News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Mron 
i kinda like the rock texture, daz. dont ditch it speedy! 
Speedy Just Posted This Link In #tf 
3 Maps 
the wood/metal one, the qfraggel3a themed one and the indoor/outdoor one look pretty cool. 
Xl1dm7 
Oh Yay! 
You've revived it! I like the combination of textures, although that decon texture looks out of place. Some of the lighting looks a bit too bright, IMO, and could use a bit more contrast in a few spots (such as in the RA nook and the hallway in shot 1).

Just make sure to finish it! 
Don't Listen To Robert 
The decon looks uber nice :) 
IMHO... 
I find the texture theme too oppressive. But that's just a personal view, I can see how it works. 
Haha 
too scary for teh shambler. go play some giants ya wee fairy :-P 
Or Something Equally Bright Happy And Cheery... 
...like Kjsp1 for example :P. 
Kjsp1 Rocks 
saw the alhambra in granada recently and was very distracted by how much it was like that damn map :) 
What? 
Right down to the Ogres and Vores, even?? 
I Think So 
although they might have been american tourists 
Wow 
Those shots of XL1DM7 man! OMG! They're, like, so...

The shots you posted nearly a year ago. 
Grind 
No they aren't. I rebuilt the map from scratch, if you goto Pipeline, you will see this is indeed a different map. And sham, that is exactly the look I'm going for. I want players to feel like they are the last people on earth. Hence, Sole Surviour. The feeling of oppresion coming down on you makes me think I'm starting to get there. 
Does It Also Make You Think... 
...that you'll get one less download?? 
Hmm 
You made it exactly the same from scratch? Cos you sent me a .bsp of it ages ago to look at. And it was that that room (albeit with slightly darker lighting) 
...Yaar 
...prod, just finish it already! 
Industri2 Screenshots 
I've started to move industri over to the Tenebrae2 engine, these are the first two screenshots:
http://industri.sourceforge.net/shotlg.php?img=ind030820a
http://industri.sourceforge.net/shotlg.php?img=ind030820b 
Mmmmm... 
...drool 
Doom 3 doesn't quite as attractive any more. 
Few Screenies 
I spent 3 days without the internet due to a broken power supply to the cable modem. I started messing around for something to do and ended up with this room. I'll probably make it into a map.

http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha1.jpg
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha2.jpg
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha3.jpg

The square blocks of wood against the walls represent future doorways. I'm actually trying to block this one out. 
Yum 
Surrealism/fantasy is good, but a few bits look amateurish, such as the strangely aligned trim texture at the top in screen 1. And maybe if you use a patch for the curved wood (also in screen 1, lower right) so it lines up better. After that you'll be golden. 
Thanks For The Comments 
Until/unless I get a job as a mapper all my work will be by definition amaturish. I should drop compsci and become a linguist, I seem to have a hardon for semantics. Anyways, I'm trying to get a bit away from some of the surrealism in maps like ChiopteraDM (one of my all time faves). I'm even going to far as to use a shader-free jump pad.

Any judgement of the top trim in shot one probably isn't fair since I'm standing on a playerclip. It may be a bad texture choice anyways though. Now about the curve: I'd be happy if I could get that looking sharper, but I thought it wasn't possible to use a patch to create a bow shape like that? 
You Can Use A Patch To Create Any Shape You Want 
Just manipulate the control points, and line up the adjoining control points of adjacent patches. In this instance it looks like you'd want a 2:1 slope (or 1:2 depending on orientation) for the outer control points. 
Pushplay: 
Not all amateur work is amateurish.

Stick to compsci :) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.