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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Mike: 
an 'invisible wall' clipping problem is where you can walk past an edge, but can only jump over. the barrier is only present when you are in contact with the floor. this can also happen on walls. you jump, hit the wall and start sliding down the side, and all of a sudden stop moving, seemingly hovering in the air.

i wasn't talking about running into clip brushes. come on man, i'm not that stupid.

also i liked the map... no need to get hot and bothered... O_O 
Cripes: 
problem is where you can't walk past an edge 
Not Hot And Bothered, Don't Worry... 
... I just can't find the clipping errors and without finding them, I can't correct them.

And I am assuming here (I know I shouldn't) that we are talking clipping errors generated at compile time and not simply getting snagged on brushwork where the player 'expects' the mapper to have put handy clip brushes in the map to stop the snagging?

I mean, if I have left a jutty-out brush in the map, I am happy for you to get stuck: it may aid MY monsters in killing you :-) 
Aguire Said It Best... 
"...I must admit it's an unusually bold way of merging two maps."

You did it without giving up or going insane, more power to you. 
Now I Really 
want to play FMB100. It is only a matter of finding the time. 
And I 
want to play [and review] FMB100. It is only a matter of finding the time. 
From A Non Mapper Point 
FMB100 was a very enjoyable and good looking map no matter how it was built, and it was relatively bug free unless you went looking for them. Frankly, if you go looking for bugs specifically, you can find them in any map. 
So Like 
screenshots? 
Prod: 
screenshots should be posted in the fmb100 thread, to keep everything balanced. 
Screenshots Are At The Top Of The Newsthread Q1SP FMB100 
Mike: 
no, i mean screenshots of other maps. 
Metlslime 
Ooops! I'm a bit slow. 
That Great Quake Engine... 
Changed the progress status to released in the pipeline.com
Now everything is vanished, strange work in the pipeline...

http://members.home.nl/gimli/Quake19.jpg
http://members.home.nl/gimli/Quake20.jpg
http://members.home.nl/gimli/Quake21.jpg 
3rd Pic 
looks decent, but break up the texturing because it looks repetitive.

1st and 2nd pics also look ok, but remove that stained glass texture or whatever that is from the 2nd pic. 
MadFox 
I really like 1st and 2nd screenshots: The red-base texture is used in a cool way.. The 3rd remind me more some "metal" world from the Quake's episode 3... Well, it's ather a good work, so keep it up guy !! 
I Like That Third Shot. MadFox 
 
Empty Titles Don't Like Me 
 
Very nice. Light the floor and you're golden. 
Lol, 
i think every screen shot you've posted, someone has mentioned that the floor needs to be lit. ^_^ 
Well, 
in my case they always say the mapper is lit, so you are doing good. Those Ikbase panels look good enough to eat off of, Jago. 
Hmm 
Maybe some fribbles inspired floor washers would do good, from each side of the room. 
Doom3 XP Screens 
I'll post it here cuz it seems the place to go.
http://www.gamebiz.com.au/news.php?action=display&id=5205
Looks good to me. 
Looks Quality 
I just saw those myself. They look good, it might be the first expansion pack I ever purchase. The one monster, that stands upright and has the things hangin from the torso, I think I've scene ealier Doom 3 shots with him in it. Looks like they might of pushed him out to the expansion and used more imps instead.

Besides that, looks like it's full of quality mappery from what is show. Who else will pick up this? I am the only one that doesn't like expansion packs? 
There Are Some Good Shots In There 
The problem with fps expansion packs is that it almost always means more guns for the sake of having more guns. If you're holding ten weapons at any given moment, at least five of those are useless unless ammo supplies dictate otherwise. I'm worried that the D3 expansion will follow in the footsteps of Turok and have increasingly ridiculuous weapons of armagedon-sized levels of destruction, but with ammo you can only find if you're so good you didn't need it anyways. 
There Are? 
That link has no Doom3 screenshots whatsoever.

The one monster, that stands upright and has the things hangin from the torso

Uh ... maybe it's best I not see this? 
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