 Vondur..
#1474 posted by JPL on 2004/03/22 05:59:21
... YOU ARE A NOBLE MAN ....
 Good That You
#1475 posted by aguirRe on 2004/03/22 06:30:41
found the answer to your SubdivideFace question, try looking first in the ToolTips before posting. If you can't find the answer, just post here and maybe we can improve the contents to cover more ground.
And there's nothing wrong with QuArK, I've been using it myself for a long time. It's got its fair share of quirks and problems just like most other editors (or software in general).
 AguirRe
#1476 posted by JPL on 2004/03/22 07:11:25
You are right, It must be a reflex to have a look at the tool tips before posting some questions.. I'm going to print it... ;-)
 Vondur
#1477 posted by JPL on 2004/03/22 08:13:55
Sorry, unable to connect irc.gamesurge.net due to our office network fire-wall that doesn't authorize the connection... See you soon on this forum...
Bye..
#1478 posted by xen on 2004/03/22 08:51:26
it's not what you use it's how you use it.
Not always the case. QuArK (if I remember rightly) uses floating point gridvalues and can have trouble aligning complicated brushes to the grid, which can cause all kinds of problems, no matter how good a mapper you are. I know this was definitely the case with Qoole, but I seem to remember gibbie himself having similar problems with QuArK back with SM32.
 JPLambert
#1479 posted by . on 2004/03/22 13:30:16
I think you misunderstood what I was saying - I was being supportive of *you* ;)
 It's Not What You Use It's How You Use It
#1480 posted by pushplay on 2004/03/22 19:23:39
By that logic I should be able to create quake maps using only two marbles, a pack of sugar free gum, and an 8-track recording of Scorpions - Rock You Like A Hurricane. But not even MacGuyver could do that.
 .
#1481 posted by [Jimbo] on 2004/03/22 20:00:29
MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage.
 Right,
#1482 posted by metlslime on 2004/03/22 20:45:47
Just like a good driver can win a race no matter what car he drives.
 Whatever
#1483 posted by . on 2004/03/22 22:00:45
We're talking level editors here, not other shit. Granted some editors ARE better than others but bottom line who gives a fuck what anyone uses. If they want to use something you're shoving down their throats, they'll use it either in due time or never.
 Old Quake1 Saying
#1484 posted by madfox on 2004/03/22 23:18:09
Can't they take the axe out of it?
#1485 posted by . on 2004/03/22 23:24:21
"MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage."
Speedmap theme: MacGuyver.
 Hmmmm,
#1486 posted by VoreLord on 2004/03/23 01:41:19
I wish it was
"It's not how you use it, it's what you use",
then maybe I would be good at mapping, but alas
 Phait...
#1487 posted by JPL on 2004/03/23 03:31:33
It was not against your post... I understood what you wanted to say... I apologize if you were "hurt"... but gibbie post seems a little bit more "ironical"... I'm here to find mapping help, not meany remarks about my poor knowledges on mapping tool....
Anyway... I've no problem to deal with "bad boys".. ;-D
 Hurt?
#1488 posted by . on 2004/03/23 09:35:31
Heheh.. no.
 Yes
#1489 posted by madfox on 2004/03/23 13:08:48
as long as your support tends to suppose...
 Again One Problem
#1490 posted by JPL on 2004/03/25 02:20:33
Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
Thanks..
 Again One Problem
#1491 posted by JPL on 2004/03/25 02:23:44
Hello,
A new problem appeared to my map.. While playing, suddenly I fall down throught the ground... I take a look at aguirRe Quake Tool tips, and I checked all brushes and texture alignements... (as recommended) Same problem remains.. I have to make a try typing "pointfile" but it appears that TxQBSP didn't generate a .pts file.. Sure I missed some option in my QuArK configuration, but I don't know really what to do... Is there a noble guy, or more, who can help me ??
Thanks..
 Sorry For Double Post...
#1492 posted by JPL on 2004/03/25 02:25:02
 Hm
#1493 posted by Vondur on 2004/03/25 03:29:45
probably there's an error brush in that area.
try rebuilding the floor there.
and sigh, quark is evile....
 Yet Done..
#1494 posted by JPL on 2004/03/25 03:35:57
I tried this: I added brush platform on the "base-ground", and I carefully aligned the texture with my pillars, and walls... Same effect.. Furthermore I don't have any warning or error during TxQBSP compilation... It only misses the pts file to test pointfile command in the Quake console... I also tried a full building (TxQBSP + RVis + TyrLite) instead of fast one (TxQBSP + TyrLite)... no effect....
 Hm
#1495 posted by Vondur on 2004/03/25 03:45:45
check if the floor brushes have proper textures. i.e. no tex mix like floor+sky or floo+liquid on one brush. that should give an error in compiler, but still check it...
 Right
#1496 posted by JPL on 2004/03/25 03:57:15
I'll check if the texture applied is the same on all brushe's face.. It's perhaps not the case... And how to generate a pts file ???
 Jpl
#1497 posted by Vondur on 2004/03/25 05:07:44
it gets generated only if the map is leaked...
 Vondur
#1498 posted by JPL on 2004/03/25 05:21:02
Could you explain me a little bit more pleae ?? I'm not sure to understand clearly "leaked map" concept....
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