Great work everyone, that was a fun way to spend Sunday morning!
Start map:
Ionous you did a great job, such pretty brushwork and short and to the point. Liked the NM entrance as well.
ItEndsWithTens:
Whoa, what a trip. The elevator ride put a little panic into me at first and was a nice intro to the level itself. One can't play this map and not mention the gigantic space...heart...thing that looms over no matter where you are. Lovely unique structure. I couldn't find a single secret but it was still fun to tour that odd place!
NewHouse:
Lots of atmosphere here, lots of cold vibes present throughout the entire level. I will have to say the overall lighting is way too dark. I could not see enemies or any possible secret switches/places that I would hope to find. However, from what I could see I had a great time. There is something cathartic about zapping base enemies with the thunderbolt...and you definitely provided on that! I also really liked the silver key spending idea.
I didn't make it to the end but I got very close, the immense amount of spawns in the start area (After you grab the gold key) did me in when it concerns ammo. Fighting some of those baddies with an ax is not a pleasant experience! This was a great first map and I think you have a lot of great ideas flowing through your brain. Keep at it and I am looking forward to seeing more!
Khreathor:
Vending machines! That really makes you mindful of spending ammo when fighting others because it is the only way to get health and the like. The only issue is that you can use nails to "pay" for the machines which is far less expensive than shotgun blasts. One could exploit the nail vending machine this way, and by extension the rest. Maybe using trigger_damagethreshold of 20, you could have disallowed nail "coins"
The map was super dark, but then again you do include a flashlight which is the only mapper to do so. Only issue is to find said light, you need to almost completely navigate in total blackness which I did not discover until the very end as you will see. Lovely gimmicks and ideas here...good stuff!
Ionous:
I can only hope to increase my brush making skills to this level. Once you step onto the center section, I could only stop and just pan around...absolutely gorgeous. For me, the gameplay felt a bit uninspired with seemingly just a pipeline you follow to wrap back to the exit. I didn't find the nail gun until the very end as well. Still the flow is very nice, but something seemed to be missing...maybe it is the absence of sounds sans a few here and there or something else. Still, you had to also create the start map and that should be considered.
You are very much an inspiration as the Mire from AD is one of my favorites of the pack!
This was a great pack and it was very much a challenge to complete...congratulations to everyone. I'll watch the demos and comment on those later thank you!
My demos:
https://www.dropbox.com/s/yk6xnya66l9eqhe/mjb_jam7dems.zip?dl=0