Mike:
#1533 posted by necros on 2004/11/01 09:55:54
an 'invisible wall' clipping problem is where you can walk past an edge, but can only jump over. the barrier is only present when you are in contact with the floor. this can also happen on walls. you jump, hit the wall and start sliding down the side, and all of a sudden stop moving, seemingly hovering in the air.
i wasn't talking about running into clip brushes. come on man, i'm not that stupid.
also i liked the map... no need to get hot and bothered... O_O
Cripes:
#1534 posted by necros on 2004/11/01 09:56:32
problem is where you can't walk past an edge
Not Hot And Bothered, Don't Worry...
#1535 posted by Mike Woodham on 2004/11/01 12:20:12
... I just can't find the clipping errors and without finding them, I can't correct them.
And I am assuming here (I know I shouldn't) that we are talking clipping errors generated at compile time and not simply getting snagged on brushwork where the player 'expects' the mapper to have put handy clip brushes in the map to stop the snagging?
I mean, if I have left a jutty-out brush in the map, I am happy for you to get stuck: it may aid MY monsters in killing you :-)
Aguire Said It Best...
#1536 posted by distrans on 2004/11/01 23:54:46
"...I must admit it's an unusually bold way of merging two maps."
You did it without giving up or going insane, more power to you.
Now I Really
#1537 posted by HeadThump on 2004/11/02 02:25:33
want to play FMB100. It is only a matter of finding the time.
And I
want to play [and review] FMB100. It is only a matter of finding the time.
From A Non Mapper Point
#1539 posted by nitin on 2004/11/02 06:06:53
FMB100 was a very enjoyable and good looking map no matter how it was built, and it was relatively bug free unless you went looking for them. Frankly, if you go looking for bugs specifically, you can find them in any map.
So Like
#1540 posted by ProdigyXL on 2004/11/02 13:02:17
screenshots?
Prod:
#1541 posted by metlslime on 2004/11/02 14:17:07
screenshots should be posted in the fmb100 thread, to keep everything balanced.
Screenshots Are At The Top Of The Newsthread Q1SP FMB100
#1542 posted by Mike Woodham on 2004/11/02 14:24:35
Mike:
#1543 posted by metlslime on 2004/11/03 04:23:26
no, i mean screenshots of other maps.
Metlslime
#1544 posted by Mike Woodham on 2004/11/03 10:24:22
Ooops! I'm a bit slow.
That Great Quake Engine...
#1545 posted by madfox on 2004/11/03 13:40:24
Changed the progress status to released in the pipeline.com
Now everything is vanished, strange work in the pipeline...
http://members.home.nl/gimli/Quake19.jpg
http://members.home.nl/gimli/Quake20.jpg
http://members.home.nl/gimli/Quake21.jpg
3rd Pic
#1546 posted by nitin on 2004/11/03 21:26:34
looks decent, but break up the texturing because it looks repetitive.
1st and 2nd pics also look ok, but remove that stained glass texture or whatever that is from the 2nd pic.
MadFox
#1547 posted by JPL on 2004/11/04 01:52:04
I really like 1st and 2nd screenshots: The red-base texture is used in a cool way.. The 3rd remind me more some "metal" world from the Quake's episode 3... Well, it's ather a good work, so keep it up guy !!
I Like That Third Shot. MadFox
#1548 posted by HeadThump on 2004/11/05 12:12:57
Empty Titles Don't Like Me
#1549 posted by Jago on 2004/11/06 15:21:35
#1550 posted by Zwiffle on 2004/11/06 15:58:16
Very nice. Light the floor and you're golden.
Lol,
#1551 posted by necros on 2004/11/06 19:21:50
i think every screen shot you've posted, someone has mentioned that the floor needs to be lit. ^_^
Well,
#1552 posted by HeadThump on 2004/11/06 20:31:50
in my case they always say the mapper is lit, so you are doing good. Those Ikbase panels look good enough to eat off of, Jago.
Hmm
#1553 posted by ProdigyXL on 2004/11/06 21:50:10
Maybe some fribbles inspired floor washers would do good, from each side of the room.
Doom3 XP Screens
#1554 posted by Zwiffle on 2004/11/08 16:18:37
I'll post it here cuz it seems the place to go.
http://www.gamebiz.com.au/news.php?action=display&id=5205
Looks good to me.
Looks Quality
#1555 posted by ProdigyXL on 2004/11/08 16:59:04
I just saw those myself. They look good, it might be the first expansion pack I ever purchase. The one monster, that stands upright and has the things hangin from the torso, I think I've scene ealier Doom 3 shots with him in it. Looks like they might of pushed him out to the expansion and used more imps instead.
Besides that, looks like it's full of quality mappery from what is show. Who else will pick up this? I am the only one that doesn't like expansion packs?
There Are Some Good Shots In There
#1556 posted by pushplay on 2004/11/08 18:07:34
The problem with fps expansion packs is that it almost always means more guns for the sake of having more guns. If you're holding ten weapons at any given moment, at least five of those are useless unless ammo supplies dictate otherwise. I'm worried that the D3 expansion will follow in the footsteps of Turok and have increasingly ridiculuous weapons of armagedon-sized levels of destruction, but with ammo you can only find if you're so good you didn't need it anyways.
There Are?
#1557 posted by Lunaran on 2004/11/09 02:20:24
That link has no Doom3 screenshots whatsoever.
The one monster, that stands upright and has the things hangin from the torso
Uh ... maybe it's best I not see this?
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