|
Posted by - on 2003/12/06 18:37:36 |
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend. |
|
 |
 A Speedmap Idea
#168 posted by . on 2004/01/15 20:17:23
After sharing this in #tf a few people feel this would be best suited as a speedmap and there are some interested in partcipating:
Someone draws a layout in 2D. Participants then build the map from that layout, interpreting how they wish. Any of the iD tex's can be used, nothing 3rd party... Deathmatch only.
 /me Approves Of The Idea
#169 posted by - on 2004/01/15 20:26:13
starbuck? are you running an event this weekend? if not it'll be run by me Saturday at 4pm EST... I think we should skip Phait's idea this week and use it next week so we don't have to have a 2d layout rushed out.
 When You Say...
#170 posted by Zwiffle on 2004/01/15 21:10:05
2d I assume you meant top view layout, not side or front view. How exactly should/would the layout be planned/interpretted? It's a cool idea, but seems kinda sketchy to me from the description given. How will layouts be chosen, whoever runs the event picks from ones submitted to him?
 Might Have Been My Idea...
#171 posted by metlslime on 2004/01/15 21:14:58
i suggested in #tf that someone draw a diagram, and that everyone makes a map from the diagram. The problem of interpretation means that each map will be different, and it'll be cool to see how different mappers' preconceptions affect the way they read ambiguous or vague diagrams.
 Thats A Really Great Idea
#172 posted by starbuck on 2004/01/15 21:24:19
i agree with scampie though, it's more of an idea for next week so it isn't too rushed. I better announce this week's speedmap!
 Zwiffle
#173 posted by - on 2004/01/15 21:31:47
my idea, if i was to run it, would be to have someone like bal or whatever who had no interest in mapping to do the layout drawing. nothing too super rigid, just loose ideas for mappers to use and abuse during the event.
 Speedmapping Session 63
#174 posted by starbuck on 2004/01/15 21:33:21
The time
9pm GMT on Saturday, 17th January
that corresponds to 4pm EST or 9pm UK time
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
Optional theme: No monsters!
This means the gameplay has to come from somewhere else...
So maybe jumping puzzles, or traps, or cunning strategy, or puzzles with buttons and riddles. Alternatively maybe no monsters means making an 'art' map, which generally means something original, unique and/or pretty. Actually often it means you've run out of mapping time ;D
I'm not sure who suggested this theme, but thanks anyway.
If you can't make the session, make a map before and email it to me at:
starbuck_dude@hotmail.com
or
jonmilesuk@hotmail.com
 Just Remembered
#175 posted by starbuck on 2004/01/15 21:42:08
i set up my old p233 today so i can once again get my pq mail
this is a lot more reliable than those hotmail addys
starbuck@planetquake.com
#176 posted by - on 2004/01/15 21:51:36
that's a scary theme starbuck... optional should be stressed or no one may finish in ANY time. :D
#177 posted by . on 2004/01/15 23:15:33
By 2D I mean topdown. But since speedmapping seems to be Scampie's thing I'll let him orchestrate it.. that and he can host the pak.
 Ok I'll Stress It
#178 posted by starbuck on 2004/01/16 08:45:44
the theme is OPTIONAL!
like every theme!
it can be done easily though, if you want to go the art map route and just build something pretty, but yeah, i get the feeling not many people will follow the the theme
 The Theme Is Not Scary
#179 posted by PuLSaR on 2004/01/16 16:16:53
I think the theme is interesting and very original (BTW I suggested it). I had an idea of making a small proper map of that style, but haven't even started it.
I've made a speedmap this evening, but it IMHO sucks in both gameplay and looks. The problem is that making traps/puzzles takes more time for me then just placing monsters. So it came out very small. But type of gameplay is interesting when the map a bit bigger.
So I don't know if I'll submit it..
 Speedmapping Pack 63!
#180 posted by starbuck on 2004/01/17 20:11:53
3 maps by 3 authors, Fatty, Necros and Zwiffle...
News post to follow, but you can download it now here: (1.36MB)
http://speedq1.spawnpoint.org/files/sm63_pack.zip
 Hmmm
#181 posted by Zwiffle on 2004/01/17 20:13:17
Let's never ever do this theme again.
 Haha
#182 posted by starbuck on 2004/01/17 20:38:43
i think in conclusion it WAS too scary
 Or People Just Forgot.
#183 posted by necros on 2004/01/18 00:05:24
:P
 Or Scampie Was Too Busy...
#184 posted by - on 2004/01/18 11:11:47
...playing PS2...
;D
 In Retrospect
#185 posted by FourthX on 2004/01/18 13:31:19
I was being wayyyy too ambitious, it would have been a good turtle map.
 Eeek,
#186 posted by - on 2004/01/23 12:10:42
bit late with this, but yes, we're having an SM event tomorrow! /me blatantly CnP's Starbuck....
The time
9pm GMT on Saturday, 24th January
that corresponds to 4pm EST or 9pm UK time
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
The theme?
well... we had spoken about doing the layout drawing thing, but there isn't a drawing ready ATM, so we'll hold off a bit again... I'd rather show that off on a wedesday so people can think about it.
So this week, optional theme of SKYWARD maps. This means the layout should go up up and away! Weee!
scampie@spawnpoint.org if you want to send me a map during the day tomorrow.
 Well Guys...
#187 posted by - on 2004/01/27 02:18:16
I'll bang out a layout tomorrow and show it off and we can decide if this is what we want to do for sm65.
but big news for us now is... we got a little place on the internet to call our own! yay!
http://speedq1.spawnpoint.org
check out Pulsar's and RPG's expanded maps!
 Its Looking Great
#188 posted by starbuck on 2004/01/27 07:44:50
Pulsar and RPG's maps look awesome too, especially that outdoor shot of RPG's.
 Future Speedmap Theme
#189 posted by R.P.G. on 2004/01/29 10:52:42
May I suggest the theme of "parody" for a future speedmap? This would be any map that parodies something; it doesn't have to parody another map. For example, Penile Devastation and RPG100B1 are both parodies (the first is of Bestial Devastation, and the second is of Jeff K. (so is that a parody of a parody?)).
 65!!!
#190 posted by - on 2004/01/29 12:11:28
http://speedq1.spawnpoint.org/etc/sm_layout.jpg
Speedmap 65!
Now we're going to do the use the layout drawing as the map's layout theme! In the above image, I have a few differant colored 'layout bits'. These are a top-down view. You may use these however you will, above/below, side by side, whatever. You do not have to use them all, and you may use them in multiples if you wish. The yellow hallway bits are suggestions that you could add some connecting hallways also, as I didn't draw any. some of thos bits I have drawn may be stairs, or walls, or just floor/ceiling details. There is no texture theme, use what you will.
Please look at the drawing a good long time and think about how to use the peices for this Saturday, 1/31/04.
Time will be 4:00 pm EST as always, and the 'timelimit' is '100 mins'. #speedq1 on irc.gamesnet.net is the meeting spot, or maps can be mailed to me at scampie@spawnpoint.org.
Have fun!
 Whose Two Year Old Drew That For Us?
#191 posted by pushplay on 2004/01/29 19:00:05
 My Guess
#192 posted by Zwiffle on 2004/01/29 22:29:27
is its not anyone's who frequent these forums... I doubt any of us have ever been laid, let alone havea child. Maybe Martha Stewart's? It's colorful.
|
 |
You must be logged in to post in this thread.
|
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.
|
|