 Oh My God, I Was Wrong,
#235 posted by metlslime on 2005/06/07 15:32:39
It was Earth all along...
 So Why Don't We Just Sit Here
#236 posted by Kell on 2005/06/07 15:41:47
and wait a while...see what happens..?
 Good.
#237 posted by distrans on 2005/06/07 16:16:04
For a moment there, I thought we were in trouble.
 GY
#238 posted by ANAN on 2005/06/19 06:47:21
RRTT
 Games.
#239 posted by Shambler on 2005/06/20 04:08:59
Been playing Far Cry, guess I am 1/2way+ through it. Very cool stuff, reminds me more of Deus Ex + a bit of HL/2 in a novel setting, rather than a tediously realistic modern conflict sim. Thank fuck! Quite hard though, definitely rewards careful but tactically aggressive gameplay.
And I've just ordered Guild Wars because Zwiffle told me to. Need a fresh game to play in the bright summer evenings and want to try some online shit - hopefully I can get involved with the #fucn people who are playing it, w3rd.
 Guild Wars Destroyed My Life
#240 posted by pushplay on 2005/06/21 09:44:31
Send help!
 Killer 7
#241 posted by R.P.G. on 2005/07/08 18:24:49
I watched a guy play Killer 7 during lunch break at work. I only saw about 30 minutes of the game, but it looked pretty trippy, and very cool. I'm not sure if the gameplay is going to be top notch, but the setting combined with the theme seems to be right up my alley. I'm definitely looking to buy this one.
 Guild Wars
#242 posted by Shambler on 2005/07/09 00:11:28
Tis okay.
Anyway I'm now in the main game big after Ascalon got pwnd, and I am fucking clueless already. Any #funcers wanna hit me up with some coop mission shizznit, look for Shambler The Obtuse...
 You Say You Like Vert-dragging?
#243 posted by pjw on 2005/07/15 18:57:35
 You Say You Like Vert-dragging?
#244 posted by pushplay on 2005/07/16 01:05:42
 Heh.
#245 posted by pjw on 2005/07/16 01:21:15
Nice one! I was only at level 11 after 19 minutes...
 Vert Draggin'
#246 posted by bambuz on 2005/07/16 05:24:17
it's funny at first but gets boring after a while, i only played until about 40000 points and went to bed.
 Max Paybe 2
#247 posted by R.P.G. on 2005/07/17 16:58:37
Yeah well I've had a bit of vodka so maybe I should spout about Max Payne 2?
I bought it a while ago when I had a job. The gameplay was basically the same as the original. Take that for what you will; it's either good or bad, depending on what you thought of the original.
Anyway, basically my complaints reside with the story. At this point it's been years since I've played the original, so take my comments as you will--my memories have faded along with everything else.
They basically changed Max around completely. He went from being a good guy who wanted save the world but was turned into a victim into a total loser who deserved everything that came to him. And they changed his look?! What's up with that? Totally horrible.
Not only was the character changed both in the art and point of view, but the entire story aspect has changed. Now we have the story inserted in a combination of comic-book penals and in-game cinematics. What's up with that? Why be so inconsistant? Even something from the same story point will have a cut from a comic-book style and then cut to a in-game cutscene, which basically makes no sense since the comic-book style cutscenes were part of the original selling point.
Basically I found the entire game to be a huge disappointment. I know sequels should be different from the original in order to maintain creative originality, but why ruin a character that you could empathize with by making him into a total loser and then ruining the entire story-telling mode by taking away the creativity of the original?
 Bah
#248 posted by R.P.G. on 2005/07/17 17:09:39
Poorly written, but I'm glad that post is off my chest. I hated that game so much. Considering the fact that I'm such a sucker for games that focus around art instead of actual substance, that game really disappointed me. The story was a total let-down, and I hate the publisher/developer for that.
If a game is story-based, try not to make it based around a character that is totally unlikable. I was basically rooting for Vlad at the end since he summed it up pretty well: "You hate life, you're miserable all the time, afraid to enjoy yourself even a little. Face it, you might as well be dead already. Do yourself a favor, give up!" Oh believe me, I wanted to.
#249 posted by Zwiffle on 2005/07/17 20:10:39
Yes, I beat Max 2 on hard mode in 3 hours flat. The game was a HUGE disappointment. Absolutely poor imo.
 Saint Seiya - Zodiac Knights - The Sanctuary
#250 posted by JPL on 2005/07/18 00:16:18
I played this week-end "Saint Seiya - Zodiac Knights - The Sanctuary" on PS2... I'm not really a fan of "fist-fight games", but this games comes from a manga movie release 10/15 years ago, and I was a fan of this manga movie series... so...
Animation / video sequences are really cool: it's like in the manga movie. As well, the special effects like lights halos, etc.. are very well made
Commands are a little bit complicated and annoying sometimes (it's not like tekken), i.e. you need to learn special combo in order to have efficient damages on your ennemy... Maybe it's not so easy as I would like... or maybe I'm too old for this game ... ;)... As well, keeping in guard without attacking your ennemy is not helpfull, and after more or less 5 attacks of your ennemy: hits, and you loose health... You really have to attack to survive..
There are 3 modes: a "one vs one" as usual, the "12 house of zodiacs" like in the movie (yo have to defeat the 12 gold zodiac knights in their respective house, so if you missed an episode of the movie, it's pretty cool... ), and a third one (I don't remember the exact name..) where you are the pope (the bad guy of the movie) and you try to kill the heroes while they are progressing trhought houses of zodiac... So you are allowed to choose between the good and the evil...
The most crappy thing are the sub-titles ingame, and you are not allowed to remove them (or I still don't find where and how to remove them..)
Globally, it was fun, and I fall back in my late youth...
 Max Payne 2
#251 posted by Shambler on 2005/07/18 02:12:30
Cool game, well done and I really enjoyed it. Maybe on the short side, only took me 12-15 hours but it was a fun 12-15 hours. Gameplay was pretty standard but the atmosphere and style was distinctive and a very cool - a bit OTT but it did what it did well.
Then again, I was enjoying it on it's own merits, I hadn't played MP1 so I didn't have any preconceptions....and I've heard unbiased views are so passe these days....
 Bleh
#252 posted by than on 2005/07/18 10:31:39
I enjoyed MP2 a hell of a lot more than the first game. I thought the art was generally better, the gameplay much more forgiving, the dream sequences done better with regards to gameplay (although perhaps they had less impact). As a result, I actually bothered to play it on all skill modes until I got the slightly altered ending.
It's a fairly short game, but I find most games a bit too long these days, so that was a refreshing change.
As for Max, I didn't really think he was particularly likeable or dislikable, and I didn't care much since all he was there for was to allow me to run around shooting things.
 I Agree
#253 posted by HeadThump on 2005/07/18 10:59:27
As for Max, I didn't really think he was particularly likeable or dislikable, and I didn't care much since all he was there for was to allow me to run around shooting things.
Max is too emotional and navel gazing for my taste but this had no effect on how I enjoyed the game play. The loony asylum haunted house set up was a particularly inspired moment of game design IMO. As was the gangster in the costum with the giant feet you have to save from a mob hit.
 Yeah, But...
#254 posted by than on 2005/07/21 10:14:31
although the general idea was cool and execution was great, the mission where you have to save that guy was massively frustrating. It was the only point I remember constantly hitting quick save/load.
One nice touch is that when you go through his flat you can smash his Captain Baseball Bat Boy stuff up and he nearly starts to cry :)
 Agreed, But
#255 posted by R.P.G. on 2005/07/21 10:22:50
It was definitely an interesting gameplay scene. However, what bothered me about it is that in the previous game Max wasn't about saving the bad guys for any reason; he was about killing the scum and then figuring out what to do after they were all dead. It just didn't fit with the established character.
 Rpg
#256 posted by DaZ on 2005/07/21 11:00:21
he was in love, and not thinking clearly
blame the woman ;)
 Battlefield 2
#257 posted by DaZ on 2005/07/21 11:11:46
Ok so I've played quite a bit of this game now, so I'm gonna share my thoughts on it.
Overall I enjoy it, but there are things that bring it down from being great.
Let me elaborate, in a game such as this where you are throwing down your gameplay to the mercy of the people playing it, quality can swing from good to bad in a matter of seconds, and this is the main problem with Battlefield 2. 80% of the people playing it are just fucking stupid.
Harsh but fair, how many times have I seen a player get into a blackhawk, which has ample room for a FULL SQUAD of soldiers to ride in (which just happen to be approaching to get in) and the idiot just takes off by himself and flies into the nearest friendly tank. You would think that this happens maybe once or twice a game, but I see this happen every 30 seconds at least. And if you are one of those squad members rushing to the transport you tend to get FUCKING PISSED OFF and shoot the thing as it flies off. And its not just limited to aircraft, it happens with everything.
Now I have had the luxury of playing on a server where most of the players have been very sensible, and the game was a joy to play from start of the match to the very end. I geuss what I'm trying to say is that its a arse to find a decent server to play on, which brings me nicely to my 2nd point...
The games server browser didnt work on release.... Well it KIND OF did, but its was fucking useless. How EA could green light a ONLINE SHOOTER with a broken server browser is beyond me, but I geuss I half expected it being EA after all. Luckily this has been fixed in a patch.
The game is also quite the resource hog, I have to run everything on medium settings or it lags, chops, stops and burps more than czg after a double helping of whale meat.
If you can find that golden server, then the game is great, but its a long and dark road to this great place. A shame...
 Thief Deadly Shadows
#258 posted by . on 2005/07/30 05:13:42
Any good? I'm gonna try it once I've got the time.
 Battlefield 2
I've been playing the hell out of this. Most of what DaZ said is true, public servers are a bit of a gamble. I've found that if you've got nice phat bandwidth as I do, the pubbie servers can be pretty fun if there are 40 or more people on it and you can find one with a playable ping. This is because with the greaters numbers theres a better chance of at least one or two squads on each side actually playing with some teamwork that you can get in on. And if thats not your thing, plenty of fragbait to vent your frustration :) But for the most part I play on private servers so pubbie faggotry is a relative non-issue.
Oh, and if you're in it for teamwork, definitely stay away from public ranked servers. Most of those folks just care about increasing their rankings, above all.
Game has some issues though, the UI, while useable since the latest patch, is still slow and poorly designed. It also consumes a load of bandwidth (disconnecting my AIM session when connecting to a server *every* time, forcing an alt-tab which is way annoying) and resources in general.
I plan on checking out the map editor IF EA RELEASES IT SOMETIME THIS CENTURY. 64 player all-city map? Oh yes, please.
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