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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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R_speeds... 
in stock quake engines measures polygons, not triangles. pretty much every part of the process, from light.exe to the renderer, only cares about polygons. Of course, your video card turns them into triangles before rasterizing them (in non-software engines.) 
Interesting 
I have learned. 
Doors In Worldcraft 
hi, i have a question.. is it possible to have a door which opens when triggered, and stays open until triggered a second time? If so.. how can that be implemented using the Worldcraft editor? (if anyone else here uses it!)

TIA :) 
Yes 
spawnflags 32 (i think this is "toggle") and wait -1. 
I Need Help !!! 
I try to make a changelevel on Return to castle wolfenstein . And i found a new thing the script : I need french help for scripting.
Where can i found it ? 
Here 
I wouldn't know. You might find more help if you asked in one of the french RTCW forums. I know there are at least two active ones. 
Metlslime 
thanks, wasn't quite sure what the toggle thing meant 
Thanks Pushplay 
I go now on RTCW !!! 
Quake 1 And WC1.6 Shareware Help Needed 
Ok, on my old comp, WC worked fine. On this new comp, it works fine other than it absolutely refuses to save my settings in the config file. Anyone have a clue as to what would be causing this?

Not the file isn't read-only. :P 
Quake 1 And WC1.6 Shareware Help Needed 
Ok, on my old comp, WC worked fine. On this new comp, it works fine other than it absolutely refuses to save my settings in the config file. Anyone have a clue as to what would be causing this?

Not the file isn't read-only. :P 
Quake 1 And WC1.6 Shareware Help Needed 
Ok, on my old comp, WC worked fine. On this new comp, it works fine other than it absolutely refuses to save my settings in the config file. Anyone have a clue as to what would be causing this?

Not the file isn't read-only. :P 
TRIPLE POST! 
Ban him.

But with all seriousness, try uninstalling/reinstalling? 
Righto... 
Q1/WC1.6/Tyrlite

In the DM version of Usher Recompiled I've got some weapon spawn pads that do not appear in the SP version...no problem, just make 'em func_walls and tag them "not in easy/normal/hard". However, they are lit pads and the light remains whether in DM or SP.

Do I need to change the .fgd so I can lose the lights in SP (is this even possible)? Is there another work around? 
Distrans 
Give all the lights you want removed a targetname and create a trigger to turn them off that is only present in SP. 
/me Kills The Lights And HUGs Tyrann 
thanx T. 
Just Checking... 
Q1/WC1.6/Tyrlite

When increasing the flare angle on spotlights do I add and "angle" key or an "angles" key? 
Angle. 
 
Ta Metlslime... 
 
Hmmm 
I've run into an odd problem with my coagula map. I'm trying to make it nice and interesting, but the nuts and bolts of it is that it's a box map that goes straight up. When I fly up to the top 3 meters or so the game acts as though I'm surrounded by an HOM, so I see a still of whatever it is I saw until I went above that height. I know there's supposed to be more map to go, because I built it and I can see stuff up there. I can live with that flaw, because you'd only get up there on a rocket jump, but it's weird.

Is this a limitation of Quake? A compile error? 
So... 
This problem is entirely unique to me and my map? 
Pushplay 
I haven't seen it before. Make sure you're not building outside the +/-4096 limits. Check if the problem is present before/after vis. Otherwise... I don't know. 
GRAAH! 
Anyone know where I can find some detailed info on lighting for RTCW? All I can find are those ditzy "Your First Room" tuts... 
4096 You Say? 
Yeah, that looks like exactly where the problem is. Great, I'll just select everything and move it down some. I've gone as high as I'm going to go, and ground floor is only -256. 
Quake Errors.. 
Hi again

i've almost finished my new map (quake 1) but when i tried compiling and playing it i got a bunch of error messages in the quake console. They were something like this:

TOTAL CHANNELS == MAX CHANNELS (x8)
HOST ERROR: TOO MANY STATIC ENTITIES

IF anyone knows what these mean & how to fix them then i'd be grateful if they could let me know. thanks. 
Static Entities 
are things like walltorches, flames, small flames, light globes...

unfortunatly, you've got too many of them! you'll need to remove some and convert them into regular lights. 
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