of you mappers.
Oh Nice...
#426 posted by metlslime on 2003/11/17 22:24:41
I love the hand-painted look. You could make a whole level that looks like the backdrops of animated films. I wonder what game made between 1994 and 1998 needed textures THAT high-res and high-quality, but their loss is our gain. Or something.
The license is a little unclear though -- sounds like you can use them in non-commercial video games as long as you never distribute the video game en masse. Or does that mean that the textures in the raw cannot be mass distributed?
Metl
#427 posted by nitin on 2003/11/17 23:48:14
I believe the first line is the important one as the rest seems to specify what he meant in that part. So that would be :
I am the copyright holder of this material. These textures can't be used for comercial purposes in any way
And
#428 posted by nitin on 2003/11/17 23:49:19
if you go to any of the texture pages
You may use these textures for personal use or any other non comercial use . THESE TEXTURES CAN'T BE USED FOR COMERCIAL PURPOSES IN ANY WAY WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR.
Nitin:
#429 posted by metlslime on 2003/11/18 00:07:52
okay, i didn't see that the copyright message was different on the sub-pages.
I'm intrigued by what could be done with these, in targa format, in a quake level with a .lit file. I might have to start messing around.
Oh Hey
#430 posted by pushplay on 2003/11/18 01:42:32
I already used a few of those in a simple Cube map.
Nice Work Scampie
#431 posted by HeadThump on 2003/11/24 22:34:03
The terrain and fortress blend together very well in that screenshot.
Sure!
#432 posted by Madfox on 2003/11/26 17:19:19
Great textures! Although I have no commercial interest, happy to use a few.http://members.home.nl/gimli/Quake13.jpg
...
#433 posted by Madfox on 2003/11/26 17:21:10
Pokemon Quake!
#434 posted by xen on 2003/11/28 10:41:56
uh huh
ROFLmuffins!
#435 posted by starbuck on 2003/11/28 10:48:40
i seem to recall that actually being done, which is the worrying part
There Is Evil There That Does Not Sleep.
#436 posted by R.P.G. on 2003/11/29 18:33:20
Can anyone guess which skill selection teleporter this is?
http://rpg.spawnpoint.org/images/blah/newunfer.jpg
WaterWalk
#437 posted by Preacher on 2003/11/29 18:50:19
RPG:
#438 posted by Shambler on 2003/11/30 04:11:24
"Really really very hard indeed and you're definitely not good enough to play this, loser" skill??
Preacher:
#439 posted by Shambler on 2003/11/30 04:12:23
Looks quite nice for a work in progress. I personally would prefer some more distinct water (I'm thinking of the SOA icy water but I realise that might not go down well).
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