Strange Error
#1461 posted by JPL on 2004/03/22 01:52:18
Hello,
I have a strange error during holes creation... I use a platform where I add some holes whith an Hollow Maker entity. I've created 6 holes and the TxQBSP tool compiles the map without any problems... When I had the 7th hole, here is the error message I found:
SubdivideFace: Didn't split the polygon near (5112 1083 -992), metal2_5
I don't understand why this error appears, furthermore there is no polygon at these coordonates !!
Is there anyone who have an idea about it ??
Thanks...
JPL
#1462 posted by Vondur on 2004/03/22 02:47:17
Do not use hollow tool! EVER!
About Hollow Tool
#1463 posted by JPL on 2004/03/22 03:08:48
So how can I create hole(s) in wall(s) without using Hollow Maker ??? This is described like this in QuArK user guide...
JPL
#1464 posted by VoreLord on 2004/03/22 03:45:37
You can, like build the wall around the hole if you get what I mean. If your wall is to have a square hole, you would create your wall with 4 brushes, more complex hole(s) would require more complex construction
JPL
#1465 posted by Vondur on 2004/03/22 03:46:00
You can use hollow tool but onlu on the simple brushes and with care. Try making holes manually. That's much more safer.
For Example...
#1466 posted by JPL on 2004/03/22 03:52:57
I'm currently trying to build a platform with at least 10 holes in order to have a pentagram-like top view.. This very hard to perform a good texture alignement with at least 4 angles values (36, 54, 18, and 72 degrees !!!) I have to use hollow maker with cube and wedge to build this... So what is the good method ?
PS: I found the answer about my first question in AguirRe Quake Tool Tips.. Thanks AguirRe !!!
JPL
#1467 posted by Vondur on 2004/03/22 04:27:57
the only good method is making it all manually using edge & vertex manipulation and manual texture alignment. otherwise you'll die fighting compile errors.
#1468 posted by gibbie on 2004/03/22 04:39:26
jpl do yourself a favor and learn a proper editor
Vondur
#1469 posted by JPL on 2004/03/22 05:03:50
OK, thanks for the advice... It's going to be very long to build my "pentagram platform" but if it's the only way to build it, there is no other choice for me....
Bye...
"jpl Do Yourself A Favor And Learn A Proper Editor"
#1470 posted by . on 2004/03/22 05:18:29
it's not what you use it's how you use it.
Gibbie & Phait
#1471 posted by JPL on 2004/03/22 05:30:19
Yes, sure that I make some big mistakes with my mapping tool (QuArK today) But I'm pretty young with this "job"... and like beginner, I'm less experimented than all of you... so please, don't be cruel with me... I'm just looking for advices to improve me...
Perhaps my questions are stupid (for you), but just remind when you start to build maps... Didn't you used the "getting started" file and made (lot of) trys before becoming "pros" ??? I discovered QuArK at the beginning of February... so please be tolerant...
Thanks...
Yes
#1472 posted by Vondur on 2004/03/22 05:49:36
gibbie, fek off u meanie basid! :)
Jpl
#1473 posted by Vondur on 2004/03/22 05:50:41
btw, join #terrafusion channel on irc.gamesurge.net and get hotline mapping support from all of us :)
Vondur..
#1474 posted by JPL on 2004/03/22 05:59:21
... YOU ARE A NOBLE MAN ....
Good That You
#1475 posted by aguirRe on 2004/03/22 06:30:41
found the answer to your SubdivideFace question, try looking first in the ToolTips before posting. If you can't find the answer, just post here and maybe we can improve the contents to cover more ground.
And there's nothing wrong with QuArK, I've been using it myself for a long time. It's got its fair share of quirks and problems just like most other editors (or software in general).
AguirRe
#1476 posted by JPL on 2004/03/22 07:11:25
You are right, It must be a reflex to have a look at the tool tips before posting some questions.. I'm going to print it... ;-)
Vondur
#1477 posted by JPL on 2004/03/22 08:13:55
Sorry, unable to connect irc.gamesurge.net due to our office network fire-wall that doesn't authorize the connection... See you soon on this forum...
Bye..
#1478 posted by xen on 2004/03/22 08:51:26
it's not what you use it's how you use it.
Not always the case. QuArK (if I remember rightly) uses floating point gridvalues and can have trouble aligning complicated brushes to the grid, which can cause all kinds of problems, no matter how good a mapper you are. I know this was definitely the case with Qoole, but I seem to remember gibbie himself having similar problems with QuArK back with SM32.
JPLambert
#1479 posted by . on 2004/03/22 13:30:16
I think you misunderstood what I was saying - I was being supportive of *you* ;)
It's Not What You Use It's How You Use It
#1480 posted by pushplay on 2004/03/22 19:23:39
By that logic I should be able to create quake maps using only two marbles, a pack of sugar free gum, and an 8-track recording of Scorpions - Rock You Like A Hurricane. But not even MacGuyver could do that.
.
#1481 posted by [Jimbo] on 2004/03/22 20:00:29
MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage.
Right,
#1482 posted by metlslime on 2004/03/22 20:45:47
Just like a good driver can win a race no matter what car he drives.
Whatever
#1483 posted by . on 2004/03/22 22:00:45
We're talking level editors here, not other shit. Granted some editors ARE better than others but bottom line who gives a fuck what anyone uses. If they want to use something you're shoving down their throats, they'll use it either in due time or never.
Old Quake1 Saying
#1484 posted by madfox on 2004/03/22 23:18:09
Can't they take the axe out of it?
#1485 posted by . on 2004/03/22 23:24:21
"MacGyvver could, but only with the help of some TV magic and lots of retakes, and he would need at least one rifle or pistol to [ab]use as a hammer or trowel or other ungunlike usage."
Speedmap theme: MacGuyver.
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