Vondur
#1477 posted by JPL on 2004/03/22 08:13:55
Sorry, unable to connect irc.gamesurge.net due to our office network fire-wall that doesn't authorize the connection... See you soon on this forum...
Bye..
#1478 posted by xen on 2004/03/22 08:51:26
it's not what you use it's how you use it.
Not always the case. QuArK (if I remember rightly) uses floating point gridvalues and can have trouble aligning complicated brushes to the grid, which can cause all kinds of problems, no matter how good a mapper you are. I know this was definitely the case with Qoole, but I seem to remember gibbie himself having similar problems with QuArK back with SM32.
JPLambert
#1479 posted by . on 2004/03/22 13:30:16
I think you misunderstood what I was saying - I was being supportive of *you* ;)
It's Not What You Use It's How You Use It
#1480 posted by pushplay on 2004/03/22 19:23:39
By that logic I should be able to create quake maps using only two marbles, a pack of sugar free gum, and an 8-track recording of Scorpions - Rock You Like A Hurricane. But not even MacGuyver could do that.
.
#1481 posted by [Jimbo] on 2004/03/22 20:00:29
MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage.
Right,
#1482 posted by metlslime on 2004/03/22 20:45:47
Just like a good driver can win a race no matter what car he drives.
Whatever
#1483 posted by . on 2004/03/22 22:00:45
We're talking level editors here, not other shit. Granted some editors ARE better than others but bottom line who gives a fuck what anyone uses. If they want to use something you're shoving down their throats, they'll use it either in due time or never.
Old Quake1 Saying
#1484 posted by madfox on 2004/03/22 23:18:09
Can't they take the axe out of it?
#1485 posted by . on 2004/03/22 23:24:21
"MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage."
Speedmap theme: MacGuyver.
Hmmmm,
#1486 posted by VoreLord on 2004/03/23 01:41:19
I wish it was
"It's not how you use it, it's what you use",
then maybe I would be good at mapping, but alas
Phait...
#1487 posted by JPL on 2004/03/23 03:31:33
It was not against your post... I understood what you wanted to say... I apologize if you were "hurt"... but gibbie post seems a little bit more "ironical"... I'm here to find mapping help, not meany remarks about my poor knowledges on mapping tool....
Anyway... I've no problem to deal with "bad boys".. ;-D
Hurt?
#1488 posted by . on 2004/03/23 09:35:31
Heheh.. no.
Yes
#1489 posted by madfox on 2004/03/23 13:08:48
as long as your support tends to suppose...
Again One Problem
#1490 posted by JPL on 2004/03/25 02:20:33
Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
Thanks..
Again One Problem
#1491 posted by JPL on 2004/03/25 02:23:44
Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
Thanks..
Sorry For Double Post...
#1492 posted by JPL on 2004/03/25 02:25:02
Hm
#1493 posted by Vondur on 2004/03/25 03:29:45
probably there's an error brush in that area.
try rebuilding the floor there.
and sigh, quark is evile....
Yet Done..
#1494 posted by JPL on 2004/03/25 03:35:57
I tried this: I added brush platform on the "base-ground", and I carefully aligned the texture with my pillars, and walls... Same effect.. Furthermore I don't have any warning or error during TxQBSP compilation... It only misses the pts file to test pointfile command in the Quake console... I also tried a full building (TxQBSP + RVis + TyrLite) instead of fast one (TxQBSP + TyrLite)... no effect....
Hm
#1495 posted by Vondur on 2004/03/25 03:45:45
check if the floor brushes have proper textures. i.e. no tex mix like floor+sky or floo+liquid on one brush. that should give an error in compiler, but still check it...
Right
#1496 posted by JPL on 2004/03/25 03:57:15
I'll check if the texture applied is the same on all brushe's face.. It's perhaps not the case... And how to generate a pts file ???
Jpl
#1497 posted by Vondur on 2004/03/25 05:07:44
it gets generated only if the map is leaked...
Vondur
#1498 posted by JPL on 2004/03/25 05:21:02
Could you explain me a little bit more pleae ?? I'm not sure to understand clearly "leaked map" concept....
JPLambert
#1499 posted by aguirRe on 2004/03/25 05:49:50
You'll only get a pts file if the maps leaks, i.e. there is somehow an opening from an entity inside to the void outside. Falling through a corrupt floor brush inside the map doesn't cause a leak.
Send me the zipped map+wad and I'll take a look at it.
Jpl
#1500 posted by Vondur on 2004/03/25 05:53:16
Quick Fix
#1501 posted by Fern on 2004/03/25 05:55:02
Make the bad brush a func_wall.
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