News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
#16084 
Impressive geometry. 
Agree, 
some nice elements there even though rough around edges 
Quoth Arena Map Timed To Music 
Welcome.
Im looking for testers for this base map, timed to music. I still have to fix some things but I just want to know what do you think of the general layout as it is now.
Here is the map and music:
http://www.quaketastic.com/files/single_player/maps/cgl_b1.zip

Here are some screenshots:
http://www.quaketastic.com/files/screen_shots/cgl_01.png
http://www.quaketastic.com/files/screen_shots/cgl_02.png
------------IMPORTANT-----------
If you are gonna play this map take this into account:
*Dont pause the game in any way while you are in the map, this desyncs events timed to the music.
*Dont quickload a save of the map, You have to always start on the begining of it, as the music will also start from the begining too.
*This map ONLY AND EXCLUSIVE WORKS WITH Quoth 2.2. It it isnt played in quoth, the map breaks(This goes to you Barnak)
*If you cant get the music to work...get it to work
*This map contains flashing lights so look out for that.
---------------------------------
Enjoy
(But please not too much) 
#16097 
Now that's an interesting concept.

nolcoz, I see you're a fan of alphamasked textures. I've made a WAD with many textures edited for alphamasking, but nobody ever used it for anything. You can get it here
Niceeeee 
I will check it out 
I Really Like Some Of The Textures In There, But... 
There are some textures that just seem redundant, like the doors.
Apart from that, usefull stuff 
Second Release Of The C.G.L Project 
------------IMPORTANT------------------------------
If you are gonna play this map take this into account:
*Dont pause the game in any way while you are in the map, this desyncs events timed to the music.
*Dont quickload a save of the map, You have to always start on the begining of it, as the music will also start from the begining too.
*This map ONLY AND EXCLUSIVE WORKS WITH Quoth 2.2. It it isnt played in quoth, the map breaks(This goes to you Barnak)
*If you cant get the music to work...get it to work
*This map contains flashing lights so look out for that.
*This is more of a recomendation but turn the music up before playing it.
---------------------------------------------------
I fixed a lot of problems with the map and changed some other things. If you are gonna play this map play it in Quoth 2.2. It doesnt work properly if its played on something else.
Here is the map:
http://www.quaketastic.com/files/single_player/maps/cgl_b2.zip 
I Have Quoth 2.2, Map Crashed To Console 
Is there more than "one" version of 2.2?

host_error: CL_ParseServerMessage: Bad Server Message

It happened as soon as I fired the nailgun. 
I Have No Idea What That Is. 
I got my version of quoth from here:
https://tomeofpreach.wordpress.com/quoth/ 
Sorry... 
I started Quake/Quoth using SQLauncher2 but switched to using the Quoth Launch.bat file, it was OKEE DOKEE then. 
NAIS(nice) 
 
Some Random Screens. 
Was looking at the maps I have. I should end SB someday.

===Silent Blood===

well: https://drive.google.com/open?id=13S95z9J-FKioKgICNhYiYEKRAMy5dXG6

===Drakanoid (working title, very early wip)===

Stumps and outdoor tiles attempts https://drive.google.com/open?id=1A7TJWkNRFMTAaJ7wacN9rTphanVJPKuT

Cave: https://drive.google.com/open?id=1M7TrYSIlIr3iEHhgXl7UrfsNQ5ynV6VM

Cell: https://drive.google.com/open?id=1AuJ_Kh8lYC4DhOXNik1rpTtXmMOr3TQx 
Promising. 
Good theme. 
Third Release Of The C.G.L Project 
------------IMPORTANT------------------------------
If you are gonna play this map take this into account:
*Dont pause the game in any way while you are in the map, this desyncs events timed to the music.
*Dont quickload a save of the map, You have to always start on the begining of it, as the music will also start from the begining too.
*This map ONLY AND EXCLUSIVE WORKS WITH Quoth 2.2. It it isnt played in quoth, the map breaks(This goes to you Barnak)
*If you cant get the music to work...get it to work
*This map contains flashing lights so look out for that.
*This is more of a recomendation but turn the music up before playing it.
---------------------------------------------------
This version adds some health and replaces edies with dogs. If you are gonna play this map play it in Quoth 2.2. It doesnt work properly if its played on something else.
Here is the map:
http://www.quaketastic.com/files/single_player/maps/cgl_b3.zip 
First Map In 20 Years 
Hey all -
I'm getting close to releasing my first map in 20 years. It's really incredible to see that the Q1 scene is still thriving and so many passionate people helping it grow. Exciting to get back into it.

If anyone would like to check out my map, The Lost Tomb, here are some shots:
http://www.quaketastic.com/files/screen_shots/losttomb_01.png
http://www.quaketastic.com/files/screen_shots/losttomb_02.png
http://www.quaketastic.com/files/screen_shots/losttomb_03.png
http://www.quaketastic.com/files/screen_shots/losttomb_04.png
http://www.quaketastic.com/files/screen_shots/losttomb_05.png
http://www.quaketastic.com/files/screen_shots/losttomb_06.png
http://www.quaketastic.com/files/screen_shots/losttomb_07.png

And here's the pre-release version (I haven't written the readme yet...let me know if that's not kosher):

https://1drv.ms/u/s!AoR-AHsUdeQDiqIWNlp7M3S0-NQ-Kw

Still need to tweak some lighting and stuff like that but please fire away with any feedback you have. I'm particularly interested in weapon/monster placement/balance. I'm sort of thinking the last bit might be a little too ridiculous, but please give me your thoughts. 
That Really Looks Quite Decent. 
Proper Id style and harmonious theme. 
Oh Yes. 
Very good. 
 
wooden caskets in a flooded room -- those won't last long :) 
Environmental Storytelling! 
Two options: either that room hadn't been previously flooded, or it has, and those caskets were never meant to last long :)

OP: I strongly recommend you set gl_anisotropy to the highest value you can, it will make your linear filtered look much crisper (no more blurring into nonsense towards the horizon). 
Retro-style Map... 
This map is a bit too retro for my taste, but it's okay (it's just me anyway).

I got stuck (ie "glued") on a moving wall, under water (the first secret in the start room). I had to use noclip to get away from that funny position.

I feel that the map is too "rectangular", too old school. It needs more broken parts, random bits, rocks or traps here and there. More "out of this world" details and weird decorations on the walls.

But hey, I'm a moron of epic level, so ... 
 
Thanks all!

@Barnak - was that inside of the secret area, I'm guessing? I'll try hitting it with some clip brushes to see if that helps. 
Good Map! 
Here is a demo with comments if you wanna check it out:
http://www.quaketastic.com/files/demos/LostTomb_nol.zip 
Thanks Nolcoz! 
Downloaded, watched, and took notes! I noticed a few things that I hadn't before as well! Thanks a bunch! 
The Lost Tomb Released 
Thank you so much for all of the great feedback! I've released the map here: http://www.quaketastic.com/files/single_player/maps/losttomb.zip 
QuakeEd For MacOS 
First screenshot of the project that is at a point where I feel I've done something worth the effort: http://www.quaketastic.com/files/jrbase1_map.png 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.