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		 Vondur #1477 posted by JPL  on 2004/03/22 08:13:55Sorry, unable to connect irc.gamesurge.net due to our office network fire-wall that doesn't authorize the connection... See you soon on this forum...
Bye..
 
		
		#1478 posted by xen  on 2004/03/22 08:51:26it's not what you use it's how you use it.
 Not always the case. QuArK (if I remember rightly) uses floating point gridvalues and can have trouble aligning complicated brushes to the grid, which can cause all kinds of problems, no matter how good a mapper you are. I know this was definitely the case with Qoole, but I seem to remember gibbie himself having similar problems with QuArK back with SM32.
 
		 JPLambert #1479 posted by .  on 2004/03/22 13:30:16I think you misunderstood what I was saying - I was being supportive of *you* ;)  
		 It's Not What You Use It's How You Use It #1480 posted by pushplay  on 2004/03/22 19:23:39By that logic I should be able to create quake maps using only two marbles, a pack of sugar free gum, and an 8-track recording of Scorpions - Rock You Like A Hurricane.  But not even MacGuyver could do that.  
		 . #1481 posted by [Jimbo]  on 2004/03/22 20:00:29MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage.  
		 Right, #1482 posted by metlslime  on 2004/03/22 20:45:47Just like a good driver can win a race no matter what car he drives.  
		 Whatever #1483 posted by .  on 2004/03/22 22:00:45We're talking level editors here, not other shit. Granted some editors ARE better than others but bottom line who gives a fuck what anyone uses. If they want to use something you're shoving down their throats, they'll use it either in due time or never.  
		 Old Quake1 Saying #1484 posted by madfox  on 2004/03/22 23:18:09Can't they take the axe out of it?  
		
		#1485 posted by .  on 2004/03/22 23:24:21"MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage."
 Speedmap theme: MacGuyver.
 
		 Hmmmm, #1486 posted by VoreLord  on 2004/03/23 01:41:19I wish it was 
"It's not how you use it, it's what you use",
 then maybe I would be good at mapping, but alas
 
		 Phait... #1487 posted by JPL  on 2004/03/23 03:31:33It was not against your post... I understood what you wanted to say... I apologize if you were "hurt"... but gibbie post seems a little bit more "ironical"... I'm here to find mapping help, not meany remarks about my poor knowledges on mapping tool.... 
Anyway... I've no problem to deal with "bad boys".. ;-D
 
		 Hurt? #1488 posted by .  on 2004/03/23 09:35:31Heheh.. no.  
		 Yes #1489 posted by madfox  on 2004/03/23 13:08:48as long as your support tends to suppose...  
		 Again One Problem #1490 posted by JPL  on 2004/03/25 02:20:33Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
 Thanks..
 
		 Again One Problem #1491 posted by JPL  on 2004/03/25 02:23:44Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
 Thanks..
 
		 Sorry For Double Post... #1492 posted by JPL  on 2004/03/25 02:25:02  
		 Hm #1493 posted by Vondur  on 2004/03/25 03:29:45probably there's an error brush in that area.
try rebuilding the floor there.
 and sigh, quark is evile....
 
		 Yet Done.. #1494 posted by JPL  on 2004/03/25 03:35:57I tried this: I added brush platform on the "base-ground", and I carefully aligned the texture with my pillars, and walls... Same effect..  Furthermore I don't have any warning or error during TxQBSP compilation... It only misses the pts file to test pointfile command in the Quake console... I also tried a full building (TxQBSP + RVis + TyrLite) instead of fast one (TxQBSP + TyrLite)... no effect....  
		 Hm #1495 posted by Vondur  on 2004/03/25 03:45:45check if the floor brushes have proper textures. i.e. no tex mix like floor+sky or floo+liquid on one brush. that should give an error in compiler, but still check it...  
		 Right #1496 posted by JPL  on 2004/03/25 03:57:15I'll check if the texture applied is the same on all brushe's face.. It's perhaps not the case... And how to generate a pts file ???  
		 Jpl #1497 posted by Vondur  on 2004/03/25 05:07:44it gets generated only if the map is leaked...  
		 Vondur #1498 posted by JPL  on 2004/03/25 05:21:02Could you explain me a little bit more pleae ?? I'm not sure to understand clearly "leaked map" concept....  
		 JPLambert #1499 posted by aguirRe  on 2004/03/25 05:49:50You'll only get a pts file if the maps leaks, i.e. there is somehow an opening from an entity inside to the void outside. Falling through a corrupt floor brush inside the map doesn't cause a leak.
 Send me the zipped map+wad and I'll take a look at it.
 
		 Jpl #1500 posted by Vondur  on 2004/03/25 05:53:16 
		 Quick Fix #1501 posted by Fern  on 2004/03/25 05:55:02Make the bad brush a func_wall.  |