 Oh Those Maps.....
#394 posted by Abyss on 2003/10/28 20:55:00
in the map pack, they play/run fine, most are very good, depends on personal taste of course
#395 posted by Abyss on 2003/10/28 23:48:18
 Apart From Shot1
#396 posted by nitin on 2003/10/29 01:03:20
that map seems to suffer from classic UT2003 overdetailing :)
 Ah
#397 posted by Abyss on 2003/10/29 01:05:08
But when you actually get inside, your opinion may change
 UT2003
#398 posted by Shambler on 2003/10/29 08:11:26
Distinctly inferior yet simultaneously highly derivative of the excellent UT. The graphics are nice, though.
 Wow
#399 posted by R.P.G. on 2003/10/29 08:41:26
Some really cool-looking stuff in there!
 UT2003's Gameplay...
#400 posted by Wazat on 2003/10/29 14:18:46
I didn't like 2003 as much as the original UT. The original had a more solid, real look/feel to it, while 2003 felt more glossy and shiny than it should be. The gameplay was excellent, but UT was better, IMHO.
I'm downloading the pack now, even though I have no way of getting it home. :) Maybe someone will have a spare CDR I can burn it to.
 Oh, Forgot To Mention
#401 posted by Wazat on 2003/10/29 14:20:42
Many of the player voices and such in 2003 tend to be annoying as hell. The first thing I did after buying it was download a mod that replaced them all (including the STUPID ANNOUNCER). Be sure to do that or you'll end up clawing your ears out.
 Player Voices
#402 posted by Abyss on 2003/10/29 15:25:13
You could have just turned them off
#403 posted by Abyss on 2003/10/29 15:26:29
That includes the STUPID ANNOUNCER
#404 posted by Vigil on 2003/10/30 15:14:27
That pack really makes me wish that I had UT2k3 and a computer to run it on.
Some really impressive stuff there, I would love to just wander around some of the levels.
 Pretty
#405 posted by H-Hour on 2003/10/31 20:20:06
pretty
#406 posted by - on 2003/11/07 08:36:06
here's a small peek at my soon to be released q3 map. Will be finishing it this weekend.
http://scampie.spawnpoint.org/screens/stormtrigger_shot.jpg
 Funky Architecture
#407 posted by nitin on 2003/11/07 10:46:02
boring lighting.
 Quite Nice
#408 posted by Wazat on 2003/11/07 11:34:48
I don't think those highlights at the base of the structures look very good. They look like they should either be much taller (each lighting up the side of the building in a tall spire), or not be there at all.
I really like the architecture.
 /me Agrees With Nitin
#409 posted by Maj on 2003/11/07 12:27:00
Either needs some strong sunlight or a two-tone twilight vs. artificial kinda thing. Looks like milton keynes on an overcast day at the moment.
 Scampie
#410 posted by pushplay on 2003/11/07 14:26:50
Looks good. I like the hilights, but I agree that they should go taller. Maybe twice the height they go to now. Certainly not all the way to the top.
 Yeah
#411 posted by - on 2003/11/07 17:54:05
had planned those to be wallwasher spotlights and will do it when I finish the last bits of brushwork I have on the map.
 Also
#412 posted by nitin on 2003/11/07 19:45:29
it looks too runic and reminds me too much of CPMA maps.
 I Don't Mind The Lighting...
#413 posted by Shambler on 2003/11/08 07:23:44
...I sometimes think a bland, greyer look can work. Milton Keynes on an overcast day....hell, why not a weirdo Q3A structure on an overcast day??
 FFS Shambler
#414 posted by nitin on 2003/11/08 07:35:38
it looks too runic and clearly is in need of idbase. And by making what looks like a gameplay only fullbright box map catered for hardcore players, he's clearly bringing about the death of mapping.
So dont encourage him.
 Lol
#415 posted by - on 2003/11/08 08:33:38
yeah, the map is completely designed with cpma in mind... hell, you see the little extra trim on the outer walk there? that's so a perfect bunny hop can get you from the top platform to the bottom.
/me remembers not to clip the map at all
 You May Slap Me To Near Death But
#416 posted by . on 2003/11/08 09:50:15
what the hell is CPMA
 OMG!
#417 posted by Shambler on 2003/11/08 11:26:38
Nitin has a sense of humour after all!
 Scampie...
#418 posted by leviathan on 2003/11/08 14:53:06
Where's that q1sp map, i want to kill the scrag!
|