"Official"
#1 posted by Shambler on 2004/01/20 13:10:15
As in made with Preacher's written permission.
Yeah
#2 posted by Vondur on 2004/01/20 14:25:15
i wonder if preacher permitted this. he doesn't like these conversions, afaik.
!!!
#3 posted by wrath on 2004/01/20 18:04:33
1NF0RM@T10N W@NTZ T0 B3 FR33!!!
FUCK MICRO$HAFT!
GO TUX, GO!!!
Yeah
#4 posted by nitin on 2004/01/20 18:45:41
Preacher gave permission for this version.
Vondur
#5 posted by Hubster on 2004/01/20 20:58:14
As the title of my post suggests, "official"
:-)
Good Good Then
#6 posted by Vondur on 2004/01/21 03:09:38
but i can't get to that sitesque for 2 days already. is it online? or are there mirrors? :)
The Old Version
#7 posted by lodis on 2004/01/21 03:14:45
is very much fun, haven't really tried the new one yet, been too busy playing cpmctf.
What exactly was wrong in the old version?
Hubster
#8 posted by Shambler on 2004/01/21 04:56:44
Yes we know what the title of your post says, thank you for pointing out the bloody obvious.
The point being, any fool can call anything "official" regardless of whether it is or not. Actually specifying that is was done with permission and approval is a different matter.
Re: Shambler & Vondur
#9 posted by Hubster on 2004/01/21 06:47:54
Shambler: "Actually specifying that is was done with permission and approval is a different matter."
It's all in the txt file which accompanies the map, ie, the map HAS been approved by Preacher.
I certainly wouldn't call something official unless it was, especially with a map's history like Aerowalk
Vondur: I think the Challenge Network is down. I haven't been able to get to Promode.org for a few days myself:-(
Cheers, Hubs.
Promode.org
#10 posted by lodis on 2004/01/21 07:05:26
the server running promode.org and other sites like challenge-tv has had a HD failure, a new HF has been donated and they'll be back in a week or so. or so they say.
of you need the cpma files you can try these links:
upgrade: http://www.planetquake3.net/download.php?op=viewdownloaddetails&lid=1913
full: http://www.planetquake3.net/download.php?op=viewdownloaddetails&lid=1914
Hubster:
#11 posted by metlslime on 2004/01/21 13:46:19
Since none of us can download the map, we haven't seen the .txt file yet. Not everyone knows you well enough to know that you wouldn't say "official" when it wasn't true.
Exactly
#12 posted by Vondur on 2004/01/21 13:55:39
metlslime said everything i wanted to say but was unable due to lack of brains and other malfuncions of my organism...
And
#13 posted by pope on 2004/01/21 16:06:02
...all that vodka you drink
Hubster
#14 posted by inertia on 2004/01/21 17:21:20
Does this aerowalk remix remain truely faithful to the q1 version? I mean, is it idbase?? :DD~~~
Map
#15 posted by nitin on 2004/01/21 17:33:00
it's mkoxide textures, the lunaran ones. It's a mix betwen aerowalk and aeroq2. It plays really really well IMHO.
Nice.
#16 posted by om9zer on 2004/01/21 22:42:52
I like it hub.
Re: Inertia & Om9zer
#17 posted by Hubster on 2004/01/21 23:06:20
Inertia: this is as faithful as scaling in Q3 will allow. Myself & another mapper tried many alternatives to get the GL area as the original, but it's just not possible because of scaling issues with Q3.
The major changes in this one is scaling actually. Items have also been shifted a little more.
Once you play this one, you'll forget about the previous one I released very quickly:-)
om9zer: thankyou! I thought your UT map was pretty damn hot as well mate
Hubster
#18 posted by pushplay on 2004/01/22 00:04:56
Couldn't you have created stairs like the original and then used clipping to create a slope the players can walk up mimmicking the stairs?
Enlighten Me
#19 posted by . on 2004/01/22 00:48:52
as to this scaling issue... I'm getting the impression there is some problem presented in Q3 just by converting an older engine map? What exactly?
Phait
#20 posted by nitin on 2004/01/22 02:19:27
different gameplay, different speeds, different player size etc.
If you just convert the original, it wont be the same in q3 as in q1 or q2.
#21 posted by . on 2004/01/22 02:42:41
Ah, gotcha.
#22 posted by om9zer on 2004/01/22 06:22:34
I gotta say, this is the best Aerowalk map to date. The retro textures were a nice choice (I didn't think the last set was fitting), and the gameplay is tuned to perfection. When combined with CPMA, this is one killer map. The mod really enhances the Aerowalk layout, and opens up many new gameplay possibilities never before seen. It definately breathes new life into the map all over again, which is the best compliment you can get.
I guess the only complaint I have is that the lighting could be more moody, but then again, it's made for CPMA so I guess visibility is a larger priority.
I'm having lots of fun on this one, Hub.
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