#395 posted by Abyss on 2003/10/28 23:48:18
Apart From Shot1
#396 posted by nitin on 2003/10/29 01:03:20
that map seems to suffer from classic UT2003 overdetailing :)
Ah
#397 posted by Abyss on 2003/10/29 01:05:08
But when you actually get inside, your opinion may change
UT2003
#398 posted by Shambler on 2003/10/29 08:11:26
Distinctly inferior yet simultaneously highly derivative of the excellent UT. The graphics are nice, though.
Wow
#399 posted by R.P.G. on 2003/10/29 08:41:26
Some really cool-looking stuff in there!
UT2003's Gameplay...
#400 posted by Wazat on 2003/10/29 14:18:46
I didn't like 2003 as much as the original UT. The original had a more solid, real look/feel to it, while 2003 felt more glossy and shiny than it should be. The gameplay was excellent, but UT was better, IMHO.
I'm downloading the pack now, even though I have no way of getting it home. :) Maybe someone will have a spare CDR I can burn it to.
Oh, Forgot To Mention
#401 posted by Wazat on 2003/10/29 14:20:42
Many of the player voices and such in 2003 tend to be annoying as hell. The first thing I did after buying it was download a mod that replaced them all (including the STUPID ANNOUNCER). Be sure to do that or you'll end up clawing your ears out.
Player Voices
#402 posted by Abyss on 2003/10/29 15:25:13
You could have just turned them off
#403 posted by Abyss on 2003/10/29 15:26:29
That includes the STUPID ANNOUNCER
#404 posted by Vigil on 2003/10/30 15:14:27
That pack really makes me wish that I had UT2k3 and a computer to run it on.
Some really impressive stuff there, I would love to just wander around some of the levels.
Pretty
#405 posted by H-Hour on 2003/10/31 20:20:06
pretty
#406 posted by - on 2003/11/07 08:36:06
here's a small peek at my soon to be released q3 map. Will be finishing it this weekend.
http://scampie.spawnpoint.org/screens/stormtrigger_shot.jpg
Funky Architecture
#407 posted by nitin on 2003/11/07 10:46:02
boring lighting.
Quite Nice
#408 posted by Wazat on 2003/11/07 11:34:48
I don't think those highlights at the base of the structures look very good. They look like they should either be much taller (each lighting up the side of the building in a tall spire), or not be there at all.
I really like the architecture.
/me Agrees With Nitin
#409 posted by Maj on 2003/11/07 12:27:00
Either needs some strong sunlight or a two-tone twilight vs. artificial kinda thing. Looks like milton keynes on an overcast day at the moment.
Scampie
#410 posted by pushplay on 2003/11/07 14:26:50
Looks good. I like the hilights, but I agree that they should go taller. Maybe twice the height they go to now. Certainly not all the way to the top.
Yeah
#411 posted by - on 2003/11/07 17:54:05
had planned those to be wallwasher spotlights and will do it when I finish the last bits of brushwork I have on the map.
Also
#412 posted by nitin on 2003/11/07 19:45:29
it looks too runic and reminds me too much of CPMA maps.
I Don't Mind The Lighting...
#413 posted by Shambler on 2003/11/08 07:23:44
...I sometimes think a bland, greyer look can work. Milton Keynes on an overcast day....hell, why not a weirdo Q3A structure on an overcast day??
FFS Shambler
#414 posted by nitin on 2003/11/08 07:35:38
it looks too runic and clearly is in need of idbase. And by making what looks like a gameplay only fullbright box map catered for hardcore players, he's clearly bringing about the death of mapping.
So dont encourage him.
Lol
#415 posted by - on 2003/11/08 08:33:38
yeah, the map is completely designed with cpma in mind... hell, you see the little extra trim on the outer walk there? that's so a perfect bunny hop can get you from the top platform to the bottom.
/me remembers not to clip the map at all
You May Slap Me To Near Death But
#416 posted by . on 2003/11/08 09:50:15
what the hell is CPMA
OMG!
#417 posted by Shambler on 2003/11/08 11:26:38
Nitin has a sense of humour after all!
Scampie...
#418 posted by leviathan on 2003/11/08 14:53:06
Where's that q1sp map, i want to kill the scrag!
Scampie
#419 posted by nitin on 2003/11/08 20:13:59
extra little trim on outer walk = BAD. Never have anything that could get in the way of a player and slow him down. It sucks. A lot.
Plus the extra detail brings down FPS from 135 to 134 which is completely unaccetable because at that speed the bunny hop you're providing for is too difficult to perform. FFS, what were you thinking man????
kthx
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