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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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.mdl 
Magdalena is the best, because - apart from the success of all the design elements within it - it's the only one that can be run on any machine for which Q3A was actually geared. I've seen dozens of images of the Dragonrider, but so far I can't offer an insightful opinion on the actual model because I have yet to find a machine that will load it in Q3 :P Same goes for the Gladiator.
Crusader ( with skinning by Rhorsach ) and Binky are also excellent for the more standard humanoid characters. And Lobo is the truest to his original comic book inspiration, with just the best custom sound :) 
Rpgcb01 
A never-released Cube map. I still may never release it. But at least now you have pretty pictures to look at.

http://rpg.spawnpoint.org/images/maps/rpgcb01_1big.jpg
http://rpg.spawnpoint.org/images/maps/rpgcb01_2big.jpg 
Kell 
dragonknight actually takes up less memory than magdalena I think. I can run q4hybrid, q4gladiator, magdalena and dragonknight without any troubles on my p3733+gf2 (though obciously not all at the same time). I think all you have to do is set com_hunkmegs to 256.

Others worth checking out are bloodseeker, churchill, dark_knight, grimdemon, koollight, samjai, scurvy, rova, spacemarine40k & violator128. 
This Title Is Empty. 
I'd like to see models photo-source their textures for more realism.. 
 
Id love to see photo-sourced texture for the like of magdalena :)) 
Hahahaha 
Yes. 
... 
the hooligan model has a photoshopped skin.... it isnt too bad but its nothing special 
Aren't There Photo Skins For Them Id People? 
Did I Say Photoshopped? 
i meant photosourced 
_________________________________________________________empty This 
Well, I can respect the skill of a nicely done Photoshop skin as long as it was entirely from scratch.. but photos always look better when conveying realism. 
Well Duh 
but they dont always look right on a agame model. It's like photosourced textures, they look good till you import them into a game (with some exceptions of course). Plus, what speedy said, you cant photosource something if it doesnt exist and some of those models use something called imagination. 
Well 
I was referring overall to the dragon model. You could find a variety of photos to use for that.. 
Yeah 
but some of the skins for it, darkhorizon's and shotgun's look spectacular as is. Also, I'm no skinner but the way the skinmaps work wouldnt you allocate more resolution to certain areas. Photosourcing wouldnt look right in some of those cases. 
Latest Industri Screenshots 
I've put together 11 1600x1024 screenshots so people can see both the current state of industri and what can be done with the (still alpha) Tenebrae 2 Engine. The download is about 10 megs. Most of the shots in the download can be seen (at a 640x400 res) on the screenshots page.

direct link to download pack:
http://prdownloads.sourceforge.net/industri/ind1600x1024.zip

screenshots page:
http://industri.sourceforge.net/shots.php

main page:
http://industri.sourceforge.net/ 
Shot 2... 
...with the shadow from the door....that is badass.

Can you post the other 2-3 shots in low res too please! 
I Like... 
the bottom one on the right, with the curved pipes. 
Very Nice 
When I first looked at the screenshots, it didn't look like Quake so I figured it was UT2003. Then I saw the monsters and realized it was indeed quake. Very nice!

I love the door picture Shambler mentioned. The glowing green slime looks pretty classy, and overall the architecture looks awesome. Well Done! 
I Am Stupid 
Tigger-ON superb looking screenies....

is tenebrae 2.0 still based on the quake 1 engine, or is it quake 3 based now? 
Finally 
I finally have an outlet for my fetish of shamblers in rubber suits. 
Follow Up 
Glad people like the shots :]

re: missing shots. Try the following links:
http://industri.sourceforge.net/view.php?img=ind030927b2
http://industri.sourceforge.net/view.php?img=ind030927h2
http://industri.sourceforge.net/view.php?img=ind030927i2

re: is it quake or q3a? Its kind of a hybrid now. The BSP is in Q3A format but needs to be compiled with ydnar's q3map2. There is still a progs.dat and other quake legacy features. 
/me Drools 
why do you torment us so? 
<vondur>it's Getting Stormy On The Qsp Front</vondur> 
Admittedly this one isn't anything special, started off with me trying to create an oldskool style map, but I soon got bored of the theme and morphed it into sock_eg. So detailing isn't immaculate or anything. Would appreciate some comments all the same :-)

http://xen.quakepit.com/quake03.jpg
http://xen.quakepit.com/quake04.jpg

And the ogro faces are probably getting ditched.. can't help thinking they clash. 
X3n 
very nice!
but i think that ogro faces are out of place there. with such oldskool texes only id's texes will work good. overall, nice oldskool castle, reminded me ones of elek and mexx. 
Lose The Ogro Textures 
and touch up the lighting. Otherwise looks cool. 
Yeah 
I'd say use the original id gargoyle textures instead of Ogro's. 
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