Yo Metl
#1542 posted by killjoy on 2003/07/25 06:03:54
come to 311 seaside st. on saturday night, we're doin a jungle keg party. seaside is a couple blocks behind U-Save liquors which is on mission.
Speedy
#1543 posted by underworldfan on 2003/07/25 13:34:15
speepdp1 screenshots looks very promising, good to see you putting your considerable mapping skills towards an SP map, or even 2! =)
DOOM3 Release
#1544 posted by Azazel on 2003/07/25 21:07:34
Further to Shambler's 1531 post, what's the deal? I thought end of July was the release date.
DOOM3 Release
#1545 posted by Azazel on 2003/07/25 21:11:33
Further to Shambler's 1531 post, what's the deal? I thought end of July was the release date.
Phait
#1546 posted by Vodka on 2003/07/25 21:12:21
its not cheesiest trendho, it is aldready oldskool classic of design 8))
Burial-grounds Viralis Q3 Map Pak Recently Released, Looks Interesting
#1547 posted by Vodka on 2003/07/25 23:27:23
Re - "DooM3 Release"
#1548 posted by Abyss on 2003/07/26 01:56:29
http://www.gamespot.com/pc/action/doom3/news_6072105.html
This and other sites are claiming that the release date now is more likely early 2004.
But who knows ? It'll arive soon enough.
Yo
whats going on people.. its been soo long since I posted.
well actually I dont think I ever posted here, last time I posted was on Qmap.
So whats everyone been up to?
Speeds
#1550 posted by . on 2003/07/27 04:37:20
oldskool classic? lol...
hmm, new perspective
Hi Dane...
#1551 posted by Shambler on 2003/07/27 17:07:36
Everyone has moved on from mapping and they all spend their time watching anime, drawing anime, or swapping anime over bittorrent.
Oh most people now have jobs mapping for crappy PS2 games though.
The few remaining mappers are mostly Q1 SP obssessed, despite the fact QExpo1 killed Quake and the recent QExpo2 merely confirmed it's death. Speedmapping is still popular though as people don't have to put any effort into anything remotely non-sucky and can quickly get back to anime or watching SPOG recreate gaming technology in his own deranged image.
#terrafusion is now full of cunts and modders and people with clan nicknames and other such trivial low-lifes who invariably idle and/or watch everyone else talk about anime. But at least scampie owns the channel which is something.
Oh and people posted some views (mostly gaming concerned) on here: http://celephais.net/board/view_thread.php?id=2492 but further investigation revealed it was all lies.
Thanks Abyss, For The Reality Check ...
#1552 posted by Azazel on 2003/07/27 18:50:50
Thanks for the link and info. Had not heard this ... too bad. I hope they are not just playing with movie studios about "added-value" for income. Id has a history of delivering engines which have dominated the game industry (if not the hardware industry), but from my read they have had enough time to get the engine and game product in line for release this year. I hope this not another Duke Nukem fakeout. The trailer release for D3 is great, and I think it is a great mistake to release this without delivering the product.
Hmmmm
#1553 posted by pushplay on 2003/07/27 18:56:37
Does anyone know what happened to the Quake Random Map Generator? It looks like it used to be at http://qrmg.quakecity.net/ but then packed up shop and left. I'd like to get my hands on the program or source.
Thanks Abyss, For The Reality Check ...
#1554 posted by Azazel on 2003/07/27 19:05:26
Thanks for the link and info. Had not heard this ... too bad. I hope they are not just playing with movie studios about "added-value" for income. Id has a history of delivering engines which have dominated the game industry (if not the hardware industry), but from my read they have had enough time to get the engine and game product in line for release this year. I hope this not another Duke Nukem fakeout. The trailer release for D3 is great, and I think it is a great mistake to release this without delivering the product.
Hmm
#1555 posted by Abyss on 2003/07/27 19:12:59
Dunno, there was this story back aways, that microsoft offered them a heap of money to make DooM3 an xbox exclusive, or release on the xbox first, or some such thing, so who knows?
anyway, it will get here, a few more months for the 3+gig processors and new vid cards to drop in price a bit, thats got to be on the positive side. I don't care to much when it comes out (within the bounds of reality and reason), as long as I know 2 weeks in advance, so I can upgrade and get ready, just incase the ride is an extra special event, I don't want my first trip through to be substandard.
I can wait, as long as its worth it, hope its not another Unreal II, man was that a disappointment.
Rumours Are
#1556 posted by Vodka on 2003/07/27 19:59:47
doom3 delayed by activision, to avoid direct competition with HL2 and some other business reasons
More ...
#1557 posted by Azazel on 2003/07/27 21:09:25
Please, more detail Unreal II and HL2. Liked the original. Why does this relate to D3?
More ...
#1558 posted by Azazel on 2003/07/27 21:20:12
Please, more detail Unreal II and HL2. Liked the original. Why does this relate to D3?
Re: Hi Dane...
Well sounds like I didnt miss much.
I havent touched a map editor in about a year, going to wait for HL2 or Doom3 to get back into it myself. The current crop of games havent interested me enough to bother.
As for me I've been living on the shacknews.com msg boards basically...
Article An Architect's Perspective On Level Design Pre- Production
#1560 posted by Vodka on 2003/07/27 23:55:16
^_^
#1561 posted by Scampie on 2003/07/28 01:25:58
RPG HAS UPDATED HIS WEBPAGE YOU SHOULD ALL READ IT.
http://rpg.spawnpoint.org
Moan Grumble
#1562 posted by Maj on 2003/07/28 06:14:31
Id has a history of delivering engines which have dominated the game industry
Bleh? How many games over the last 5 years have had id engines? I'd be suprised if it was over 1%...
Scampie
#1563 posted by R.P.G. on 2003/07/28 08:51:02
That was a nice update you did on my webpage. Well done, dude! :D
Maj:
#1564 posted by Shambler on 2003/07/28 12:06:44
Firstly I suspect by the game industry he means the FPS/3PS game industry. And in that industry, which engines get used for more games than any other engines??
Epic's? :P
#1565 posted by Maj on 2003/07/28 12:30:56
No, really, I dunno, but I'm guessing it isn't enough to 'dominate'.
Err
#1566 posted by R.P.G. on 2003/07/28 12:33:03
I believe the Build engine has the record (or close to it) for the most engine licenses.
Ken Silverman must be one rich dude.
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