Mron
#251 posted by yusak on 2003/07/25 05:11:10
i kinda like the rock texture, daz. dont ditch it speedy!
Speedy Just Posted This Link In #tf
#252 posted by metlslime on 2003/07/25 22:31:21
3 Maps
#253 posted by nitin on 2003/07/25 22:45:26
the wood/metal one, the qfraggel3a themed one and the indoor/outdoor one look pretty cool.
Xl1dm7
#254 posted by ProdigyXL on 2003/08/09 12:11:11
Oh Yay!
#255 posted by R.P.G. on 2003/08/09 13:44:31
You've revived it! I like the combination of textures, although that decon texture looks out of place. Some of the lighting looks a bit too bright, IMO, and could use a bit more contrast in a few spots (such as in the RA nook and the hallway in shot 1).
Just make sure to finish it!
Don't Listen To Robert
#256 posted by Dietz on 2003/08/10 12:08:31
The decon looks uber nice :)
IMHO...
#257 posted by Shambler on 2003/08/10 14:51:19
I find the texture theme too oppressive. But that's just a personal view, I can see how it works.
Haha
#258 posted by killjoy on 2003/08/12 14:47:32
too scary for teh shambler. go play some giants ya wee fairy :-P
Or Something Equally Bright Happy And Cheery...
#259 posted by Shambler on 2003/08/12 14:55:28
...like Kjsp1 for example :P.
Kjsp1 Rocks
#260 posted by starbuck on 2003/08/12 16:29:30
saw the alhambra in granada recently and was very distracted by how much it was like that damn map :)
What?
#261 posted by Shambler on 2003/08/13 04:58:57
Right down to the Ogres and Vores, even??
I Think So
#262 posted by starbuck on 2003/08/13 10:11:35
although they might have been american tourists
Wow
#263 posted by nonentity on 2003/08/13 13:36:59
Those shots of XL1DM7 man! OMG! They're, like, so...
The shots you posted nearly a year ago.
Grind
#264 posted by ProdigyXL on 2003/08/15 09:30:09
No they aren't. I rebuilt the map from scratch, if you goto Pipeline, you will see this is indeed a different map. And sham, that is exactly the look I'm going for. I want players to feel like they are the last people on earth. Hence, Sole Surviour. The feeling of oppresion coming down on you makes me think I'm starting to get there.
Does It Also Make You Think...
#265 posted by Shambler on 2003/08/16 05:12:30
...that you'll get one less download??
Hmm
#266 posted by nonentity on 2003/08/19 22:46:11
You made it exactly the same from scratch? Cos you sent me a .bsp of it ages ago to look at. And it was that that room (albeit with slightly darker lighting)
...Yaar
#267 posted by boogers and goobers on 2003/08/24 00:15:41
...prod, just finish it already!
Industri2 Screenshots
#268 posted by Tigger-oN on 2003/08/24 01:37:18
Mmmmm...
#269 posted by distrans on 2003/08/25 21:01:01
...drool
.
#270 posted by pushplay on 2003/08/27 16:22:25
Doom 3 doesn't quite as attractive any more.
Few Screenies
#271 posted by pushplay on 2003/08/28 00:10:08
I spent 3 days without the internet due to a broken power supply to the cable modem. I started messing around for something to do and ended up with this room. I'll probably make it into a map.
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha1.jpg
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha2.jpg
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha3.jpg
The square blocks of wood against the walls represent future doorways. I'm actually trying to block this one out.
Yum
#272 posted by R.P.G. on 2003/08/28 00:25:06
Surrealism/fantasy is good, but a few bits look amateurish, such as the strangely aligned trim texture at the top in screen 1. And maybe if you use a patch for the curved wood (also in screen 1, lower right) so it lines up better. After that you'll be golden.
Thanks For The Comments
#273 posted by pushplay on 2003/08/28 02:47:27
Until/unless I get a job as a mapper all my work will be by definition amaturish. I should drop compsci and become a linguist, I seem to have a hardon for semantics. Anyways, I'm trying to get a bit away from some of the surrealism in maps like ChiopteraDM (one of my all time faves). I'm even going to far as to use a shader-free jump pad.
Any judgement of the top trim in shot one probably isn't fair since I'm standing on a playerclip. It may be a bad texture choice anyways though. Now about the curve: I'd be happy if I could get that looking sharper, but I thought it wasn't possible to use a patch to create a bow shape like that?
You Can Use A Patch To Create Any Shape You Want
#274 posted by R.P.G. on 2003/08/28 12:02:56
Just manipulate the control points, and line up the adjoining control points of adjacent patches. In this instance it looks like you'd want a 2:1 slope (or 1:2 depending on orientation) for the outer control points.
Pushplay:
#275 posted by metlslime on 2003/08/28 14:24:20
Not all amateur work is amateurish.
Stick to compsci :)
|