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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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While wew got a bit of a UT2003 flavour goin' on, check this out

http://www.ataricommunity.com/forums/showthread.php?s=&threadid=328633 
Apart From Shot1 
that map seems to suffer from classic UT2003 overdetailing :) 
Ah 
But when you actually get inside, your opinion may change 
UT2003 
Distinctly inferior yet simultaneously highly derivative of the excellent UT. The graphics are nice, though. 
Wow 
Some really cool-looking stuff in there! 
UT2003's Gameplay... 
I didn't like 2003 as much as the original UT. The original had a more solid, real look/feel to it, while 2003 felt more glossy and shiny than it should be. The gameplay was excellent, but UT was better, IMHO.

I'm downloading the pack now, even though I have no way of getting it home. :) Maybe someone will have a spare CDR I can burn it to. 
Oh, Forgot To Mention 
Many of the player voices and such in 2003 tend to be annoying as hell. The first thing I did after buying it was download a mod that replaced them all (including the STUPID ANNOUNCER). Be sure to do that or you'll end up clawing your ears out. 
Player Voices 
You could have just turned them off 
 
That includes the STUPID ANNOUNCER 
 
That pack really makes me wish that I had UT2k3 and a computer to run it on.

Some really impressive stuff there, I would love to just wander around some of the levels. 
Pretty 
pretty 
 
here's a small peek at my soon to be released q3 map. Will be finishing it this weekend.

http://scampie.spawnpoint.org/screens/stormtrigger_shot.jpg 
Funky Architecture 
boring lighting. 
Quite Nice 
I don't think those highlights at the base of the structures look very good. They look like they should either be much taller (each lighting up the side of the building in a tall spire), or not be there at all.

I really like the architecture. 
/me Agrees With Nitin 
Either needs some strong sunlight or a two-tone twilight vs. artificial kinda thing. Looks like milton keynes on an overcast day at the moment. 
Scampie 
Looks good. I like the hilights, but I agree that they should go taller. Maybe twice the height they go to now. Certainly not all the way to the top. 
Yeah 
had planned those to be wallwasher spotlights and will do it when I finish the last bits of brushwork I have on the map. 
Also 
it looks too runic and reminds me too much of CPMA maps. 
I Don't Mind The Lighting... 
...I sometimes think a bland, greyer look can work. Milton Keynes on an overcast day....hell, why not a weirdo Q3A structure on an overcast day?? 
FFS Shambler 
it looks too runic and clearly is in need of idbase. And by making what looks like a gameplay only fullbright box map catered for hardcore players, he's clearly bringing about the death of mapping.

So dont encourage him. 
Lol 
yeah, the map is completely designed with cpma in mind... hell, you see the little extra trim on the outer walk there? that's so a perfect bunny hop can get you from the top platform to the bottom.

/me remembers not to clip the map at all 
You May Slap Me To Near Death But 
what the hell is CPMA 
OMG! 
Nitin has a sense of humour after all! 
Scampie... 
Where's that q1sp map, i want to kill the scrag! 
Scampie 
extra little trim on outer walk = BAD. Never have anything that could get in the way of a player and slow him down. It sucks. A lot.

Plus the extra detail brings down FPS from 135 to 134 which is completely unaccetable because at that speed the bunny hop you're providing for is too difficult to perform. FFS, what were you thinking man????

kthx 
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