Oh, Forgot To Mention
#401 posted by Wazat on 2003/10/29 14:20:42
Many of the player voices and such in 2003 tend to be annoying as hell. The first thing I did after buying it was download a mod that replaced them all (including the STUPID ANNOUNCER). Be sure to do that or you'll end up clawing your ears out.
Player Voices
#402 posted by Abyss on 2003/10/29 15:25:13
You could have just turned them off
#403 posted by Abyss on 2003/10/29 15:26:29
That includes the STUPID ANNOUNCER
#404 posted by Vigil on 2003/10/30 15:14:27
That pack really makes me wish that I had UT2k3 and a computer to run it on.
Some really impressive stuff there, I would love to just wander around some of the levels.
Pretty
#405 posted by H-Hour on 2003/10/31 20:20:06
pretty
#406 posted by - on 2003/11/07 08:36:06
here's a small peek at my soon to be released q3 map. Will be finishing it this weekend.
http://scampie.spawnpoint.org/screens/stormtrigger_shot.jpg
Funky Architecture
#407 posted by nitin on 2003/11/07 10:46:02
boring lighting.
Quite Nice
#408 posted by Wazat on 2003/11/07 11:34:48
I don't think those highlights at the base of the structures look very good. They look like they should either be much taller (each lighting up the side of the building in a tall spire), or not be there at all.
I really like the architecture.
/me Agrees With Nitin
#409 posted by Maj on 2003/11/07 12:27:00
Either needs some strong sunlight or a two-tone twilight vs. artificial kinda thing. Looks like milton keynes on an overcast day at the moment.
Scampie
#410 posted by pushplay on 2003/11/07 14:26:50
Looks good. I like the hilights, but I agree that they should go taller. Maybe twice the height they go to now. Certainly not all the way to the top.
Yeah
#411 posted by - on 2003/11/07 17:54:05
had planned those to be wallwasher spotlights and will do it when I finish the last bits of brushwork I have on the map.
Also
#412 posted by nitin on 2003/11/07 19:45:29
it looks too runic and reminds me too much of CPMA maps.
I Don't Mind The Lighting...
#413 posted by Shambler on 2003/11/08 07:23:44
...I sometimes think a bland, greyer look can work. Milton Keynes on an overcast day....hell, why not a weirdo Q3A structure on an overcast day??
FFS Shambler
#414 posted by nitin on 2003/11/08 07:35:38
it looks too runic and clearly is in need of idbase. And by making what looks like a gameplay only fullbright box map catered for hardcore players, he's clearly bringing about the death of mapping.
So dont encourage him.
Lol
#415 posted by - on 2003/11/08 08:33:38
yeah, the map is completely designed with cpma in mind... hell, you see the little extra trim on the outer walk there? that's so a perfect bunny hop can get you from the top platform to the bottom.
/me remembers not to clip the map at all
You May Slap Me To Near Death But
#416 posted by . on 2003/11/08 09:50:15
what the hell is CPMA
OMG!
#417 posted by Shambler on 2003/11/08 11:26:38
Nitin has a sense of humour after all!
Scampie...
#418 posted by leviathan on 2003/11/08 14:53:06
Where's that q1sp map, i want to kill the scrag!
Scampie
#419 posted by nitin on 2003/11/08 20:13:59
extra little trim on outer walk = BAD. Never have anything that could get in the way of a player and slow him down. It sucks. A lot.
Plus the extra detail brings down FPS from 135 to 134 which is completely unaccetable because at that speed the bunny hop you're providing for is too difficult to perform. FFS, what were you thinking man????
kthx
So Where's The Map?
#420 posted by nitin on 2003/11/10 06:01:28
..............................................
#421 posted by - on 2003/11/10 09:30:15
When I said I was finishing it this weekend, I meant 'I'll be still working on it after the weekend and will most likely release it next weekend or the weekend after'
Quaker-X and Glassman's maps game me some other ideas for stuff and I still have to build the last freaking hall I had to do when the weekend started... oh well. It's coming
Scampie
#422 posted by cyBeAr on 2003/11/10 13:39:51
GIVE ME COOKIE!
#423 posted by - on 2003/11/10 14:20:54
cookie is after stormtrigger. Stormtrigger was started to be a quick 1 week map to take my mind off cookies... 1 week has become 4 weeks now :o
Give Me Cookie Or Give Me Death!
#424 posted by cyBeAr on 2003/11/11 10:53:52
or tea would probably be sufficient to calm me down....
(where's taht cookie icon?)
Some Awesome Textures
#425 posted by nitin on 2003/11/17 20:01:15
http://www.davegh.com/blade/davegh.htm
Some varied quality and smoe specific usage stuff, but some of them are stunning! The guy worked on Blade : Severance (didnt get any credit for it though).
SHould be useful for some of you mappers.
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