News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
1. Pan past frigate ship, seeing load/unload arm set down a crate.
2. Panning past shipping base, see dog (actually has a bit of significance) moving...
3. Entering the frigate ship corridor. Probably bigger than I drew, door will open...
4. Going through starfield/space
5. In cockpit and we see we are about to impact with ground after malfunction
6. Important plot subject: secured crate carrying unknown creature is shattered, creature apparently missing.
7. Entering unknown abandoned outpost for help
8. ?

Inbetween certain scenes will be text kinda explaining the plot, and music. 
What Addon? 
And does the addon have any substance yet? 
For My Addon 
As I mentioned earlier. I have the story mostly worked out as of now, just struggling with at title. 
Story 
It's a bit unclear -
1)first loading ship,
2)then showing shipping base,
3-4)but then showing the ship moving? Is this the ship that was loaded in scene 1? Then why were we shown scene 2 in the middle?

You could add a scene of the ship lifting off or something. 
You'll See 
But unfortunately I have to cut some corners.... this is Quake 1 afterall. I'm only interested in keeping Q1 as it is, pretty much. Which means no custom code. 
 
generic cutscene, mark 2 
It's Not A Cut-scene 
I know of no way to implement them anyway. 
Gibson: You want me to replace the villain with a dog? I mean nobody will know what's going on.
Homer: They will if you set up that the dog is evil. All you do is have to show him doing this. [lowers eyelids and glances around in shifty-eyed fashion] The people will suspect the dog. 
LOL 
 
Okay So This Is A Quake Add-on Then? 
So you have new maps ready, yes? Maybe the odd new monster or weapon? 
Working On The Maps 
No new monsters/weapons.

Working on ship interior...
http://www.phait-accompli.com/q/op/ship2.jpg

Will probably redo that curvy-pipe area. 
Phait 
Architecture looks good, even if the pipe in the ceiling is not really good (as you said...) On the other hand, I guess you didn't work yet on lightning effects, isn't it ?? This part needs a real impovement ... 
Yeah 
All a work in progress. What I usually do is one element at a time, be it a room or important object (in this case the freighter ship). Then I go through with lighting and other entities. 
Phait 
OK, I understand your "flow"... I (try to) do map like this as well, but I rather prefer to work on lightning effects at the same time... It gives me a better overview of what finally will be the map look...
IMHO, there is no real "universal" and "unique" mapping method, so the most important is to be consistent and to have fun ;) .. Keep it up ! 
I Maek Map 
Most of you have seen the first shot. I'm working on this during an uninspired hiatus from Doom3.

http://lunaran.com/pics/lunsp1_1.jpg
http://lunaran.com/pics/lunsp1_2.jpg
http://lunaran.com/pics/lunsp1_3.jpg
http://lunaran.com/pics/lunsp1_4.jpg

The map is called Concentric Devastation. 
Lun 
looks uber-tasty :)

can't wait to see your improved zer enforcers >:} 
Good 
I bet the last screen involves some electrocution. 
Lunaran 
Looks very promising, but I think that "q2 warehouse" textures can/should be replaced by something else, they don't quite fit the Quake theme imho. The uber-green water/slime texture also looks odd. Other than that, looks good. 
I Hate The Tex Set 
But other than that it looks ok. 
That Rock Tex 
it's the same as in lundead.wad - I'm surprised it looks that good in the shots. Maybe because it's quite dark? Anyway I felt it didn't fit the quake palette that well, having banding and spots because of being pure gray and not any brown. :) 
Yay Lun! 
I knew you would do it! Keep rocking it moon style! 
Lunaran 
You rock !! These screenshots are really good, while I found the green slime color really ugly... Anyway, I hope this map will be released soon... ;) 
Teh Sexy! 
Don't like the rock texture at all, doesn't look right and clashes with the building texture.

Aside from that it rocks. Stecki.wad is nice. 
My Bollocks Just Came Into My Stomach 
... 
Yay... 
...the tower is back now that machines and engines can handle it. I'm not so fussed about the the textures. I actually thought the rock was pretty good. The slime is bleh, but I assume it's there to facilitate the return of what's-his-name from Uzuldaroom (?) but I'm probably wrong. If I am, consider a different (and upscaled) slime tex. Coloured light for this one Lun? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.