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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Phait 
Looks cool. I would make the lighting have a bit more contrast, though. Otherwise the details and the level of detail is pretty good. 
That's A Nice Box, Phait... 
...and a good execution of Idbase.

Seriously though, good start, and good luck. 
Good Job 
Nice sense of atmosphere. 'Gold' Id base is kinda making me nostalgic for Scourge's first level. 
Wow 
That's dark, even for me. 
Hmmm 
Well, I'm on an LCD. I have my gamma set to something near what my CRT was, which was usually fine, but there may or may not be major differences between what we see. 
Phait 
its really bright, actually, here 
Vid Storyboard 
I know this looks really shitty but I'm no artist. I'm working on a little intro video thing for the addon:

http://www.phait-accompli.com/q/op/storyboard.jpg 
1. Pan past frigate ship, seeing load/unload arm set down a crate.
2. Panning past shipping base, see dog (actually has a bit of significance) moving...
3. Entering the frigate ship corridor. Probably bigger than I drew, door will open...
4. Going through starfield/space
5. In cockpit and we see we are about to impact with ground after malfunction
6. Important plot subject: secured crate carrying unknown creature is shattered, creature apparently missing.
7. Entering unknown abandoned outpost for help
8. ?

Inbetween certain scenes will be text kinda explaining the plot, and music. 
What Addon? 
And does the addon have any substance yet? 
For My Addon 
As I mentioned earlier. I have the story mostly worked out as of now, just struggling with at title. 
Story 
It's a bit unclear -
1)first loading ship,
2)then showing shipping base,
3-4)but then showing the ship moving? Is this the ship that was loaded in scene 1? Then why were we shown scene 2 in the middle?

You could add a scene of the ship lifting off or something. 
You'll See 
But unfortunately I have to cut some corners.... this is Quake 1 afterall. I'm only interested in keeping Q1 as it is, pretty much. Which means no custom code. 
 
generic cutscene, mark 2 
It's Not A Cut-scene 
I know of no way to implement them anyway. 
Gibson: You want me to replace the villain with a dog? I mean nobody will know what's going on.
Homer: They will if you set up that the dog is evil. All you do is have to show him doing this. [lowers eyelids and glances around in shifty-eyed fashion] The people will suspect the dog. 
LOL 
 
Okay So This Is A Quake Add-on Then? 
So you have new maps ready, yes? Maybe the odd new monster or weapon? 
Working On The Maps 
No new monsters/weapons.

Working on ship interior...
http://www.phait-accompli.com/q/op/ship2.jpg

Will probably redo that curvy-pipe area. 
Phait 
Architecture looks good, even if the pipe in the ceiling is not really good (as you said...) On the other hand, I guess you didn't work yet on lightning effects, isn't it ?? This part needs a real impovement ... 
Yeah 
All a work in progress. What I usually do is one element at a time, be it a room or important object (in this case the freighter ship). Then I go through with lighting and other entities. 
Phait 
OK, I understand your "flow"... I (try to) do map like this as well, but I rather prefer to work on lightning effects at the same time... It gives me a better overview of what finally will be the map look...
IMHO, there is no real "universal" and "unique" mapping method, so the most important is to be consistent and to have fun ;) .. Keep it up ! 
I Maek Map 
Most of you have seen the first shot. I'm working on this during an uninspired hiatus from Doom3.

http://lunaran.com/pics/lunsp1_1.jpg
http://lunaran.com/pics/lunsp1_2.jpg
http://lunaran.com/pics/lunsp1_3.jpg
http://lunaran.com/pics/lunsp1_4.jpg

The map is called Concentric Devastation. 
Lun 
looks uber-tasty :)

can't wait to see your improved zer enforcers >:} 
Good 
I bet the last screen involves some electrocution. 
Lunaran 
Looks very promising, but I think that "q2 warehouse" textures can/should be replaced by something else, they don't quite fit the Quake theme imho. The uber-green water/slime texture also looks odd. Other than that, looks good. 
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