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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Vondur 
Sorry, unable to connect irc.gamesurge.net due to our office network fire-wall that doesn't authorize the connection... See you soon on this forum...
Bye.. 
 
it's not what you use it's how you use it.

Not always the case. QuArK (if I remember rightly) uses floating point gridvalues and can have trouble aligning complicated brushes to the grid, which can cause all kinds of problems, no matter how good a mapper you are. I know this was definitely the case with Qoole, but I seem to remember gibbie himself having similar problems with QuArK back with SM32. 
JPLambert 
I think you misunderstood what I was saying - I was being supportive of *you* ;) 
It's Not What You Use It's How You Use It 
By that logic I should be able to create quake maps using only two marbles, a pack of sugar free gum, and an 8-track recording of Scorpions - Rock You Like A Hurricane. But not even MacGuyver could do that. 
MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage. 
Right, 
Just like a good driver can win a race no matter what car he drives. 
Whatever 
We're talking level editors here, not other shit. Granted some editors ARE better than others but bottom line who gives a fuck what anyone uses. If they want to use something you're shoving down their throats, they'll use it either in due time or never. 
Old Quake1 Saying 
Can't they take the axe out of it? 
 
"MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage."

Speedmap theme: MacGuyver. 
Hmmmm, 
I wish it was
"It's not how you use it, it's what you use",
then maybe I would be good at mapping, but alas 
Phait... 
It was not against your post... I understood what you wanted to say... I apologize if you were "hurt"... but gibbie post seems a little bit more "ironical"... I'm here to find mapping help, not meany remarks about my poor knowledges on mapping tool....
Anyway... I've no problem to deal with "bad boys".. ;-D 
Hurt? 
Heheh.. no. 
Yes 
as long as your support tends to suppose... 
Again One Problem 
Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
Thanks.. 
Again One Problem 
Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
Thanks.. 
Sorry For Double Post... 
 
Hm 
probably there's an error brush in that area.
try rebuilding the floor there.
and sigh, quark is evile.... 
Yet Done.. 
I tried this: I added brush platform on the "base-ground", and I carefully aligned the texture with my pillars, and walls... Same effect.. Furthermore I don't have any warning or error during TxQBSP compilation... It only misses the pts file to test pointfile command in the Quake console... I also tried a full building (TxQBSP + RVis + TyrLite) instead of fast one (TxQBSP + TyrLite)... no effect.... 
Hm 
check if the floor brushes have proper textures. i.e. no tex mix like floor+sky or floo+liquid on one brush. that should give an error in compiler, but still check it... 
Right 
I'll check if the texture applied is the same on all brushe's face.. It's perhaps not the case... And how to generate a pts file ??? 
Jpl 
it gets generated only if the map is leaked... 
Vondur 
Could you explain me a little bit more pleae ?? I'm not sure to understand clearly "leaked map" concept.... 
JPLambert 
You'll only get a pts file if the maps leaks, i.e. there is somehow an opening from an entity inside to the void outside. Falling through a corrupt floor brush inside the map doesn't cause a leak.

Send me the zipped map+wad and I'll take a look at it. 
Jpl 
Quick Fix 
Make the bad brush a func_wall. 
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